misc.cpp
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// misc.h: miscellaneous definitions for Stasm
//
// Copyright (C) 2005-2013, Stephen Milborrow
#include "misc.h"
#include "err.h"
#include "print.h"
#include "asm.h"
#include <sys/stat.h>
namespace stasm
{
//-----------------------------------------------------------------------------
// Like sprintf but returns the string and so doesn't require a buffer arg.
const char* ssprintf(const char* format, ...)
{
static char s[SBIG];
va_list args;
va_start(args, format);
VSPRINTF(s, format, args);
va_end(args);
return s;
}
// Like strncpy but always zero terminate, issue error if can't.
void strncpy_(
char* dest, // out
const char* src, // in
int n) // in: sizeof(dest)
{
const char* const start = src; // used only for possible error message
while ((*dest++ = *src++)) // assignment is intentional
if (--n <= 0)
Err("Error in strncpy_ %-80s", start);
}
void ToLowerCase(
char* s) // io: convert to lower case
{
for (; *s; s++)
*s = char(tolower(*s));
}
void ConvertBackslashesToForwardAndStripFinalSlash(char* s)
{
int i;
for (i = 0; s[i]; i++) // convert \ to /
if (s[i] == '\\')
s[i] = '/';
if (i > 0 && s[i-1] == '/') // remove final / if any
s[i-1] = 0;
}
// Get basename and extension e.g. given "C:/bin/cat.exe" returns "cat.exe".
const char* BaseExt(const char* path)
{
static char s[SLEN];
char base[SLEN], ext[SLEN];
splitpath(path, NULL, NULL, base, ext);
sprintf(s, "%s%s", base, ext);
return s;
}
// Get basename e.g. given "C:/bin/cat.exe" returns "cat".
const char* Base(const char* path)
{
static char s[SLEN];
splitpath(path, NULL, NULL, s, NULL);
return s;
}
// Our own version of splitpath so we don't need the WIN32 code under Unix.
// This has not been tested for every possible combination but seems to work.
void splitpath(
const char* path, // in
char* drive, // out: can be NULL
char* dir, // out: can be NULL
char* base, // out: can be NULL
char* ext) // out: can be NULL, includes dot
{
CV_Assert(path && STRNLEN(path, _MAX_PATH) < _MAX_PATH);
if (drive)
{
*drive = 0;
if (*path && *(path+1) == ':') // has drive prefix?
{
*drive++ = *path++; // copy to drive
*drive++ = *path++;
*drive = 0;
}
}
const char* end;
for (end = path; *end; end++) // end of path
;
const char* start;
for (start = end; start != path; ) // start of extension
{
start--;
if (*start == '/' || *start == '\\')
break;
if (*start == '.')
{
end = start;
break;
}
}
for (start = end; start != path; ) // start of directory
{
start--;
if (*start == '/' || *start == '\\')
{
start++;
break;
}
}
const char* p;
if (dir) // copy directory to dir
{
for (p = path; p != start; )
*dir++ = *p++;
// remove trailing / if any, but keep if just a single / or double //
if (p > path+1 && *(dir-2) != *(dir-1) &&
(*(dir-1) == '/' || *(dir-1) == '\\'))
{
dir--;
}
*dir = 0;
}
if (base) // copy basename to base
{
for (p = start; p != end; )
*base++ = *p++;
*base = 0;
}
if (ext) // copy extension to ext
{
for (p = end; *p; )
*ext++ = *p++;
*ext = 0;
}
// Check for buffer overflow. TODO Do this properly (i.e. in loops above).
CV_Assert(drive == NULL || STRNLEN(drive, _MAX_DRIVE) < _MAX_DRIVE);
CV_Assert(dir == NULL || STRNLEN(dir, _MAX_DIR) < _MAX_DIR);
CV_Assert(base == NULL || STRNLEN(base, _MAX_FNAME) < _MAX_FNAME);
CV_Assert(ext == NULL || STRNLEN(ext, _MAX_EXT) < _MAX_EXT);
}
// Our own version of makepath so we don't need the WIN32 code under Unix.
// This has not been tested for every possible combination but seems to work.
void makepath(
char* path, // out
const char* drive, // in: can be NULL, will append ":" if necessary
const char* dir, // in: can be NULL, will append "/" if necessary
const char* base, // in: can be NULL,
const char* ext) // in: can be NULL, will prepend "." if necessary
{
CV_Assert(path);
char* p = path;
if (drive && *drive)
{
*p++ = *drive;
*p++ = ':';
}
if (dir && *dir)
{
strncpy_(p, dir, _MAX_DIR);
p += STRNLEN(dir, _MAX_DIR);
if (*(p-1) != '/' && *(p-1) != '\\')
*p++ = '/';
}
if (base && *base)
{
strncpy_(p, base, _MAX_FNAME);
p += STRNLEN(base, _MAX_FNAME);
}
if (ext && *ext)
{
if (*ext != '.')
*p++ = '.';
strncpy_(p, ext, _MAX_EXT);
p += STRNLEN(ext, _MAX_EXT);
}
*p = 0;
}
void LogShape( // print mat to log file, this is mostly for debugging and testing
const MAT& mat, // in
const char* matname) // in
{
// print in shapefile format
logprintf("\n00000000 %s\n{ %d %d\n", Base(matname), mat.rows, mat.cols);
for (int row = 0; row < mat.rows; row++)
{
for (int col = 0; col < mat.cols; col++)
{
if (int(mat(row, col)) == mat(row, col))
logprintf("%.0f", mat(row, col));
else
logprintf("%.1f", mat(row, col));
if (col < mat.cols-1)
logprintf(" ");
}
logprintf("\n");
}
logprintf("}\n");
}
// This redimensions a matrix and preserves as much of the old data as possible.
// If new matrix is bigger than or same size as the old matrix then all the data
// will be preserved. Unused entries in the new matrix are cleared i.e. set to 0.
// The returned matrix may or may not use the same buffer as mat.
MAT DimKeep(const MAT& mat, int nrows, int ncols)
{
if (mat.rows == nrows && mat.cols == ncols) // no change needed?
return mat;
if (mat.rows * mat.cols == nrows * ncols) // same number of elements?
{
CV_Assert(mat.isContinuous());
MAT newmat(mat);
newmat.rows = nrows;
newmat.cols = ncols;
newmat.step = ncols * sizeof(newmat(0));
return newmat;
}
// copy as much of the data as will fit in the new matrix
MAT newmat(nrows, ncols, 0.);
int minrows = MIN(nrows, mat.rows);
for (int i = 0; i < minrows; i++)
{
const double* const rowbuf = mat.ptr<double>(i);
double* const rowbuf1 = newmat.ptr<double>(i);
for (int j = 0; j < ncols; j++)
rowbuf1[j] = rowbuf[j];
}
return newmat;
}
const MAT ArrayAsMat( // create a MAT from a C array of doubles
int nrows, // in
int ncols, // in
const double* data) // in: array of doubles
{
// <double *> cast is necessary because OpenCV mat constructors
// don't know how to use <const double *> (they should?)
return cv::Mat(nrows, ncols, CV_64FC1, const_cast<double*>(data));
}
void RoundMat( // round mat entries to integers
MAT& mat) // io
{
for (int i = 0; i < mat.rows; i++)
{
double* const rowbuf = mat.ptr<double>(i);
for (int j = 0; j < mat.cols; j++)
rowbuf[j] = cvRound(rowbuf[j]);
}
}
// Force pinned landmarks in shape to their pinned position.
// This also returns the mean distance from the output shape to pinnedshape.
double ForcePinnedPoints(
Shape& shape, // io
const Shape pinnedshape) // in: points that are not pinned have coords 0,0
{
CV_Assert(pinnedshape.rows >= shape.rows);
double dist = 0;
int npinned = 0;
for (int i = 0; i < shape.rows; i++)
{
if (PointUsed(pinnedshape, i)) // pinned landmark?
{
npinned++;
dist += PointDist(shape, pinnedshape, i);
shape(i, IX) = pinnedshape(i, IX);
shape(i, IY) = pinnedshape(i, IY);
}
}
CV_Assert(npinned > 0);
return dist / npinned;
}
void ShapeMinMax(
double& xmin, // out
double& xmax, // out
double& ymin, // out
double& ymax, // out
const Shape& shape) // in
{
xmin = FLT_MAX, xmax = -FLT_MAX, ymin = FLT_MAX, ymax = -FLT_MAX;
for (int i = 0; i < shape.rows; i++)
{
double x = shape(i, IX), y = shape(i, IY);
if (PointUsed(x, y))
{
if (x < xmin) xmin = x;
if (x > xmax) xmax = x;
if (y < ymin) ymin = y;
if (y > ymax) ymax = y;
}
}
CV_Assert(xmin < FLT_MAX);
CV_Assert(xmin < xmax); // need at least two discrete points in shape
}
double ShapeWidth(const Shape& shape) // width of shape in pixels
{
CV_Assert(shape.rows > 1);
double xmin, xmax, ymin, ymax;
ShapeMinMax(xmin, xmax, ymin, ymax, shape);
return ABS(xmax - xmin);
}
double ShapeHeight(const Shape& shape) // height of shape in pixels
{
double xmin, xmax, ymin, ymax;
ShapeMinMax(xmin, xmax, ymin, ymax, shape);
return ABS(ymax - ymin);
}
// Jitter points at 0,0 if any. We do this because if both x and y coords
// of a point are zero, Stasm takes that to mean that the point is unused.
// So prevent that when we know all points in the shape are actually used.
Shape JitterPointsAt00(
const Shape& shape) // in
{
Shape outshape(shape.clone());
for (int i = 0; i < outshape.rows; i++)
if (!PointUsed(outshape, i))
outshape(i, IX) = XJITTER;
return outshape;
}
// Multiply a two element xy vector by a 3 x 3 matrix.
// Used for homogeneous transforms. mat can be 3x2 or 2x2 (since the
// bottom row of a homogeneous mat is constant and is ignored here).
static void Mat33TimesVec(
VEC& v, // io: two element vector
const MAT& mat) // in: three column matrix
{
CV_DbgAssert(v.rows == 1 && v.cols == 2);
CV_DbgAssert(mat.rows >= 2 && mat.cols == 3);
CV_Assert(mat.isContinuous());
const double* const data = Buf(mat);
const double x = v(0, 0);
const double y = v(0, 1);
v(0, 0) = data[0] * x + data[1] * y + data[2];
v(0, 1) = data[3] * x + data[4] * y + data[5];
}
// Transform shape by multiplying it by a homogeneous alignment_mat.
// alignment_mat can be 3x2 or 2x2 (since the bottom row of a homogeneous mat
// is constant and is ignored here).
void AlignShapeInPlace(
Shape& shape, // io
const MAT& alignment_mat) // in
{
CV_Assert(shape.cols == 2);
CV_Assert(alignment_mat.cols == 3 || alignment_mat.rows == 2);
for (int i = 0; i < shape.rows; i++)
if (PointUsed(shape, i))
{
VEC row(shape.row(i));
Mat33TimesVec(row, alignment_mat);
// if transformed point happens to be at 0,0, jitter it
if (!PointUsed(shape, i))
shape(i, IX) = XJITTER;
}
}
void AlignShapeInPlace(
Shape& shape, // io
double x0, double y0, double z0, // in
double x1, double y1, double z1) // in
{
double transform_data[] =
{
x0, y0, z0,
x1, y1, z1
};
AlignShapeInPlace(shape, MAT(2, 3, transform_data));
}
Shape AlignShape( // return transformed shape
const Shape& shape, // in
const MAT& alignment_mat) // in
{
Shape outshape(shape.clone());
AlignShapeInPlace(outshape, alignment_mat);
return outshape;
}
Shape AlignShape( // return transformed shape
const Shape& shape, // in
double x0, double y0, double z0, // in
double x1, double y1, double z1) // in
{
Shape outshape(shape.clone());
AlignShapeInPlace(outshape, x0, y0, z0, x1, y1, z1);
return outshape;
}
// Solves Ax=b by LU decomposition. Returns col vec x.
// The b argument must be a vector (row or column, it doesn't matter).
// If mat is singular this will fail.
static const VEC Solve(MAT& mat, VEC& b) // note that mat and b get destroyed
{
CV_Assert(mat.isContinuous() && b.isContinuous());
if (!cv::LU(Buf(mat), mat.cols * sizeof(mat(0)), mat.rows,
Buf(b), sizeof(mat(0)), 1))
Err("Solve: LU failed");
return b;
}
// Return the similarity transform to align shape to to anchorshape.
// This returns the transformation matrix i.e. the pose.
//
// This is a similarity transform (translation, scaling, and rotation
// but no shearing). The transform matrix has the form
//
// a -b tx
// b a ty
// 0 0 1
//
// See algorithm C.3 in Appendix C of CootesTaylor 2004
// www.isbe.man.ac.uk/~bim/Mods/app_models.pdf.
const MAT AlignmentMat(
const Shape& shape, // in
const Shape& anchorshape, // in
const double* weights) // in: if NULL (default) all points equally weighted
{
double W = 0;
double sx = 0, sy = 0, sx1 = 0, sy1 = 0;
double sxx_syy = 0, sxx1_syy1 = 0, sxy1_syx1 = 0;
for (int i = 0; i < shape.rows; i++)
{
const double x = shape(i, IX);
const double y = shape(i, IY);
const double x1 = anchorshape(i, IX);
const double y1 = anchorshape(i, IY);
if (PointUsed(x, y) && PointUsed(x1, y1))
{
const double w = (weights? weights[i]: 1.);
W += w;
sx += w * x;
sy += w * y;
sx1 += w * x1;
sy1 += w * y1;
sxy1_syx1 += w * (x * y1 - y * x1);
sxx1_syy1 += w * (x * x1 + y * y1);
sxx_syy += w * (x * x + y * y);
}
}
MAT soln_data = (MAT(4,4) << sxx_syy, 0, sx, sy,
0, sxx_syy, -sy, sx,
sx, -sy, W, 0,
sy, sx, 0, W );
VEC vec_data = (MAT(4,1) << sxx1_syy1,
sxy1_syx1,
sx1,
sy1 );
const VEC soln(Solve(soln_data, vec_data));
return (MAT(3, 3) << soln(0), -soln(1), soln(2), // a -b tx
soln(1), soln(0), soln(3), // b a ty
0, 0, 1 ); // 0 0 1
}
static CvScalar ToCvColor(unsigned color)
{
CvScalar cvcolor;
cvcolor.val[0] = (color & 0xff);
cvcolor.val[1] = ((color >> 8) & 0xff);
cvcolor.val[2] = ((color >> 16) & 0xff);
cvcolor.val[3] = 0;
return cvcolor;
}
void DrawShape( // draw a shape on an image
CImage& img, // io
const Shape& shape, // in
unsigned color, // in: rrggbb, default is 0xff0000 (red)
bool dots, // in: true for dots only, default is false
int linewidth) // in: default -1 means automatic
{
const double width = ShapeWidth(shape);
if (linewidth <= 0)
linewidth = width > 700? 3: width > 300? 2: 1;
CvScalar cvcolor(ToCvColor(color));
int i = 0, j=0;
do // use do and not for loop because some points may be unused
{
while (i < shape.rows && !PointUsed(shape, i)) // skip unused points
i++;
if (i < shape.rows)
{
if (dots)
{
const int ix = cvRound(shape(i, IX)), iy = cvRound(shape(i, IY));
if (ix >= 0 && ix < img.cols && iy >= 0 && iy < img.rows)
{
img(iy, ix)[0] = (color >> 0) & 0xff;
img(iy, ix)[1] = (color >> 8) & 0xff;
img(iy, ix)[2] = (color >> 16) & 0xff;
}
}
else // lines
{
j = i+1;
while (j < shape.rows && !PointUsed(shape, j))
j++;
if (j < shape.rows)
cv::line(img,
cv::Point(cvRound(shape(i, IX)), cvRound(shape(i, IY))),
cv::Point(cvRound(shape(j, IX)), cvRound(shape(j, IY))),
cvcolor, linewidth);
}
}
i++;
}
while (i != shape.rows && j != shape.rows);
}
void ImgPrintf( // printf on image
CImage& img, // io
double x, // in
double y, // in
unsigned color, // in: rrggbb e.g. 0xff0000 is red
double size, // in: relative font size, 1 is standard size
const char* format, // in
...) // in
{
char s[SBIG]; // format format into s
va_list args;
va_start(args, format);
VSPRINTF(s, format, args);
va_end(args);
CV_Assert(size > 0);
double fontsize = size * MIN(img.cols, img.rows) / 1000.;
if (fontsize < .3) // smaller than about .3 is not legible
fontsize = .3;
// make the letters thick enough to be seen on high pixel images,
// but not too thick to be illegible. The code below sorta works.
int thickness = MAX(1, cvRound(img.rows > 1000? 2 * fontsize: fontsize));
putText(img, s, cv::Point(cvRound(x), cvRound(y)),
CV_FONT_HERSHEY_SIMPLEX, fontsize, ToCvColor(color), thickness);
}
static byte RgbToGray( // CIE conversion to gray using integer arithmetic
const RGBV rgb)
{
return byte((2990 * rgb[2] + 5870 * rgb[1] + 1140 * rgb[0] + 5000) / 10000);
}
void DesaturateImg( // for apps and debugging, unneeded for ASM
CImage& img) // io: convert to gray (but still an RGB image)
{
for (int i = 0; i < img.rows; i++)
{
RGBV* const rowbuf = img.ptr<RGBV>(i);
for (int j = 0; j < img.cols; j++)
{
byte * const p = (byte *)(rowbuf + j);
p[0] = p[1] = p[2] = RgbToGray(rowbuf[j]);
}
}
}
void ForceRectIntoImg( // force rectangle into image
int& ix, // io
int& iy, // io
int& ncols, // io
int& nrows, // io
const Image& img) // in
{
ix = Clamp(ix, 0, img.cols-1);
int ix1 = ix + ncols;
if (ix1 > img.cols)
ix1 = img.cols;
ncols = ix1 - ix;
CV_Assert(ix >= 0 && ix < img.cols);
CV_Assert(ix + ncols >= 0 && ix + ncols <= img.cols);
iy = Clamp(iy, 0, img.rows-1);
int iy1 = iy + nrows;
if (iy1 > img.rows)
iy1 = img.rows;
nrows = iy1 - iy;
CV_Assert(iy >= 0 && iy < img.rows);
CV_Assert(iy + nrows >= 0 && iy + nrows <= img.rows);
}
void ForceRectIntoImg( // force rectangle into image
Rect& rect, // io
const Image& img) // in
{
ForceRectIntoImg(rect.x, rect.y, rect.width, rect.height, img);
}
Image FlipImg(const Image& img) // in: flip image horizontally (mirror image)
{
Image workimg(img.isContinuous()? img: img.clone()); // need continuous image
const int width = workimg.cols;
const int height = workimg.rows;
Image outimg(height, width);
for (int iy = 0; iy < height; iy++)
{
int width1 = iy * width;
int ix1 = width;
for (int ix = 0; ix < width; ix++)
outimg.data[ix + width1] = workimg.data[--ix1 + width1];
}
return outimg;
}
void FlipImgInPlace(Image& img) // io: flip image horizontally (mirror image)
{
img = FlipImg(img);
}
void OpenDetector( // open face or feature detector from its XML file
cv::CascadeClassifier& cascade, // out
const char* filename, // in: basename.ext of cascade
const char* datadir) // in
{
if (cascade.empty()) // not yet opened?
{
char dir[SLEN]; STRCPY(dir, datadir);
ConvertBackslashesToForwardAndStripFinalSlash(dir);
char path[SLEN]; sprintf(path, "%s/%s", dir, filename);
logprintf("Open %s\n", path);
if (!cascade.load(path))
Err("Cannot load %s", path);
}
}
// convert the x and y coords in feats from the search ROI to the image frame
static void DiscountSearchRegion(
vec_Rect& feats, // io
Rect& searchrect) // in
{
for (int ifeat = 0; ifeat < NSIZE(feats); ifeat++)
{
feats[ifeat].x += searchrect.x;
feats[ifeat].y += searchrect.y;
}
}
vec_Rect Detect( // detect faces or facial features
const Image& img, // in
cv::CascadeClassifier* cascade, // in
const Rect* searchrect, // in: search in this region, can be NULL
double scale_factor, // in
int min_neighbors, // in
int flags, // in
int minwidth_pixels) // in: reduces false positives
{
CV_Assert(!cascade->empty());
Rect searchrect1; searchrect1.width = 0;
if (searchrect)
{
searchrect1 = *searchrect;
ForceRectIntoImg(searchrect1, img);
if (searchrect1.height == 0)
searchrect1.width = 0;
}
Image roi(img,
searchrect1.width? searchrect1: Rect(0, 0, img.cols, img.rows));
// TODO If we don't allocate feats now we get a crash on mem release later.
const int MAX_NFACES_IN_IMG = int(1e4); // arb, but big
vec_Rect feats(MAX_NFACES_IN_IMG);
// Note: This call to detectMultiScale causes the Peak Working Set
// to jump to 160 MBytes (multiface2.jpg) versus less than 50 MBytes
// for the rest of Stasm (Feb 2013).
cascade->detectMultiScale(roi, feats, scale_factor, min_neighbors, flags,
cvSize(minwidth_pixels, minwidth_pixels));
if (!feats.empty() && searchrect1.width)
DiscountSearchRegion(feats, searchrect1);
return feats;
}
bool IsLeftFacing(EYAW eyaw) // true if eyaw is for a left facing face
{
return int(eyaw) <= int(EYAW_22);
}
int EyawAsModIndex( // note: returns a negative index for left facing yaws
EYAW eyaw, // in
const vec_Mod& mods) // in: a vector of models, one for each yaw range
{
int imod = 0;
if (NSIZE(mods) > 1)
{
switch (eyaw)
{
case EYAW00: imod = 0; break;
case EYAW_45: imod = -2; break;
case EYAW_22: imod = -1; break;
case EYAW22: imod = 1; break;
case EYAW45: imod = 2; break;
default: Err("EyawAsModIndex: bad eyaw %d", eyaw); break;
}
}
CV_Assert(ABS(imod) < NSIZE(mods));
return imod;
}
EYAW DegreesAsEyaw( // this determines what model is best for a given yaw
double yaw, // in: yaw in degrees, negative if left facing
int nmods) // in
{
(void) yaw;
if (nmods == 1)
return EYAW00;
#if MOD_3 || MOD_A || MOD_A_EMU // experimental versions
if (yaw < -EYAW_TO_USE_DET45)
return EYAW_45;
else if (yaw < -EYAW_TO_USE_DET22)
return EYAW_22;
else if (yaw <= EYAW_TO_USE_DET22)
return EYAW00;
else if (yaw <= EYAW_TO_USE_DET45)
return EYAW22;
return EYAW45;
#else
CV_Assert(0);
return EYAW00; // keep compiler quiet
#endif
}
const char* EyawAsString(EYAW eyaw) // utility for debugging/tracing
{
switch (int(eyaw))
{
case EYAW00: return "YAW00";
case EYAW_45: return "YAW_45";
case EYAW_22: return "YAW_22";
case EYAW22: return "YAW22";
case EYAW45: return "YAW45";
case INVALID: return "YAW_Inv";
default: Err("YawAsString: Invalid eyaw %d", eyaw); break;
}
return NULL; // prevent compiler warning
}
DetPar FlipDetPar( // mirror image of detpar
const DetPar& detpar, // in
int imgwidth) // in
{
DetPar detpar_new(detpar);
detpar_new.x = imgwidth - detpar.x;
detpar_new.y = detpar.y;
detpar_new.width = detpar.width;
detpar_new.height = detpar.height;
const bool valid_leye = Valid(detpar.lex);
const bool valid_reye = Valid(detpar.rex);
detpar_new.lex = detpar_new.ley =
detpar_new.rex = detpar_new.rey =
detpar_new.mouthx = detpar_new.mouthy = INVALID;
if (valid_leye)
{
detpar_new.rex = imgwidth - detpar.lex;
detpar_new.rey = detpar.ley;
}
if (valid_reye)
{
detpar_new.lex = imgwidth - detpar.rex;
detpar_new.ley = detpar.rey;
}
if (Valid(detpar.mouthx))
{
detpar_new.mouthx = imgwidth - detpar.mouthx;
detpar_new.mouthy = detpar.mouthy;
}
return detpar_new;
}
} // namespace stasm