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// -*- text -*-
/**
 * \file RandomLib.dox
 * \brief Documentation for Random, MT19937, SFMT19937, RandomSeed, etc.
 *
 * Written by Charles Karney <charles@karney.com> and licensed under the
 * MIT/X11 License.  For more information, see
 * http://randomlib.sourceforge.net/
 **********************************************************************/

/**
\mainpage Random number library
\author Charles F. F. Karney (charles@karney.com)
\version 1.9
\date 2014-03-15

\section abstract Abstract

%RandomLib is a C++ interface to the Mersenne Twister random number
generator,
<a href="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html">
MT19937</a> and to
the SIMD-oriented Fast Mersenne Twister random number generator,
<a href="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/SFMT/index.html">
SFMT19937</a>.
It provides convenient access to random integers and reals at a variety
of precisions.  %RandomLib also contains new algorithms which permit
<b>exact sampling from the normal and discrete normal distributions</b>
(provided that the underlying generator is perfect).  The emphasis in
this implementation is on providing a reliable source of random numbers
for scientific applications where there's a premium on accuracy,
repeatability, portability, and ease of use.  By default, this library
uses SFMT's improved method for seeding the generator and it allows
access to both the 32-bit and 64-bit versions of MT19937 and SFMT19937
and includes implementations of the SFMT19937 using SSE2 and AltiVec
instructions.

<b>NOTE:</b> The original motivation for this library was to provide a
robust library for random numbers of C++ applications.  With C++11 much
of the functionality of this library is available in the standard C++
library via the <code>&lt;random&gt;</code> header.  If your compiler
supports C++11, it may be preferable to use its built-in capabilities
instead of %RandomLib.

\section download Download

The main project page is at
-  <a href="http://sourceforge.net/projects/randomlib">
  http://sourceforge.net/projects/randomlib </a>
.
The code is available for download at
- <a href="http://sourceforge.net/projects/randomlib/files/distrib/RandomLib-1.9.tar.gz">
  RandomLib-1.9.tar.gz</a>
- <a href="http://sourceforge.net/projects/randomlib/files/distrib/RandomLib-1.9.zip">
  RandomLib-1.9.zip</a>
.
as either a compressed tar file (tar.gz) or a zip file.  (The two
archives have identical contents, except that the zip file has DOS line
endings.)  Alternatively you can get the latest release using git
\verbatim
  git clone -b r1.9 git://git.code.sf.net/p/randomlib/code randomlib
\endverbatim

It is licensed under the
<a href="http://www.opensource.org/licenses/MIT">MIT/X11 License</a>;
see <a href="LICENSE.txt">LICENSE.txt</a> for the terms.
For more information, see http://randomlib.sourceforge.net/

\section contents Contents
 - \ref intro
 - \ref install
 - \ref start
 - \ref organization
 - \ref seeds
 - \ref integer
 - \ref real
   - \ref fixed
   - \ref floating
   - \ref reals
 - \ref other
 - \ref otherdist
 - \ref mpfr
 - \ref save
 - \ref programming
 - \ref parallel
 - \ref function
 - \ref old

<center>
Forward to \ref intro.
</center>

**********************************************************************/
/**
\page intro Introduction

<center>
Forward to \ref install.  Up to \ref contents.
</center>

%RandomLib is a C++ class which implements the Mersenne Twister random
number generator,
<a href="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html">
MT19937</a>
and the SIMD-oriented Fast Mersenne Twister random number generator,
<a href="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/SFMT/index.html">
SFMT19937</a>.  For a description of MT19937 see\n
<a href="mailto:m-mat@math.sci.hiroshima-u.ac.jp">Makoto Matsumoto</a> and
Takuji Nishimura,\n
<a href="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/ARTICLES/mt.pdf">
Mersenne Twister: A 623-Dimensionally Equidistributed Uniform
Pseudo-Random Number Generator</a>,\n
<a href="http://dx.doi.org/10.1145/272991.272995">
ACM TOMACS 8, 3--30 (1998)</a>.\n
For a description of SFMT19937 see\n
<a href="mailto:saito@math.sci.hiroshima-u.ac.jp">Mutsuo Saito</a>,\n
<a href="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/SFMT/M062821.pdf">
An Application of Finite Field: Design and Implementation of 128-bit
Instruction-Based Fast Pseudorandom Number Generator</a>,
\n Master's Thesis, Dept. of Math., Hiroshima University (Feb. 2007),\n
<a href="mailto:saito@math.sci.hiroshima-u.ac.jp">Mutsuo Saito</a> and
<a href="mailto:m-mat@math.sci.hiroshima-u.ac.jp">Makoto
Matsumoto</a>,\n
<a href="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/ARTICLES/sfmt.pdf">
SIMD-oriented Fast Mersenne Twister: a 128-bit Pseudorandom Number
Generator</a>,\n
accepted in the proceedings of MCQMC2006.

MT19937 and SFMT19937 are high-quality random number generators with an
exceptionally large period 2<sup>19937</sup> &minus; 1 or about
10<sup>6001</sup>; it passes all current tests for randomness.

The emphasis in this implementation is on providing a reliable source
of random numbers for scientific applications where there's a premium
on
- accuracy -- all the results from Random are exact assuming that the
  underlying generators are perfect.  Thus a random integer in [0, \e n)
  is given by Integer(\e n) which guarantees that all possible results
  are equally likely.  Similarly FloatN() is equivalent to sampling a
  random number in (0,1) and exactly rounding it to the nearest
  representable double.
- repeatability -- extensive facilities for managing the seed for the
  generator.  It's easy to seed the generators in a parallel application
  in a systematic way to give repeatable results.
- portability -- the same results are obtained on different platforms.
- efficiency -- template functions provide fast general code.
- ease of use -- the interface makes it difficult to misuse the
  generator with most usage errors being caught at compile time.

Random provides the basic functionality of the MT19937 and SFMT19937
random generator, converting the random data into various formats.  It
provides methods for returning random integers of various sizes (short
int, int, long int, etc.), for returning random integers in the
semi-closed interval [0,\e n) and the closed interval [\e m,\e n].

You can obtain uniform random reals at various precisions; these are
defined by rounding a random number uniformly sampled in (0,1) and
exactly rounding it (down, up, or nearest) to a subset of representable
reals.  Thus Float() is the result of rounding a random number in (0,1)
down to the nearest representable double.

Boolean() returns true with probability 1/2.  Prob(\e x) returns true
with probability \e x.  Prob(\e a, \e b) returns true with probability
<i>a</i>/\e b.

Bits<\e n>() returns \e n bits of randomness in a bitset<\e n>.

In addition, Random provides facilities for setting seeds, for selecting
a "random" seed, for saving and restoring its state, and for jumping the
generator forwards and backwards.

RandomLib::NormalDistribution and RandomLib::ExponentialDistribution are
classes which sample from the normal and exponential distributions.
RandomLib::RandomSelect selects from an arbitrary discrete distribution.

Finally, RandomLib::RandomNumber provides support for infinite precision
random numbers.  These are used by RandomLib::ExactExponential and
RandomLib::ExactNormal which sample \e exactly from the exponential and
normal distributions.  RandomLib::DiscreteNormal and
RandomLib::DiscreteNormalAlt sample exactly from the discrete normal
distribution (important in some applications in cryptography).

Both 32-bit and 64-bit versions of MT19937 and SFMT19937 are provided
with the 32-bit version of SFMT19937 being the default generator.  See
\ref switch for a comparison between the various generators and how to
change the default generator.

%RandomLib depends on no external libraries (other than the standard C++
library).  However, boost serialization can optionally be used for
saving and restoring the state of the generator.  The example code for
parallelization, RandomThread.cpp, uses OpenMP.

My interest in random number generators extends back through much of my
professional career in plasma physics, chaos theory, and computational
chemistry.  I wrote a random number library for Fortran 77 and Fortran
90 which implemented one of Knuth's recommended random number generators
(see http://w3.pppl.gov/ntcc/RNG/).  With the current C++ random number
library, I switched to a more robust underlying generator, SFMT19937,
provided more flexible seeding options, and provided exact
implementations for uniform real and integer distributions.

Undoubtedly, bugs lurk in this code and in the documentation.  Please
report any you find to charles@karney.com.

<center>
Forward to \ref install.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page install Installing %RandomLib

<center>
Back to \ref intro.  Forward to \ref start.  Up to \ref contents.
</center>

%RandomLib has been developed under Linux with the g++ compiler
(versions 4.0 and later) and under Windows with MS Visual Studio 2005,
2008, and 10 (2010), 11 (2012), and 12 (2013).  Earlier versions were
tested also under Darwin and Solaris.  It should compile on a wide range
of other systems.  First download either
<a href="http://sourceforge.net/projects/randomlib/files/distrib/RandomLib-1.9.tar.gz">
RandomLib-1.9.tar.gz</a> or
<a href="http://sourceforge.net/projects/randomlib/files/distrib/RandomLib-1.9.zip">
RandomLib-1.9.zip</a>.  Then pick one of the first three options below:
- \ref cmake.  This is the preferred installation method as it will work
  on the widest range of platforms.  However it requires that you have
  <a href="http://www.cmake.org">cmake</a> installed.
- \ref gnu.  This is a simple installation method that works with g++
  and Gnu make on Linux and many Unix platforms.
- \ref windows.  This is a simple installation method that works with
  Visual Studio 2005 and 2008 under Windows.  Use cmake if you use
  Visual Studio 2010.
- \ref maintainer.  This describes addition tasks of interest only to
  the maintainers of this code.

The first installation method uses two important techniques which
make software maintenance simpler
- <b>Out-of-source builds:</b>  This means that you create a separate
  directory for compiling the code.  In the description here the
  directories are called BUILD and are located in the top-level of the
  source tree.  You might want to use a suffix to denote the type of
  build, e.g., BUILD-vc9 for Visual Studio 9, or BUILD-shared for a
  build which creates a shared library.  The advantages of out-of-source
  builds are:
  - You don't mess up the source tree, so it's easy to "clean up".
    Indeed the source tree might be on a read-only file system.
  - Builds for multiple platforms or compilers don't interfere with each
    other.
- <b>The library is installed:</b> After compilation, there is a
  separate <i>install</i> step which copies the headers, libraries, and
  documentation to a "central" location.  You may at this point delete
  the source and build directories.  If you have administrative
  privileges, you can install %RandomLib for the use of all users (e.g.,
  in /usr/local).  Otherwise, you can install it for your personal use
  (e.g., in $HOME/packages).

\section cmake Installation with cmake

This is the recommended method of installation, however it requires that
cmake be installed on your system.  This permits %RandomLib to be built
either as a shared or a static library on a wide variety of systems.
cmake can also determine the capabilities of your system and adjust
the compilation of the libraries and examples appropriately.

cmake is available for most computer platforms.  On Linux systems cmake
will typically one of the standard packages and can be installed by a
command like \verbatim
  yum install cmake \endverbatim
(executed as root).  On other systems, download a binary
installer from http://www.cmake.org click on download, and save and run
the appropriate installer.  Run the cmake command with no arguments to
get help.  Other useful tools are ccmake and cmake-gui which offer
curses and graphical interfaces to cmake.  Building under cmake depends
on whether it is targeting an IDE (interactive development environment)
or generating Unix-style makefiles.  The instructions below have been
tested with makefiles and g++ on Linux and with the Visual Studio IDE on
Windows.

Here are the steps to compile and install %RandomLib:
- Unpack the source, running one of \verbatim
  tar xfpz RandomLib-1.9.tar.gz
  unzip -q RandomLib-1.9.zip \endverbatim
  then enter the directory created \verbatim
  cd RandomLib-1.9 \endverbatim
- Create a separate build directory and enter it, for example, \verbatim
  mkdir BUILD
  cd BUILD \endverbatim
- Run cmake, pointing it to the source directory (..).  On Linux, Unix,
  and MacOSX systems, the command is \verbatim
  cmake .. \endverbatim
  For Windows, the command is typically one of \verbatim
  cmake -G "Visual Studio 10" -D CMAKE_INSTALL_PREFIX=C:/pkg-vc10/RandomLib ..
  cmake -G "Visual Studio 9 2008" -D CMAKE_INSTALL_PREFIX=C:/pkg-vc9/RandomLib ..
  \endverbatim
  The definitions of CMAKE_INSTALL_PREFIX are optional (see below).  The
  settings given above are recommended to keep versions of %RandomLib
  built with different versions of the compiler separate.  If you need
  to rerun cmake, use \verbatim
  cmake . \endverbatim
  possibly including some options via <code>-D</code> (see the next step).
- cmake allows you to configure how %RandomLib is built and installed by
  supplying options, for example \verbatim
  cmake -D CMAKE_INSTALL_PREFIX=/tmp/random . \endverbatim
  The options you might need to change are
  - <code>COMMON_INSTALL_PATH</code> governs the installation
    convention.  If it is on ON (the Linux default), the installation
    is to a common directory, e.g., /usr/local.  If it is OFF (the
    Windows default), the installation directory contains the package
    name, e.g., C:/pkg/RandomLib-1.9.  The installation directories for
    the documentation and cmake configuration depend on the variable
    with deeper paths relative to CMAKE_INSTALL_PREFIX being used when
    it's ON:
    - documentation: OFF: doc/html; ON: share/doc/RandomLib/html;
    - cmake configuration: OFF cmake; ON: share/cmake/RandomLib;
    .
  - <code>CMAKE_INSTALL_PREFIX</code> (default: <code>/usr/local</code>
    on non-Windows systems, <code>C:/Program Files/RandomLib</code> on
    Windows systems) specifies where the library will be installed.  For
    windows systems, it is recommended to use a prefix which includes
    the compiler version, as shown above (and also, possibly, whether
    this is a 64-bit build, e.g., <code>cmake -G "Visual Studio 10
    Win64" -D CMAKE_INSTALL_PREFIX=C:/pkg-vc10-x64/RandomLib ..</code>)
    If you just want to try the library to see if it suits your needs,
    pick <code>CMAKE_INSTALL_PREFIX</code>=/tmp/random, for example.
  - <code>RANDOMLIB_LIB_TYPE</code> (allowed values: SHARED, STATIC, or
    BOTH), specifies the types of libraries build.  If %RandomLib is
    built and installed with <code>RANDOMLIB_LIB_TYPE</code>=BOTH (the
    default), then two libraries are available as
    <code>${RandomLib_SHARED_LIBRARIES}</code> and
    <code>${RandomLib_STATIC_LIBRARIES}</code>.
  - <code>DISABLE_VECTOR_OPTIMIZATIONS</code> (default:
    OFF).  cmake determines whether your computer supports
    vector instructions (SSE2 for Intel or AltiVec for PowerPC).
    However if you expect to copy the library and executables which link
    to the library to a platform which does not support these
    instructions, then you'll need to set this flag to ON.
  - <code>DISABLE_BOOST</code> (default: OFF).  The boost
    library is used (optionally) by some of the example programs.
    Usually, it's OK to let cmake look for the library.  However,
    sometimes it finds a version of boost which is incompatible with
    your compiler; in this case, set the flag to ON.
  - <code>CMAKE_BUILD_TYPE</code> (default: Release).  This
    flags only affects non-IDE compile environments (like make and g++).
    The default is actually blank, but this is treated as
    Release.  Choose one of
    \verbatim
    Debug
    Release
    RelWithDebInfo
    MinSizeRel
    \endverbatim
    (With IDE compile environments, you get to select the build type in
    the IDE.)
  - <code>RANDOMLIB_DOCUMENTATION</code> (default: OFF).  If set to ON,
    then html documentation is created from the source files, provided a
    sufficiently recent version of doxygen can be found.  Otherwise, the
    html documentation will redirect to the appropriate version of the
    online documentation.
- Build and install the software.  In non-IDE environments, run
  \verbatim
  make         # compile the library and the examples
  make test    # run some tests
  make install # as root, if CMAKE_INSTALL_PREFIX is a system directory
  \endverbatim
  On IDE environments, run your IDE (e.g., Visual Studio), load
  RandomLib.sln, pick the build type (e.g., Release), and select
  "Build Solution".  If this succeeds, select "RUN_TESTS" to build;
  finally, select "INSTALL" to install (RUN_TESTS and INSTALL are in
  the CMakePredefinedTargets folder).  Alternatively, you run the
  Visual Studio compiler from the command line with \verbatim
  cmake --build . --config Release --target ALL_BUILD
  cmake --build . --config Release --target RUN_TESTS
  cmake --build . --config Release --target INSTALL \endverbatim
  For maximum flexibility, it's a good idea to build and install both
  the Debug and Release versions of the library (in that order).  If you
  use cmake to configure and build your programs, then the right version
  of the library (debug vs. release) will automatically be used.
- The headers and library are installed in the
  include/RandomLib and lib directories under
  <code>CMAKE_INSTALL_PREFIX</code>.  (dll dynamic libraries are
  installed in bin.)  For documentation, open
  <a href="index.html">
  share/doc/RandomLib/html/index.html</a> in a web browser.

\section gnu Installation with GNU compiler and Make

This method requires the standard GNU suite of tools, in particular make
and g++.  This builds a static library and the examples.

Here are the steps to compile and install %RandomLib:
- Unpack the source, running \verbatim
  tar xfpz RandomLib-1.9.tar.gz \endverbatim
  then enter the directory created \verbatim
  cd RandomLib-1.9 \endverbatim
- Edit \verbatim
  include/RandomLib/Config.h \endverbatim
  If you are using a moderately new Intel processor include the line
  \code
  #define HAVE_SSE2 1 \endcode
  If you are using a moderately new Power PC include the line
  \code
  #define HAVE_ALTIVEC 1 \endcode
  %RandomLib will build and run fine with neither of these lines; it'll
  just run somewhat slower.  If your C++ compiler does not recognize the
  long double type (unlikely), insert \code
  #undef HAVE_LONG_DOUBLE \endcode
- Build and install the software: \verbatim
  make             # compile the library and the examples
  make install     # as root \endverbatim
  If you have boost installed, then running the first command as
  \verbatim
  make HAVE_BOOST_SERIALIZATION=1 \endverbatim
  will include boost-specific code in the example
  RandomSave.cpp.  The parallelization example RandomThread.cpp will be
  compiled using OpenMP by default.  To turn this <i>off</i> use \verbatim
  make HAVE_OPENMP=0 \endverbatim
  The installation is in directories under /usr/local.  You can specify a
  different installation directory with, for example,
  \verbatim
  make PREFIX=/tmp/random install \endverbatim
- The headers and library are installed in the
  include/RandomLib and lib directories under
  <code>PREFIX</code>.  For documentation, open
  <a href="index.html">
  share/doc/RandomLib/html/index.html</a> in a web browser.

\section windows Installation on Windows

This method requires Visual Studio 2008 (or 2005).  This builds a static
library and the examples.  If you only have Visual Studio 2010, use
cmake to create the necessary solution file.  %RandomLib does not
compile correctly with Visual Studio 2003.
- Unpack the source, running \verbatim
  unzip -q RandomLib-1.9.zip \endverbatim
  then enter the directory created \verbatim
  cd RandomLib-1.9 \endverbatim
- Edit \verbatim
  include/RandomLib/Config.h \endverbatim
  If you are using a moderately new Intel processor include the line
  \code
  #define HAVE_SSE2 1 \endcode
  %RandomLib will build and run fine without this line; it'll
  just run somewhat slower.
- Open windows/RandomLib-vc9.sln in Visual Studio 2008
  (for Visual Studio 2005, replace -vc9 by -vc8).
- Pick the build type (e.g., Release), and select "Build
  Solution".
- The library and the compiled examples are in the
  windows/Release.
- Copy the library windows/Release/RandomLib.lib and the
  headers in include/RandomLib somewhere convenient.  The
  headers should remain in a directory named %RandomLib.
  For documentation, open
  <a href="index.html">doc/html/index.html</a> in a web
  browser.

\section maintainer Maintainer tasks

Check the code out of git with \verbatim
  git clone -b master git://git.code.sf.net/p/randomlib/code randomlib
\endverbatim
Here the "master" branch is checked out.  There are three branches in
the git repository:
- <b>master</b>: the main branch for code maintenance.  Releases are
  tagged on this branch as, e.g., v1.9.
- <b>devel</b>: the development branch; changes made here are merged
  into master.
- <b>release</b>: the release branch created by unpacking the source
  releases (git is \e not used to merge changes from the other
  branches into this branch).  This is the \e default branch of the
  repository (the branch you get if cloning the repository without
  specifying a branch).  This differs from the master branch in that
  some administrative files are excluded while some intermediate files
  are included (in order to aid building on as many platforms as
  possible).  Releases are tagged on this branch as, e.g., r1.9.
.
In order to build a source distribution, configure with cmake and then
run \verbatim
  make dist \endverbatim
which will package the source tree for distribution as \verbatim
  RandomLib-1.9.tar.gz
  RandomLib-1.9.zip \endverbatim
Finally, \verbatim
  make package \endverbatim
or building PACKAGE in Visual Studio will create a binary installer for
%RandomLib.  For Windows, this requires in the installation of
<a href="http://nsis.sourceforge.net">NSIS</a>.  On Windows, you should
configure %RandomLib with <code>PACKAGE_DEBUG_LIBS</code>=ON, build both
Release and Debug versions of the library and finally build PACKAGE in
Release mode.  This will get the release and debug versions of the
library included in the package.  (This has not been tested to any extent.
Presumably people using %RandomLib will be able to build it from the
source.)

The script tests/test-distribution checks out the source from git,
verifies that it builds correctly and prepares the release packages.

<center>
Back to \ref intro.  Forward to \ref start.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page start Getting started

<center>
Back to \ref install.  Forward to \ref organization.  Up to \ref contents.
</center>

Look at the code in the examples directory of the distribution for
samples of code using %RandomLib.  In particular see RandomExample.cpp
which illustrates several uses of random numbers and RandomCoverage.cpp
while illustrates the calling sequence of many of the functions of
%RandomLib.  Both these programs are compiled by default; see \ref
install for details

In order to use %RandomLib, you will need to
- Include the header files for %RandomLib in your code.  For basic
  random numbers, you will need \code
  #include <RandomLib/Random.hpp> \endcode
  If you are sampling from the normal distribution, for example,
  you will also need \code
  #include <RandomLib/NormalDistribution.hpp> \endcode
- Include the RandomLib:: namespace prefix to the %RandomLib classes,
  or include \code
  using namespace RandomLib; \endcode
  in your code.
- Finally compile and link your code.  You have two options here.
  - Use cmake to build your package.  If you are familiar with cmake
    this typically will be far the simplest option.
  - Set the include paths and linking options "manually".
- Building your code with cmake.  In brief, the necessary steps are:
  - include in your CMakeLists.txt files \verbatim
    find_package (RandomLib 1.9 REQUIRED)
    include_directories (${RandomLib_INCLUDE_DIRS})
    add_definitions (${RandomLib_DEFINITIONS})
    add_executable (program source1.cpp source2.cpp)
    target_link_libraries (program ${RandomLib_LIBRARIES}) \endverbatim
    (The <code>add_definitions</code> line is only needed for Windows
    and can be omitted if you're using cmake version 2.8.11 or later.)
  - configure your package, e.g., with \verbatim
    mkdir BUILD
    cd BUILD
    cmake -G "Visual Studio 10" \
      -D CMAKE_PREFIX_PATH=C:/pkg-vc10 \
      -D CMAKE_PREFIX_PATH=C:/pkg-vc10/testrandom \
      .. \endverbatim
    Note that you almost always want to configure and build your code
    somewhere other than the source directory (in this case, we use the
    BUILD subdirectory).
  - build your package.  On Linux and MacOS this usually involves just
    running make.  On Windows, you can load the solution file created by
    cmake into Visual Studio; alternatively, you can get cmake to run
    build your code with \verbatim
    cmake --build . --config Release --target ALL_BUILD \endverbatim
    You might also want to install your package (using "make install" or
    build the "INSTALL" target with the command above).
  .
  The most import step is the find_package command.  The cmake
  documentation describes the locations searched by find_package (the
  appropriate rule for %RandomLib are those for "Config" mode lookups).
  In brief, the locations that are searched are (from least specific to
  most specific, i.e., in <i>reverse</i> order) are
  - under the system paths, i.e., locations such as <code>C:/Program
    Files</code> and <code>/usr/local</code>);
  - frequently, it's necessary to search within a "package directory"
    (or set of directories) for external dependencies; this is given by
    a (semicolon separated) list of directories specified by the cmake
    variable <code>CMAKE_PREFIX_PATH</code> (illustrated above);
  - the package directory for %RandomLib can be overridden with the
    <i>environment variable</i> <code>RandomLib_DIR</code> (which is the
    directory under which %RandomLib is installed);
  - finally, if you need to point to a particular build of %RandomLib,
    define the <i>cmake variable</i> <code>RandomLib_DIR</code>, which
    specifies the directory containing the configuration file
    <code>randomlib-config.cmake</code> (for debugging this may be the
    top-level <i>build</i> directory, as opposed to <i>installation</i>
    directory, for %RandomLib).
  .
  Typically, specifying nothing or <code>CMAKE_PREFIX_PATH</code>
  suffices.  However the two <code>RandomLib_DIR</code> variables allow
  for a specific version to be chosen.  On Windows systems (with Visual
  Studio), find_package will only find versions of %RandomLib built with
  the right version of the compiler.  (If you used a non-cmake method of
  installing %RandomLib, you can try copying cmake/FindRandomLib.cmake
  to somewhere in your <code>CMAKE_MODULE_PATH</code> in order for
  find_package to work.  However, this method has not been thoroughly
  tested.)

  If %RandomLib is found, then the following cmake variables are set:
  - <code>RandomLib_FOUND</code> = 1
  - <code>RandomLib_VERSION</code> = 1.9
  - <code>RandomLib_INCLUDE_DIRS</code>
  - <code>RandomLib_LIBRARIES</code> = one of the following two:
  - <code>RandomLib_SHARED_LIBRARIES</code> = RandomLib
  - <code>RandomLib_STATIC_LIBRARIES</code> = RandomLib_STATIC
  - <code>RandomLib_DEFINITIONS</code> = one of the following two:
  - <code>RandomLib_SHARED_DEFINITIONS</code> = -DRANDOMLIB_SHARED_LIB=1
  - <code>RandomLib_STATIC_DEFINITIONS</code> = -DRANDOMLIB_SHARED_LIB=0
  - <code>RandomLib_LIBRARY_DIRS</code>
  - <code>RandomLib_BINARY_DIRS</code>
  .
  Either of <code>RandomLib_SHARED_LIBRARIES</code> or
  <code>RandomLib_STATIC_LIBRARIES</code> may be empty, if that version
  of the library is unavailable.  If you require a specific version,
  SHARED or STATIC, of the library, add a <code>COMPONENTS</code> clause
  to find_package, e.g.,
  \verbatim
    find_package (RandomLib 1.9 REQUIRED COMPONENTS SHARED) \endverbatim
  causes only packages which include the shared library to be found.  If
  the package includes both versions of the library, then
  <code>RandomLib_LIBRARIES</code> and
  <code>RandomLib_DEFINITIONS</code> are set to the shared versions,
  unless you include \verbatim
    set (RandomLib_USE_STATIC_LIBS ON) \endverbatim
  <i>before</i> the find_package command.  You can check whether
  <code>RandomLib_LIBRARIES</code> refers to the shared or static
  library with \verbatim
    get_target_property(_LIBTYPE ${RandomLib_LIBRARIES} TYPE) \endverbatim
  which results in <code>_LIBTYPE</code> being set to
  <code>SHARED_LIBRARY</code> or <code>STATIC_LIBRARY</code>.
  On Windows, cmake takes care of linking to the release or debug
  version of the library as appropriate.  (This assumes that the Release
  and Debug versions of the libraries were built and installed.  This is
  true for the Windows binary installer for %RandomLib version 1.9 and
  later.)
- Here are the steps to compile and link your code using %RandomLib
  "manually".
  - Tell the compiler where to find the header files.  With g++ and with
    /usr/local specified as the installation directory,
    this is accomplished with \verbatim
    g++ -c -g -O3 -funroll-loops -I/usr/local/include testprogram.cpp
    \endverbatim
    With Visual Studio, specify the include directory in the IDE via,
    e.g.,
    \verbatim
    C/C++ -> General -> Additional Include Directories = C:\pkg-vc10\RandomLib\include
    \endverbatim
  - If using the shared (or static) library with Visual Studio, define
    the macro <code>RANDOMLIB_SHARED_LIB=1</code> (or
    <code>0</code>), e.g.,
    \verbatim
    C/C++ -> Preprocessor -> Preprocessor Definitions = RANDOMLIB_SHARED_LIB=1
    \endverbatim
    This is only needed for Windows systems.  (If you configure your
    package with cmake, this definition is added automatically.)
  - Tell the linker the name, Random, and location of the
    library.  Using g++ as the linker, you would use \verbatim
    g++ -g -o testprogram testprogram.o -L/usr/local/lib -lRandom
    \endverbatim
    With Visual Studio, you supply this information in the IDE via,
    e.g., \verbatim
    Linker -> Input -> Additional Dependencies = Random-i.lib (for shared library)
    Linker -> Input -> Additional Dependencies = Random.lib (for static library)
    Linker -> General -> Additional Library Directories = C:\pkg-vc10\RandomLib\lib
    \endverbatim
    Note that the library name is <b>Random</b> and not
    %RandomLib.  For the Debug version of your program add "_d" to
    the library, e.g., Random_d-i.lib or Random_d.lib.
  - Tell the runtime environment where to find the shared library
    (assuming you compiled %RandomLib as a shared library).  With g++,
    this is accomplished by modifying the link line above to read \verbatim
    g++ -g -o testprogram testprogram.o -Wl,-rpath=/usr/local/lib \
      -L/usr/local/lib -lRandom
    \endverbatim
    (There are two other ways to specify the location of shared libraries
    at runtime: (1) define the environment variable
    <code>LD_LIBRARY_PATH</code> to be a colon-separated list of
    directories to search; (2) as <b>root</b>, specify /usr/local/lib as a
    directory searched by ldconfig(8).)  On Windows, you need to ensure
    that Random.dll or Random_d.dll is in the same directory as
    your executable or else include the directory containing the dll in
    your <code>PATH</code>.

The following gives a quick idea of the capabilities of the library.
Note that the classes are all defined in the RandomLib namespace.
\code
  #include <RandomLib/Random.hpp>

  unsigned u; unsigned long long l;
  float f; double d; long double e; bool b;
  RandomLib::Random r;        // create random number object
  r.Reseed();                 // seed with a "unique" seed
  std::cout << "Using " << r.Name() << "\n"
            << "with seed " << r.SeedString() << "\n";

  f = r.FixedU<float>();      // result in (0,1] with 24 bits of randomness
  d = r.Fixed();              // result in [0,1) with 53 bits of randomness
  e = r.FixedN<long double>(); // result in [0,1] with 64 bits of randomness
  d = r.FloatN();   // a random in [0,1] rounded to the nearest double
  u = r.Integer();            // a random unsigned in [0,2^32)
  l = r.Integer<unsigned long long>(); // a random unsigned long long
  u = r.Integer<16>();        // a random unsigned in [0,2^16)
  u = r.Integer(52U);         // a random unsigned in [0,52)
  u = r(52);     // the same, enables passing r to std::random_shuffle
  u = r.IntegerC(1,6);        // a random integer in [1,6]
  b = r.Boolean();            // true with prob 1/2
  b = r.Prob(4, 7);           // true with prob 4/7
  b = r.Prob(0.34);           // true with prob 0.34

  #include <RandomLib/NormalDistribution.hpp>

  RandomLib::NormalDistribution<> g;
  d = g(r);                   // sample from normal distribution

  #include <RandomLib/ExponentialDistribution.hpp>

  RandomLib::ExponentialDistribution<> x;
  d = x(r);                   // sample from exponential distribution
\endcode

Here is a complete example, RandomExample.cpp.

\include RandomExample.cpp

Typical output from this program is:
\verbatim
Using RandomEngine<SFMT19937<Random_u32>,MixerSFMT>
with seed [273392,1301667572,964,562213576,2011]
Estimate pi = 3.1316
Tossing a coin 20 times: HHTHHHHTHTTHTTTHHTTT
Generate 20 random bits: 10110101000101001001
Throwing a pair of dice 15 times: 3 4 6 5 3 10 8 6 7 7 3 6 12 6 9
A different way of throwing dice: 4 8 10 6 4 9 5 2 5 7 7 6 7 6 3
Draw balls from urn containing 5 red and 5 white balls: RWWWWRWRRR
Shuffling the letters a..z: ibsymngwpcakhujqvdlrtexzfo
Estimate mean and variance of normal distribution: -0.00648971, 0.981155
Some low precision reals (1/16): 0.6875 0 0.5625 0.125 0
Used 94637 random numbers
Self test of RandomEngine<MT19937<Random_u32>,MixerSFMT> passed
Self test of RandomEngine<MT19937<Random_u64>,MixerSFMT> passed
Self test of RandomEngine<SFMT19937<Random_u32>,MixerSFMT> passed
Self test of RandomEngine<SFMT19937<Random_u64>,MixerSFMT> passed
\endverbatim

Here is a complete CMakeList.txt files you can use to build this test
code using the installed library: \verbatim
project (RandomExample)
cmake_minimum_required (VERSION 2.8.4)

find_package (RandomLib 1.9 REQUIRED)

if (NOT MSVC)
  set (CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
endif ()

include_directories (${RandomLib_INCLUDE_DIRS})
add_definitions (${RandomLib_DEFINITIONS})
add_executable (${PROJECT_NAME} RandomExample.cpp)
target_link_libraries (${PROJECT_NAME} ${RandomLib_LIBRARIES})

if (MSVC)
  get_target_property (_LIBTYPE ${RandomLib_LIBRARIES} TYPE)
  if (_LIBTYPE STREQUAL "SHARED_LIBRARY")
    # On Windows systems, copy the shared library to build directory
    add_custom_command (TARGET ${PROJECT_NAME} POST_BUILD
    COMMAND ${CMAKE_COMMAND} -E
    copy $<TARGET_FILE:${RandomLib_LIBRARIES}> ${CMAKE_CFG_INTDIR}
    COMMENT "Copying shared library for RandomLib")
  endif ()
endif () \endverbatim

Certain macros can change the behavior of %RandomLib.  Define these
before the inclusion of RandomLib/Random.hpp in your
code.  The macros are
- <code>\#define HAVE_BOOST_SERIALIZATION 1</code>\n
  allows boost serialization to be used to save and
  restore the random number state.  See \ref save.
- <code>\#define RANDOMLIB_DEFAULT_GENERATOR</code> \e name \n
  changes the random number generator used for
  RandomLib::Random (and
  RandomLib::RandomGenerator).  \e name should
  be one of \verbatim
  MRandomGenerator32
  MRandomGenerator64
  SRandomGenerator32 (default if unset)
  SRandomGenerator64 \endverbatim
  The SRandomGeneratorNN generators are recommended.  See
  \ref switch.

<center>
Back to \ref install.  Forward to \ref organization.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page organization Code organization

<center>
Back to \ref start.  Forward to \ref seeds.  Up to \ref contents.
</center>

Random manipulates the data arrays, the seed and the state.  These are
managed by the following classes, which are all defined in the RandomLib
namespace:

 - RandomSeed.  This provides low-level facilities for changing and
   reporting the seed.

 - RandomEngine<Algorithm, Mixer>. This is derived from RandomSeed.  This
   provides facilities for managing the state, returning the next random
   number, stepping the state, saving and restoring the state and the
   seed.  It uses two classes specified as template parameters Algorithm
   and Mixer.  These classes contain no state and are invoked through
   static methods.
     - Algorithm.  This provides a mechanism for producing the next batch
       of state given the current state.  This is what most people
       understand by a random number algorithm.  In addition, it
       provides a facility to convert an arbitrary state (as given by
       Mixer) into a legal state and to "temper" the state immediately
       prior to being returned by RandomEngine.  This package provides
       definitions of the following Algorithms
         - MT19937<Random_u32> -- 32-bit version of MT19937
         - MT19937<Random_u64> -- 64-bit version of MT19937
         - SFMT19937<Random_u32> -- 32-bit version of SFMT19937
         - SFMT19937<Random_u64> -- 64-bit version of SFMT19937
     - Mixer.  This converts the current seed into an initial state by
       some suitable mixing procedure.  For more details see \ref seeds.
       This package provides the following definitions of the following
       Mixers:
         - MixerMT0<Random_u32> -- init_by_array from 32-bit version of
           MT19937
         - MixerMT0<Random_u64> -- init_by_array from 64-bit version of
           MT19937
         - MixerMT1<Random_u32> -- improved version of
           MixerMT0<Random_u32>
         - MixerMT1<Random_u64> -- improved version of
           MixerMT0<Random_u64>
         - MixerSFMT -- init_by_array from SFMT19937
         .
       only MixerSFMT is recommended for production use.

 - RandomGenerator is defined by\code
   typedef RandomEngine<SFMT19937<Random_u32>, MixerSFMT> RandomGenerator;
   \endcode
   This is the standard user interface for accessing the random number
   generator to provide random numbers in 32-bit and 64-bit chunks.  See
   \ref switch for how to access the MT19937 generator or the 64-bit
   versions of these generators.

 - RandomCanonical.  This accepts a random generator as a template
   parameter and is a derived class of that generator.  RandomCanonical
   converts the random bits from the underlying generator into usable
   data: integers in specific ranges, real numbers at various
   resolutions, etc.

 - Random is defined by\code
   typedef RandomCanonical<RandomGenerator> Random; \endcode

 - RandomType is a utility template class which is used to couple a
   bit-width and an unsigned C++ type.  The following typedefs are
   included \code
   typedef RandomType<32, uint32_t> Random_u32;
   typedef RandomType<64, uint64_t> Random_u64; \endcode

For most purposes, users should ignore the existence of RandomSeed,
RandomEngine, RandomGenerator, and RandomCanonical and access all the
capabilities of these classes via thru the class RandomLib::Random which
inherits all the needed functionality of its base classes.  This
documentation reflects this recommendation.  (In restricted
applications, a user might wish to interface to the library via the
lower-level RandomGenerator class as a source of random words.)

Unfortunately the relation between this classes is sufficiently
complicated to defeat doxygen's indexing capabilities; if you need to
look up the definition of one of Random's member functions, you can
refer to the brief index in \ref function.

Finally, distributions such as the normal and exponential distribution
are provided by the classes RandomLib::NormalDistribution and
RandomLib::ExponentialDistribution.  They access the random data by
being passed a Random object as an argument to operator().

Several errors in using %RandomLib are caught at compile time.  Runtime
errors are signaled by throwing RandomLib::RandomErr exceptions with a
explanatory message.

%RandomLib includes facilities for sampling from the uniform,
exponential, and normal distributions using
<a href="http://www.mpfr.org"> MPFR</a> (version 3.0 and later).  These
are a header-only interface (the header names all being with "MPFR")
which use MPFR's random number generator and may be used apart from the
rest of %RandomLib.  MPFRExample.cpp illustrates their use.  See \ref
mpfr for more information.

These routines have been developed and tested with g++ version 4.x under
Linux 2.6.x on 32-bit and 64-bit Intel and 64-bit AMD CPUs, MS Visual
Studio 2005 and 2008, under Windows.  Earlier versions of this library
were tested with g++ under Darwin on a PowerPC and under Solaris on
64-bit SPARC platforms.  Porting to other platforms with a standard C++
compiler and template library should be straightforward provided that
the radix for integer and real types is 2.

A note about portability.  For the most part, the code uses standard
C++.  System dependencies creep into the computation of SeedVector and
SeedWord (e.g., to access the PID and the high-precision clock).  In
addition, it's assumed that unsigned integers can be cast into signed
integers preserving the bit pattern (assuming a twos-complement
convention for signed numbers).  Visual Studio 2005, 2008, 2010
compiling for a 32-bit machines have a bug in their standard template
library implementations which prevent you from creating vectors of
SFMT19937 generators if they are compiled with SSE2 instructions (via
HAVE_SSE2); this prevents you from using, for example, a std::vector to
hold such objects.  To circumvent this bug you will need to create your
own containers which call new and delete explicitly.  (%RandomLib
includes new and new[] operators for SFMT19937 which return correctly
aligned blocks of memory.)  See RandomThread.cpp for an example of a
simple fixed-size container.

<center>
Back to \ref start.  Forward to \ref seeds.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page seeds The seed

<center>
Back to \ref organization.  Forward to \ref integer.  Up to \ref contents.
</center>

The state of MT19937 is given by a set of 19937 bits.  (The discussion
here is illustrated with the MT19937 generator.  The properties of the
SFMT19937 generator are similar.)  Over the course of the period of the
generator all possible states are visited.  (The state consisting of all
zeros is disallowed.)  Thus the sequence consists of
<i>X</i><sub><i>i</i></sub> where <i>X</i><sub><i>i</i> + <i>L</i></sub>
= <i>X</i><sub><i>i</i></sub> and \e L = 2<sup>19937</sup> &minus; 1.
When using the generator we need to specify a starting state \e j so
that the sequence is then <i>Y</i><sub><i>i</i>; <i>j</i></sub> =
<i>X</i><sub><i>j</i> + <i>i</i></sub>.

However, rather than specified an unwieldy set of 19937 bits, we instead
specify a vector \e s of 32-bit integers.  The length of \e s is
arbitrary (it can even be zero), however in most applications, its
length will be small---often a length of 1 provides sufficient "seed
space".  The process of seeding MT19937 consists of "mixing" the \e s in
some way to provide the necessary starting state \e j.  Thus the random
sequence is now viewed as <i>Z</i><sub><i>i</i>; <i>s</i></sub> =
<i>Y</i><sub><i>i</i>; <i>j</i>(<i>s</i>)</sub> =
<i>X</i><sub><i>j</i>(<i>s</i>) + <i>i</i></sub>.

Now the user's view of a typical random number generator is that
<i>Z</i><sub><i>i</i>; <i>s</i></sub> and <i>Z</i><sub><i>i</i>;
<i>s</i>'</sub> are \e independent provided \e s and \e s' are distinct.
A necessary condition for independence is that |\e j(\e s) &minus; \e
j(\e s')| > \e R where \e R is the maximum number of random numbers
needed for a particular seed.  If we assume that the seeding function \e
j(\e s) produces randomly distributed starting positions and if maximum
number of seeds we might use is \e S, then the probability of
overlapping sequences, i.e., that |\e j(\e s) &minus; \e j(\e s')| < \e
R for some \e s and \e s' is \e S<sup>2</sup>\e R / \e L.

Suppose we take \e R = 10<sup>200</sup> and \e S = 10<sup>100</sup>,
then the probability of overlap is a tiny 10<sup>&minus;5600</sup>.  (On
the other hand with rand() for which the period \e L is 2<sup>32</sup>,
we have an appreciable probability of overlap with \e R = 2000 and \e S
= 1000.)  This means that we can safely assume that the sequences
<i>Z</i><sub><i>i</i>; <i>s</i></sub> are independent and this then
means that from the user's perspective the most useful representation of
the state of the generator is [\e i, \e s] which is given by [Count(),
Seed()].

It's frequently desirable to start each run of a code with a different
"arbitrary" seed.  The current time (in seconds) is frequently used for
this purpose.  However, if many runs are started simultaneously, many are
likely to use the same seed.  Random::SeedWord() can instead be called.
This returns an unsigned long generated from various sources
(/dev/urandom, the microsecond clock, etc.).

Because Random::SeedWord() returns a result in [0, 2<sup>32</sup>),
there's a strong probability of collisions after 2<sup>16</sup>
invocations.  If you expect that your code will be invoked more often
than that, then instead use Random::SeedVector() to seed the generator.
This returns a vector of unsigned longs which is almost certainly
unique.  However successive calls to Random::SeedVector() may return the
same result.  If multiple random number sequences are required, for
example in a multi-threaded application, then Random::SeedVector() can
be called once by the master thread to define a master seed and each
slave thread would set its seed to a vector obtained by appending a
thread index to the master seed.  The default constructor
for Random sets the seed to the vector [Random::SeedVector()].

Whenever random numbers are used it is important to record the seed
used.  Without this information, it will be impossible to repeated
(e.g., to track down a bug).  Random::SeedString() returns
the seed vector as a string allowing it to be printed on standard
output easily.  Thus
\code
  RandomLib::Random r;
  r.Reseed();            // sets seed to [Random::SeedVector()]
  std::cout << "Random seed set to " << r.SeedString() << \n";
\endcode

The seed may be set with the constructor as follows:
\code
  using RandomLib::Random;
  Random r1;                  // set seed to []
  Random r2(1234);            // set seed to [1234]
  Random r3("[1,2,3,4]");     // set seed to [1,2,3,4]
  unsigned v[] = {1,2,3,4};
  Random r4(v, v+4);          // seed set via iterators
  Random r5(std::vector<unsigned>(v, v+4)); // seed set via vector
  Random r6(Random::SeedWord());            // use a "random" integer seed
  Random r7(Random::SeedVector());          // use a "unique" vector seed
\endcode
After a random object is created, you can change its seed with
Reseed(...) with
\code
  using RandomLib::Random;
  Random r;                   // created with seed []
  r.Reseed();                 // use a "unique" vector seed
  r.Reseed(1234);             // set seed to [1234]
  r.Reseed("[1,2,3,4]");      // set seed to [1,2,3,4]
  unsigned v[] = {1,2,3,4};
  r.Reseed(v, v+4);           // seed set via iterators
  r.Reseed(std::vector<unsigned>(v, v+4)); // seed set via vector
  r.Reseed(Random::SeedWord());            // use a "random" integer seed
  r.Reseed(Random::SeedVector());          // same as r.Reseed()
  r.Reseed(std::vector<unsigned>(0));      // set seed to []
\endcode
Tools are provided to convert between the string and vector
representations of a seed \code
  using RandomLib::Random;
  std::vector<unsigned long> seed(Random::StringToVector("[1,2,3,4]");
  std::cout << Random::VectorToString(seed) << "\n";
\endcode

The original C interface for the Mersenne Twister provided two
seed-setting interfaces: (a) init_genrand, which took a single unsigned
long as argument and (b) init_by_array, which took an array (length > 0)
of unsigned longs as an argument.  Thus, the set of allowed seeds was
{\e a, [\e a], [\e a, \e b], [\e a, \e b, \e c], ...}, where \e a and
[\e a] were distinct.  But this then presents a confusing interface to
the user.  In addition, it's not clear how best to report back the seed
to the user.

In this implementation, seeds are always vectors (of arbitrary length,
including zero).  Thus the set of allowable seeds is {[], [\e a], [\e a,
\e b], [\e a, \e b, \e c], ...}  which is easily and unambiguously
represented by the STL vector container.  Note also that [], [0], [0,
0], etc. are all distinct as are [\e a], [\e a, 0], [\e a, 0, 0].
Seeding with Reseed(\e n) merely sets the seed to a vector of length
one, [\e n].

Also, since the init_by_array routine in the original MT19937
implementation has some weaknesses (the most serious of which is
distinct short seeds can result in the same state, this library uses, by
default, SFMT's method for mixing the seed into the random generator
state.  (This method has been adopted by the proposed C++11 standard,
see
<a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2461.pdf">
P. Becker, Working Draft, Standard for Programming Language C++,
Oct. 2007, Sec. 26.4.7.1</a>.)  In this implementation, this mixing
class is called MixerSFMT.

Two other mixing classes MixerMT0 and MixerMT1 are provided.  MixerMT0
implements the mixing methods in MT19937 and MT19937_64.  These methods
have some defects which are partially corrected by the MixerMT1 classes
with are described in the (superseded) proposal to the C++11 standards,
Brown, et al.,
<a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2079.pdf">
Random Number Generation in C++0x: A Comprehensive Proposal, version 3</a>.

<center>
Back to \ref organization.  Forward to \ref integer.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page integer Random integers

<center>
Back to \ref seeds.  Forward to \ref real.  Up to \ref contents.
</center>

The following routines return random integers of the given type
uniformly distributed in [min, max].  These are member functions of
Random.  Here \e IntType is any integer type, \e b, the bitcount, is an
integer, \e w = Random::width.  For the a 32-bit (resp. 64-bit) random
generator, result_type is an unsigned int (resp. unsigned long long int)
and \e w = 32 (resp. 64).  The "C" in IntegerC stands for "closed".
<center>
<table>
<caption>Definitions of routines returning integers</caption>
<tr>
  <th>routine
  <th>type
  <th>min
  <th>max
<tr>
  <td>Integer<IntType, b>()
  <td>IntType
  <td>0
  <td>2<sup><i>b</i></sup> &minus; 1
<tr>
  <td>Integer<b>()
  <td>unsigned
  <td>0
  <td>2<sup><i>b</i></sup> &minus; 1
<tr>
  <td>Integer();
  <td>unsigned
  <td>0
  <td>std::numeric_limits<unsigned>::max()
<tr>
  <td>Integer<IntType>()
  <td>IntType
  <td>std::numeric_limits<IntType>::min()
  <td>std::numeric_limits<IntType>::max()
<tr>
  <td>Boolean()
  <td>bool
  <td>false
  <td>true
<tr>
  <td>Integer<IntType>(IntType \e n)
  <td>IntType
  <td>0
  <td>\e n &minus; 1\n
  (if \e n = 0, std::numeric_limits<IntType>::max();\n
   if \e n < 0, 0)
<tr>
  <td>IntegerC<IntType>(IntType \e n)
  <td>IntType
  <td>0
  <td>\e n \n
  (if \e n < 0, 0)
<tr>
  <td>IntegerC<IntType>(IntType \e m, IntType \e n)
  <td>IntType
  <td>\e m
  <td>\e n \n
  (if \e n < \e m, \e m)
<tr>
  <td>operator()()
  <td>Random::result_type
  <td>0
  <td>2<sup><i>w</i></sup> &minus; 1
<tr>
  <td>operator()(result_type n)
  <td>Random::result_type
  <td>0
  <td>\e n &minus; 1\n(if \e n = 0, std::numeric_limits<result_type>::max())
</table>
</center>

Here are some examples of calling these routines \code
  RandomLib::Random r; r.Reseed();
  r();                          // unsigned in [0, 2^32)
  r(52);                        // unsigned in [0, 52)
  r.Integer();                  // unsigned in [0, 2^32)
  r.Integer<int>();             // int in [-2^31, 2^31)
  r.Integer<unsigned char>();   // unsigned char in [0, 256)
  r.Integer<8>();               // unsigned in [0, 256)
  r.Integer<int, 8>();          // int in [0, 256)
  r.Boolean();                  // boolean in [false, true]
  r.Integer(52);                // int in [0, 52)
  r.Integer(52u);               // unsigned in [0, 52)
  r.IntegerC(51);               // int in [0, 51]
  r.IntegerC(1,52);             // int in [1, 52]
\endcode

<center>
Back to \ref seeds.  Forward to \ref real.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page real Random real numbers

<center>
Back to \ref integer.  Forward to \ref other.  Up to \ref contents.
</center>

The Random class generates two classes of uniform real results: \ref
fixed "fixed" point numbers (where the spacing between possible results
is a constant) and \ref floating "floating" point numbers (where the
spacing between possible results varies).

\section fixed Fixed-point real numbers

The results returned by Fixed(), FixedU(), FixedN(), FixedW(), FixedO(),
and FixedC() are "fixed-point reals" with precision \e p.  These are of
the form \e i / 2<sup><i>p</i></sup> where \e i is an integer.  If, for
real data type RealType, we restrict \e p > 0 and \e p &le;
std::numeric_limits<RealType>::digits, then all such numbers in [-1,1]
are representable.  For \e p = 3, the set of numbers in [0,1] is {0,
1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1}.

The results returned FixedS() are of "offset fixed-point reals" with
precision \e p.  These are of the form (\e i + 1/2) /
2<sup><i>p</i></sup> where \e i is an integer.  If, for real data type
RealType, we restrict \e p > 0 and \e p &le;
std::numeric_limits<RealType>::digits, then all such numbers in
(&minus;1/2,1/2) are representable.  (This only "works" for radix 2
systems; with larger bases, the results can't be represented exactly.)
Note that possibly "exceptional" numbers, &minus;1/2, 0, and 1/2, are
not included in this set.  For \e p = 3, the set of numbers in
(&minus;1/2,1/2) is {&minus;7/16, &minus;5/16, &minus;3/16, &minus;1/16,
1/16, 3/16, 5/16, 7/16}.

\section floating Floating-point real numbers

The results returned by Float(), FloatU(), FloatN(), FloatW() are
"floating-point reals" with precision \e p and exponent range \e e.  The
possible results for such floating numbers in [&minus;1,1] consist of
 - \e f / 2<sup><i>p</i> + <i>s</i></sup> for \e f in (2<sup><i>p</i>
   &minus; 1</sup>, 2<sup><i>p</i></sup>] and \e s in [0,\e e],
 - \e f / 2<sup><i>p</i> + <i>s</i></sup> for \e f in
   [&minus;2<sup><i>p</i></sup>, &minus;2<sup><i>p</i> &minus; 1</sup>)
   and \e s in [0,\e e],
 - \e f / 2<sup><i>p</i> + <i>e</i></sup> for \e f in
   [&minus;2<sup><i>p</i> &minus; 1</sup>, 2<sup><i>p</i> &minus; 1</sup>].

For real data type RealType, such numbers are representable if
 - \e p > 0
 - \e e &ge; 0
 - \e p &le; std::numeric_limits<RealType>::digits
 - \e p + \e e &le; std::numeric_limits<RealType>::digits &minus;
   std::numeric_limits<RealType>::min_exponent

For \e e = 0, the numbers become the \ref fixed "fixed" point numbers
with precision \e p.

Here is an example of the floating point points with \e p = 3 and \e e =
2 together with the probabilities yielded by Float(), FloatU(),
FloatN().

<center>
<table>
<caption>Floats with \e p = 3, \e e = 2</caption>
<tr><th>\e X
    <th>prob(Float() = \e X)
    <th>prob(FloatU() = \e X)
    <th>prob(FloatN() = \e X)
<tr><td>   0   <td>      1/32  <td>   0    <td>     0.5/32
<tr><td>   1/32<td>      1/32  <td>   1/32 <td>      1/32
<tr><td>   2/32<td>      1/32  <td>   1/32 <td>      1/32
<tr><td>   3/32<td>      1/32  <td>   1/32 <td>      1/32
<tr><td>   4/32<td>      1/32  <td>   1/32 <td>      1/32
<tr><td>   5/32<td>      1/32  <td>   1/32 <td>      1/32
<tr><td>   6/32<td>      1/32  <td>   1/32 <td>      1/32
<tr><td>   7/32<td>      1/32  <td>   1/32 <td>      1/32
<tr><td>   4/16<td>      1/16  <td>   1/32 <td>     1.5/32
<tr><td>   5/16<td>      1/16  <td>   1/16 <td>      1/16
<tr><td>   6/16<td>      1/16  <td>   1/16 <td>      1/16
<tr><td>   7/16<td>      1/16  <td>   1/16 <td>      1/16
<tr><td>   4/8 <td>      1/8   <td>   1/16 <td>     1.5/16
<tr><td>   5/8 <td>      1/8   <td>   1/8  <td>      1/8
<tr><td>   6/8 <td>      1/8   <td>   1/8  <td>      1/8
<tr><td>   7/8 <td>      1/8   <td>   1/8  <td>      1/8
<tr><td>   1   <td>      0     <td>   1/8  <td>     0.5/8
</table>
</center>

The description of floating-point numbers assumes that the underlying
hardware supports denormalized numbers.  This is the case with most
modern computers.  The code attempts to deal also with older hardware
where there's a gap between 0 and 1/2<sup><i>e</i> + 1</sup>, but this
has not been tested.

\section reals Summary of real number routines

The following table provides a succinct definition of each of the member
functions of Random routines that return a real result.  Here \e u is a
uniformly distributed random number in (0,1).  This is drawn from a
continuous distribution; i.e., it may be thought of as consisting of a
binary point followed by an infinite sequence of random binary bits.
(This is just a useful conceptual framework.  None of the
implementations of these functions require an explicit realization of \e
u.)

The term "fixed" means a fixed-point real with precision \e p, and we
have \e h = 1/2<sup><i>p</i></sup> (the smallest positive fixed-point
number).  The term "float" means a floating-point real with precision \e
p and exponent range \e e.

<center>
<table>
<caption>Definitions of routines returning reals</caption>
<tr>
  <th>routine
  <th>mnemonic
  <th>definition
<tr>
  <td>Fixed()
  <td>default (down)
  <td>round \e u down to previous fixed
<tr>
  <td>FixedU()
  <td>upper
  <td>round \e u up to next fixed
<tr>
  <td>FixedN()
  <td>nearest
  <td>round \e u to nearest fixed
<tr>
  <td>FixedW()
  <td>wide
  <td>round 2\e u &minus; 1 to nearest fixed
<tr>
  <td>FixedS()
  <td>symmetric
  <td>round \e u &minus; 1/2 to nearest offset fixed
<tr>
  <td>FixedO()
  <td>open
  <td>round (1 &minus; \e h)\e u up to nearest fixed
<tr>
  <td>FixedC()
  <td>closed
  <td>round (1 + \e h)\e u down to nearest fixed
<tr>
  <td>Float()
  <td>default (down)
  <td>round \e u down to previous float
<tr>
  <td>FloatU()
  <td>upper
  <td>round \e u up to next float
<tr>
  <td>FloatN()
  <td>nearest
  <td>round \e u to nearest float
<tr>
  <td>FloatW()
  <td>wide
  <td>round 2\e u &minus; 1 to nearest float
</table>
</center>

The precision and exponent range are determined as follows.  Each of
the fixed-point routines comes in 3 variants, for example,
 - Fixed<RealType,p>() -- return fixed-point real of type RealType,
   precision \e p;
 - Fixed<RealType>() -- as above with \e p =
   std::numeric_limits<RealType>::digits;
 - Fixed() -- as above with RealType = double.

Similarly each of the floating-point routines comes in 3 variants, for
example,
 - Float<RealType,p,e>() -- return floating-point real of type
   RealType, precision \e p, exponent range \e e;
 - Float<RealType>() -- as above with \e p =
   std::numeric_limits<RealType>::digits and
   \e e = &minus; std::numeric_limits<RealType>::min_exponent;
 - Float() -- as above with RealType = double.

Typical values of digits and min_exponent are given by
<center>
<table>
<caption>Typical parameters for real types</caption>
<tr>
  <th>type
  <th>digits
  <th>-min_exponent
<tr>
  <td>float            <td>24     <td>125
<tr>
  <td>double           <td>53     <td>1021
<tr>
  <td>long double      <td>64     <td>16381
<tr>
  <td>long double (Power PC)<td>106<td>968
<tr>
  <td>long double (Sun)<td>113    <td>16494
</table>
</center>

In the following tables, the columns have the following meanings
 - "min" and "max" give the bounds on the returned results;
 - "num" gives the number of distinct results;
 - "prob" gives the probability of each result.

next(X) is the next representable float following X.
prev(X) is the previous representable float preceding X.

<center>
<table>
<caption>Properties of routines returning reals</caption>
<tr>
  <th>routine
  <th>min
  <th>max
  <th>num
  <th>prob
<tr>
  <td>Fixed()
  <td>0
  <td>1&minus;<i>h</i>
  <td>2<sup><i>p</i></sup>
  <td><i>h</i>
<tr>
  <td>FixedU()
  <td><i>h</i>
  <td>1
  <td>2<sup><i>p</i></sup>
  <td><i>h</i>
<tr>
  <td>FixedN()
  <td>0
  <td>1
  <td>2<sup><i>p</i></sup> + 1
  <td><i>h</i> (<i>h</i>/2 at endpoints)
<tr>
  <td>FixedW()
  <td>&minus;1
  <td>1
  <td>2<sup><i>p</i>+1</sup> + 1
  <td><i>h</i>/2 (<i>h</i>/4 at endpoints)
<tr>
  <td>FixedS()
  <td>&minus;(1&minus;<i>h</i>)/2
  <td>(1&minus;<i>h</i>)/2
  <td>2<sup><i>p</i></sup>
  <td><i>h</i>
<tr>
  <td>FixedO()
  <td><i>h</i>
  <td>1&minus;<i>h</i>
  <td>2<sup><i>p</i></sup>&minus;1
  <td><i>h</i>/(1&minus;<i>h</i>)
<tr>
  <td>FixedC()
  <td>0
  <td>1
  <td>2<sup><i>p</i></sup>+1
  <td><i>h</i>/(1+<i>h</i>)
<tr>
  <td>Float()
  <td>0
  <td>1&minus;<i>h</i>
  <td>2<sup><i>p</i></sup>(1+<i>e</i>/2)
  <td>min(1,next(<i>X</i>))&minus;<i>X</i>
<tr>
  <td>FloatU()
  <td>1/2<sup><i>p</i>+<i>e</i></sup>
  <td>1
  <td>2<sup><i>p</i></sup>(1+<i>e</i>/2)
  <td><i>X</i>&minus;max(0,prev(<i>X</i>))
<tr>
  <td>FloatN()
  <td>0
  <td>1
  <td>2<sup><i>p</i></sup>(1+<i>e</i>/2)+1
  <td>(min(1,next(<i>X</i>))&minus;max(0,prev(<i>X</i>)))/2
<tr>
  <td>FloatW()
  <td>&minus;1
  <td>1
  <td>2<sup><i>p</i>+1</sup>(1+<i>e</i>/2)+1
  <td>(min(1,next(<i>X</i>))&minus;max(&minus;1,prev(<i>X</i>)))/4
</table>
</center>

From these definitions, we can show that:
- probability(Fixed() < \e X) = \e X) for all representable
  fixed-point numbers \e X in [0,1];
- probability(Float() < \e X) = \e X) for all representable
  floating-point numbers \e X in [0,1];
- probability(FixedU() &le; \e X) = \e X) for all representable
  fixed-point numbers \e X in [0,1];
- probability(FloatU() &le; \e X) = \e X) for all representable
  floating-point numbers \e X in [0,1];
- probability(FixedN() < \e X) = \e X) for all \e X in (0,1)
  midway between representable fixed-point numbers \e X in [0,1];
- probability(FloatN() < \e X) = \e X) for all \e X in (0,1)
  midway between representable floating-point numbers \e X in [0,1].

We can easily show that certain distributions are equivalent:
<center>
<table>
<caption>Equivalences between routines returning reals</caption>
<tr>
  <th>Function
  <th>Equivalent
<tr>
  <td>FixedU<RealType,p>()
  <td>Fixed<RealType,p>() + h
<tr>
  <td>FixedU<RealType,p>()
  <td>1 &minus; Fixed<RealType,p>()
<tr>
  <td>FixedN<RealType,p>()
  <td>Boolean() ? Fixed<RealType,p>() : FixedU<RealType,p>()
<tr>
  <td>FixedN<RealType,p>()
  <td>1 &minus; FixedN<RealType,p>()
<tr>
  <td>FixedO<RealType,p>()
  <td>1 &minus; FixedO<RealType,p>()
<tr>
  <td>FixedC<RealType,p>()
  <td>1 &minus; FixedC<RealType,p>()
<tr>
  <td>FixedS<RealType,p>()
  <td>Fixed<RealType,p>() &minus; (1&minus;h)/2
<tr>
  <td>FixedS<RealType,p>()
  <td>&minus; FixedS<RealType,p>()
<tr>
  <td>FixedW<RealType,p>()
  <td>(Boolean() ? 1 : &minus;1) FixedN<RealType,p>()
<tr>
  <td>FixedW<RealType,p>()
  <td>&minus; FixedW<RealType,p>()
<tr>
  <td>FixedW<RealType,p&minus;1>()
  <td>2 FixedN<RealType,p>() &minus; 1
<tr>
  <td>FloatN<RealType,p,e>()
  <td>Boolean() ? Float<RealType,p,e>() : FloatU<RealType,p,e>()
<tr>
  <td>FloatW<RealType,p,e>()
  <td>(Boolean() ? 1 : &minus;1) FloatN<RealType,p,e>()
<tr>
  <td>FloatW<RealType,p,e>()
  <td>&minus; FloatW<RealType,p,e>()
<tr>
  <td>Float<RealType,p,0>()
  <td>Fixed<RealType,p>()
<tr>
  <td>FloatU<RealType,p,0>()
  <td>FixedU<RealType,p>()
<tr>
  <td>FloatN<RealType,p,0>()
  <td>FixedN<RealType,p>()
<tr>
  <td>FloatW<RealType,p,0>()
  <td>FixedW<RealType,p>()
</table>
</center>

A caution about FixedO() and FixedC().  All four of
FixedS(), FixedN() &minus; 0.5, FixedO() &minus; 0.5, and
FixedC() &minus; 0.5 produce results which are strictly symmetric
about 0 and would thus be suitable for an unbiased random walk.  The
variances of the first two distributions are 1/12 +
O(<i>h</i><sup>2</sup>), close to the ideal value.  On the other hand
the variances of the distributions of FixedO() and
FixedC() are 1/12 + O(\e h), significantly further from the
ideal value.  (In practice, using a strictly symmetric normal
distribution is preferable for simulating a random walk.)

Similarly, consider estimating the value of &pi; by randomly selecting
points in a unit square and determining what fraction lie in a circle of
diameter 1.  Sampling in the square using FixedO() or
FixedC() gives poorer results than FixedN(), and
FixedS() gives slightly better results.

Because of their definitions in terms of \e u, any of Fixed(),
FixedU(), FixedN(), or FixedS() can be used to
cover the periodic unit interval in an unbiased way.  Thus to sample an
angle uniformly, use 2 * &pi; * Fixed() or 2 * &pi; *
FixedS().  The latter has the advantage that it is strictly
symmetric about zero.  In addition, angles which are multiples of &pi;/2
are avoided (which may obviate the need to check for special cases).

Usually, these real routines would be invoked by specifying the type and
allowing the precision to be determined from the type, e.g.,
Real<double>().  However, in some cases it might be useful to
specify a lower precision:
 - to match the precision on another platform and thereby to ensure
   portability, e.g., Real<double, 48>() to match the precision
   of the Cray 1 computers.
 - for debugging to explore boundary cases or to allow a thorough
   exploration of possible results, e.g., Real<real, 4>().
 - to control rounding errors, e.g.,
   1.0 + Real<double, 52>() samples the doubles in [1, 2)
   uniformly (while 1.0 + Real<double>() does not).
 - for economy, e.g., Real<double, 32>() consumes 1 random
   number from RandomGenerator instead of 2.  (This is the weakest
   reason.  The overall speedup is likely to be small; and, in any case,
   accuracy should trump speed.)

<center>
Back to \ref integer.  Forward to \ref other.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page other Other random results

<center>
Back to \ref real.  Forward to \ref otherdist.  Up to \ref contents.
</center>

The following routines return true with the given probability

<center>
<table>
<caption>Definitions of routines returning booleans</caption>
<tr>
  <th>routine
  <th>probability
<tr>
  <td>Boolean()
  <td>1/2
<tr>
  <td>Prob<NumericType>(NumericType p)
  <td>\e p
<tr>
  <td>Prob<NumericType>(NumericType m, NumericType n)
  <td><i>m</i>/<i>n</i>
</table>
</center>

Prob accepts both real and integer types.  However, typically the
one-argument version (the Bernoulli distribution) would be used with a
real argument and the two-argument version would be used with integer
arguments.  Prob<NumericType>(NumericType p) is false if \e p &le; 0 and
true if \e p &ge; 1.  Prob<NumericType>(NumericType m, NumericType n)
returns false if \e m &le; 0 or \e n < 0 and true if \e m &ge; \e n.  The
results of Prob are \e exact.  In particular, Prob<double>(x, y) returns
true with probability <i>x</i>/<i>y</i> even if <i>x</i>/<i>y</i> cannot
be exactly represented as a double (e.g., it underflows to zero).

<center>
<table>
<caption>Equivalences between routines returning booleans</caption>
<tr>
  <th>Function
  <th>Equivalent
<tr>
  <td>Boolean()
  <td>Integer<bool>()
<tr>
  <td>Boolean()
  <td>Prob(1, 2)
<tr>
  <td>Boolean()
  <td>Prob(0.5)
<tr>
  <td>Prob<RealType>(x)
  <td>Float<RealType>() < x
<tr>
  <td>Prob<RealType>(x)
  <td>FloatU<RealType>() &le; x
</table>
</center>

Finally, Bits<n>() returns \e n random bits in a std::bitset<n>.  For
example \code
  RandomLib::Random r; r.Reseed();
  std::cout << "Generate 20 random bits: " << r.Bits<20>() << "\n"; \endcode
might produce \verbatim
  Generate 20 random bits: 10110101000101001001
\endverbatim

<center>
Back to \ref real.  Forward to \ref otherdist.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page otherdist Other random distributions

<center>
Back to \ref other.  Forward to \ref mpfr.  Up to \ref contents.
</center>

This library includes implementation of a few other random distributions
- RandomLib::NormalDistribution samples from a Gaussian.  This uses the
  ratio method with Leva's modifications to avoid computing logarithms
  too frequently.
- RandomLib::ExponentialDistribution samples from an exponential
  distribution.  This is uses FloatU to avoid log(0) and to allow rare
  large values to be returned.
- RandomLib::RandomSelect selects for a discrete set with specified
  weights using the Walker algorithm.  With integer weights this is an
  exact implementation.
- RandomLib::LeadingZeros returns the number of zero bits after the
  binary point of a uniform random number in (0,1).  This is exact.
- RandomLib::ExponentialProb returns true with probability
  exp(&minus;\e p) using von Neumann's algorithm.  This is exact.
- RandomLib::InverseEProb returns true with probability 1/\e e using von
  Neumann's algorithm.  This is exact.
- RandomLib::InversePiProb returns true with probability 1/&pi; using
  one of Ramanujan's expansions for 1/&pi;.  (The algorithm is from
  Flajolet et al., 2011.)  This is exact.
- RandomLib::DiscreteNormal and RandomLib::DiscreteNormalAlt are two
  classes for sampling from the discrete normal distribution; the first
  is tuned for speed and the second is tuned to minimize the use of
  random bits.  (These are based on the algorithm used by
  RandomLib::ExactNormal.)  These are exact.
- RandomLib::UniformInteger provides a facility for <i>partially</i>
  sampling integers from the interval [0,\e m).
  RandomLib::DiscreteNormalAlt uses this class to achieve ideal scaling
  in the consumption of random bits.  This is exact.

These provide fast, reasonably accurate (or, where noted, exact)
implementations of these distributions.

In general, it is difficult to sample from an distribution and round the
result exactly to the nearest representable real number.  However, for
some simple distributions, the exact distribution is given by a series
of uniform distributions and this provides a method for sampling
exactly.  The class which represents the result of sampling from such
distributions is RandomLib::RandomNumber.  It can be thought of as an
infinite precision random number.  At any time only some of the leading
digits have been computed and the result then stands for any number
obtained by filling in the remaining digits uniformly and randomly.  The
following are distributions which return a RandomNumber
- RandomLib::ExactExponential samples exactly from an exponential
  distribution.  The surprisingly simple algorithm is due to von Neumann
  but adapted here to use infinite precision.
- RandomLib::ExactNormal samples exactly from a normal distribution.
  This applies the ideas behind RandomLib::ExactExponential to the
  normal distribution.
- RandomLib::ExactPower samples exactly from a power distribution
  (<i>n</i> + 1) <i>x</i><sup><i>n</i></sup> for \e x in (0,1) and
  integer \e n &ge; 0.

No attempt has been to optimize these exact distributions for speed.
However, with base = 2, ExactExponential delivers \e k bits of accuracy
consuming, on average, only about 5.6 + \e k bits of randomness; so a fast
implementation is possible.  (Similarly it's possible to return true
with probability 1/\e e consuming 6 bits of randomness.)

The algorithms used by RandomLib::ExactExponential and
RandomLib::ExactNormal have been included in
<a href="http://www.mpfr.org">MPFR</a>.  See also \ref mpfr.

The following code samples from the exponential distribution, rounding
the results exactly to the nearest double.  Thus the probability that
0.75 is returned is exactly 2 exp(&minus;3/4)
sinh(2<sup>&minus;54</sup>) (with no error in the evaluation of exp and
sinh).  (This assumes, of course, that the underlying random number
generator is perfect.)
\code
  RandomLib::Random r; r.Reseed();
  const int b = 32;
  RandomLib::ExactExponential<b> edist;
  for (size_t i = 0; i < 10; ++i) {
    RandomLib::RandomNumber<b> x = edist(r);  // Sample exactly
    double y = x.Value<double>(r); // Round exactly to nearest double
    std::cout << y << "\n";
  }
\endcode
A more extensive example of generating exact distributions is given by
RandomExact.cpp.

<center>
Back to \ref other.  Forward to \ref mpfr.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page mpfr MPFR interface

<center>
Back to \ref otherdist.  Forward to \ref save.  Up to \ref contents.
</center>

<b>Note:</b> Adaptions of RandomLib::MPFRExponential and
RandomLib::MPFRNormal will be included in the next (post 3.1.2) release
of MPFR as functions <code>mpfr_erandom</code> and
<code>mpfr_nrandom</code>.

The classes RandomLib::MPFRUniform, RandomLib::MPFRExponential, and
RandomLib::MPFRNormal, provide a efficient methods of computing random
deviates and returning the results in the form of
<a href="http://www.mpfr.org"> MPFR</a> numbers.  These classes
(together with RandomLib::MPFRRandom) are header-only implementations
which do not depend on the rest of %RandomLib.  In order to use these
headers, you can copy them into the directory tree where you are
developing an MPFR application (make sure they stay within a directory
called %RandomLib) and include them with e.g., \code
 #include <RandomLib/MPFRNormal.hpp>
\endcode

(There are 3 additional classes included in %RandomLib:
RandomLib::MPFRExponentialL, RandomLib::MPFRNormalK, and
RandomLib::MPFRNormalR.  But these are included for illustrative
purposes only and therefore they are marked as <b>deprecated</b> in the
documentation.)

For high precision, the time per sample for RandomLib::MPFRUniform,
RandomLib::MPFRExponential, and RandomLib::MPFRNormal is proportional to
the precision where the constant of proportionality is governed by
generating the required number of random bits and copying these into the
result.  Thus, using these methods, the generation of random numbers in
MPFR is amongst the cheapest of operations (cheaper, for example, than
multiplication).  The timing data is giving in the tables below.

This table gives the time required to generate a random sample from an
exponential distribution:
<center>
<table>
<caption>Times (us) for sampling from the exponential distribution
</caption>
<tr><th>prec</th><th>(1)</th><th>(2)</th><th>(3)</th><th>(4)</th></tr>
<tr><td>4      </td><td>     </td><td>    </td><td>0.30</td><td>10     </td></tr>
<tr><td>8      </td><td>     </td><td>    </td><td>0.30</td><td>7.7    </td></tr>
<tr><td>16     </td><td>     </td><td>    </td><td>0.30</td><td>7.0    </td></tr>
<tr><td>24     </td><td>0.056</td><td>0.21</td><td>0.30</td><td>6.4    </td></tr>
<tr><td>32     </td><td>     </td><td>    </td><td>0.33</td><td>8.6    </td></tr>
<tr><td>48     </td><td>     </td><td>    </td><td>0.35</td><td>8.5    </td></tr>
<tr><td>53     </td><td>0.079</td><td>0.29</td><td>0.35</td><td>8.5    </td></tr>
<tr><td>64     </td><td>0.069</td><td>0.30</td><td>0.35</td><td>8.4    </td></tr>
<tr><td>128    </td><td>     </td><td>    </td><td>0.37</td><td>13     </td></tr>
<tr><td>256    </td><td>     </td><td>    </td><td>0.41</td><td>23     </td></tr>
<tr><td>1024   </td><td>     </td><td>    </td><td>0.64</td><td>82     </td></tr>
<tr><td>4096   </td><td>     </td><td>    </td><td>1.5 </td><td>520    </td></tr>
<tr><td>16384  </td><td>     </td><td>    </td><td>4.9 </td><td>5200   </td></tr>
<tr><td>65536  </td><td>     </td><td>    </td><td>19  </td><td>53000  </td></tr>
<tr><td>262144 </td><td>     </td><td>    </td><td>81  </td><td>490000 </td></tr>
<tr><td>1048576</td><td>     </td><td>    </td><td>300 </td><td>4100000</td></tr>
</table>
</center>
Key to methods for sampling from the exponential distribution: <br>
(1) RandomLib::ExponentialDistribution; <br>
(2) RandomLib::ExactExponential, with \e bits = 32; <br>
(3) RandomLib::MPFRExponential, with \e bits = 32, which uses the same
algorithm as RandomLib::ExactExponential; <br>
(4) RandomLib::MPFRExponentialL, which uses the same algorithm as
RandomLib::ExponentialDistribution (taking the log of a uniform
deviate). <br>

This table gives the time required to generate a random sample from an
normal distribution:
<center>
<table>
<caption>Times (us) for sampling from the normal distribution</caption>
<tr><th>prec</th><th>(1)</th><th>(2)</th><th>(3)</th><th>(3')</th><th>(4)</th><th>(4')</th></tr>
<tr><td>4      </td><td>     </td><td>    </td><td>0.91</td><td>1.2</td><td>0.62 </td><td>2.7    </td></tr>
<tr><td>8      </td><td>     </td><td>    </td><td>0.91</td><td>1.2</td><td>0.61 </td><td>2.4    </td></tr>
<tr><td>16     </td><td>     </td><td>    </td><td>0.91</td><td>1.2</td><td>0.61 </td><td>2.6    </td></tr>
<tr><td>24     </td><td>0.034</td><td>0.54</td><td>0.91</td><td>1.2</td><td>0.65 </td><td>2.8    </td></tr>
<tr><td>32     </td><td>     </td><td>    </td><td>0.95</td><td>1.2</td><td>0.92 </td><td>3.0    </td></tr>
<tr><td>48     </td><td>     </td><td>    </td><td>0.96</td><td>1.3</td><td>0.92 </td><td>3.1    </td></tr>
<tr><td>53     </td><td>0.047</td><td>0.61</td><td>0.96</td><td>1.3</td><td>0.93 </td><td>3.2    </td></tr>
<tr><td>64     </td><td>0.043</td><td>0.64</td><td>0.97</td><td>1.3</td><td>1.0  </td><td>3.4    </td></tr>
<tr><td>128    </td><td>     </td><td>    </td><td>0.99</td><td>1.3</td><td>1.2  </td><td>4.8    </td></tr>
<tr><td>256    </td><td>     </td><td>    </td><td>1.0 </td><td>1.3</td><td>1.5  </td><td>7.7    </td></tr>
<tr><td>1024   </td><td>     </td><td>    </td><td>1.3 </td><td>1.5</td><td>3.7  </td><td>26     </td></tr>
<tr><td>4096   </td><td>     </td><td>    </td><td>2.1 </td><td>2.4</td><td>18   </td><td>160    </td></tr>
<tr><td>16384  </td><td>     </td><td>    </td><td>5.4 </td><td>5.7</td><td>150  </td><td>1600   </td></tr>
<tr><td>65536  </td><td>     </td><td>    </td><td>19  </td><td>19 </td><td>1300 </td><td>15000  </td></tr>
<tr><td>262144 </td><td>     </td><td>    </td><td>77  </td><td>76 </td><td>11000</td><td>140000 </td></tr>
<tr><td>1048576</td><td>     </td><td>    </td><td>300 </td><td>300</td><td>87000</td><td>1000000</td></tr>
</table>
</center>
Key to methods for sampling from the normal distribution: <br>
(1) RandomLib::NormalDistribution; <br>
(2) RandomLib::ExactNormal, with \e bits = 32; <br>
(3) RandomLib::MPFRNormal, with \e bits = 32, which uses the same
algorithm as RandomLib::ExactNormal; <br>
(3') RandomLib::MPFRNormalK, with \e bits = 32, which uses the Kahn
algorithm; <br>
(4) RandomLib::MPFRNormalR, which uses the same algorithm as
RandomLib::NormalDistribution (the ratio method); <br>
(4') MPFR's grandom, which uses the polar method. <br>

Notes:
 - The timing tests used RandomLib 1.4, MPFR 3.1.0, g++ 4.6.1 on a
   64-bit Intel Xeon 2.66GHz running Linux Fedora Release 15.
 - Methods (1) use standard algorithms for sampling from these
   distributions.  These are reasonably accurate but do <b>not</b> yield
   correctly rounded results (in the sense of MPFR).
 - Methods (2) use adaptions of von Neumann's method.  These give correctly
   rounded results.
 - Methods (3) adapt methods (2) to MPFR.  For high precision, the time
   scales linearly with precision.  Method (3'), which uses
   RandomLib::MPFRExponential internally, is an alternate method of
   sampling from the normal distribution using Kahn's algorithm.  Damien
   Stehl&eacute; suggested the use of Kahn's algorithm to me.  For high
   precision, the time is proportional to the precision for these
   methods and they all have the same constant of proportionality.
 - Methods (4) adapt methods (1) to MPFR.  For high precision, the time
   scales approximately as the 3/2 power of the precision.  Method (4')
   uses the grandom function.
 - RandomLib::MPFRExponential and RandomLib::MPFRNormal have meager
   internal documentation.  Refer to RandomLib::ExactExponential and
   RandomLib::ExactNormal (which implement the same algorithms) for more
   information.

The von Neumann methods work in two phases.  (1) Some number of uniform
random numbers are consumed to form the initial digits of the random
sample.  (2) Additional digits are copied directly from the random
number generator to the random sample.  It is convenient to be able to
interrupt the process after phase (1) and the RandomLib::MPFRRandom
class holds this intermediate object.  The utility of
RandomLib::MPFRRandom is seen by considering Kahn's algorithm for normal
sampling: pick \e y and \e z from the exponential distribution until (\e
y &minus; 1)<sup>2</sup> &lt; 2\e z and then return \e y.  If \e y and \e z
are returned as RandomLib::MPFRRandom objects then only sufficient
digits need to be generated to determine the acceptance test.  If the
test passes, then digits only need to be added to \e y (and not to \e
z).  Since the implementation of RandomLib::MPFRNormalK for details.
RandomLib::MPFRUniform is a thin wrapper for RandomLib::MPFRRandom which
returns samples in [0,1).

The classes RandomLib::MPFRRandom, RandomLib::MPFRUniform,
RandomLib::MPFRExponential, RandomLib::MPFRNormal, and
RandomLib::MPFRNormalK all take a template parameter \e bits (default
value 32) which gives the number of bits in each "digit" of the
RandomLib::MPFRRandom object.  This must evenly divide GMP_LIMB_BITS.
For portability you should not set this to 64.  Typically 32 will
provide the best efficiency.  Smaller values are useful for debugging,
for studying algorithmic complexity (see Knuth and Yao, 1976), or if
random bits are expensive (e.g., they are being generated by a hardware
generator).

Here is an example of using RandomLib::MPFRNormal:

\include MPFRExample.cpp

Typical output from this program is:
\verbatim
Sample from the unit normal distribution at precision 240
-5.6692556912807683301494494874784943926662835210924611284269456310097367350e-2
8.5362069032310026750031502283620341952982028910093176612208572465159728631e-1
...
Sample ranges from the normal distribution at precision 20
[0,1] -> 7.2809029e-1
[-2.25,-2.28125] -> -2.2580643
...
\endverbatim

<center>
Back to \ref otherdist.  Forward to \ref save.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page save Saving and restoring the state

<center>
Back to \ref mpfr.  Forward to \ref programming.  Up to \ref contents.
</center>

A Random can be copied, saved, and restored in a variety of
ways as illustrated here by RandomSave.cpp

\include RandomSave.cpp

As you can see in this example, you can use Boost serialization to save
and restore the state of a Random object to various types of archives
provided you have the Boost serialization library installed (see
http://www.boost.org).  To turn this feature on, compile any code which
includes RandomLib/Random.hpp with HAVE_BOOST_SERIALIZATION defined to
be 1, and link the resulting code with libboost_serialization.  In order
to declare the boost archives, you will need to include the appropriate
header file, e.g.,
\code
  #include <boost/archive/xml_iarchive.hpp>
  #include <boost/archive/xml_oarchive.hpp>
\endcode

<center>
Back to \ref mpfr.  Forward to \ref programming.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page programming Programming tips

<center>
Back to \ref save.  Forward to \ref parallel.  Up to \ref contents.
</center>

This page contains the following sections
   - \ref conversion
   - \ref stl
   - \ref misc
   - \ref switch
   - \ref timing
   - \ref checking

\section conversion Conversion from std::rand()

Here are simple steps to convert a code using rand() to Random:
- Change \#include &lt;cstdlib&gt; to \#include &lt;RandomLib/Random.hpp&gt;.
- Change std::srand(unsigned int) to
  RandomLib::Random::Global.Reseed(unsigned long); change
  std::srand(time(0)) to RandomLib::Random::Global.Reseed().  (Reseed()
  uses a more "random" seed than the current time in seconds.)
- As a stop-gap, change std::rand() to RandomLib::Random::Global() and
  change RAND_MAX to RandomLib::Random::max.  Preferably, you should see
  how std::rand() is being used and substitute the appropriate member
  function of Random.  For example:
 - To obtain a random real in [0,1), change
   double(std::rand())/(RAND_MAX + 1.0) to
   RandomLib::Random::Global.Fixed<double>().
 - To generate a random real in (0,1], to avoid a singularity at 0, use
   RandomLib::Random::Global.FixedU<double>().
 - To generate a real symmetrically distributed in (&minus;1/2,1/2), use
   RandomLib::Random::Global.FixedS<double>().
 - To obtain a random integer in [0,n), change int(n *
   double(std::rand())/(RAND_MAX + 1.0)) to
   RandomLib::Random::Global.Integer(n).
 - To select a random integer in [m,n], use
   RandomLib::Random::Global.IntegerC(m,n).
- Change std::random_shuffle(first, last) to std::random_shuffle(first,
  last, RandomLib::Random::Global).
- Change std::generate(first, last, std::rand) to pass
  RandomLib::Random::Global by reference.  See section on using the \ref
  stl "standard template library".

These examples use Random::Global which is a globally defined Random
object.  In many cases this suffices.  However, if different parts of
your code need independent random number streams, you can create your
own Random objects.  In these cases, you might want to vary the seeds
used to initialize the separate streams in a systematic way and, in that
case, you can seed Random with a vector.  When you pass Random objects
to other routines you should usually (always?) pass them by reference,
Random&, to ensure that that the change in the state of the generator is
seen by the parent routine.

\section stl Interaction with the standard template library

Do not pass a Random object to std::generate to fill an vector with
random integers.  Even though operator()() is defined to produce an
random integer in [0,2<sup>32</sup>), generate makes a \e copy of its
operator argument.  Thus
\code
  RandomLib::Random r; r.Reseed();
  std::vector<unsigned> a(10);
  std::vector<unsigned> b(10);
  std::generate(a.begin(), a.end(), r);
  std::generate(b.begin(), b.end(), r);
\endcode
results in \e a and \e b having the same contents and r.Count() == 0.
You should instead pass the Random object by reference as in
\code
  std::generate<std::vector<unsigned>::iterator, RandomLib::Random&>
    (a.begin(), a.end(), r);
  std::generate<std::vector<unsigned>::iterator, RandomLib::Random&>
    (b.begin(), b.end(), r);
\endcode
Alternatively (and more flexibly) you can define function objects which
accept the Random by reference in the constructor as follows:
\code
  template<typename IntType = int> class RandomInteger {
  private:
    RandomLib::Random& _r;
    const IntType _m, _n;
  public:
    RandomInteger(RandomLib::Random& r, IntType m, IntType n)
      : _r(r), _m(m), _n(n) {}
    IntType operator()() { return _r.IntegerC<IntType>(_m, _n); }
  };

  template<typename RealType = double> class RandomNormal {
  private:
    RandomLib::Random& _r;
    const RandomLib::NormalDistribution<RealType> _n;
    const RealType _mean, _sigma;
  public:
    RandomNormal(RandomLib::Random& r,
                 RealType mean = RealType(0), RealType sigma = RealType(1))
      : _r(r), _n(RandomLib::NormalDistribution<RealType>())
      , _mean(mean), _sigma(sigma) {}
    RealType operator()() { return _n(_r, _mean, _sigma); }
  };
\endcode
Now, you can use
\code
  RandomLib::Random r; r.Reseed();
  std::vector<int> a(10);     // Fill with integers in [-10,10]
  std::generate(a.begin(), a.end(), RandomInteger<>(r,-10,10));
  std::vector<double> b(10);       // Fill with normal deviates
  std::generate(b.begin(), b.end(), RandomNormal<>(r,1.0,2.0));
\endcode
C++11 offers a better way of doing this using lambda expressions.  These
allow you to write function objects "in line" (rather than as some small
once-used class in another part of the file.  See RandomLambda.cpp.

On the other hand, std::random_shuffle does pass its operator argument by
reference.  Thus a vector can be shuffled with
\code
  RandomLib::Random r; r.Reseed();
  std::vector<unsigned> a(100);
  for (unsigned i = 0; i < 100; ++i) a[i] = i;
  // create a random permutation of [0,100)
  std::random_shuffle(a.begin(), a.end(), r);
\endcode
This shuffles because operator()(unsigned n) is defined to produce an
random integer in [0,\e n).  This shuffling can result in all possible
permutations of vectors of lengths up to 2000 (because 2000! <
2<sup>19937</sup>), whereas the built-in random number generator
(invoked when the last argument to random_shuffle is omitted) can
typically only produce all the permutations of 12 or fewer objects.
This method of shuffling only works if the number of elements being
shuffled is less than 2^32.  On 64-bit computers, this condition can be
violated.  In that case, use SRandom64 as the basic random number class,
or else pass a function object which can accept a unsigned long long
argument; for an example see RandomLambda.cpp.

\section misc Miscellaneous

When saving the state of a program in a restart file, it is usually
necessary to save only the Random objects with Save(...).  (In fact,
Random contains no additional state beyond the state of RandomGenerator.
And thus Save just calls the underlying RandomGenerator::Save.)

RandomSelect has state which is derivable from its input weights.
However, neither it nor the other distributions contain state which
depends on the Random argument to operator()(Random& r) (which is a
const member function).

For speed and for better control over round-off errors, the real
routines FixedX are preferred over FloatX.  In a few cases, FloatX gives
better results, e.g., in the implementation of ExponentialDistribution
where it provides finer granularity in the results.

Fixed, FixedU, FixedN, FixedW, FixedS are all obtained by rounding an
ideal uniform deviate and so can all be used to sample periodic
intervals uniformly.  If possible, avoid using FixedC and FixedO since
they can introduce bias into your simulations.  Instead of FixedC,
consider FixedN.  Instead of FixedO, consider FixedU (to avoid 0) or
shift interval to (&minus;1/2,1/2) and use FixedS.  You can also generate
results in (0,1) by invoking FixedS with a smaller precision and
shifting the result, for example
\code
  RandomLib::Random r; r.Reseed();
  double y =              // result in (0,1)
    r.FixedS<double, std::numeric_limits<double>::digits - 1>() + 0.5;
\endcode

This library defines a STATIC_ASSERT to check template parameters and
the values of some constants at compile time.  For example, this will
prevent you from requesting 100 bits of accuracy in a float, e.g.,
Fixed<float,100>().  The error message you get from the compiler
may not be very informative.  However if you look at the corresponding
line of source code in the header file, you should be able to figure out
the problem.

Avoid using calling %RandomLib twice in one expression, e.g.,
\code
  pi = std::atan2(0.0, 1.0);
  y = std::sqrt(r.Fixed()) * std::sin(2 * pi * r.FixedS())
\endcode
because you don't know which random number will of computed first.  This
means that changing compilers or even just changing the optimization
level might lead to large changes in your results even if the random
seed is the same.  In this case, you could instead use
\code
  pi = std::atan2(0.0, 1.0);
  y = std::sqrt(r.Fixed());
  y *= std::sin(2 * pi * r.FixedS())
\endcode
Similarly replace
\code
  std::cout << "count=" << r.Count() << " next rv=" << r() << "\n";
\endcode
by
\code
  std::cout << "count=" << r.Count();
  std::cout << " next rv=" << r() << "\n";
\endcode

\section switch Selection of default generator

%RandomLib provides 8 typedefs offering you easy access to 4 different
random generators:\code
  // the 32-bit version of MT19937 with SFMT19937's mixer
  typedef RandomEngine<MT19937  <Random_u32>, MixerSFMT> MRandomGenerator32;
  // the 64-bit version of MT19937 with SFMT19937's mixer
  typedef RandomEngine<MT19937  <Random_u64>, MixerSFMT> MRandomGenerator64;
  // the 32-bit version of SFMT19937
  typedef RandomEngine<SFMT19937<Random_u32>, MixerSFMT> SRandomGenerator32;
  // the 64-bit version of SFMT19937
  typedef RandomEngine<SFMT19937<Random_u64>, MixerSFMT> SRandomGenerator64;
  typedef RandomCanonical<MRandomGenerator32> MRandom32;
  typedef RandomCanonical<MRandomGenerator64> MRandom64;
  typedef RandomCanonical<SRandomGenerator32> SRandom32;
  typedef RandomCanonical<SRandomGenerator64> SRandom64; \endcode
Thus {M,S}RandomGenerator{32,64} gives access to the 32-bit and 64-bit
versions of MT19937 and SFMT19937 generators.

Normally, two additional typedefs are provided \code
  typedef SRandomGenerator32 RandomGenerator;
  typedef RandomCanonical<RandomGenerator> Random; \endcode
However if the preprocessor symbol RANDOMLIB_DEFAULT_GENERATOR is
defined to be one of {M,S}RandomGenerator{32,64} when compiling files
that include Random.hpp, then RandomGenerator is defined to be this
instead.  This can be defined by
supplying -DRANDOMLIB_DEFAULT_GENERATOR=MRandomGenerator32 on the
command line for the compiler or by specifying the value when invoking
make, e.g., make RANDOMLIB_DEFAULT_GENERATOR=MRandomGenerator32
RandomExample.

In normal use, all the functions of %RandomLib should be accessed via the
RandomLib::Random class (or occasionally via the underlying generator
RandomLib::RandomGenerator).

The SIMD-oriented Fast Mersenne Twister random number generator,
<a href="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/SFMT/index.html">
SFMT19937</a> was developed in 2006 as an improvement on the
<a href="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html">
MT19937</a>.  By and large these two generators have very similar
properties and can be regarded as strong enough for nearly all
applications.  However the SFMT19937 generator does have some
advantages:
 - SFMT19937 can be implemented efficiently on a machine supporting SSE2
   or AltiVec instructions.
 - SFMT19937 recovers from a state with a preponderance of 0s more
   quickly (this is unlikely to occur in practice).
 - SFMT19937 has better equidistribution properties.  But this is
   unlikely to be observable.
 .
In addition, SFMT19937 adopted an improved scheme for converting the
seed into the state (via MixerSFMT) and, by default, this is used for
the MT19937 generator in this library.  Because of these advantages,
Random is typedef'ed to the SFMT19937 generator, by default.

The 32-bit and 64-bit versions are comparable in strength.  Indeed with
the SFMT19937 generator these are essentially the same (the underlying
algorithm manipulates 128-bit words in both cases).  For example, we
have \code
  SRandom32 a("1 2 3"); a.StepCount(1000000);
  SRandom64 b("1 2 3"); b.StepCount(500000);
  assert(a.Ran64() == b.Ran64()); \endcode
The implementations of these is portable across 32-bit and 64-bit
architectures.  Thus the choice of between these is probably best made
on the basis of the speed on the target platform.  A glance at the
timing data in the \ref timing "next section" shows that the 64-bit
versions are about the same speed on a 64-bit machine (x86_64).  However
on a 64-bit machine, random routines which can consume 64-bits random
results in one piece, e.g., r.Integer<unsigned long long>() and
r.Fixed<double>, are faster with 64-bit versions of the generator.  In
practice, the 32-bit versions are more likely to perform well on a wide
range of CPUs.  However, it's likely that the 64-bit version will be a
better choice in a few years (particularly if double-precision floating
point random numbers are used).

I recommend against mixing generators within a single code.  This will
merely result in a more complicated code.  However, while you are
experimenting with different generators, you should print out the type
of generator being used, given by Name(), together with the seed.  For
example:
\code
  RandomLib::SRandom64 r;
  std::cout << "Using " << r.Name()
            << " with seed " << r.SeedString() << "\n";
\endcode

Quick summary: stick with the default generator RandomLib::SRandom32
accessed through RandomLib::Random.  In certain cases, switching to the
64-bit version RandomLib::SRandom64 might be advisable.

\section timing Timing results

The following times were obtained on a Linux system running Fedora 12,
kernel version 2.6.32, and compiling with g++ version 4.4.4 with
optimization flags "-O3 -funroll-loops", on an Intel system.  Here \e r
is a Random object, \e n is a unsigned variable with value 0 (but the
compiler doesn't know its value), \e N is a large positive integer, and
all times are in ns (unless another time unit is given)

<center>
<table>
<caption>Times (ns) for various operations</caption>
<tr><th rowspan="2">operation</th>
<th colspan="2">Intel Xeon, x86_64 2.66GHz (SSE2)</th></tr>
<tr><th>SRandom32</th><th>SRandom64</th>
</tr>
<tr><td>std::rand()                     </td><td colspan="2">10      </td></tr>
<tr><td>r()                             </td><td>2.0   </td><td>2.7  </td></tr>
<tr><td>r.Integer<unsigned>()           </td><td>2.3   </td><td>2.6  </td></tr>
<tr><td>r.Integer<unsigned long long>() </td><td>4.3   </td><td>2.7  </td></tr>
<tr><td>r.Integer<unsigned,6>()         </td><td>2.0   </td><td>2.9  </td></tr>
<tr><td>r.Integer<unsigned>(52u)        </td><td>3.0   </td><td>3.7  </td></tr>
<tr><td>r.Integer<unsigned>(52u+n)      </td><td>10    </td><td>11   </td></tr>
<tr><td>r.Fixed<float>()                </td><td>3.1   </td><td>3.5  </td></tr>
<tr><td>r.Fixed<double>()               </td><td>5.6   </td><td>3.4  </td></tr>
<tr><td>r.Float<float>()                </td><td>17    </td><td>18   </td></tr>
<tr><td>r.Float<double>()               </td><td>18    </td><td>17   </td></tr>
<tr><td>r.Prob<float>(0.28f)            </td><td>9.1   </td><td>9.3  </td></tr>
<tr><td>r.Prob<double>(0.28)            </td><td>8.0   </td><td>8.6  </td></tr>
<tr><td>NormalDistribution<float>()(r)  </td><td>35    </td><td>35   </td></tr>
<tr><td>NormalDistribution<double>()(r) </td><td>44    </td><td>43   </td></tr>
<tr><td>SeedWord()                      </td><td colspan="2">1.1 ms  </td></tr>
<tr><td>SeedVector()                    </td><td colspan="2">19 us   </td></tr>
<tr><td>r.Reset(), r.SetCount(0)        </td><td colspan="2">6.9 us  </td></tr>
<tr><td>r.StepCount(N)                  </td><td>0.63 N</td><td>1.3 N</td></tr>
<tr><td>r.StepCount(-N)                 </td><td>1.1 N </td><td>2.3 N</td></tr>
</table>
</center>

These timing figures were produced by RandomTime.cpp.  You should run
this yourself to determine the times relevant to your system.  It is
easy to adapt RandomTime.cpp to produce timings for MRandom{32,64};
however on SSE2 systems, these will be noticeably slower than the
SFMT19937 generators.

Loop unrolling is critical in the performance of, e.g., Fixed<double>().
If your compiler doesn't unroll the loops in Fixed<RealType,p>(), you
can provide specializations with the loops unrolled by hand.  Much of
the speed of this implementation comes from extensive use of inlined
procedures.  This also make the timing results sensitive to the context
in which Random is called.  Compare the results for
r.Integer<unsigned>(52u) (typical if drawing a card from a deck) and
r.Integer<unsigned>(52u+n) (as typical called by std::random_shuffle).
In the first case the compiler can precompute some of the variables used
resulting is a much faster execution.  The best way of gauging the speed
is to time or to profile your own application.

The time quoted for r.Reset(0), r.SetCount() gives the time to reset the
generator and to convert the seed to the initial state.  Note that
r.Reseed(...) merely stores the seed and does not update the state and
r.Reset() also similarly does not reinitialize the generator state.  The
random generator state is produced from the seed by calling the mixer
when the first random number is requested or when SetCount is called.

Beware of the compiler optimizing too much code away when doing timing
studies.  Timing this section of code
\code
  RandomLib::Random r; r.Reseed();
  const size_t n = 100000000;
  for (size_t i = n; i; --i) r.Fixed<double>();
\endcode
will usually result is an unrealistically short time (by up to a factor
of \e three!) because the compiler skips over a lot of the computation
(the tempering of the random results and all the real multiplications).
You can prevent the compiler from "cheating" in this way by using the
results from the timed functions.  Thus
\code
  RandomLib::Random r; r.Reseed();
  const size_t n = 100000000;
  double d = 0;
  for (size_t i = n; i; --i) d += r.Fixed<double>();
  std::cout << "Sum: " << d << "\n";
\endcode
More simply, you can  store the results in a variable which is declared
volatile
\code
  RandomLib::Random r; r.Reseed();
  const size_t n = 100000000;
  volatile double d;
  for (size_t i = n; i; --i) d = r.Fixed<double>();
\endcode

\section checking Checking the engines

The SelfTest() method of the random generators checks the that the
correct results are obtained stepping the generator both forwards and
backwards.  This throws an exception if the an error is detected.  E.g.,
\code
    RandomLib::Random::SelfTest();
\endcode
RandomExample.cpp listed in \ref start includes tests of all the
generators.

In addition, RandomCoverage.cpp includes code to check the various
generators using their authors' test cases.  This checks the current
implementations of MT19937 and SFMT19937 against their original
implementations.  (The original 64-bit implementation of MT19937 used a
vector of 64-bit integers for the seed.  So for this check above it is
necessary to recast these as a vector of 32-bit integers,by inserting 0
elements.)

<center>
Back to \ref save.  Forward to \ref parallel.  Up to \ref contents.
</center>
**********************************************************************/
/**
\page parallel Parallelization

<center>
Back to \ref programming.  Forward to \ref function.  Up to \ref contents.
</center>

Many large codes are designed to run in parallel environments.  The
parallelization may be across the cores of a multi-core computer or
across a cluster of computers.  Some of the more-or-less portable
methods for parallelization are
- C++11 threads or boost threads
- the <a href="http://www.mcs.anl.gov/research/projects/mpi/">
  Message Passing Interface</a>
- <a href="http://threadingbuildingblocks.org">
  Threading Building Blocks</a>
- <a href="http://openmp.org"> OpenMP</a>
.
I will use OpenMP to illustrate the techniques for paralleling
RandomLib because both g++ and Visual Studio support it and because it
entails the least modification of a serial code.  However the techniques
are readily applied to the other parallelization methods listed above.

We can stipulate some goals for a parallel code which uses random
numbers:
-# The result should be correct.
-# The program should make effective use of the computational resources.
-# Running the code twice with the same random number seed on the same
   hardware with the same number of processors should produce identical
   results.
-# Running the code twice with the same random number seed on the same
   hardware with a different number of processors should produce identical
   results.
-# Running the code twice with the same random number seed on the same
   hardware in a serial mode should produce identical
   results.

Goal 1 requires (a) that updates to shared objects are properly
protected by locks and (b) that the random numbers used by different
threads are independent.  There are three ways that (b) can be achieved:
- Different threads use a single Random object with access to it protect
  by a lock.  The drawbacks to this approach are the potentially high
  cost of frequently locking the Random object and the impossibility of
  achieving goal 3 using such a scheme (since the order that different
  thread acquire the lock on the Random object will be indeterminate).
- Different threads use copies of a single Random object (or more
  generally they use distinct Random objects which have the same seed),
  but they access non-overlapping sequences out of the Random object.
- Different threads use distinct Random objects which have distinct
  seeds.
.
We shall use a combination of the last two ways.

Achieving goal 2 depends on the problem.  However, many applications
using random numbers can be decomposed into many independent (or weakly
dependent) pieces which can be run as separate threads.  There will
potentially be stalls in the threads waiting for locks to be released.
In some cases, the overall throughput will be limited by some other
critical resource, e.g., bandwidth to the disk.  However, it's often
possible to ensure that the all cores on a multiprocessor machine are
busy and to speed up dramatically applications using random sampling.

The remaining goals, 3--5, concern the issues of being able to
repeat a calculation possibly in a simpler environment for the purposes
of validation, debugging, etc.  For some applications, this may not
matter.  However, a Monte Carlo simulation of neutron transport in a
fission reactor is an example of a code where it's very important to
ensure that the code is correct and where it's easy to diagnose
problems.

An example: estimate the volume of an <i>n</i>-dimensional unit sphere.
A simple way to do this is to sample points uniformly in the enclosing
<i>n</i>-dimensional cube and count how many of these points lie inside
the sphere.  The following code is a slight improvement to this where we
integrate analytically in one of the dimensions.  (These samples of code
are taken from RandomThread.cpp.) \code
double dotrials(Random& r, int d, long long n) {
  // Require d > 0, n > 0
  double w = 0;
  for ( ; n--; ) {              // Iterate n times
    double h = 0;
    for (int i = 1; i < d; ++i) { // Iterate d-1 times
      double x = 2 * r.FixedS();  // x is in (-1, 1)
      h += x * x;                 // cumulative radius^2
      if (h >= 1) break;          // Point can't be in sphere; bail out,
    }
    // If h < 1 then inside a (d-1) dimensional unit sphere at radius
    // sqrt(h), so extent of last dimension is +/- sqrt(1 -h)
    w += h < 1 ? sqrt(1 - h) : 0;
  }
  return w;
}

double result(int d, long long n, double w) {
  // Volume of (d-1) dimensional box = 2^(d-1).
  // Multiply by another 2 to account for +/- extent in last dimension.
  return double(1U << d) * w / double(n);
}

int main() {
  int d = 4;                    // Number of dimensions
  long long n = 100000000;      // Number of trials 10^8
  Random r; r.Reset();
  double weight = dotrials(r, d, n);
  double volume = result(d, n, weight);
  cout << volume << "\n";
} \endcode
I've divided the computation of the volume into two functions, dotrials
and result, to aid in the exposition.  Nearly all the time is spent in
dotrials and, as it stands, the loops in this function cannot of
executed in parallel because of the updates to the random number
generator, \e r.

Convert this to a code which is ready for parallelization by making
multiple calls to dotrials as follows \code
int main() {
  int d = 4;                    // Number of dimensions
  long long n = 100000000;      // Number of trials 10^8
  int k = 100;                  // Number of tasks
  vector<double> w(k);          // Vector for partial weights
  for (int i = 0; i < k; ++i) { // the main loop over tasks

    Random r;                   // task specific Random
    // Initialize r in a task specific way ...

    // Do the work; last argument splits n exactly into k pieces
    w[i] = dotrials(r, d, (n * (i + 1))/k - (n * i)/k);
  }
  // Sum up the weights from the individual tasks
  double weight = accumulate(w.begin(), w.end(), 0.0);
  // Compute the result
  double volume = result(d, n, weight);
  cout << volume << "\n";
} \endcode

The loop here splits the <i>n</i> samples into <i>k</i> independent
<i>tasks</i>.  This loop is a candidate for parallelization.  First we
need to decide on a suitable choice for <i>k</i> and on how the random
number generators should be initialized.  These need to address two
issues:
 - Efficiency: We can see from the following table that reseeding the
   generator is roughly as expensive as consuming 4000 random numbers
   from the generator.  There may also be overhead in dealing with a
   large number of tiny tasks.
 - Statistical accuracy: A sequence of numbers produced by MT19937 or
   SFMT19937 with a given seed has some proven good statistical
   properties.  Little is known about the properties of the sequence of
   numbers obtained when these generators are frequently reseeded.
 .
<center>
<table>
<caption>Approximate relative times for basic seeding operations</caption>
<tr>
  <th>Function
  <th>Relative time
<tr>
  <td>s = Random::SeedWord();
  <td>500000
<tr>
  <td>v = Random::SeedVector();
  <td>10000
<tr>
  <td>r.Reseed(v), r.SetCount(0)
  <td>4000
<tr>
  <td>i = r();
  <td>1
<tr>
  <td>r.StepCount(N);
  <td>abs(N)/3
</table>
</center>
In order to address efficiency, we should pick <i>k</i> small enough
that we use at least 10<sup>4</sup> to 10<sup>5</sup> random numbers for
each task.  In order to preserve the statistical properties of
SFMT19937, we should consume as many random numbers as possible for each
task.  (Incidentally, this table also shows the high cost of
Random::SeedWord().  This is mainly because of accessing /dev/urandom.
Typically you should call Random::SeedWord() at most once per code run.)
In addition we should choose <i>k</i> large enough to spread the tasks
out between the CPUs.  It is good to choose <i>k</i> to be a several
times the number of CPUs.  This ensures good utilization of resources
if some of the tasks complete more quickly than others (because they
entail less computation or because some CPUs are faster than others); it
also allows you to more your code to a larger machine (or group of
machines) without adjusting <i>k</i>.

An obvious way to initialize the random generator for each task is to
include the task number <i>i</i> in the seed.  For example \code
  // Set master_seed to a "unique" vector
  vector<unsigned long> master_seed(Random::SeedVector());
  master_seed.push_back(0);     // Reserve an additional slot

  for (int i = 0; i < k; ++i) { // the main loop over tasks

    Random r;                   // task specific Random
    {
      vector<unsigned long> seed(master_seed); // task specific seed
      seed.back() = i;                         // include task id in seed
      r.Reseed(seed);
    }

    w[i] = dotrials(r, d, (n * (i + 1))/k - (n * i)/k);
  }
\endcode
Note the ease with which the seed can be made to depend on the task id
&mdash; merely by appending it to the seed vector.  This is easily
generalized in more complicated applications, e.g., if the tasks are
indexed in two directions.

However, we can improve on this a little by using <i>leapfrogging</i>.
This is illustrated by \code
  vector<unsigned long> master_seed(Random::SeedVector());

  for (int i = 0; i < 10; ++i) { // the main loop over tasks

    Random r(master_seed);      // use the same seed for each task
    r.SetStride(10, i);         // turn on leapfrogging with an offset i
    ...
  }
\endcode
where I have taken <i>k</i> = 10.  In this example, each of the 10
tasks uses the <i>same</i> seed.  However, the calls to SetStride cause
task 0 to use the random numbers with indices 0, 10, 20, 31...,
task 1 to use those with indices 1, 11, 21, 31, ..., and so on.  This
interval between random indices (10 in this example) is called the
<i>stride</i>.

There is an overhead to this approach, since the numbers skipped over
still have to be computed.  However the cost of an unused number is only
1/3 of the cost of a number that is used.  The relative cost might be
even smaller if each tasks does an appreciably amount of additional
computation for each random number it consumes.  In the example
described here, the overhead of when a stride is 4 is about 25%.  This
would be less in a more realistic example.  The <i>advantage</i> of
leapfrogging is that we retain the statistical benefits of using fewer
longer sequences from the SFMT19937 generator.

We can combine the two approaches with \code
  // Set master_seed to a "unique" vector
  vector<unsigned long> master_seed(Random::SeedVector());
  master_seed.push_back(0);     // Reserve an additional slot
  int l = 4;                    // The leapfrogging stride

  for (int i = 0; i < k; ++i) { // the main loop over tasks

    Random r;                   // task specific Random
    {
      vector<unsigned long> seed(master_seed); // task specific seed
      seed.back() = i / l;      // include task id in seed
      r.Reseed(seed);
      // Turn on leapfrogging with an offset that depends on the task id
      r.SetStride(l, i % l);
    }

    // Do the work; last argument splits n exactly into k pieces
    w[i] = dotrials(r, d, (n * (i + 1))/k - (n * i)/k);
  }
\endcode
With the numerical values given here, the 100 tasks use 25 sequences
(each with a distinct seed), and 4000000 samples are taken from each
sequence.

The final step is to cause the iterations of the main task loop to be
carried out in parallel.  With OpenMP, this is easily achieved by
inserting the pragma \code
#pragma omp parallel for
  for (int i = 0; i < k; ++i) { // the main loop over tasks
    ...
  }
\endcode
and compiling the code with -fopenmp, for g++, or turning on OpenMP
support in Visual Studio (C/C++ -> Language -> OpenMP Support).  OpenMP
is easy to configure using cmake (see the file, examples/CMakeLists.txt)

RandomThread.cpp is a complete program that carries out this
computation.  Running \verbatim
RandomThread -n 1e10 \endverbatim
gives \verbatim
Estimate volume of a 4-dimensional sphere;
samples = -n 10000000000; tasks = -k 100; leapfrog stride = -l 4;
using RandomEngine<SFMT19937<Random_u32>,MixerSFMT>
with master seed = -s [64121,1307135579,11192,562213576,2011].
Estimated volume = 4.93475199 \endverbatim
On an 8-core Intel Xeon, x86_64 2.66GHz machine with SSE2 instructions
this takes about 70 sec.  The \e exact result for the volume of a
4-dimensional sphere is &pi;<sup>2</sup>/2 = 4.9348022...

You can verify that goals 3--5 have been met by varying the number
of threads allocated.  This is accomplished by setting the environment
variable <code>OMP_NUM_THREADS</code> at run time.  In particular,
setting this to 1 causes the code to be executed serially; thus
\verbatim
env OMP_NUM_THREADS=1 RandomThread -n 1e10 -s 64121,1307135579,11192,562213576,2011
\endverbatim
returns the <i>identical</i> result, 4.93475199 (but takes about 8 times
longer).

<center>
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</center>
**********************************************************************/
/**
\page function Function index

<center>
Back to \ref parallel.  Forward to \ref old.  Up to \ref contents.
</center>

The relation between Random and its base classes is through template
arguments and this defeats doxygen's indexing capabilities.  Here you
will all the public elements of Random listed together with a more basic
declaration that doxygen can provide a link for.

These problems with doxygen do not extend to the documentation for
distributions for which you can follow the links in \ref otherdist.

Here is the key to the types of the the variables
 - r: RandomLib::Random
 - g, g1, g2: RandomLib::Random (or RandomLib::RandomGenerator)

typedefs and consts
 - Random::seed_type; &nbsp; &nbsp;
   RandomLib::RandomSeed::seed_type
 - Random::result_type; &nbsp; &nbsp;
   RandomLib::RandomEngine::result_type
 - Random::width; &nbsp; &nbsp;
   RandomLib::RandomEngine::width
 - Random::min; &nbsp; &nbsp;
   RandomLib::RandomEngine::min
 - Random::max; &nbsp; &nbsp;
   RandomLib::RandomEngine::max

Setting and examining the seed
 - Random g(v); &nbsp; &nbsp;
   RandomLib::RandomEngine::RandomEngine(const std::vector<IntType>&)
 - Random g(a, b); &nbsp; &nbsp;
   RandomLib::RandomEngine::RandomEngine(InputIterator, InputIterator)
 - Random g(n); &nbsp; &nbsp;
   RandomLib::RandomEngine::RandomEngine(seed_type)
 - Random g; &nbsp; &nbsp;
   RandomLib::RandomEngine::RandomEngine()
 - Random g(s); &nbsp; &nbsp;
   RandomLib::RandomEngine::RandomEngine(const std::string&)
 - g.Reseed(v); &nbsp; &nbsp;
   RandomLib::RandomSeed::Reseed(const std::vector<IntType>&)
 - g.Reseed(a,b); &nbsp; &nbsp;
   RandomLib::RandomSeed::Reseed(InputIterator a, InputIterator b)
 - g.Reseed(n); &nbsp; &nbsp;
   RandomLib::RandomSeed::Reseed(seed_type n)
 - g.Reseed(); &nbsp; &nbsp;
   RandomLib::RandomSeed::Reseed()
 - g.Reseed(s); &nbsp; &nbsp;
   RandomLib::RandomSeed::Reseed(const std::string& s)
 - g.Seed(); &nbsp; &nbsp;
   RandomLib::RandomSeed::Seed()
 - g.SeedString(); &nbsp; &nbsp;
   RandomLib::RandomSeed::SeedString()

Static functions for seed management
 - Random::SeedWord(); &nbsp; &nbsp;
   RandomLib::RandomSeed::SeedWord();
 - Random::SeedVector(); &nbsp; &nbsp;
   RandomLib::RandomSeed::SeedVector();
 - Random::VectorToString(v); &nbsp; &nbsp;
   RandomLib::RandomSeed::VectorToString(const std::vector<IntType>&)
 - Random::StringToVector(s); &nbsp; &nbsp;
   RandomLib::RandomSeed::StringToVector(const std::string&)

I/O
 - g.Save(os, bin); &nbsp; &nbsp;
   RandomLib::RandomEngine::Save(std::ostream&, bool) const
 - g.Load(os, bin); &nbsp; &nbsp;
   RandomLib::RandomEngine::Load(std::istream&, bool)
 - os << g; &nbsp; &nbsp;
   RandomLib::RandomEngine::operator<<()
 - is >> g; &nbsp; &nbsp;
   RandomLib::RandomEngine::operator>>()

Functions returning random integers
 - g(); &nbsp; &nbsp;
   RandomLib::RandomEngine::operator()()
 - Ran(); &nbsp; &nbsp;
   RandomLib::RandomEngine::Ran()
 - Ran32(); &nbsp; &nbsp;
   RandomLib::RandomEngine::Ran32()
 - Ran64(); &nbsp; &nbsp;
   RandomLib::RandomEngine::Ran64()
 - r(n); &nbsp; &nbsp;
   RandomLib::RandomCanonical::operator()(result_type n)
 - r.Integer(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::Integer()
 - r.Integer(n); &nbsp; &nbsp;
   RandomLib::RandomCanonical::Integer(IntType n)
 - r.IntegerC(n); &nbsp; &nbsp;
   RandomLib::RandomCanonical::IntegerC(IntType n)
 - r.IntegerC(m, n); &nbsp; &nbsp;
   RandomLib::RandomCanonical::IntegerC(IntType m, IntType n)

Functions returning random reals
 - r.Fixed(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::Fixed()
 - r.Real(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::Real()
 - r.FixedU(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::FixedU()
 - r.FixedN(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::FixedN()
 - r.FixedW(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::FixedW()
 - r.FixedS(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::FixedS()
 - r.FixedO(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::FixedO()
 - r.FixedC(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::FixedC()
 - r.Float(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::Float()
 - r.FloatU(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::FloatU()
 - r.FloatN(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::FloatN()
 - r.FloatW(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::FloatW()

Functions returning random booleans
 - r.Boolean(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::Boolean()
 - r.Prob(p); &nbsp; &nbsp;
   RandomLib::RandomCanonical::Prob(NumericType)
 - r.Prob(p, q); &nbsp; &nbsp;
   RandomLib::RandomCanonical::Prob(NumericType, NumericType)

Function returning random bits
 - r.Bits<n>(); &nbsp; &nbsp;
   RandomLib::RandomCanonical::Bits<nbits>()

Setting position in sequence
 - g.Count(); &nbsp; &nbsp;
   RandomLib::RandomEngine::Count()
 - g.SetCount(n); &nbsp; &nbsp;
   RandomLib::RandomEngine::SetCount(long long)
 - g.StepCount(n); &nbsp; &nbsp;
   RandomLib::RandomEngine::StepCount(long long)
 - g.Reset(); &nbsp; &nbsp;
   RandomLib::RandomEngine::Reset()
 - g.SetStride(n, k); &nbsp; &nbsp;
   RandomLib::RandomEngine::SetStride(unsigned, unsigned)
 - g.GetStride(); &nbsp; &nbsp;
   RandomLib::RandomEngine::GetStride()

Other
 - Random::Global; &nbsp; &nbsp;
   RandomLib::Random::Global
 - Random g2(g1); &nbsp; &nbsp;
   default copy constructor
 - g2 = g1; &nbsp; &nbsp;
   default copy assignment
 - g1 == g2; &nbsp; &nbsp;
   RandomLib::RandomEngine::operator==()
 - g1 != g2; &nbsp; &nbsp;
   RandomLib::RandomEngine::operator!=()
 - RandomGenerator::Name(); &nbsp; &nbsp;
   RandomLib::RandomEngine::Name()
 - RandomGenerator::SelfTest(); &nbsp; &nbsp;
   RandomLib::RandomEngine::SelfTest()
 - g1.swap(g2); &nbsp; &nbsp;
   RandomLib::RandomEngine::swap()
 - swap(g1, g2); &nbsp; &nbsp;
   std::swap()

<center>
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</center>
**********************************************************************/
/**
\page old Old versions

<center>
Back to \ref function.  Up to \ref contents.
</center>

List of versions in reverse chronological order together with a brief
list of changes.  (Note: Old versions of the library use a year-month
style of numbering.  Now, the library uses a major and minor version
number.)  Recent versions of %RandomLib are available at
<a href="http://sf.net/projects/randomlib/files/distrib/">
http://sourceforge.net/projects/randomlib/files/distrib/</a>.
Older versions are in
<a href="http://sf.net/projects/randomlib/files/distrib/archive/">
http://sourceforge.net/projects/randomlib/files/distrib/archive/</a>.

The corresponding documentation for these versions is obtained by
clicking on the &ldquo;Version <i>m.nn</i>&rdquo; links below.  Some of
the links in the documentaion of older versions may be out of date (in
particular the links for the source code will not work if the code has
been migrated to the archive subdirectory).  All the releases are
available as tags &ldquo;r<i>m.nn</i>&rdquo; in the the "release" branch
of the git repository for %RandomLib.

 - <a href="http://randomlib.sf.net/1.9">Version 1.9</a>
   (released 2014-03-15)
   - Many changes in cmake support:
     - minimum version of cmake needed increased to 2.8.4 (which was
       released in 2011-02);
     - allow building both shared and static libraries with <code>-D
       RANDOMLIB_LIB_TYPE=BOTH</code>;
     - both shared and static libraries (Release plus Debug) included in
       binary installer;
     - find_package uses COMPONENTS and RandomLib_USE_STATIC_LIBS to
       select the library to use;
     - find_package version checking allows nmake and Visual Studio
       generators to interoperate on Windows;
     - find_package (%RandomLib ...) requires that %RandomLib be
       capitalized correctly;
     - on Unix/Linux, don't include the version number in directory for
       the cmake configuration files;
     - defaults for RANDOMLIB_DOCUMENTATION is now OFF;
     - the configuration parameters PACKAGE_PATH and INSTALL_PATH are
       now deprecated (use CMAKE_INSTALL_PREFIX instead).
   - _d added to library name in Windows project files.

 - <a href="http://randomlib.sf.net/1.8">Version 1.8</a>
   (released 2013-10-08)
   - Work around a problem with Visual Studio 9.

 - <a href="http://randomlib.sf.net/1.7">Version 1.7</a>
   (released 2013-09-27)
   - Add RandomLib::UniformInteger, RandomLib::DiscreteNormal, and
     RandomLib::DiscreteNormalAlt.
   - cmake configuration changes:
     - use folders in Visual Studio to reduce clutter;
     - improving setting of runtime path for Unix-like OS;
     - install PDB files when compiling with Visual Studio to aid
       debugging.
   - Eliminate link error in debug mode (in RandomMixer) and various
     warning messages.
   - Add macros RANDOMLIB_VERSION_{MAJOR,MINOR,PATCH} to Config.h.

 - <a href="http://randomlib.sf.net/1.6">Version 1.6</a>
   (released 2012-09-13)
   - Documentation changes:
     - remove html documentation from distribution and use web links if
       doxygen is not available;
     - use doxygen tags to document exceptions;
     - use Greek letters where appropriate (requires doxygen 1.8.1.2 or
       later);
     - use MathJax to display equations.
   - Support building with cygwin and mingw32-g++ on Windows (via
     cmake).
   - Releases via git now use the "release" branch of the main
     randomlib repository (instead of a separate randomlib-release
     repository).

 - <a href="http://randomlib.sf.net/1.5">Version 1.5</a>
   (released 2012-03-20)
   - cmake tweaks:
     - improve find_package's matching of compiler versions;
     - CMAKE_INSTALL_PREFIX set from CMAKE_PREFIX_PATH if available;
     - fix cmake warning with Visual Studio Express.
   - Fix for compilation with Visual Studio 11.

 - <a href="http://randomlib.sf.net/1.4">Version 1.4</a>
   (released 2012-02-21)
   - Add \ref mpfr.
   - Add RandomLib::InversePiProb and RandomLib::InverseEProb.
   - Change RandomLib::RandomNumber to a signed-magnitude representation;
     this results in slight incompatibilities in the interface.
   - A tweak to RandomLib::ExactNormal to minimize the number of digits
     generated.
   - Improve efficiency of RandomLib::ExactExponential.
   - Improve documentation on configuration with cmake.
   - cmake's find_package ensures that the compiler versions match on
     Windows.

 - <a href="http://randomlib.sf.net/1.3">Version 1.3</a>
   (released 2012-01-21)
   - Improve algorithm used by RandomLib::ExactNormal class.
   - Add internal documenation to the cmake configuration files.

 - <a href="http://randomlib.sf.net/1.2">Version 1.2</a>
   (released 2011-12-20)
   - Change license to MIT/X11.
   - Add RandomLib::ExactNormal class.  This enables you to sample \e
     exactly from a normal distribution with zero mean and unit variance
     (assuming that the underlying generator is perfect).
   - Document function arguments and return values.
   - Include OpenMP header in RandomThread.cpp.

 - <a href="http://randomlib.sf.net/1.1">Version 1.1</a>
   (released 2011-09-21)
   - Ensure that randomlib-config.cmake is relocatable.

 - <a href="http://randomlib.sf.net/1.0">Version 1.0</a>
   (released 2011-08-12)
   - cmake changes:
     - include FindRandom.cmake in distribution;
     - building with cmake creates and installs randomlib-config.cmake;
     - better support for building a shared library under Windows.

 - <a href="http://randomlib.sf.net/2011-06">Version 2011-06</a>
   (released 2011-06-04)
   - Convert parallelization example, RandomThread.cpp, to OpenMP.
   - Migrate source from subversion to git.

 - <a href="http://randomlib.sf.net/2011-05">Version 2011-05</a>
   (released 2011-05-17)
   - INCOMPATIBLE CHANGE: the default constructor Random r; sets the seed
     to [].  Use r.Reseed(); to reset the seed to Random::SeedVector();
   - Make sure Global generators are exported to the dll.

 - <a href="http://randomlib.sf.net/2011-04">Version 2011-04</a>
   (released 2011-04-12)
   - Use cmake for configuration.
   - Improve documentation on installation process.
   - Improve documentation of parallelization.
   - Remove examples RandomPermutation and shuffle and add
     RandomCoverage, RandomExact, RandomLambda, RandomSave, and
     RandomThread.
   - Add specialized swap.
   - Ensure the code works with compilers with no long double type.
   - Add new and delete operators for SFMT19937 under Visual Studio.

 - <a href="http://randomlib.sf.net/2010-01">Version 2010-01</a>
   (released 2011-01-11)
   - Move to SourceForge.

 - <a href="http://randomlib.sf.net/2009-02">Version 2009-02</a>
   (released 2009-02-10)
   - RandomPermutation and shuffle accept -r option to undo a
     permutation or shuffle.
   - Minor documentation fixes.

 - <a href="http://randomlib.sf.net/2008-11">Version 2008-11</a>
   (released 2008-11-10)
   - Changes to suppress warnings with g++ 4.3.
   - Optional support for C++11's static_assert.
   - Document RandomPermutation and shuffle.
   - Minor documentation fixes.

 - <a href="http://randomlib.sf.net/2008-04">Version 2008-04</a>
   (released 2008-04-28)
   - Reorganized so random algorithm and mixer can be selected
     independently.  This eliminated a lot of duplicate code.
   - This requires a new, incompatible, output format.  Format is now
     independent of the current base of the stream.
   - Name() now returns more informative name.
   - SFMT19937 init_by_array mixer adopted for MT19937 generators.  This
     is an incompatible change for the MT19937 generators.  However it
     is possible to hook the MT19937 engine with the MixerMT1 mixers to
     recover the previous functionality using
     - RandomEngine<MT19937<Random_u32>,&nbsp;MixerMT1<Random_u32>&nbsp;>
     - RandomEngine<MT19937<Random_u64>,&nbsp;MixerMT1<Random_u64>&nbsp;>
   - The way 32-bit results are glued together for to provide the
     Ran64() result is now LSB ordered.  Previously the 32-bit version
     of MT19937 used MSB ordering here.  This means that certain large
     integer results will be different for
     RandomEngine<MT19937<Random_u32>,&nbsp;MixerMT1<Random_u32>&nbsp;>
   - Support AltiVec instructions on PowerPC for SFTM19937.  Also use
     longer long double on PowerPC.
   - Add -s seed option to shuffle and RandomPermutation.
   - Use strtoull (where available) instead of strtoul in convert a
     string seed to numeric form.
   - Switch project files to MS Visual Studio 2005.
   - Use SeedVector() instead of SeedWord() for the default constructor
     for Random.
   - Make 32-bit version of SFMT19937 the default generator.

 - <a href="http://randomlib.sf.net/2008-01">Version 2008-01</a>
   (released 2008-01-07)
   - This is a maintenance release in anticipation of a forthcoming
     major restructuring of the code.
   - Use table of powers of two for g++ 4.1.
   - Minor documentation fixes.

 - <a href="http://randomlib.sf.net/2007-05">Version 2007-05</a>
   (released 2007-05-21)
   - Add SFMT19937 generators.
   - Introduce RandomGenerator::Name() to identify generator.
   - Change define used to make 64-bit generator the default.
   - Add RandomSelect::Weight.
   - Ensure portability to systems where uint32_t is longer than 32
     bits.

 - <a href="http://randomlib.sf.net/2007-04">Version 2007-04</a>
   (released 2007-04-12)
   - Add utilities RandomPermutation and shuffle.
   - Implement MSB ordering on binary I/O in a portable way.

 - <a href="http://randomlib.sf.net/2006-12">Version 2006-12</a>
   (released 2006-12-05)
   - Add leapfrogging.  The output format needed to be changed to
     accommodate an extra word of data.  However, I/O routines can still
     read the 2006-11 version.

 - <a href="http://randomlib.sf.net/2006-11">Version 2006-11</a>
   (released 2006-11-02)
   - Introduce RandomCanonical class which accepts the random generator
     as a template argument.
   - This allows the inclusion of 32-bit and 64-bit versions of mt19937.
   - Include checksum in I/O.
   - Include boost serialization.

 - <a href="http://randomlib.sf.net/2006-10">Version 2006-10</a>
   (released 2006-10-05)
   - Make 64-bit ready so a 64-bit version of mt19937 can be dropped in.
   - Fix a bug in the seeding.  (This bug was triggered by seed length of
     624 or greater; so it was unlikely to have been encountered in
     practice.)
   - Stop the special case treatment for
     Random::IntegerC<T>(numeric_limits<T>::max()).  In some cases (e.g.,
     T = int) this now gives different (but equivalent) results.

 - Version 2006-09
   - Add ExponentialProb, ExactExponential, ExactPower, and RandomNumber.
   - Fix weakness in the seeding algorithm.  A given seed now gives a
     random sequence different from previous version; so this is an
     incompatible change.
   - Restructure the documentation.
   - Allow constructors to accept vectors of any integral type and
     constructors with a pair of iterators.

 - <a href="http://randomlib.sf.net/2006-08">Version 2006-08</a>
   (released 2006-08-17)
   - Improve efficiency of Integer(n) where n is a power of two.

<center>
Back to \ref function.  Up to \ref contents.
</center>
**********************************************************************/