glscope.cpp 14.8 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422
// SPDX-License-Identifier: GPL-2.0+

#include <cmath>
#include <iostream>

#include <QColor>
#include <QDebug>
#include <QMatrix4x4>
#include <QMouseEvent>
#include <QOpenGLShaderProgram>

#include <QOpenGLFunctions_3_3_Core>
#include <QOpenGLFunctions_ES2>

#include "glscope.h"

#include "post/graphgenerator.h"
#include "post/ppresult.h"
#include "scopesettings.h"
#include "viewconstants.h"
#include "viewsettings.h"

#if defined(QT_OPENGL_ES_2)
typedef QOpenGLFunctions_ES2 OPENGL_VER;
#else
typedef QOpenGLFunctions_3_3_Core OPENGL_VER;
#endif

GlScope *GlScope::createNormal(DsoSettingsScope *scope, DsoSettingsView *view, QWidget *parent) {
    GlScope *s = new GlScope(scope, view, parent);
    s->zoomed = false;
    return s;
}

GlScope *GlScope::createZoomed(DsoSettingsScope *scope, DsoSettingsView *view, QWidget *parent) {
    GlScope *s = new GlScope(scope, view, parent);
    s->zoomed = true;
    return s;
}

GlScope::GlScope(DsoSettingsScope *scope, DsoSettingsView *view, QWidget *parent)
    : QOpenGLWidget(parent), scope(scope), view(view) {
    vaMarker.resize(MARKER_COUNT);
}

GlScope::~GlScope() {}

void GlScope::mousePressEvent(QMouseEvent *event) {
    if (!zoomed && event->button() == Qt::LeftButton) {
        double position = (double)(event->x() - width() / 2) * DIVS_TIME / (double)width();
        double distance = DIVS_TIME;
        selectedMarker = NO_MARKER;
        // Capture nearest marker located within snap area (+/- 1% of full scale).
        for (int marker = 0; marker < MARKER_COUNT; ++marker) {
            if (!scope->horizontal.marker_visible[marker]) continue;
            if (fabs(scope->horizontal.marker[marker] - position) < std::min(distance, DIVS_TIME / 100.0)) {
                distance = fabs(scope->horizontal.marker[marker] - position);
                selectedMarker = marker;
            }
        }
        if (selectedMarker != NO_MARKER) { emit markerMoved(selectedMarker, position); }
    }
    event->accept();
}

void GlScope::mouseMoveEvent(QMouseEvent *event) {
    if (!zoomed && (event->buttons() & Qt::LeftButton) != 0) {
        double position = (double)(event->x() - width() / 2) * DIVS_TIME / (double)width();
        if (selectedMarker == NO_MARKER) {
            // User started draging outside the snap area of any marker:
            // move all markers to current position and select last marker in the array.
            for (unsigned marker = 0; marker < MARKER_COUNT; ++marker) {
                emit markerMoved(marker, position);
                selectedMarker = marker;
            }
        } else if (selectedMarker < MARKER_COUNT) {
            emit markerMoved(selectedMarker, position);
        }
    }
    event->accept();
}

void GlScope::mouseReleaseEvent(QMouseEvent *event) {
    if (!zoomed && event->button() == Qt::LeftButton) {
        double position = (double)(event->x() - width() / 2) * DIVS_TIME / (double)width();
        if (selectedMarker < MARKER_COUNT) { emit markerMoved(selectedMarker, position); }
        selectedMarker = NO_MARKER;
    }
    event->accept();
}

void GlScope::initializeGL() {
    auto *gl = context()->versionFunctions<OPENGL_VER>();

    m_program = std::unique_ptr<QOpenGLShaderProgram>(new QOpenGLShaderProgram(context()));

    const char *vshaderES = R"(
          #version 330
          attribute highp vec3 vertex;
          uniform mat4 matrix;
          void main()
          {
              gl_Position = matrix * vec4(vertex, 1.0);
              gl_PointSize = 1.0;
          }
    )";

    const char *vshaderCore = R"(
          #version 330
          in highp vec3 vertex;
          uniform mat4 matrix;
          void main()
          {
              gl_Position = matrix * vec4(vertex, 1.0);
              gl_PointSize = 1.0;
          }
    )";
    const char *fshaderCore = R"(
          #version 330
          uniform highp vec4 colour;
          void main() { gl_FragColor = colour; }
    )";

    qDebug() << "compile shaders";
    // Compile vertex shader
    bool coreShaders = QSurfaceFormat::defaultFormat().profile() == QSurfaceFormat::CoreProfile;
    if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, coreShaders ? vshaderCore : vshaderES) ||
        !m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fshaderCore)) {
        qWarning() << "Failed to compile OpenGL shader programs.\n" << m_program->log();
        return;
    }

    // Link shader pipeline
    if (!m_program->link() || !m_program->bind()) {
        qWarning() << "Failed to link/bind OpenGL shader programs";
        return;
    }

    vertexLocation = m_program->attributeLocation("vertex");
    matrixLocation = m_program->uniformLocation("matrix");
    colorLocation = m_program->uniformLocation("colour");

    if (vertexLocation == -1 || colorLocation == -1 || matrixLocation == -1) {
        qWarning() << "Failed to locate shader variable";
        return;
    }

    m_program->bind();

    gl->glDisable(GL_DEPTH_TEST);
    gl->glEnable(GL_BLEND);
    // Enable depth buffer
    gl->glEnable(GL_DEPTH_TEST);

    // Enable back face culling
    gl->glEnable(GL_CULL_FACE);
    gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    QColor bg = view->screen.background;
    gl->glClearColor((GLfloat)bg.redF(), (GLfloat)bg.greenF(), (GLfloat)bg.blueF(), (GLfloat)bg.alphaF());

    generateGrid();

    {
        m_vaoMarker.create();
        QOpenGLVertexArrayObject::Binder b(&m_vaoMarker);
        m_marker.create();
        m_marker.bind();
        m_marker.setUsagePattern(QOpenGLBuffer::StaticDraw);
        m_marker.allocate(int(vaMarker.size() * sizeof(Line)));
        m_program->enableAttributeArray(vertexLocation);
        m_program->setAttributeBuffer(vertexLocation, GL_FLOAT, 0, 3, 0);
    }

    m_program->release();
}

void GlScope::showData(PPresult *data) {
    if (!m_program || !m_program->isLinked()) return;
    makeCurrent();
    // Remove too much entries
    while (view->digitalPhosphorDraws() < m_GraphHistory.size()) m_GraphHistory.pop_back();

    // Add if missing
    if (view->digitalPhosphorDraws() > m_GraphHistory.size()) { m_GraphHistory.resize(m_GraphHistory.size() + 1); }

    // Move last item to front
    m_GraphHistory.splice(m_GraphHistory.begin(), m_GraphHistory, std::prev(m_GraphHistory.end()));

    // Add new entry
    m_GraphHistory.front().writeData(data, m_program.get(), vertexLocation);
    // doneCurrent();
}

void GlScope::paintGL() {
    if (!m_program->isLinked()) return;

    auto *gl = context()->versionFunctions<OPENGL_VER>();

    // Clear OpenGL buffer and configure settings
    // TODO Don't clear if view->digitalPhosphorDraws()>1
    gl->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    gl->glLineWidth(1);

    m_program->bind();

    // Apply zoom settings via matrix transformation
    if (zoomed) {
        QMatrix4x4 m;
        m.scale(QVector3D(DIVS_TIME / (GLfloat)fabs(scope->horizontal.marker[1] - scope->horizontal.marker[0]), 1.0f,
                          1.0f));
        m.translate((GLfloat) - (scope->horizontal.marker[0] + scope->horizontal.marker[1]) / 2, 0.0f, 0.0f);
        m_program->setUniformValue(matrixLocation, pmvMatrix * m);
    }

    unsigned historyIndex = 0;
    for (Graph &graph : m_GraphHistory) {
        for (ChannelID channel = 0; channel < scope->voltage.size(); ++channel) {
            drawSpectrumChannelGraph(channel, graph, (int)historyIndex);
            drawVoltageChannelGraph(channel, graph, (int)historyIndex);
        }
        ++historyIndex;
    }

    if (zoomed) { m_program->setUniformValue(matrixLocation, pmvMatrix); }

    if (!this->zoomed) drawMarkers();

    drawGrid();
    m_program->release();
}

void GlScope::resizeGL(int width, int height) {
    auto *gl = context()->versionFunctions<OPENGL_VER>();
    gl->glViewport(0, 0, (GLint)width, (GLint)height);

    // Set axes to div-scale and apply correction for exact pixelization
    float pixelizationWidthCorrection = (float)width / (width - 1);
    float pixelizationHeightCorrection = (float)height / (height - 1);

    pmvMatrix.setToIdentity();
    pmvMatrix.ortho(-(DIVS_TIME / 2.0f) * pixelizationWidthCorrection, (DIVS_TIME / 2.0f) * pixelizationWidthCorrection,
                    -(DIVS_VOLTAGE / 2.0f) * pixelizationHeightCorrection,
                    (DIVS_VOLTAGE / 2.0f) * pixelizationHeightCorrection, -1.0f, 1.0f);

    m_program->bind();
    m_program->setUniformValue(matrixLocation, pmvMatrix);
    m_program->release();
}

void GlScope::drawGrid() {
    auto *gl = context()->versionFunctions<OPENGL_VER>();
    gl->glLineWidth(1);

    // Grid
    m_vaoGrid[0].bind();
    m_program->setUniformValue(colorLocation, view->screen.grid);
    gl->glDrawArrays(GL_POINTS, 0, gridDrawCounts[0]);
    m_vaoGrid[0].release();

    // Axes
    m_vaoGrid[1].bind();
    m_program->setUniformValue(colorLocation, view->screen.axes);
    gl->glDrawArrays(GL_LINES, 0, gridDrawCounts[1]);
    m_vaoGrid[1].release();

    // Border
    m_vaoGrid[2].bind();
    m_program->setUniformValue(colorLocation, view->screen.border);
    gl->glDrawArrays(GL_LINE_LOOP, 0, gridDrawCounts[2]);
    m_vaoGrid[2].release();
}

void GlScope::generateGrid() {
    gridDrawCounts[0] = 0;
    gridDrawCounts[1] = 0;
    gridDrawCounts[2] = 0;

    m_grid.create();
    m_grid.bind();
    m_grid.setUsagePattern(QOpenGLBuffer::StaticDraw);

    std::vector<QVector3D> vaGrid;

    { // Bind draw vertical lines
        m_vaoGrid[0].create();
        QOpenGLVertexArrayObject::Binder b(&m_vaoGrid[0]);
        m_grid.bind();
        m_program->enableAttributeArray(vertexLocation);
        m_program->setAttributeBuffer(vertexLocation, GL_FLOAT, 0, 3, 0);
    }

    // Draw vertical lines
    for (int div = 1; div < DIVS_TIME / 2; ++div) {
        for (int dot = 1; dot < DIVS_VOLTAGE / 2 * DIVS_SUB; ++dot) {
            float dotPosition = (float)dot / DIVS_SUB;
            gridDrawCounts[0] += 4;
            vaGrid.push_back(QVector3D(-div, -dotPosition, 0));
            vaGrid.push_back(QVector3D(-div, dotPosition, 0));
            vaGrid.push_back(QVector3D(div, -dotPosition, 0));
            vaGrid.push_back(QVector3D(div, dotPosition, 0));
        }
    }
    // Draw horizontal lines
    for (int div = 1; div < DIVS_VOLTAGE / 2; ++div) {
        for (int dot = 1; dot < DIVS_TIME / 2 * DIVS_SUB; ++dot) {
            if (dot % DIVS_SUB == 0) continue; // Already done by vertical lines
            float dotPosition = (float)dot / DIVS_SUB;
            gridDrawCounts[0] += 4;
            vaGrid.push_back(QVector3D(-dotPosition, -div, 0));
            vaGrid.push_back(QVector3D(dotPosition, -div, 0));
            vaGrid.push_back(QVector3D(-dotPosition, div, 0));
            vaGrid.push_back(QVector3D(dotPosition, div, 0));
        }
    }

    { // Bind draw axes
        m_vaoGrid[1].create();
        QOpenGLVertexArrayObject::Binder b(&m_vaoGrid[1]);
        m_grid.bind();
        m_program->enableAttributeArray(vertexLocation);
        m_program->setAttributeBuffer(vertexLocation, GL_FLOAT, int(vaGrid.size() * sizeof(QVector3D)), 3);
    }

    // Axes
    // Horizontal axis
    gridDrawCounts[1] += 4;
    vaGrid.push_back(QVector3D(-DIVS_TIME / 2, 0, 0));
    vaGrid.push_back(QVector3D(DIVS_TIME / 2, 0, 0));
    // Vertical axis
    vaGrid.push_back(QVector3D(0, -DIVS_VOLTAGE / 2, 0));
    vaGrid.push_back(QVector3D(0, DIVS_VOLTAGE / 2, 0));
    // Subdiv lines on horizontal axis
    for (int line = 1; line < DIVS_TIME / 2 * DIVS_SUB; ++line) {
        float linePosition = (float)line / DIVS_SUB;
        gridDrawCounts[1] += 4;
        vaGrid.push_back(QVector3D(linePosition, -0.05f, 0));
        vaGrid.push_back(QVector3D(linePosition, 0.05f, 0));
        vaGrid.push_back(QVector3D(-linePosition, -0.05f, 0));
        vaGrid.push_back(QVector3D(-linePosition, 0.05f, 0));
    }
    // Subdiv lines on vertical axis
    for (int line = 1; line < DIVS_VOLTAGE / 2 * DIVS_SUB; ++line) {
        float linePosition = (float)line / DIVS_SUB;
        gridDrawCounts[1] += 4;
        vaGrid.push_back(QVector3D(-0.05f, linePosition, 0));
        vaGrid.push_back(QVector3D(0.05f, linePosition, 0));
        vaGrid.push_back(QVector3D(-0.05f, -linePosition, 0));
        vaGrid.push_back(QVector3D(0.05f, -linePosition, 0));
    }

    {
        m_vaoGrid[2].create();
        QOpenGLVertexArrayObject::Binder b(&m_vaoGrid[2]);
        m_grid.bind();
        m_program->enableAttributeArray(vertexLocation);
        m_program->setAttributeBuffer(vertexLocation, GL_FLOAT, int(vaGrid.size() * sizeof(QVector3D)), 3);
    }

    // Border
    gridDrawCounts[2] += 4;
    vaGrid.push_back(QVector3D(-DIVS_TIME / 2, -DIVS_VOLTAGE / 2, 0));
    vaGrid.push_back(QVector3D(DIVS_TIME / 2, -DIVS_VOLTAGE / 2, 0));
    vaGrid.push_back(QVector3D(DIVS_TIME / 2, DIVS_VOLTAGE / 2, 0));
    vaGrid.push_back(QVector3D(-DIVS_TIME / 2, DIVS_VOLTAGE / 2, 0));

    m_grid.allocate(&vaGrid[0], int(vaGrid.size() * sizeof(QVector3D)));
    m_grid.release();
}

void GlScope::drawMarkers() {
    auto *gl = context()->versionFunctions<OPENGL_VER>();
    QColor trColor = view->screen.markers;
    m_program->setUniformValue(colorLocation, trColor);

    m_vaoMarker.bind();

    for (unsigned marker = 0; marker < vaMarker.size(); ++marker) {
        if (!scope->horizontal.marker_visible[marker]) continue;
        vaMarker[marker] = {QVector3D((GLfloat)scope->horizontal.marker[marker], -DIVS_VOLTAGE, 0.0f),
                            QVector3D((GLfloat)scope->horizontal.marker[marker], DIVS_VOLTAGE, 0.0f)};
    }

    // Write coordinates to GPU
    m_marker.bind();
    m_marker.write(0, vaMarker.data(), vaMarker.size() * sizeof(Line));

    // Draw all
    gl->glLineWidth(1);
    gl->glDrawArrays(GL_LINES, 0, (GLsizei)vaMarker.size() * 2);
    m_marker.release();

    // Draw selected
    if (selectedMarker != NO_MARKER) {
        gl->glLineWidth(3);
        gl->glDrawArrays(GL_LINES, selectedMarker * 2, (GLsizei)2);
    }

    m_vaoMarker.release();
}

void GlScope::drawVoltageChannelGraph(ChannelID channel, Graph &graph, int historyIndex) {
    if (!scope->voltage[channel].used) return;

    m_program->setUniformValue(colorLocation, view->screen.voltage[channel].darker(100 + 10 * historyIndex));
    Graph::VaoCount &v = graph.vaoVoltage[channel];

    QOpenGLVertexArrayObject::Binder b(v.first);
    const GLenum dMode = (view->interpolation == Dso::INTERPOLATION_OFF) ? GL_POINTS : GL_LINE_STRIP;
    context()->versionFunctions<OPENGL_VER>()->glDrawArrays(dMode, 0, v.second);
}

void GlScope::drawSpectrumChannelGraph(ChannelID channel, Graph &graph, int historyIndex) {
    if (!scope->spectrum[channel].used) return;

    m_program->setUniformValue(colorLocation, view->screen.spectrum[channel].darker(100 + 10 * historyIndex));
    Graph::VaoCount &v = graph.vaoSpectrum[channel];

    QOpenGLVertexArrayObject::Binder b(v.first);
    const GLenum dMode = (view->interpolation == Dso::INTERPOLATION_OFF) ? GL_POINTS : GL_LINE_STRIP;
    context()->versionFunctions<OPENGL_VER>()->glDrawArrays(dMode, 0, v.second);
}