• Fixed a couple of bugs found with a test case of 100 parallel
    asynchronous clients. As of now, there are no known memory
    leaks, segfaults, or deadlocks in Redox.
    Hayk Martirosyan authored
     
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  • Ran into a nasty segfault when using 100 parallel asynchronous command
    loops, where a command's address would match up with a previous
    command's
    address. To circumvent the whole issue, Redox keeps a counter of how
    many Commands it has created and assigns each Command a unique id in
    the order they are created.
    
    Changed all data structures and methods to pass around Command IDs, so
    nothing uses void* anymore. I consider this a very good thing, but it
    did seem to slow down performance 20-30% because of the extra lookups.
    Will see if there's a solution later.
    Hayk Martirosyan authored
     
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  • Take that, hours of debugging memory leaks! Did lots of structural
    tweaks to more smartly keep track of commands and make sure everything
    is evenutally freed from the heap.
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  • Created a pointer Command.rdx (Redox*) to allow commands
    to increment Redox.cmd_count, and simplify a couple of
    other things.
    
    Did a little bit of moving and renaming context objects,
    so the context is always .ctx and commands can always
    be called c.
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  • Added Command<nullptr_t> which successfully returns NIL
    replies from Redis, with REDOX_OK. Also renamed constants
    from REDISX_ -> REDOX_.
    
    Moved a bunch of code from redox.cpp into command.cpp, where
    it logically makes more sense.
    Hayk Martirosyan authored
     
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  • Move as much as possible into the .cpp file, and clean things up.
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  • Found out that ev_timer watchers have a void* data that allows
    currying information to the libev callbacks! That means I could
    stick the Command* in there and completely get rid of the global
    timer_callbacks map that was needed before.
    
    Additionally, we can move ev_timer into the Command object instead
    of separately allocating it on the heap. Simplifies management.
    
    Implemented a synchronous loop speed test based on the latest
    and greatest command_blocking(). Happy to see it is around
    30k/s, which is 100% network delays.
    Hayk Martirosyan authored
     
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  • Several hours of multithreaded debugging to find a nasty extra
    ampersand. command_blocking() now returns a Command object with
    the value and status accessible through methods.
    
    Added the option to free memory or not for Command objects when
    command() is called. If free_memory = true, then the Command
    object is freed after the callback or error callback returns.
    If free_memory = false, then the user must call cmd->free().
    
    To implement this, we have to pass in a blank function to the
    freeObject entry in the hiredis redisReader, because otherwise
    it automatically frees memory. This was not cool for the blocking
    case.
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  • Implemented error callbacks for command(). Now, either the success
    or error callbacks are guaranteed to return for any command. Added
    constants for error types.
    
    Many improvements and fixes for memory management. Command objects
    keep track of pending replies and delete themselves when completed.
    
    Changed ReplyT value to remove the const and reference requirements.
    Now, you do command<ReplyT> and the callback should take a
    const ReplyT&, whatever the type is. Makes things more uniform.
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