image-effect-source.h
1.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
#ifndef DALI_IMAGE_EFFECT_SOURCE_H
#define DALI_IMAGE_EFFECT_SOURCE_H
/*
* Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali-toolkit/public-api/particle-system/particle-emitter.h>
#include <dali-toolkit/public-api/particle-system/particle-source.h>
#include <dali-toolkit/public-api/particle-system/particle-modifier.h>
#include <dali-toolkit/public-api/particle-system/particle-list.h>
#include <dali-toolkit/public-api/particle-system/particle.h>
#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
#include <dali/public-api/object/weak-handle.h>
#include <ctime>
namespace Dali::ParticleEffect
{
using namespace Dali::Toolkit::ParticleSystem;
/**
* Image source will use 2D image to populate points for the emitter
* This particular implementation populates points only once.
*/
class ImageExplodeEffectSource : public Toolkit::ParticleSystem::ParticleSourceInterface
{
public:
explicit ImageExplodeEffectSource(ParticleEmitter& emitter);
explicit ImageExplodeEffectSource(ParticleEmitter& emitter, const std::string& imageFileName, uint32_t width, uint32_t height);
uint32_t Update(ParticleList& particleList, uint32_t count) override;
void Init() override;
WeakHandle<ParticleEmitter> mEmitter;
uint32_t mImageWidth{0u};
uint32_t mImageHeight{0u};
uint32_t mStreamBasePos{0u};
Devel::PixelBuffer mPixelBuffer;
bool mShouldEmit {true};
};
}
#endif // DALI_IMAGE_EFFECT_SOURCE_H