RandomNumber.hpp 19.1 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472
/**
 * \file RandomNumber.hpp
 * \brief Header for RandomNumber
 *
 * Infinite precision random numbers.
 *
 * Copyright (c) Charles Karney (2006-2013) <charles@karney.com> and licensed
 * under the MIT/X11 License.  For more information, see
 * http://randomlib.sourceforge.net/
 **********************************************************************/

#if !defined(RANDOMLIB_RANDOMNUMBER_HPP)
#define RANDOMLIB_RANDOMNUMBER_HPP 1

#include <vector>
#include <iomanip>
#include <limits>
#include <cmath>                // for std::pow
#include <RandomLib/UniformInteger.hpp>

namespace RandomLib {
  /**
   * \brief Infinite precision random numbers.
   *
   * Implement infinite precision random numbers.  Integer part is non-random.
   * Fraction part consists of any some number of digits in base
   * 2<sup><i>b</i></sup>.  If \e m digits have been generated then the
   * fraction is uniformly distributed in the open interval
   * &sum;<sub><i>k</i>=1</sub><sup><i>m</i></sup>
   * <i>f</i><sub><i>k</i>&minus;1</sub>/2<sup><i>kb</i></sup> +
   * (0,1)/2<sup><i>mb</i></sup>.  When a RandomNumber is first constructed the
   * integer part is zero and \e m = 0, and the number represents (0,1).  A
   * RandomNumber is able to represent all numbers in the symmetric open
   * interval (&minus;2<sup>31</sup>, 2<sup>31</sup>).  In this implementation,
   * \e b must one of 1, 2, 3, 4, 8, 12, 16, 20, 24, 28, or 32.  (This
   * restriction allows printing in hexadecimal and can easily be relaxed.
   * There's also no essential reason why the base should be a power of 2.)
   *
   * @tparam bits the number of bits in each digit.
   **********************************************************************/
  template<int bits = 1> class RandomNumber {
  public:
    /**
     * Constructor sets number to a random number uniformly distributed in
     * (0,1).
     **********************************************************************/
    RandomNumber() throw() : _n(0), _s(1) {}
    /**
     * Swap with another RandomNumber.  This is a fast way of doing an
     * assignment.
     *
     * @param[in,out] t the RandomNumber to swap with.
     **********************************************************************/
    void swap(RandomNumber& t) throw() {
      if (this != &t) {
        std::swap(_n, t._n);
        std::swap(_s, t._s);
        _f.swap(t._f);
      }
    }
    /**
     * Return to initial state, uniformly distributed in (0,1).
     **********************************************************************/
    void Init() throw() {
      STATIC_ASSERT(bits > 0 && bits <= w && (bits < 4 || bits % 4 == 0),
                    "RandomNumber: unsupported value for bits");
      _n = 0;
      _s = 1;
      _f.clear();
    }
    /**
     * @return the sign of the RandomNumber (&plusmn; 1).
     **********************************************************************/
    int Sign() const throw() { return _s; }
    /**
     * Change the sign of the RandomNumber.
     **********************************************************************/
    void Negate() throw() { _s *= -1; }
    /**
     * @return the floor of the RandomNumber.
     **********************************************************************/
    int Floor() const throw() { return _s > 0 ? int(_n) : -1 - int(_n); }
    /**
     * @return the ceiling of the RandomNumber.
     **********************************************************************/
    int Ceiling() const throw() { return _s > 0 ? 1 + int(_n) : - int(_n); }
    /**
     * @return the unsigned integer component of the RandomNumber.
     **********************************************************************/
    unsigned UInteger() const throw() { return _n; }
    /**
     * Add integer \e k to the RandomNumber.
     *
     * @param[in] k the integer to add.
     **********************************************************************/
    void AddInteger(int k) throw() {
      k += Floor();             // The new floor
      int ns = k < 0 ? -1 : 1;  // The new sign
      if (ns != _s)             // If sign changes, set f = 1 - f
        for (size_t k = 0; k < Size(); ++k)
          _f[k] = ~_f[k] & mask;
      _n = ns > 0 ? k : -(k + 1);
    }
    /**
     * Compare with another RandomNumber, *this &lt; \e t
     *
     * @tparam Random the type of the random generator.
     * @param[in,out] r a random generator.
     * @param[in,out] t a RandomNumber to compare.
     * @return true if *this &lt; \e t.
     **********************************************************************/
    template<class Random> bool LessThan(Random& r, RandomNumber& t) {
      if (this == &t) return false; // same object
      if (_s != t._s) return _s < t._s;
      if (_n != t._n) return (_s < 0) ^ (_n < t._n);
      for (unsigned k = 0; ; ++k) {
        // Impose an order on the evaluation of the digits.
        const unsigned x = Digit(r,k);
        const unsigned y = t.Digit(r,k);
        if (x != y) return (_s < 0) ^ (x < y);
        // Two distinct numbers are never equal
      }
    }
    /**
     * Compare RandomNumber with two others, *this &gt; max(\e u, \e v)
     *
     * @tparam Random the type of the random generator.
     * @param[in,out] r a random generator.
     * @param[in,out] u first RandomNumber to compare.
     * @param[in,out] v second RandomNumber to compare.
     * @return true if *this &gt; max(\e u, \e v).
     **********************************************************************/
    template<class Random> bool GreaterPair(Random& r,
                                            RandomNumber& u, RandomNumber& v) {
      // cmps is set to false as soon as u <= *this, and likewise for cmpt.
      bool cmpu = this != &u, cmpv = this != &v && &u != &v;
      if (!(cmpu || cmpv)) return true;
      // Check signs first
      if (cmpu) {
        if (u._s > _s) return false; // u > *this
        if (u._s < _s) cmpu = false;
      }
      if (cmpv) {
        if (v._s > _s) return false; // v > *this
        if (v._s < _s) cmpv = false;
      }
      if (!(cmpu || cmpv)) return true; // u <= *this && v <= *this
      // Check integer parts
      if (cmpu) {
        if ((_s < 0) ^ (u._n > _n)) return false; // u > *this
        if ((_s < 0) ^ (u._n < _n)) cmpu = false;
      }
      if (cmpv) {
        if ((_s < 0) ^ (v._n > _n)) return false; // v > *this
        if ((_s < 0) ^ (v._n < _n)) cmpv = false;
      }
      if (!(cmpu || cmpv)) return true; // u <= *this && v <= *this
      // Check fractions
      for (unsigned k = 0; ; ++k) {
        // Impose an order on the evaluation of the digits.  Note that this is
        // asymmetric on interchange of u and v; since u is tested first, more
        // digits of u are generated than v (on average).
        const unsigned x = Digit(r,k);
        if (cmpu) {
          const unsigned y = u.Digit(r,k);
          if ((_s < 0) ^ (y > x)) return false; // u > *this
          if ((_s < 0) ^ (y < x)) cmpu = false;
        }
        if (cmpv) {
          const unsigned y = v.Digit(r,k);
          if ((_s < 0) ^ (y > x)) return false; // v > *this
          if ((_s < 0) ^ (y < x)) cmpv = false;
        }
        if (!(cmpu || cmpv)) return true; // u <= *this && v <= *this
      }
    }
    /**
     * Compare with a fraction, *this &lt; <i>p</i>/<i>q</i>
     *
     * @tparam Random the type of the random generator.
     * @param[in,out] r a random generator.
     * @param[in] p the numerator of the fraction.
     * @param[in] q the denominator of the fraction (require \e q &gt; 0).
     * @return true if *this &lt; <i>p</i>/<i>q</i>.
     **********************************************************************/
    template<class Random, typename IntType>
    bool LessThan(Random& r, IntType p, IntType q) {
      for (int k = 0;; ++k) {
        if (p <= 0) return false;
        if (p >= q) return true;
        // Here p is in [1,q-1].  Need to avoid overflow in computation of
        // (q-1)<<bits and (2^bits-1)*q
        p = (p << bits) - Digit(r,k) * q;
      }
    }
    /**
     * Compare with a paritally sampled fraction
     *
     * @tparam Random the type of the random generator.
     * @param[in,out] r a random generator.
     * @param[in] p0 the starting point for the numerator.
     * @param[in] c the stride for the fraction (require \e c &gt; 0).
     * @param[in] q the denominator of the fraction (require \e q &gt; 0).
     * @param[in,out] j the increment for the numerator.
     * @return true if *this &lt; (<i>p</i><sub>0</sub> + <i>cj</i>)/<i>q</i>.
     **********************************************************************/
    template<class Random, typename IntType>
    bool LessThan(Random& r, IntType p0, IntType c, IntType q,
                  UniformInteger<IntType, bits>& j) {
      for (int k = 0;; ++k) {
        if (j.   LessThanEqual(r,   - p0, c)) return false;
        if (j.GreaterThanEqual(r, q - p0, c)) return true;
        p0 = (p0 << bits) - IntType(Digit(r,k)) * q;
        c <<= bits;
      }
    }

    /**
     * @tparam Random the type of the random generator.
     * @param[in,out] r a random generator.
     * @param[in] k the index of a digit of the fraction
     * @return digit number \e k, generating it if necessary.
     **********************************************************************/
    template<class Random> unsigned Digit(Random& r, unsigned k) {
      ExpandTo(r, k + 1);
      return _f[k];
    }
    /**
     * Add one digit to the fraction.
     *
     * @tparam Random the type of the random generator.
     * @param[in,out] r a random generator.
     **********************************************************************/
    template<class Random> void AddDigit(Random& r)
    { _f.push_back(RandomDigit(r)); }
    /**
     * @param[in] k the index of a digit of the fraction
     * @return a const reference to digit number \e k, without generating new
     *   digits.
     * @exception std::out_of_range if the digit hasn't been generated.
     **********************************************************************/
    const unsigned& RawDigit(unsigned k) const throw()
    { return (const unsigned&)(_f.at(k)); }
    /**
     * @param[in] k the index of a digit of the fraction
     * @return a non-const reference to digit number \e k, without generating
     *   new digits.
     * @exception std::out_of_range if the digit hasn't been generated.
     **********************************************************************/
    unsigned& RawDigit(unsigned k) throw()
    { return (unsigned&)(_f.at(k)); }
    /**
     * Return to initial state, uniformly distributed in \e n + (0,1).  This is
     * similar to Init but also returns the memory used by the object to the
     * system.  Normally Init should be used.
     **********************************************************************/
    void Clear() {
      std::vector<unsigned> z(0);
      _n = 0;
      _s = 1;
      _f.swap(z);
    }
    /**
     * @return the number of digits in fraction
     **********************************************************************/
    unsigned Size() const throw() { return unsigned(_f.size()); }
    /**
     * Return the fraction part of the RandomNumber as a floating point number
     * of type RealType rounded to the nearest multiple of
     * 1/2<sup><i>p</i></sup>, where \e p =
     * std::numeric_limits<RealType>::digits, and, if necessary, creating
     * additional digits of the number.
     *
     * @tparam RealType the floating point type to convert to.
     * @tparam Random the type of the random generator.
     * @param[in,out] r a random generator for generating the necessary digits.
     * @return the fraction of the RandomNumber rounded to a RealType.
     **********************************************************************/
    template<typename RealType, typename Random> RealType Fraction(Random& r) {
      STATIC_ASSERT(!std::numeric_limits<RealType>::is_integer,
                    "RandomNumber::Fraction: invalid real type RealType");
      const int d = std::numeric_limits<RealType>::digits;
      const int k = (d + bits - 1)/bits;
      const int kg = (d + bits)/bits; // For guard bit
      RealType y = 0;
      if (Digit(r, kg - 1) & (1U << (kg * bits - d - 1)))
        // if guard bit is set, round up.
        y += std::pow(RealType(2), -d);
      const RealType fact = std::pow(RealType(2), -bits);
      RealType mult = RealType(1);
      for (int i = 0; i < k; ++i) {
        mult *= fact;
        y += mult * RealType(i < k - 1 ? RawDigit(i) :
                             RawDigit(i) & (~0U << (k * bits - d)));
      }
      return y;
    }
    /**
     * Return the value of the RandomNumber rounded to nearest floating point
     * number of type RealType and, if necessary, creating additional digits of
     * the number.
     *
     * @tparam RealType the floating point type to convert to.
     * @tparam Random the type of the random generator.
     * @param[in,out] r a random generator for generating the necessary digits.
     * @return the value of the RandomNumber rounded to a RealType.
     **********************************************************************/
    template<typename RealType, class Random> RealType Value(Random& r) {
      // Ignore the possibility of overflow here (OK because int doesn't
      // currently overflow any real type).  Assume the real type supports
      // denormalized numbers.  Need to treat rounding explicitly since the
      // missing digits always imply rounding up.
      STATIC_ASSERT(!std::numeric_limits<RealType>::is_integer,
                    "RandomNumber::Value: invalid real type RealType");
      const int digits = std::numeric_limits<RealType>::digits,
        min_exp = std::numeric_limits<RealType>::min_exponent;
      RealType y;
      int lead;               // Position of leading bit (0.5 = position 0)
      if (_n) lead = highest_bit_idx(_n);
      else {
        int i = 0;
        while ( Digit(r, i) == 0 && i < (-min_exp)/bits ) ++i;
        lead = highest_bit_idx(RawDigit(i)) - (i + 1) * bits;
        // To handle denormalized numbers set lead = max(lead, min_exp)
        lead = lead > min_exp ? lead : min_exp;
      }
      int trail = lead - digits; // Position of guard bit (0.5 = position 0)
      if (trail > 0) {
        y = RealType(_n & (~0U << trail));
        if (_n & (1U << (trail - 1)))
          y += std::pow(RealType(2), trail);
      } else {
        y = RealType(_n);
        int k = (-trail)/bits;  // Byte with guard bit
        if (Digit(r, k) & (1U << ((k + 1) * bits + trail - 1)))
          // If guard bit is set, round bit (some subsequent bit will be 1).
          y += std::pow(RealType(2), trail);
        // Byte with trailing bit (can be negative)
        k = (-trail - 1 + bits)/bits - 1;
        const RealType fact = std::pow(RealType(2), -bits);
        RealType mult = RealType(1);
        for (int i = 0; i <= k; ++i) {
          mult *= fact;
          y += mult *
            RealType(i < k ? RawDigit(i) :
                     RawDigit(i) & (~0U << ((k + 1) * bits + trail)));
        }
      }
      if (_s < 0) y *= -1;
      return y;
    }
    /**
     * Return the range of possible values for the RandomNumber as pair of
     * doubles.  This doesn't create any additional digits of the result and
     * doesn't try to control roundoff.
     *
     * @return a pair denoting the range with first being the lower limit and
     *   second being the upper limit.
     **********************************************************************/
    std::pair<double, double> Range() const throw() {
      double y = _n;
      const double fact = std::pow(double(2), -bits);
      double mult = double(1);
      for (unsigned i = 0; i < Size(); ++i) {
        mult *= fact;
        y += mult * RawDigit(i);
      }
      return std::pair<double, double>(_s > 0 ? y : -(y + mult),
                                       _s > 0 ? (y + mult) : -y);
    }
    /**
     * @tparam Random the type of the random generator.
     * @param[in,out] r a random generator.
     * @return a random digit in [0, 2<sup><i>bits</i></sup>).
     **********************************************************************/
    template<class Random> static unsigned RandomDigit(Random& r) throw()
    { return unsigned(r.template Integer<bits>()); }

  private:
    /**
     * The integer part
     **********************************************************************/
    unsigned _n;
    /**
     * The sign
     **********************************************************************/
    int _s;
    /**
     * The fraction part
     **********************************************************************/
    std::vector<unsigned> _f;
    /**
     * Fill RandomNumber to \e k digits.
     **********************************************************************/
    template<class Random> void ExpandTo(Random& r, size_t k) {
      size_t l = _f.size();
      if (k <= l)
        return;
      _f.resize(k);
      for (size_t i = l; i < k; ++i)
        _f[i] = RandomDigit(r);
    }
    /**
     * Return index [0..32] of highest bit set.  Return 0 if x = 0, 32 is if x
     * = ~0.  (From Algorithms for programmers by Joerg Arndt.)
     **********************************************************************/
    static int highest_bit_idx(unsigned x) throw() {
      if (x == 0) return 0;
      int r = 1;
      if (x & 0xffff0000U) { x >>= 16; r += 16; }
      if (x & 0x0000ff00U) { x >>=  8; r +=  8; }
      if (x & 0x000000f0U) { x >>=  4; r +=  4; }
      if (x & 0x0000000cU) { x >>=  2; r +=  2; }
      if (x & 0x00000002U) {           r +=  1; }
      return r;
    }
    /**
     * The number of bits in unsigned.
     **********************************************************************/
    static const int w = std::numeric_limits<unsigned>::digits;
  public:
    /**
     * A mask for the digits.
     **********************************************************************/
    static const unsigned mask =
      bits == w ? ~0U : ~(~0U << (bits < w ? bits : 0));
  };

  /**
   * \relates RandomNumber
   * Print a RandomNumber.  Format is n.dddd... where the base for printing is
   * 2<sup>max(4,<i>b</i>)</sup>.  The ... represents an infinite sequence of
   * ungenerated random digits (uniformly distributed).  Thus with \e b = 1,
   * 0.0... = (0,1/2), 0.00... = (0,1/4), 0.11... = (3/4,1), etc.
   **********************************************************************/
  template<int bits>
  std::ostream& operator<<(std::ostream& os, const RandomNumber<bits>& n) {
    const std::ios::fmtflags oldflags = os.flags();
    RandomNumber<bits> t = n;
    os << (t.Sign() > 0 ? "+" : "-");
    unsigned i = t.UInteger();
    os << std::hex << std::setfill('0');
    if (i == 0)
      os << "0";
    else {
      bool first = true;
      const int w = std::numeric_limits<unsigned>::digits;
      const unsigned mask = RandomNumber<bits>::mask;
      for (int s = ((w + bits - 1)/bits) * bits - bits; s >= 0; s -= bits) {
        unsigned d = mask & (i >> s);
        if (d || !first) {
          if (first) {
            os << d;
            first = false;
          }
          else
            os << std::setw((bits+3)/4) << d;
        }
      }
    }
    os << ".";
    unsigned s = t.Size();
    for (unsigned i = 0; i < s; ++i)
      os << std::setw((bits+3)/4) << t.RawDigit(i);
    os << "..." << std::setfill(' ');
    os.flags(oldflags);
    return os;
  }

} // namespace RandomLib

#endif  // RANDOMLIB_RANDOMNUMBER_HPP