image-channel-control.cpp
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/*
* Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "image-channel-control.h"
#include "image-channel-control-impl.h"
namespace Demo
{
ImageChannelControl::ImageChannelControl()
{
}
ImageChannelControl::ImageChannelControl( const ImageChannelControl& imageChannelControl )
: Control( imageChannelControl )
{
}
ImageChannelControl& ImageChannelControl::operator= ( const ImageChannelControl& rhs )
{
if( &rhs != this )
{
Control::operator=( rhs );
}
return *this;
}
ImageChannelControl::~ImageChannelControl()
{
}
ImageChannelControl ImageChannelControl::New()
{
ImageChannelControl imageChannelControl = Internal::ImageChannelControl::New();
return imageChannelControl;
}
ImageChannelControl ImageChannelControl::New( const std::string& url )
{
ImageChannelControl imageChannelControl = Internal::ImageChannelControl::New();
imageChannelControl.SetImage( url );
return imageChannelControl;
}
ImageChannelControl ImageChannelControl::DownCast( BaseHandle handle )
{
return Control::DownCast< ImageChannelControl, Internal::ImageChannelControl > ( handle );
}
void ImageChannelControl::SetImage( const std::string& url )
{
GetImpl( *this ).SetImage( url );
}
void ImageChannelControl::SetVisibility( bool visibility )
{
GetImpl( *this ).SetVisibility( visibility );
}
ImageChannelControl::ImageChannelControl( Internal::ImageChannelControl& implementation )
: Control( implementation )
{
}
ImageChannelControl::ImageChannelControl( Dali::Internal::CustomActor* internal )
: Control( internal )
{
VerifyCustomActorPointer< Internal::ImageChannelControl >( internal ) ;
}
} //namespace Demo