Commit 553c5a93b45de183aa34471c1f6b823b77585583
Committed by
Moritz Wirger
1 parent
aec7baeb
Add color conversion from RGB to XY.
Bounds to closest representable color of the gamut.
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4 changed files
with
142 additions
and
11 deletions
include/hueplusplus/Units.h
| ... | ... | @@ -27,7 +27,6 @@ |
| 27 | 27 | |
| 28 | 28 | namespace hueplusplus |
| 29 | 29 | { |
| 30 | - | |
| 31 | 30 | struct HueSaturation |
| 32 | 31 | { |
| 33 | 32 | int hue; |
| ... | ... | @@ -40,11 +39,30 @@ struct XY |
| 40 | 39 | float y; |
| 41 | 40 | }; |
| 42 | 41 | |
| 42 | +struct XYBrightness | |
| 43 | +{ | |
| 44 | + XY xy; | |
| 45 | + float brightness; | |
| 46 | +}; | |
| 47 | + | |
| 48 | +struct ColorGamut | |
| 49 | +{ | |
| 50 | + XY redCorner; | |
| 51 | + XY greenCorner; | |
| 52 | + XY blueCorner; | |
| 53 | + | |
| 54 | + XY corrected(const XY& xy) const; | |
| 55 | +}; | |
| 56 | + | |
| 43 | 57 | struct RGB |
| 44 | 58 | { |
| 45 | 59 | uint8_t r; |
| 46 | 60 | uint8_t g; |
| 47 | 61 | uint8_t b; |
| 62 | + | |
| 63 | + XYBrightness toXY() const; | |
| 64 | + XYBrightness toXY(const ColorGamut& gamut) const; | |
| 65 | + static RGB fromXY(const XYBrightness& xy); | |
| 48 | 66 | }; |
| 49 | 67 | } // namespace hueplusplus |
| 50 | 68 | ... | ... |
src/CMakeLists.txt
src/SimpleColorHueStrategy.cpp
| ... | ... | @@ -287,14 +287,5 @@ std::pair<float, float> SimpleColorHueStrategy::getColorXY(const HueLight& light |
| 287 | 287 | { |
| 288 | 288 | return std::make_pair(light.state.getValue()["state"]["xy"][0].get<float>(), light.state.getValue()["state"]["xy"][1].get<float>()); |
| 289 | 289 | } |
| 290 | -/*bool SimpleColorHueStrategy::pointInTriangle(float pointx, float pointy, float | |
| 291 | -x0, float y0, float x1, float y1, float x2, float y2) | |
| 292 | -{ | |
| 293 | -float A = (-y1 * x2 + y0*(-x1 + x2) + x0*(y1 - y2) + x1 * y1); | |
| 294 | -int8_t sign = A < 0 ? -1 : 1; | |
| 295 | -float s = (y0 * x2 - x0 * y2 + (y2 - y0) * pointx + (x0 - x2) * pointy) * sign; | |
| 296 | -float t = (x0 * y1 - y0 * x1 + (y0 - y1) * pointx + (x1 - x0) * pointy) * sign; | |
| 297 | 290 | |
| 298 | -return s > 0 && t > 0 && (s + t) < A * sign; | |
| 299 | -}*/ | |
| 300 | 291 | } // namespace hueplusplus | ... | ... |
src/Units.cpp
0 → 100644
| 1 | +#include <cmath> | |
| 2 | + | |
| 3 | +#include <hueplusplus/Units.h> | |
| 4 | + | |
| 5 | +namespace hueplusplus | |
| 6 | +{ | |
| 7 | +namespace | |
| 8 | +{ | |
| 9 | +float sign(const XY& p0, const XY& p1, const XY& p2) | |
| 10 | +{ | |
| 11 | + return (p0.x - p2.x) * (p1.y - p2.y) - (p1.x - p2.x) * (p0.y - p2.y); | |
| 12 | +} | |
| 13 | + | |
| 14 | +bool isInTriangle(const XY& xy, const ColorGamut& triangle) | |
| 15 | +{ | |
| 16 | + const float d1 = sign(xy, triangle.redCorner, triangle.greenCorner); | |
| 17 | + const float d2 = sign(xy, triangle.greenCorner, triangle.blueCorner); | |
| 18 | + const float d3 = sign(xy, triangle.blueCorner, triangle.redCorner); | |
| 19 | + | |
| 20 | + const bool hasNeg = (d1 < 0) || (d2 < 0) || (d3 < 0); | |
| 21 | + const bool hasPos = (d1 > 0) || (d2 > 0) || (d3 > 0); | |
| 22 | + return !(hasNeg && hasPos); | |
| 23 | +} | |
| 24 | + | |
| 25 | +bool isRightOf(const XY& xy, const XY& p1, const XY& p2) | |
| 26 | +{ | |
| 27 | + return sign(xy, p1, p2) < 0; | |
| 28 | +} | |
| 29 | + | |
| 30 | +XY projectOntoLine(const XY& xy, const XY& p1, const XY& p2) | |
| 31 | +{ | |
| 32 | + // Using dot product to project onto line | |
| 33 | + // Vector AB = B - A | |
| 34 | + // Vector AX = X - A | |
| 35 | + // Projected length l = (AX dot AB) / len(AB) | |
| 36 | + // Result: E = A + l*AB/len(AB) = A + AB * (AX dot AB) / (len(AB))^2 | |
| 37 | + | |
| 38 | + const float abX = p2.x - p1.x; | |
| 39 | + const float abY = p2.y - p1.y; | |
| 40 | + const float lenABSquared = abX * abX + abY * abY; | |
| 41 | + | |
| 42 | + const float dot = (xy.x - p1.x) * abX + (xy.y - p1.y) * abY; | |
| 43 | + const float eX = p1.x + abX * dot / lenABSquared; | |
| 44 | + const float eY = p1.y + abY * dot / lenABSquared; | |
| 45 | + return XY {eX, eY}; | |
| 46 | +} | |
| 47 | +} // namespace | |
| 48 | + | |
| 49 | +XY ColorGamut::corrected(const XY& xy) const | |
| 50 | +{ | |
| 51 | + // red, green and blue are in counterclockwise orientation | |
| 52 | + if (isRightOf(xy, redCorner, greenCorner)) | |
| 53 | + { | |
| 54 | + // Outside of triangle, check whether to use nearest corner or point on line | |
| 55 | + if (isRightOf(xy, greenCorner, blueCorner)) | |
| 56 | + { | |
| 57 | + // Point is outside of red-green line, closest to green corner | |
| 58 | + return greenCorner; | |
| 59 | + } | |
| 60 | + else if (isRightOf(xy, blueCorner, redCorner)) | |
| 61 | + { | |
| 62 | + // Point is outside of red-green line, closest to red corner | |
| 63 | + return redCorner; | |
| 64 | + } | |
| 65 | + else | |
| 66 | + { | |
| 67 | + // Point is closest to line, project onto it | |
| 68 | + return projectOntoLine(xy, redCorner, greenCorner); | |
| 69 | + } | |
| 70 | + } | |
| 71 | + else if (isRightOf(xy, greenCorner, blueCorner)) | |
| 72 | + { | |
| 73 | + // Green corner already checked above | |
| 74 | + if (isRightOf(xy, blueCorner, redCorner)) | |
| 75 | + { | |
| 76 | + // Point is outside of green-blue line, closest to blue corner | |
| 77 | + return blueCorner; | |
| 78 | + } | |
| 79 | + else | |
| 80 | + { | |
| 81 | + return projectOntoLine(xy, greenCorner, blueCorner); | |
| 82 | + } | |
| 83 | + } | |
| 84 | + else if (isRightOf(xy, blueCorner, redCorner)) | |
| 85 | + { | |
| 86 | + // All corners already checked | |
| 87 | + return projectOntoLine(xy, blueCorner, redCorner); | |
| 88 | + } | |
| 89 | + return xy; | |
| 90 | +} | |
| 91 | + | |
| 92 | +XYBrightness RGB::toXY() const | |
| 93 | +{ | |
| 94 | + const float red = r / 255.f; | |
| 95 | + const float green = g / 255.f; | |
| 96 | + const float blue = b / 255.f; | |
| 97 | + | |
| 98 | + const float redCorrected = (red > 0.04045f) ? pow((red + 0.055f) / (1.0f + 0.055f), 2.4f) : (red / 12.92f); | |
| 99 | + const float greenCorrected = (green > 0.04045f) ? pow((green + 0.055f) / (1.0f + 0.055f), 2.4f) : (green / 12.92f); | |
| 100 | + const float blueCorrected = (blue > 0.04045f) ? pow((blue + 0.055f) / (1.0f + 0.055f), 2.4f) : (blue / 12.92f); | |
| 101 | + | |
| 102 | + const float X = redCorrected * 0.664511f + greenCorrected * 0.154324f + blueCorrected * 0.162028f; | |
| 103 | + const float Y = redCorrected * 0.283881f + greenCorrected * 0.668433f + blueCorrected * 0.047685f; | |
| 104 | + const float Z = redCorrected * 0.000088f + greenCorrected * 0.072310f + blueCorrected * 0.986039f; | |
| 105 | + | |
| 106 | + const float x = X / (X + Y + Z); | |
| 107 | + const float y = Y / (X + Y + Z); | |
| 108 | + return XYBrightness {XY {x, y}, Y}; | |
| 109 | +} | |
| 110 | + | |
| 111 | +XYBrightness RGB::toXY(const ColorGamut& gamut) const | |
| 112 | +{ | |
| 113 | + XYBrightness xy = toXY(); | |
| 114 | + xy.xy = gamut.corrected(xy.xy); | |
| 115 | + | |
| 116 | + return xy; | |
| 117 | +} | |
| 118 | + | |
| 119 | +RGB RGB::fromXY(const XYBrightness& xy) {} | |
| 120 | + | |
| 121 | +} // namespace hueplusplus | |
| 0 | 122 | \ No newline at end of file | ... | ... |