levelslider.cpp 21.2 KB
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////////////////////////////////////////////////////////////////////////////////
//
//  OpenHantek
//  levelslider.cpp
//
//  Copyright (C) 2010  Oliver Haag
//  oliver.haag@gmail.com
//
//  This program is free software: you can redistribute it and/or modify it
//  under the terms of the GNU General Public License as published by the Free
//  Software Foundation, either version 3 of the License, or (at your option)
//  any later version.
//
//  This program is distributed in the hope that it will be useful, but WITHOUT
//  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
//  FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
//  more details.
//
//  You should have received a copy of the GNU General Public License along with
//  this program.  If not, see <http://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////////////

#include <cmath>

#include <QMouseEvent>
#include <QPainter>
#include <QWidget>

#include "levelslider.h"

////////////////////////////////////////////////////////////////////////////////
// class LevelSlider
/// \brief Initializes the slider container.
/// \param direction The side on which the sliders are shown.
/// \param parent The parent widget.
LevelSlider::LevelSlider(Qt::ArrowType direction, QWidget *parent)
    : QWidget(parent) {
  QFont font = this->font();
  font.setPointSize(font.pointSize() * 0.8);
  this->setFont(font);

  this->pressedSlider = -1;
  this->sliderWidth = 8;

  this->setDirection(direction);
}

/// \brief Cleans up the widget.
LevelSlider::~LevelSlider() {}

/// \brief Return the margin before the slider.
/// \return The margin the Slider has at the top/left.
int LevelSlider::preMargin() const { return this->_preMargin; }

/// \brief Return the margin after the slider.
/// \return The margin the Slider has at the bottom/right.
int LevelSlider::postMargin() const { return this->_postMargin; }

/// \brief Add a new slider to the slider container.
/// \param index The index where the slider should be inserted, 0 to append.
/// \return The index of the slider, -1 on error.
int LevelSlider::addSlider(int index) { return this->addSlider(0, index); }

/// \brief Add a new slider to the slider container.
/// \param text The text that will be shown next to the slider.
/// \param index The index where the slider should be inserted, 0 to append.
/// \return The index of the slider, -1 on error.
int LevelSlider::addSlider(QString text, int index) {
  if (index < -1)
    return -1;

  LevelSliderParameters *parameters = new LevelSliderParameters;
  parameters->color = Qt::white;
  parameters->minimum = 0x00;
  parameters->maximum = 0xff;
  parameters->value = 0x00;
  parameters->visible = false;

  if (index == -1) {
    this->slider.append(parameters);
    index = this->slider.count() - 1;
  } else
    this->slider.insert(index, parameters);

  this->setText(index, text);

  return index;
}

/// \brief Remove a slider from the slider container.
/// \param index The index of the slider that should be removed.
/// \return The index of the removed slider, -1 on error.
int LevelSlider::removeSlider(int index) {
  if (index < -1)
    return -1;

  if (index == -1) {
    this->slider.removeLast();
    index = this->slider.count();
  } else {
    this->slider.removeAt(index);
  }

  this->calculateWidth();

  return index;
}

/// \brief Size hint for the widget.
/// \return The recommended size for the widget.
QSize LevelSlider::sizeHint() const {
  if (this->_direction == Qt::RightArrow || this->_direction == Qt::LeftArrow)
    return QSize(this->sliderWidth, 16);
  else
    return QSize(16, this->sliderWidth);
}

/// \brief Return the color of a slider.
/// \param index The index of the slider whose color should be returned.
/// \return The current color of the slider.
const QColor LevelSlider::color(int index) const {
  if (index < 0 || index >= this->slider.count())
    return Qt::black;

  return this->slider[index]->color;
}

/// \brief Set the color of the slider.
/// \param index The index of the slider whose color should be set.
/// \param color The new color for the slider.
/// \return The index of the slider, -1 on error.
int LevelSlider::setColor(int index, QColor color) {
  if (index < 0 || index >= this->slider.count())
    return -1;

  this->slider[index]->color = color;
  this->repaint();

  return index;
}

/// \brief Return the text shown beside a slider.
/// \param index The index of the slider whose text should be returned.
/// \return The current text of the slider.
const QString LevelSlider::text(int index) const {
  if (index < 0 || index >= this->slider.count())
    return QString();

  return this->slider[index]->text;
}

/// \brief Set the text for a slider.
/// \param index The index of the slider whose text should be set.
/// \param text The text shown next to the slider.
/// \return The index of the slider, -1 on error.
int LevelSlider::setText(int index, QString text) {
  if (index < 0 || index >= this->slider.count())
    return -1;

  this->slider[index]->text = text;
  this->calculateWidth();

  return index;
}

/// \brief Return the visibility of a slider.
/// \param index The index of the slider whose visibility should be returned.
/// \return true if the slider is visible, false if it's hidden.
bool LevelSlider::visible(int index) const {
  if (index < 0 || index >= this->slider.count())
    return false;

  return this->slider[index]->visible;
}

/// \brief Set the visibility of a slider.
/// \param index The index of the slider whose visibility should be set.
/// \param visible true to show the slider, false to hide it.
/// \return The index of the slider, -1 on error.
int LevelSlider::setVisible(int index, bool visible) {
  if (index < 0 || index >= this->slider.count())
    return -1;

  this->slider[index]->visible = visible;
  this->repaint();

  return index;
}

/// \brief Return the minimal value of the sliders.
/// \return The value a slider has at the bottommost/leftmost position.
double LevelSlider::minimum(int index) const {
  if (index < 0 || index >= this->slider.count())
    return -1;

  return this->slider[index]->minimum;
}

/// \brief Return the maximal value of the sliders.
/// \return The value a slider has at the topmost/rightmost position.
double LevelSlider::maximum(int index) const {
  if (index < 0 || index >= this->slider.count())
    return -1;

  return this->slider[index]->maximum;
}

/// \brief Set the maximal value of the sliders.
/// \param index The index of the slider whose limits should be set.
/// \param minimum The value a slider has at the bottommost/leftmost position.
/// \param maximum The value a slider has at the topmost/rightmost position.
/// \return -1 on error, fixValue result on success.
int LevelSlider::setLimits(int index, double minimum, double maximum) {
  if (index < 0 || index >= this->slider.count())
    return -1;

  this->slider[index]->minimum = minimum;
  this->slider[index]->maximum = maximum;
  int result = this->fixValue(index);

  this->calculateRect(index);
  this->repaint();

  return result;
}

/// \brief Return the step width of the sliders.
/// \param index The index of the slider whose step width should be returned.
/// \return The distance between the selectable slider positions.
double LevelSlider::step(int index) const {
  if (index < 0 || index >= this->slider.count())
    return -1;

  return this->slider[index]->step;
}

/// \brief Set the step width of the sliders.
/// \param index The index of the slider whose step width should be set.
/// \param step The distance between the selectable slider positions.
/// \return The new step width.
double LevelSlider::setStep(int index, double step) {
  if (index < 0 || index >= this->slider.count())
    return -1;

  if (step > 0)
    this->slider[index]->step = step;

  return this->slider[index]->step;
}

/// \brief Return the current position of a slider.
/// \param index The index of the slider whose value should be returned.
/// \return The value of the slider.
double LevelSlider::value(int index) const {
  if (index < 0 || index >= this->slider.count())
    return -1;

  return this->slider[index]->value;
}

/// \brief Set the current position of a slider.
/// \param index The index of the slider whose value should be set.
/// \param value The new value of the slider.
/// \return The new value of the slider.
double LevelSlider::setValue(int index, double value) {
  if (index < 0 || index >= this->slider.count())
    return -1;

  // Apply new value
  this->slider[index]->value = value;
  this->fixValue(index);

  this->calculateRect(index);
  this->repaint();

  if (this->pressedSlider < 0)
    emit valueChanged(index, value);

  return this->slider[index]->value;
}

/// \brief Return the direction of the sliders.
/// \return The side on which the sliders are shown.
Qt::ArrowType LevelSlider::direction() const { return this->_direction; }

/// \brief Set the direction of the sliders.
/// \param direction The side on which the sliders are shown.
/// \return The index of the direction, -1 on error.
int LevelSlider::setDirection(Qt::ArrowType direction) {
  if (direction < Qt::UpArrow || direction > Qt::RightArrow)
    return -1;

  this->_direction = direction;

  if (this->_direction == Qt::RightArrow || this->_direction == Qt::LeftArrow) {
    this->_preMargin = this->fontMetrics().lineSpacing();
    this->_postMargin = 3;
  } else {
    this->_preMargin = this->fontMetrics().averageCharWidth() * 3;
    this->_postMargin = 3;
  }

  return this->_direction;
}

/// \brief Move the slider if it's pressed.
/// \param event The mouse event that should be handled.
void LevelSlider::mouseMoveEvent(QMouseEvent *event) {
  if (this->pressedSlider < 0) {
    event->ignore();
    return;
  }

  // Get new value
  double value;
  if (this->_direction == Qt::RightArrow || this->_direction == Qt::LeftArrow)
    value = this->slider[pressedSlider]->maximum -
            (this->slider[pressedSlider]->maximum -
             this->slider[pressedSlider]->minimum) *
                ((double)event->y() - this->_preMargin + 0.5) /
                (this->height() - this->_preMargin - this->_postMargin - 1);
  else
    value = this->slider[pressedSlider]->minimum +
            (this->slider[pressedSlider]->maximum -
             this->slider[pressedSlider]->minimum) *
                ((double)event->x() - this->_preMargin + 0.5) /
                (this->width() - this->_preMargin - this->_postMargin - 1);

  // Move the slider
  if (event->modifiers() & Qt::AltModifier)
    // Alt allows every position
    this->setValue(this->pressedSlider, value);
  else
    // Set to nearest possible position
    this->setValue(this->pressedSlider,
                   floor(value / this->slider[pressedSlider]->step + 0.5) *
                       this->slider[pressedSlider]->step);

  event->accept();
}

/// \brief Prepare slider for movement if the left mouse button is pressed.
/// \param event The mouse event that should be handled.
void LevelSlider::mousePressEvent(QMouseEvent *event) {
  if (!(event->button() & Qt::LeftButton)) {
    event->ignore();
    return;
  }

  this->pressedSlider = -1;
  for (int sliderId = 0; sliderId < this->slider.count(); ++sliderId) {
    if (this->slider[sliderId]->visible &&
        this->slider[sliderId]->rect.contains(event->pos())) {
      this->pressedSlider = sliderId;
      break;
    }
  }

  // Accept event if a slider was pressed
  event->setAccepted(this->pressedSlider >= 0);
}

/// \brief Movement is done if the left mouse button is released.
/// \param event The mouse event that should be handled.
void LevelSlider::mouseReleaseEvent(QMouseEvent *event) {
  if (!(event->button() & Qt::LeftButton) || this->pressedSlider == -1) {
    event->ignore();
    return;
  }

  emit valueChanged(this->pressedSlider,
                    this->slider[this->pressedSlider]->value);
  this->pressedSlider = -1;

  event->accept();
}

/// \brief Paint the widget.
/// \param event The paint event that should be handled.
void LevelSlider::paintEvent(QPaintEvent *event) {
  QPainter painter(this);

  Qt::Alignment alignment;
  switch (this->_direction) {
  case Qt::LeftArrow:
    alignment = Qt::AlignLeft | Qt::AlignBottom;
    break;
  case Qt::UpArrow:
    alignment = Qt::AlignTop | Qt::AlignHCenter;
    break;
  case Qt::DownArrow:
    alignment = Qt::AlignBottom | Qt::AlignHCenter;
    break;
  default:
    alignment = Qt::AlignRight | Qt::AlignBottom;
  }

  QList<LevelSliderParameters *>::iterator slider = this->slider.end();
  while (slider != this->slider.begin()) {
    --slider;

    if (!(*slider)->visible)
      continue;

    painter.setPen((*slider)->color);

    if ((*slider)->text.isEmpty()) {
      int needlePoints[6];

      switch (this->_direction) {
      case Qt::LeftArrow:
        needlePoints[0] = (*slider)->rect.left() + 4;
        needlePoints[1] = (*slider)->rect.top();
        needlePoints[2] = (*slider)->rect.left() + 1;
        needlePoints[3] = (*slider)->rect.top() + 3;
        needlePoints[4] = (*slider)->rect.left() + 4;
        needlePoints[5] = (*slider)->rect.top() + 6;
        break;
      case Qt::UpArrow:
        needlePoints[0] = (*slider)->rect.left();
        needlePoints[1] = (*slider)->rect.top() + 4;
        needlePoints[2] = (*slider)->rect.left() + 3;
        needlePoints[3] = (*slider)->rect.top() + 1;
        needlePoints[4] = (*slider)->rect.left() + 6;
        needlePoints[5] = (*slider)->rect.top() + 4;
        break;
      case Qt::DownArrow:
        needlePoints[0] = (*slider)->rect.left();
        needlePoints[1] = (*slider)->rect.top() + this->sliderWidth - 5;
        needlePoints[2] = (*slider)->rect.left() + 3;
        needlePoints[3] = (*slider)->rect.top() + this->sliderWidth - 2;
        needlePoints[4] = (*slider)->rect.left() + 6;
        needlePoints[5] = (*slider)->rect.top() + this->sliderWidth - 5;
        break;
      default:
        needlePoints[0] = (*slider)->rect.left() + this->sliderWidth - 5;
        needlePoints[1] = (*slider)->rect.top();
        needlePoints[2] = (*slider)->rect.left() + this->sliderWidth - 2;
        needlePoints[3] = (*slider)->rect.top() + 3;
        needlePoints[4] = (*slider)->rect.left() + this->sliderWidth - 5;
        needlePoints[5] = (*slider)->rect.top() + 6;
      }

      painter.setBrush(QBrush((*slider)->color, Qt::SolidPattern));
      painter.drawPolygon(QPolygon(3, needlePoints));
      painter.setBrush(Qt::NoBrush);
    } else {
      // Get rect for text and draw needle
      QRect textRect = (*slider)->rect;
      if (this->_direction == Qt::UpArrow ||
          this->_direction == Qt::DownArrow) {
        textRect.setRight(textRect.right() - 1);
        if (this->_direction == Qt::UpArrow) {
          textRect.setTop(textRect.top() + 1);
          painter.drawLine((*slider)->rect.right(), 0, (*slider)->rect.right(),
                           7);
        } else {
          textRect.setBottom(textRect.bottom() - 1);
          painter.drawLine((*slider)->rect.right(), this->sliderWidth - 8,
                           (*slider)->rect.right(), this->sliderWidth - 1);
        }
      } else {
        textRect.setBottom(textRect.bottom() - 1);
        if (this->_direction == Qt::LeftArrow) {
          textRect.setLeft(textRect.left() + 1);
          painter.drawLine(0, (*slider)->rect.bottom(), 7,
                           (*slider)->rect.bottom());
        } else {
          textRect.setRight(textRect.right() - 1);
          painter.drawLine(this->sliderWidth - 8, (*slider)->rect.bottom(),
                           this->sliderWidth - 1, (*slider)->rect.bottom());
        }
      }
      // Draw text
      painter.drawText(textRect, alignment, (*slider)->text);
    }
  }

  event->accept();
}

/// \brief Resize the widget and adapt the slider positions.
/// \param event The resize event that should be handled.
void LevelSlider::resizeEvent(QResizeEvent *event) {
  Q_UNUSED(event);

  for (int sliderId = 0; sliderId < this->slider.count(); ++sliderId)
    this->calculateRect(sliderId);

  this->repaint();
}

/// \brief Calculate the drawing area for the slider for it's current value.
/// \param sliderId The id of the slider whose rect should be calculated.
/// \return The calculated rect.
QRect LevelSlider::calculateRect(int sliderId) {
  // Is it a vertical slider?
  if (this->_direction == Qt::RightArrow || this->_direction == Qt::LeftArrow) {
    // Is it a triangular needle?
    if (this->slider[sliderId]->text.isEmpty()) {
      this->slider[sliderId]->rect =
          QRect(0, // Start at the left side
                // The needle should be center-aligned, 0.5 pixel offset for
                // exact pixelization
                (long)((double)(this->height() - this->_preMargin -
                                this->_postMargin - 1) *
                           (this->slider[sliderId]->maximum -
                            this->slider[sliderId]->value) /
                           (this->slider[sliderId]->maximum -
                            this->slider[sliderId]->minimum) +
                       0.5f) +
                    this->_preMargin - 3,
                this->sliderWidth, // Fill the whole width
                7                  // The needle is 7 px wide
                );
    }
    // Or a thin needle with text?
    else {
      this->slider[sliderId]->rect =
          QRect(0, // Start at the left side
                // The needle is at the bottom, the text above it, 0.5 pixel
                // offset for exact pixelization
                (long)((double)(this->height() - this->_preMargin -
                                this->_postMargin - 1) *
                           (this->slider[sliderId]->maximum -
                            this->slider[sliderId]->value) /
                           (this->slider[sliderId]->maximum -
                            this->slider[sliderId]->minimum) +
                       0.5f),
                this->sliderWidth,    // Fill the whole width
                this->preMargin() + 1 // Use the full margin
                );
    }
  }
  // Or a horizontal slider?
  else {
    // Is it a triangular needle?
    if (this->slider[sliderId]->text.isEmpty()) {
      this->slider[sliderId]->rect = QRect(
          // The needle should be center-aligned, 0.5 pixel offset for exact
          // pixelization
          (long)((double)(this->width() - this->_preMargin - this->_postMargin -
                          1) *
                     (this->slider[sliderId]->value -
                      this->slider[sliderId]->minimum) /
                     (this->slider[sliderId]->maximum -
                      this->slider[sliderId]->minimum) +
                 0.5f) +
              this->_preMargin - 3,
          0,                // Start at the top
          7,                // The needle is 7 px wide
          this->sliderWidth // Fill the whole height
          );
    }
    // Or a thin needle with text?
    else {
      int sliderLength =
          this->fontMetrics().size(0, this->slider[sliderId]->text).width() + 2;
      this->slider[sliderId]->rect = QRect(
          // The needle is at the right side, the text before it, 0.5 pixel
          // offset for exact pixelization
          (long)((double)(this->width() - this->_preMargin - this->_postMargin -
                          1) *
                     (this->slider[sliderId]->value -
                      this->slider[sliderId]->minimum) /
                     (this->slider[sliderId]->maximum -
                      this->slider[sliderId]->minimum) +
                 0.5f) +
              this->_preMargin - sliderLength + 1,
          0,                // Start at the top
          sliderLength,     // The width depends on the text
          this->sliderWidth // Fill the whole height
          );
    }
  }

  return this->slider[sliderId]->rect;
}

/// \brief Search for the widest slider element.
/// \return The calculated width of the slider.
int LevelSlider::calculateWidth() {
  // At least 8 px for the needles
  this->sliderWidth = 8;

  // Is it a vertical slider?
  if (this->_direction == Qt::RightArrow || this->_direction == Qt::LeftArrow) {
    for (QList<LevelSliderParameters *>::iterator slider = this->slider.begin();
         slider != this->slider.end(); ++slider) {
      int sliderWidth = this->fontMetrics().size(0, (*slider)->text).width();
      if (sliderWidth > this->sliderWidth)
        this->sliderWidth = sliderWidth;
    }
  }
  // Or a horizontal slider?
  else {
    for (QList<LevelSliderParameters *>::iterator slider = this->slider.begin();
         slider != this->slider.end(); ++slider) {
      int sliderWidth = this->fontMetrics().size(0, (*slider)->text).height();
      if (sliderWidth > this->sliderWidth)
        this->sliderWidth = sliderWidth;
    }
  }

  return this->sliderWidth;
}

/// \brief Fix the value if it's outside the limits.
/// \param index The index of the slider who should be fixed.
/// \return 0 when ok, -1 on error, 1 when increased and 2 when decreased.
int LevelSlider::fixValue(int index) {
  if (index < 0 || index >= this->slider.count())
    return -1;

  double lowest =
      qMin(this->slider[index]->minimum, this->slider[index]->maximum);
  double highest =
      qMax(this->slider[index]->minimum, this->slider[index]->maximum);
  if (this->slider[index]->value < lowest) {
    this->slider[index]->value = lowest;
    return 1;
  } else if (this->slider[index]->value > highest) {
    this->slider[index]->value = highest;
    return 2;
  }
  return 0;
}