eyedet.cpp
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// eyedet.cpp: interface to OpenCV eye and mouth detectors
//
// Copyright (C) 2005-2013, Stephen Milborrow
#include "stasm.h"
namespace stasm
{
//static cv::CascadeClassifier leye_det_g; // left eye detector
//static cv::CascadeClassifier reye_det_g; // right eye detector
//static cv::CascadeClassifier mouth_det_g; // mouth detector
//-----------------------------------------------------------------------------
// Return the region of the face we search for the left or right eye.
// Return rect of width=0 if eye must not be searched for (outer eyes in side views).
// We reduce false positives and save time by searching in only part of the face.
// The entire eye box must fall in this region, not just the center of the eye.
// The magic numbers below were found empirically to give good
// results in informal tests. They reduce the number of false positives
// in the forehead, eyebrows, nostrils, and mouth.
static Rect EyeSearchRect(
EYAW eyaw, // in
const Rect& facerect, // in
const bool is_right_eye) // in: true for right eye, false for left eye
{
Rect rect = facerect;
int width = facerect.width;
switch (eyaw)
{
case EYAW00: // frontal model
if (is_right_eye)
rect.x += width / 3; // don't search left third of face
rect.width -= width / 3; // or right third
rect.height = cvRound(.6 * facerect.height); // don't search lower part of face
break;
case EYAW_22: // left facing three-quarter model
if (is_right_eye) // inner eye
{
rect.x += cvRound(.4 * width);
rect.width = cvRound(.5 * width);
}
else // outer eye
{
rect.x += cvRound(.1 * width);
rect.width = cvRound(.5 * width);
}
rect.height = cvRound(.5 * facerect.height);
break;
case EYAW22: // right facing three-quarter model
if (is_right_eye) // outer eye
{
rect.x += cvRound(.4 * width);
rect.width = cvRound(.5 * width);
}
else // inner eye
{
rect.x += cvRound(.1 * width);
rect.width = cvRound(.5 * width);
}
rect.height = cvRound(.5 * facerect.height);
break;
case EYAW_45: // left facing three-quarter model
if (is_right_eye) // inner eye
{
rect.x += cvRound(.4 * width);
rect.width = cvRound(.5 * width);
rect.height = cvRound(.5 * facerect.height);
}
else // outer eye
rect.width = rect.height = 0;
break;
case EYAW45: // right facing three-quarter model
if (is_right_eye) // outer eye
rect.width = rect.height = 0;
else // inner eye
{
rect.x += cvRound(.1 * width);
rect.width = cvRound(.5 * width);
rect.height = cvRound(.5 * facerect.height);
}
break;
default:
Err("EyeSearchRect: Invalid eyaw %d", eyaw);
break;
}
rect.width = MAX(0, rect.width);
rect.height = MAX(0, rect.height);
return rect;
}
// Get adjustment for position of mouth, based on model type and eye angle.
static void MouthRectShift(
int& ixshift, // out
int& iyshift, // out
EYAW eyaw, // in
int facerect_width, // in
int facerect_height, // in
int ileft_best, // in
int iright_best, // in
const vec_Rect& leyes, // in
const vec_Rect& reyes) // in
{
double xshift = 0, yshift = 0;
switch (eyaw)
{
case EYAW00: // frontal model
break;
case EYAW_45: // left facing three-quarter model
xshift -= .04 * facerect_width;
break;
case EYAW_22: // left facing three-quarter model
xshift -= .03 * facerect_width;
break;
case EYAW22: // right facing three-quarter model
xshift += .03 * facerect_width;
break;
case EYAW45: // right facing three-quarter model
xshift += .04 * facerect_width;
break;
default:
Err("GeMouthRect: Invalid eyaw %d", eyaw);
break;
}
if (ileft_best != -1 && iright_best != -1) // got both eyes?
{
// get center of eye boxes to get eye angle
const int xleft = leyes[ileft_best].x + leyes[ileft_best].width/2;
const int yleft = leyes[ileft_best].y + leyes[ileft_best].height/2;
const int xright = reyes[iright_best].x + reyes[iright_best].width/2;
const int yright = reyes[iright_best].y + reyes[iright_best].height/2;
double theta = -atan2(double(yright - yleft), double(xright - xleft));
// move the mouth in the direction of rotation
xshift += .3 * facerect_height * tan(theta);
// as the face rotates, the mouth moves up the page
yshift -= .1 * facerect_height * ABS(tan(theta));
}
ixshift = cvRound(xshift);
iyshift = cvRound(yshift);
}
static Rect MouthRect( // will search for mouth in this rectangle
const Rect& facerect, // in
EYAW eyaw, // in
int ileft_best, // in: index of best left eye, -1 if none
int iright_best, // in: index of best right eye, -1 if none
const vec_Rect& leyes, // in: left eyes found by eye detector
const vec_Rect& reyes) // in: right eyes found by eye detector
{
Rect rect = facerect;
int ixshift, iyshift;
MouthRectShift(ixshift, iyshift,
eyaw, facerect.width, facerect.height,
ileft_best, iright_best, leyes, reyes);
rect.x += cvRound(.2 * facerect.width) + ixshift;
rect.width = MAX(1, cvRound(.6 * facerect.width));
switch (eyaw)
{
case EYAW00: // frontal model
rect.y += cvRound(.64 * facerect.height);
break;
case EYAW_45: // left facing three-quarter model
rect.y += cvRound(.55 * facerect.height);
break;
case EYAW_22: // left facing three-quarter model
rect.y += cvRound(.55 * facerect.height);
break;
case EYAW22: // right facing three-quarter model
rect.y += cvRound(.55 * facerect.height);
break;
case EYAW45: // right facing three-quarter model
rect.y += cvRound(.55 * facerect.height);
break;
default:
Err("MouthRect: Invalid eyaw %d", eyaw);
break;
}
rect.y += iyshift;
rect.height = cvRound(.42 * facerect.height);
rect.width = MAX(0, rect.width);
rect.height = MAX(0, rect.height);
return rect;
}
bool NeedMouth(
const vec_Mod& mods) // in: the ASM model(s)
{
for (int imod = 0; imod < NSIZE(mods); imod++)
if (mods[imod]->Estart_() == ESTART_EYE_AND_MOUTH)
return true;
return false;
}
// Possibly open OpenCV eye detectors and mouth detector. We say "possibly" because
// the eye and mouth detectors will actually only be opened if any model in mods
// actually needs them. That is determined by the model's estart field.
void OpenEyeMouthDetectors(
const vec_Mod& mods, // in: the ASM models (used to see if we need eyes or mouth)
const char* datadir) // in
{
(void) mods;
(void) datadir;
/*
static bool needeyes = true; // static for efficiency
// we need the eyes if the estart field of any model
// is ESTART_EYES or ESTART_EYE_AND_MOUTH
needeyes = false;
for (int imod = 0; imod < NSIZE(mods); imod++)
if (mods[imod]->Estart_() == ESTART_EYES ||
mods[imod]->Estart_() == ESTART_EYE_AND_MOUTH)
needeyes = true;
if (needeyes)
{
// I tried all the eye XML files that come with OpenCV 2.1 and found that
// the files used below give the best results. The other eye XML files
// often failed to detect eyes, even with EYE_MIN_NEIGHBORS=1.
//
// In the XML filenames, "left" was verified empirically by me to respond
// to the image left (not the subject's left). I tested this on the on
// the MUCT and BioID sets: haarcascade_mcs_lefteye.xml finds more eyes
// on the viewer's left than it finds on the right (milbo Lusaka Dec 2011).
//OpenDetector(leye_det_g, "haarcascade_mcs_lefteye.xml", datadir);
//OpenDetector(reye_det_g, "haarcascade_mcs_righteye.xml", datadir);
}
static bool needmouth = true; // static for efficiency
// we need the eyes if the estart field of any model is ESTART_EYE_AND_MOUTH
needmouth = false;
for (int imod = 0; imod < NSIZE(mods); imod++)
if (mods[imod]->Estart_() == ESTART_EYE_AND_MOUTH)
needmouth = true;
if (needmouth)
//OpenDetector(mouth_det_g, "haarcascade_mcs_mouth.xml", datadir);*/
}
static void DetectAllEyes(
vec_Rect& leyes, // out
vec_Rect& reyes, // out
const Image& img, // in
EYAW eyaw, // in
const Rect& facerect, // in
StasmCascadeClassifier cascade)
{
// 1.2 is 40ms faster than 1.1 but finds slightly fewer eyes
static const double EYE_SCALE_FACTOR = 1.2;
static const int EYE_MIN_NEIGHBORS = 3;
static const int EYE_DETECTOR_FLAGS = 0;
Rect leftrect(EyeSearchRect(eyaw, facerect, false));
if (leftrect.width)
leyes = Detect(img, &cascade.leftEyeCascade, &leftrect,
EYE_SCALE_FACTOR, EYE_MIN_NEIGHBORS, EYE_DETECTOR_FLAGS,
facerect.width / 10);
Rect rightrect(EyeSearchRect(eyaw, facerect, true));
if (rightrect.width)
reyes = Detect(img, &cascade.rightEyeCascade, &rightrect,
EYE_SCALE_FACTOR, EYE_MIN_NEIGHBORS, EYE_DETECTOR_FLAGS,
facerect.width / 10);
}
static void DetectAllMouths(
vec_Rect& mouths, // out
const Image& img, // in
EYAW eyaw, // in
const Rect& facerect, // in
int ileft_best, // in
int iright_best, // in
const vec_Rect& leyes, // in
const vec_Rect& reyes, // in
cv::CascadeClassifier cascade)
{
static const double MOUTH_SCALE_FACTOR = 1.2; // less false pos with 1.2 than 1.1
static const int MOUTH_MIN_NEIGHBORS = 5; // less false pos with 5 than 3
static const int MOUTH_DETECTOR_FLAGS = 0;
Rect mouth_rect(MouthRect(facerect,
eyaw, ileft_best, iright_best, leyes, reyes));
mouths =
Detect(img, &cascade, &mouth_rect,
MOUTH_SCALE_FACTOR, MOUTH_MIN_NEIGHBORS, MOUTH_DETECTOR_FLAGS,
facerect.width / 10);
}
// Return the region of the face which the _center_ of an eye must be for
// the eye to be considered valid. This is a subset of the region we
// search for eyes (as returned by EyeSearchRect, which must be big
// enough to enclose the _entire_ eye box).
static Rect EyeInnerRect(
EYAW eyaw, // in
const Rect& facerect) // in
{
Rect rect = facerect;
switch (eyaw)
{
case EYAW00: // frontal model
rect.x += cvRound(.1 * facerect.width);
rect.width = cvRound(.8 * facerect.width);
rect.y += cvRound(.2 * facerect.height);
rect.height = cvRound(.28 * facerect.height);
break;
case EYAW_45: // left facing three-quarter model
rect.x += cvRound(.4 * facerect.width);
rect.width = cvRound(.5 * facerect.width);
rect.y += cvRound(.20 * facerect.height);
rect.height = cvRound(.25 * facerect.height);
break;
case EYAW_22: // left facing three-quarter model
rect.x += cvRound(.1 * facerect.width);
rect.width = cvRound(.8 * facerect.width);
rect.y += cvRound(.20 * facerect.height);
rect.height = cvRound(.25 * facerect.height);
break;
case EYAW22: // right facing three-quarter model
rect.x += cvRound(.1 * facerect.width);
rect.width = cvRound(.8 * facerect.width);
rect.y += cvRound(.20 * facerect.height);
rect.height = cvRound(.25 * facerect.height);
break;
case EYAW45: // right facing three-quarter model
rect.x += cvRound(.1 * facerect.width);
rect.width = cvRound(.5 * facerect.width);
rect.y += cvRound(.20 * facerect.height);
rect.height = cvRound(.25 * facerect.height);
break;
default:
Err("EyeInnerRect: Invalid eyaw %d", eyaw);
break;
}
rect.width = MAX(0, rect.width);
rect.height = MAX(0, rect.height);
return rect;
}
// Is the horizontal overlap between the LeftEye and RightEye rectangles no
// more than 10% and is the horizontal distance between the edges of the
// eyes no more than the eye width.
static bool IsEyeHorizOk(
const Rect& left, // in
const Rect& right) // in
{
return left.x + left.width - right.x <= .1 * left.width &&
right.x - (left.x + left.width) <= left.width;
}
static bool VerticalOverlap( // do the two eyes overlap vertically?
const Rect& left, // in
const Rect& right) // in
{
const int topleft = left.y + left.height;
const int topright = right.y + right.height;
return (left.y >= right.y && left.y <= right.y + right.height) ||
(topleft >= right.y && topleft <= right.y + right.height) ||
(right.y >= left.y && right.y <= left.y + left.height) ||
(topright >= left.y && topright <= left.y + left.height);
}
// Is the center of rect within the enclosing rect?
static bool InRect(
const Rect& rect, // in
const Rect& enclosing) // in
{
int x = rect.x + rect.width / 2; // center of rectangle
int y = rect.y + rect.height / 2;
return x >= enclosing.x &&
x <= enclosing.x + enclosing.width &&
y >= enclosing.y &&
y <= enclosing.y + enclosing.height;
}
// Return the indices of the best left and right eye in the list of eyes.
// returned by the feature detectors.
// The heuristic in in detail (based on looking at images produced):
// Find the left and right eye that
// (i) are both in eye_inner_rect
// (ii) don't overlap horizontally by more than 10%
// (ii) overlap vertically.
// (iii) have the largest total width.
// (iv) if frontal have an intereye dist at least .25 * eye_inner_rect width
static void SelectEyes(
int& ileft_best, // out: index into leyes, -1 if none
int& iright_best, // out: index into reyes, -1 if none
EYAW eyaw, // in
const vec_Rect& leyes, // in: left eyes found by detectMultiScale
const vec_Rect& reyes, // in: right eyes found by detectMultiScale
const Rect& eye_inner_rect) // in: center of the eye must be in this region
{
ileft_best = iright_best = -1; // assume will return no eyes
int min_intereye = eyaw == EYAW00? cvRound(.25 * eye_inner_rect.width): 0;
int maxwidth = 0; // combined width of both eye boxes
int ileft, iright;
Rect left, right;
// this part of the code will either select both eyes or no eyes
for (ileft = 0; ileft < NSIZE(leyes); ileft++)
{
left = leyes[ileft];
if (InRect(left, eye_inner_rect))
{
for (iright = 0; iright < NSIZE(reyes); iright++)
{
right = reyes[iright];
if (InRect(right, eye_inner_rect) &&
IsEyeHorizOk(left, right) &&
right.x - left.x >= min_intereye &&
VerticalOverlap(left, right))
{
int total_width = left.width + right.width;
if (total_width > maxwidth)
{
maxwidth = total_width;
ileft_best = ileft;
iright_best = iright;
}
}
}
}
}
if (ileft_best == -1 && iright_best == -1)
{
// The above loops failed to find a left and right eye in correct
// relationship to each other. So simply select largest left eye and
// largest right eye (but make sure that they are in the eye_inner_rect).
int max_left_width = 0;
for (ileft = 0; ileft < NSIZE(leyes); ileft++)
{
left = leyes[ileft];
if (InRect(left, eye_inner_rect))
{
if (left.width > max_left_width)
{
max_left_width = left.width;
ileft_best = ileft;
}
}
}
int max_right_width = 0;
for (iright = 0; iright < NSIZE(reyes); iright++)
{
right = reyes[iright];
if (InRect(right, eye_inner_rect))
{
if (right.width > max_right_width)
{
max_right_width = right.width;
iright_best = iright;
}
}
}
// One final check (for vr08m03.bmp) -- if the two largest eyes overlap
// too much horizontally then discard the smaller eye.
if (ileft_best != -1 && iright_best != -1)
{
left = leyes[ileft_best];
right = reyes[iright_best];
if (!IsEyeHorizOk(left, right) || right.x - left.x < min_intereye)
{
if (max_right_width > max_left_width)
ileft_best = -1;
else
iright_best = -1;
}
}
}
}
// The values below are fairly conservative: for the ASM start shape,
// it's better to not find a mouth than to find an incorrect mouth.
static Rect MouthInnerRect(
const Rect& facerect, // in
EYAW eyaw, // in
int ileft_best, // in: index of best left eye, -1 if none
int iright_best, // in: index of best right eye, -1 if none
const vec_Rect& leyes, // in: left eyes found by eye detector
const vec_Rect& reyes) // in: right eyes found by eye detector
{
Rect rect = facerect;
double width = (eyaw == EYAW00? .12: .20) * facerect.width;
double height = .30 * facerect.height;
int ixshift, iyshift;
MouthRectShift(ixshift, iyshift,
eyaw, facerect.width, facerect.height,
ileft_best, iright_best, leyes, reyes);
rect.x += cvRound(.50 * (facerect.width - width)) + ixshift;
rect.width = cvRound(width);
switch (eyaw)
{
case EYAW00: // frontal model
rect.y += cvRound(.7 * facerect.height);
break;
case EYAW_45: // left facing three-quarter model
rect.y += cvRound(.65 * facerect.height);
break;
case EYAW_22: // left facing three-quarter model
rect.y += cvRound(.65 * facerect.height);
break;
case EYAW22: // right facing three-quarter model
rect.y += cvRound(.65 * facerect.height);
break;
case EYAW45: // right facing three-quarter model
rect.y += cvRound(.65 * facerect.height);
break;
default:
Err("MouthInnerRect: Invalid eyaw %d", eyaw);
break;
}
rect.y += iyshift;
rect.height = cvRound(height);
rect.width = MAX(0, rect.width);
rect.height = MAX(0, rect.height);
return rect;
}
// The OpenCV mouth detector biases the position of the mouth downward (wrt the
// center of the mouth determined by manual landmarking). Correct that here.
static int MouthVerticalShift(
const int ileft_best, // in
const int iright_best, // in
const int imouth_best, // in
const vec_Rect& leyes, // in
const vec_Rect& reyes, // in
const vec_Rect& mouths) // in
{
double shift = 0;
if (ileft_best != -1 && iright_best != -1) // got both eyes?
{
CV_Assert(imouth_best != -1);
// get eye mouth distance: first get center of both eyes
const double xleft = leyes[ileft_best].x + leyes[ileft_best].width / 2;
const double yleft = leyes[ileft_best].y + leyes[ileft_best].height / 2;
const double xright = reyes[iright_best].x + reyes[iright_best].width / 2;
const double yright = reyes[iright_best].y + reyes[iright_best].height / 2;
const double eyemouth =
PointDist((xleft + xright) / 2,(yleft + yright) / 2,
mouths[imouth_best].x, mouths[imouth_best].y);
static const double MOUTH_VERT_ADJUST = -0.050; // neg to shift up
shift = MOUTH_VERT_ADJUST * eyemouth;
}
return cvRound(shift);
}
// Return the indices of the best mouth in the list of mouths
static void SelectMouth(
int& imouth_best, // out: index into mouths, -1 if none
int ileft_best, // in: index of best left eye, -1 if none
int iright_best, // in: index of best right eye, -1 if none
const vec_Rect& leyes, // in: left eyes found by eye detector
const vec_Rect& reyes, // in: right eyes found by eye detector
const vec_Rect& mouths, // in: left eyes found by eye detector
const Rect& mouth_inner_rect) // in: center of mouth must be in this region
{
CV_Assert(!mouths.empty());
imouth_best = -1;
// if only one mouth, use it
if (NSIZE(mouths) == 1 && InRect(mouths[0], mouth_inner_rect))
imouth_best = 0;
else
{
// More than one mouth: selected the lowest mouth to avoid
// "nostril mouths". But to avoid "chin mouths", the mouth
// must also meet the following criteria:
// i) it must be wider than the .7 * smallest eye width
// ii) it must be not much narrower than widest mouth.
int minwidth = 0;
if (ileft_best != -1)
minwidth = leyes[ileft_best].width;
if (iright_best != -1)
minwidth = MIN(minwidth, reyes[iright_best].width);
minwidth = cvRound(.7 * minwidth);
// find widest mouth
int maxwidth = minwidth;
for (int imouth = 0; imouth < NSIZE(mouths); imouth++)
{
const Rect mouth = mouths[imouth];
if (InRect(mouth, mouth_inner_rect) && mouth.width > maxwidth)
{
maxwidth = mouth.width;
imouth_best = imouth;
}
}
// choose lowest mouth that is at least .84 the width of widest
minwidth = MAX(minwidth, cvRound(.84 * maxwidth));
int ymin = int(-1e5);
for (int imouth = 0; imouth < NSIZE(mouths); imouth++)
{
const Rect mouth = mouths[imouth];
if (InRect(mouth, mouth_inner_rect) &&
mouth.y + mouth.height / 2 > ymin &&
mouth.width > minwidth)
{
ymin = mouth.y + mouth.height / 2;
imouth_best = imouth;
}
}
}
}
static void TweakMouthPosition(
vec_Rect& mouths, // io
const vec_Rect& leyes, // in
const vec_Rect& reyes, // in
const int ileft_best, // in
const int iright_best, // in
const int imouth_best, // in
const DetPar& detpar) // in
{
mouths[imouth_best].y += // move mouth up to counteract OpenCV mouth bias
MouthVerticalShift(ileft_best, iright_best, imouth_best,
leyes, reyes, mouths);
// If face pose is strong three-quarter, move mouth
// out to counteract OpenCV mouth detector bias.
if (detpar.eyaw == EYAW_45)
mouths[imouth_best].x -= cvRound(.06 * detpar.width);
else if (detpar.eyaw == EYAW45)
mouths[imouth_best].x += cvRound(.06 * detpar.width);
}
static void RectToImgFrame(
double& x, // out: center of feature
double& y, // out: center of feature
const Rect& featrect) // in
{
x = featrect.x + featrect.width / 2;
y = featrect.y + featrect.height / 2;
}
void DetectEyesAndMouth( // use OpenCV detectors to find the eyes and mouth
DetPar& detpar, // io: eye and mouth fields updated, other fields untouched
const Image& img, // in: ROI around face (already rotated if necessary)
StasmCascadeClassifier cascade)
{
Rect facerect(cvRound(detpar.x - detpar.width/2),
cvRound(detpar.y - detpar.height/2),
cvRound(detpar.width),
cvRound(detpar.height));
// possibly get the eyes
detpar.lex = detpar.ley = INVALID; // mark eyes as unavailable
detpar.rex = detpar.rey = INVALID;
vec_Rect leyes, reyes;
int ileft_best = -1, iright_best = -1; // indices into leyes and reyes
DetectAllEyes(leyes, reyes, img, detpar.eyaw, facerect, cascade);
SelectEyes(ileft_best, iright_best, detpar.eyaw, leyes, reyes, EyeInnerRect(detpar.eyaw, facerect));
if (ileft_best >= 0)
RectToImgFrame(detpar.lex, detpar.ley,
leyes[ileft_best]);
if (iright_best >= 0)
RectToImgFrame(detpar.rex, detpar.rey,
reyes[iright_best]);
// possibly get the mouth
detpar.mouthx = detpar.mouthy = INVALID; // mark mouth as unavailable
vec_Rect mouths;
DetectAllMouths(mouths,
img, detpar.eyaw, facerect,
ileft_best, iright_best, leyes, reyes, cascade.mouthCascade);
if (!mouths.empty())
{
int imouth_best = -1;
SelectMouth(imouth_best,
ileft_best, iright_best, leyes, reyes, mouths,
MouthInnerRect(facerect, detpar.eyaw,
ileft_best, iright_best, leyes, reyes));
if (imouth_best >= 0)
{
TweakMouthPosition(mouths,
leyes, reyes, ileft_best, iright_best,
imouth_best, detpar);
RectToImgFrame(detpar.mouthx, detpar.mouthy,
mouths[imouth_best]);
}
}
}
} // namespace stasm