Commit 788722e135f6a782ed16fa0294a302b45a9d312b

Authored by Charles Otto
1 parent 85bf95aa

Clean up some warnings

Showing 1 changed file with 18 additions and 2 deletions
openbr/plugins/process.cpp
... ... @@ -30,6 +30,8 @@ public:
30 30 // signals for our sever
31 31 connect(&server, SIGNAL(newConnection()), this, SLOT(receivedConnection() ));
32 32 connect(this, SIGNAL(pulseStartServer(QString)), this, SLOT(startServerInternal(QString)), Qt::BlockingQueuedConnection);
  33 + connect(this, SIGNAL(pulseOutboundConnect(QString)), this, SLOT(startConnectInternal(QString) ), Qt::BlockingQueuedConnection);
  34 +
33 35  
34 36 // internals, cause work to be done by the main thread because reasons.
35 37 connect(this, SIGNAL(pulseSignal()), this, SLOT(sendSignalInternal()), Qt::BlockingQueuedConnection);
... ... @@ -85,11 +87,13 @@ public slots:
85 87 // informative.
86 88 void outboundConnectionError(QLocalSocket::LocalSocketError socketError)
87 89 {
  90 + (void) socketError;
88 91 //qDebug() << key << " outbound socket error " << socketError;
89 92 }
90 93  
91 94 void outboundStateChanged(QLocalSocket::LocalSocketState socketState)
92 95 {
  96 + (void) socketState;
93 97 //qDebug() << key << " outbound socket state changed to " << socketState;
94 98 }
95 99  
... ... @@ -101,11 +105,13 @@ public slots:
101 105  
102 106 void inboundConnectionError(QLocalSocket::LocalSocketError socketError)
103 107 {
  108 + (void) socketError;
104 109 //qDebug() << key << " inbound socket error " << socketError;
105 110 }
106 111  
107 112 void inboundStateChanged(QLocalSocket::LocalSocketState socketState)
108 113 {
  114 + (void) socketState;
109 115 //qDebug() << key << " inbound socket state changed to " << socketState;
110 116 }
111 117  
... ... @@ -132,7 +138,7 @@ public slots:
132 138  
133 139 void readSignalInternal()
134 140 {
135   - while (inbound->bytesAvailable() < sizeof(readSignal) ) {
  141 + while (inbound->bytesAvailable() < qint64(sizeof(readSignal)) ) {
136 142 bool size_ready = inbound->waitForReadyRead(-1);
137 143 if (!size_ready)
138 144 {
... ... @@ -237,6 +243,13 @@ public slots:
237 243 server.close();
238 244 }
239 245  
  246 +
  247 + void startConnectInternal(QString remoteName)
  248 + {
  249 + outbound.connectToServer(remoteName);
  250 + }
  251 +
  252 +
240 253 signals:
241 254 void pulseStartServer(QString serverName);
242 255 void pulseSignal();
... ... @@ -244,6 +257,7 @@ signals:
244 257 void pulseReadSerialized();
245 258 void pulseSendSerialized();
246 259 void pulseShutdown();
  260 + void pulseOutboundConnect(QString serverName);
247 261  
248 262  
249 263 public:
... ... @@ -280,11 +294,12 @@ public:
280 294  
281 295 void connectToRemote(const QString & remoteName)
282 296 {
283   - outbound.connectToServer(remoteName);
  297 + emit pulseOutboundConnect(remoteName);
284 298  
285 299 QMutexLocker locker(&outboundLock);
286 300 while (outbound.state() != QLocalSocket::ConnectedState) {
287 301 outboundWait.wait(&outboundLock,30*1000);
  302 +
288 303 }
289 304 }
290 305  
... ... @@ -404,6 +419,7 @@ void shutUp(QtMsgType type, const QMessageLogContext &amp;context, const QString &amp;ms
404 419 // Please tell me more about how you want every single god damn thing to be created from and used by exactly one thread.
405 420 // It does not matter, so shut up already.
406 421 // p.s. I hope you die.
  422 + (void) type; (void) context; (void) msg;
407 423 }
408 424  
409 425  
... ...