• Simplify SingleBuffer since controlling the total amount of frames being
    processed works quite well.
    Add a double-buffer scheme, which leads to a really marginal performance
    improvement (but I think it's cool).
    Charles Otto authored
     
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  • Rather than putting limits on the number of items in the buffers of individual
    processing stages of a stream, put a limit on the total number of frames
    actively being processed by the stream.
    Charles Otto authored
     
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  • Add StreamTransform which represents applying a series of transforms to some
    sequential input (e.g. a video). Handles reading video frames in and processing
    them as they become available (rather than loading the entire video into memory
    before processing it). The basic idea is a pipeline model, every child
    transform of StreamTransform is run by a separate thread, (as is reading in
    video frames). A thread waits for a frame as input, when input becomes
    available performs its operation, and then places the frame on the following
    stage's input buffer. Single threaded processing is not yet implemented.
    
    Moved CompositeTransform to openbr_plugin.h
    Add ContractTransform -- combines all input templates into a single template
    Preliminary handling of time varying transforms in DistributeTemplateTransform,
    the current behavior is not actually correct but will work for the single input
    case.
    Charles Otto authored
     
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