#ifndef DALI_IMAGE_EFFECT_SOURCE_H #define DALI_IMAGE_EFFECT_SOURCE_H /* * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include #include #include #include namespace Dali::ParticleEffect { using namespace Dali::Toolkit::ParticleSystem; /** * Image source will use 2D image to populate points for the emitter * This particular implementation populates points only once. */ class ImageExplodeEffectSource : public Toolkit::ParticleSystem::ParticleSourceInterface { public: explicit ImageExplodeEffectSource(ParticleEmitter& emitter); explicit ImageExplodeEffectSource(ParticleEmitter& emitter, const std::string& imageFileName, uint32_t width, uint32_t height); uint32_t Update(ParticleList& particleList, uint32_t count) override; void Init() override; WeakHandle mEmitter; uint32_t mImageWidth{0u}; uint32_t mImageHeight{0u}; uint32_t mStreamBasePos{0u}; Devel::PixelBuffer mPixelBuffer; bool mShouldEmit {true}; }; } #endif // DALI_IMAGE_EFFECT_SOURCE_H