process.cpp
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#include <QBuffer>
#include <QCoreApplication>
#include <QLocalServer>
#include <QLocalSocket>
#include <QMutex>
#include <QProcess>
#include <QUuid>
#include <QWaitCondition>
#include "openbr_internal.h"
#include "openbr/core/opencvutils.h"
using namespace cv;
namespace br
{
class CommunicationManager : public QObject
{
Q_OBJECT
public:
QThread * basis;
CommunicationManager()
{
basis = new QThread;
basis->moveToThread(QCoreApplication::instance()->thread());
moveToThread(basis);
server.moveToThread(basis);
outbound.moveToThread(basis);
// signals for our sever
connect(this, SIGNAL(pulseEndThread()), basis, SLOT(quit() ));
connect(&server, SIGNAL(newConnection()), this, SLOT(receivedConnection() ));
connect(this, SIGNAL(pulseStartServer(QString)), this, SLOT(startServerInternal(QString)), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(pulseOutboundConnect(QString)), this, SLOT(startConnectInternal(QString) ), Qt::BlockingQueuedConnection);
// internals, cause work to be done by the main thread because reasons.
connect(this, SIGNAL(pulseSignal()), this, SLOT(sendSignalInternal()), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(pulseReadSignal() ), this, SLOT(readSignalInternal()), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(pulseReadSerialized() ), this, SLOT(readSerializedInternal()), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(pulseSendSerialized() ), this, SLOT(sendSerializedInternal() ), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(pulseShutdown() ), this, SLOT(shutdownInternal() ), Qt::BlockingQueuedConnection);
// signals for our outbound connection
connect(&outbound, SIGNAL(connected() ), this, SLOT(outboundConnected() ));
connect(&outbound, SIGNAL(disconnected() ), this, SLOT(outboundDisconnected() ));
connect(&outbound, SIGNAL(error(QLocalSocket::LocalSocketError)), this, SLOT(outboundConnectionError(QLocalSocket::LocalSocketError) ) );
connect(&outbound, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)), this, SLOT(outboundStateChanged(QLocalSocket::LocalSocketState) ) );
inbound = NULL;
basis->start();
}
~CommunicationManager()
{
}
void shutDownThread()
{
emit pulseEndThread();
basis->quit();
basis->wait();
delete basis;
}
enum SignalType
{
INPUT_AVAILABLE,
OUTPUT_AVAILABLE,
SHOULD_END
};
public slots:
// matching server signals
void receivedConnection()
{
inbound = server.nextPendingConnection();
connect(inbound, SIGNAL(disconnected() ), this, SLOT(inboundDisconnected() ));
connect(inbound, SIGNAL(error(QLocalSocket::LocalSocketError)), this, SLOT(inboundConnectionError(QLocalSocket::LocalSocketError) ) );
connect(inbound, SIGNAL(stateChanged(QLocalSocket::LocalSocketState)), this, SLOT(inboundStateChanged(QLocalSocket::LocalSocketState) ) );
receivedWait.wakeAll();
}
// matching outbound socket signals
// Oh boy.
void outboundConnected()
{
outboundWait.wakeAll();
}
// Oh no!
void outboundDisconnected()
{
//qDebug() << key << " outbound socket has disconnected";
}
// informative.
void outboundConnectionError(QLocalSocket::LocalSocketError socketError)
{
(void) socketError;
//qDebug() << key << " outbound socket error " << socketError;
}
void outboundStateChanged(QLocalSocket::LocalSocketState socketState)
{
(void) socketState;
//qDebug() << key << " outbound socket state changed to " << socketState;
}
// matching inbound socket signals
void inboundDisconnected()
{
//qDebug() << key << " inbound socket has disconnected";
}
void inboundConnectionError(QLocalSocket::LocalSocketError socketError)
{
(void) socketError;
//qDebug() << key << " inbound socket error " << socketError;
}
void inboundStateChanged(QLocalSocket::LocalSocketState socketState)
{
(void) socketState;
//qDebug() << key << " inbound socket state changed to " << socketState;
}
void startServerInternal(QString serverName)
{
if (!server.isListening()) {
bool listen_res = server.listen(serverName);
if (!listen_res)
qDebug() << key << " Failed to start server at " << serverName;
}
}
void sendSignalInternal()
{
SignalType signal= sendType;
qint64 signal_wrote = outbound.write((char *) &signal, sizeof(signal));
if (signal_wrote != sizeof(signal))
qDebug() << key << " inconsistent signal size";
bool res = outbound.waitForBytesWritten(-1);
if (!res)
qDebug() << key << " failed to wait for bytes written in signal size";
}
void readSignalInternal()
{
while (inbound->bytesAvailable() < qint64(sizeof(readSignal)) ) {
bool size_ready = inbound->waitForReadyRead(-1);
if (!size_ready)
{
qDebug("Failed to received object size in signal!");
}
}
qint64 signalBytesRead = inbound->read((char *) &readSignal, sizeof(readSignal));
if (signalBytesRead != sizeof(readSignal))
qDebug("Inconsistent signal size read!");
if (readSignal == SHOULD_END)
{
server.close();
outbound.abort();
inbound->abort();
}
}
void sendSerializedInternal()
{
qint64 serializedSize = writeArray.size();
qint64 size_wrote = outbound.write((char *) &serializedSize, sizeof(serializedSize));
if (size_wrote != sizeof(serializedSize)) {
qDebug() << key << "inconsistent size sent in send data!";
return;
}
bool res = outbound.waitForBytesWritten(-1);
if (!res) {
qDebug() << key << " wait for bytes failed!";
return;
}
qint64 data_wrote = outbound.write(writeArray.data(), serializedSize);
if (data_wrote != serializedSize)
qDebug() << key << " inconsistent data written!";
while (outbound.bytesToWrite() > 0) {
bool write_res = outbound.waitForBytesWritten(-1);
if (!write_res) {
qDebug() << key << " wait for bytes failed!";
return;
}
}
return;
}
void readSerializedInternal()
{
qint64 bufferSize;
while (inbound->bytesAvailable() < qint64(sizeof(bufferSize))) {
bool size_ready = inbound->waitForReadyRead(-1);
if (!size_ready)
{
qDebug() << key << " Failed to received object size in read data!";
qDebug() << key << "inbound status: " << inbound->state() << " error: " << inbound->errorString();
return;
}
}
qint64 sizeBytesRead = inbound->read((char *) &bufferSize, sizeof(bufferSize));
if (sizeBytesRead != sizeof(bufferSize)) {
qDebug("failed to read size of buffer!");
return;
}
// allocate the input buffer
readArray.resize(bufferSize);
// read the data, we may get it in serveral bursts
qint64 arrayPosition = 0;
while (arrayPosition < bufferSize) {
if (!inbound->bytesAvailable()) {
bool ready_res = inbound->waitForReadyRead(-1);
if (!ready_res) {
qDebug() << key << "failed to wait for data!";
return;
}
}
// how many bytes do we still need?
qint64 bytes_remaining = bufferSize - arrayPosition;
if (bytes_remaining < inbound->bytesAvailable() )
{
qDebug() << key << "!!!excessive bytes received";
}
arrayPosition += inbound->read(readArray.data()+arrayPosition, qMin(inbound->bytesAvailable(), bytes_remaining));
}
if (arrayPosition != bufferSize)
qDebug() << key << "Read wrong size object!";
}
void shutdownInternal()
{
outbound.abort();
inbound->abort();
server.close();
}
void startConnectInternal(QString remoteName)
{
outbound.connectToServer(remoteName);
}
signals:
void pulseStartServer(QString serverName);
void pulseSignal();
void pulseReadSignal();
void pulseReadSerialized();
void pulseSendSerialized();
void pulseShutdown();
void pulseOutboundConnect(QString serverName);
void pulseEndThread();
public:
QByteArray readArray;
QByteArray writeArray;
SignalType readSignal;
QMutex receivedLock;
QWaitCondition receivedWait;
QMutex outboundLock;
QWaitCondition outboundWait;
QString key;
QString serverName;
QString remoteName;
QLocalSocket * inbound;
QLocalSocket outbound;
QLocalServer server;
void waitForInbound()
{
QMutexLocker locker(&receivedLock);
while (!inbound || inbound->state() != QLocalSocket::ConnectedState) {
bool res = receivedWait.wait(&receivedLock,30*1000);
if (!res)
{
qDebug() << key << " " << QThread::currentThread() << " waiting timed out, server thread is " << server.thread() << " base thread " << basis;
}
}
}
void connectToRemote(const QString & remoteName)
{
emit pulseOutboundConnect(remoteName);
QMutexLocker locker(&outboundLock);
while (outbound.state() != QLocalSocket::ConnectedState) {
outboundWait.wait(&outboundLock,30*1000);
}
}
SignalType getSignal()
{
emit pulseReadSignal();
return readSignal;
}
template<typename T>
bool readData(T & input)
{
emit pulseReadSerialized();
QDataStream deserializer(readArray);
deserializer >> input;
return true;
}
template<typename T>
bool sendData(const T & output)
{
QBuffer buffer;
buffer.open(QBuffer::ReadWrite);
QDataStream serializer(&buffer);
serializer << output;
writeArray = buffer.data();
emit pulseSendSerialized();
return true;
}
SignalType sendType;
void sendSignal(SignalType signal)
{
sendType = signal;
if (QThread::currentThread() == this->thread() )
this->sendSignalInternal();
else
emit pulseSignal();
}
void startServer(QString server)
{
emit pulseStartServer(server);
}
void shutdown()
{
emit pulseShutdown();
}
};
class EnrollmentWorker : public QObject
{
Q_OBJECT
public:
CommunicationManager * comm;
QString name;
~EnrollmentWorker()
{
delete transform;
comm->shutDownThread();
delete comm;
}
br::Transform * transform;
public:
void connections(const QString & baseName)
{
comm = new CommunicationManager();
name = baseName;
comm->key = "worker_"+baseName.mid(1,5);
comm->startServer(baseName+"_worker");
comm->connectToRemote(baseName+"_master");
comm->waitForInbound();
}
void workerLoop()
{
QString sign = "worker " + name;
CommunicationManager::SignalType signal;
forever
{
signal= comm->getSignal();
if (signal == CommunicationManager::SHOULD_END) {
break;
}
TemplateList inList;
TemplateList outList;
comm->readData(inList);
transform->projectUpdate(inList,outList);
comm->sendData(outList);
}
comm->shutdown();
}
};
void WorkerProcess::mainLoop()
{
processInterface = new EnrollmentWorker();
processInterface->transform = Transform::make(this->transform,NULL);
processInterface->connections(baseName);
processInterface->workerLoop();
delete processInterface;
}
class ProcessInterface : public QObject
{
Q_OBJECT
public:
ProcessInterface()
{
this->moveToThread(QCoreApplication::instance()->thread());
workerProcess.moveToThread(QCoreApplication::instance()->thread());
connect(this, SIGNAL(pulseEnd()), this, SLOT(endProcessInternal()), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(pulseStart(QStringList)), this, SLOT(startProcessInternal(QStringList)), Qt::BlockingQueuedConnection);
}
QProcess workerProcess;
void endProcess()
{
if (QThread::currentThread() != QCoreApplication::instance()->thread())
emit pulseEnd();
else
endProcessInternal();
}
void startProcess(QStringList arguments)
{
if (QThread::currentThread() != QCoreApplication::instance()->thread() )
emit pulseStart(arguments);
else
startProcessInternal(arguments);
}
signals:
void pulseEnd();
void pulseStart(QStringList);
protected slots:
void endProcessInternal()
{
workerProcess.waitForFinished(-1);
}
void startProcessInternal(QStringList arguments)
{
workerProcess.setProcessChannelMode(QProcess::ForwardedChannels);
workerProcess.start("br", arguments);
workerProcess.waitForStarted(-1);
}
};
/*!
* \ingroup transforms
* \brief Interface to a separate process
* \author Charles Otto \cite caotto
*/
class ProcessWrapperTransform : public TimeVaryingTransform
{
Q_OBJECT
Q_PROPERTY(QString transform READ get_transform WRITE set_transform RESET reset_transform)
BR_PROPERTY(QString, transform, "")
QString baseKey;
ProcessInterface workerProcess;
CommunicationManager * comm;
void projectUpdate(const TemplateList &src, TemplateList &dst)
{
if (!processActive)
{
activateProcess();
}
comm->sendSignal(CommunicationManager::INPUT_AVAILABLE);
comm->sendData(src);
comm->readData(dst);
}
void train(const TemplateList& data)
{
(void) data;
}
// create the process
void init()
{
processActive = false;
}
void activateProcess()
{
comm = new CommunicationManager();
processActive = true;
// generate a uuid for our local servers
QUuid id = QUuid::createUuid();
baseKey = id.toString();
QStringList argumentList;
argumentList.append("-useGui");
argumentList.append("0");
argumentList.append("-algorithm");
argumentList.append(transform);
if (!Globals->path.isEmpty()) {
argumentList.append("-path");
argumentList.append(Globals->path);
}
argumentList.append("-parallelism");
argumentList.append(QString::number(0));
argumentList.append("-slave");
argumentList.append(baseKey);
comm->key = "master_"+baseKey.mid(1,5);
comm->startServer(baseKey+"_master");
workerProcess.startProcess(argumentList);
comm->waitForInbound();
comm->connectToRemote(baseKey+"_worker");
}
bool timeVarying() const {
return false;
}
~ProcessWrapperTransform()
{
// end the process
if (this->processActive) {
comm->sendSignal(CommunicationManager::SHOULD_END);
workerProcess.endProcess();
processActive = false;
comm->shutdown();
comm->shutDownThread();
delete comm;
}
}
public:
bool processActive;
ProcessWrapperTransform() : TimeVaryingTransform(false,false) { processActive = false; }
};
BR_REGISTER(Transform, ProcessWrapperTransform)
}
#include "process.moc"