README.md
This test is to validate the behaviour of UniformBlocks.
It generates 200 actors with the same renderer. The frag shader has a 1k color table in a uniform block, with a color index property that is incremented for each actor that's created.
On a 100ms timer, it removes the oldest actor and creates a new actor with the next color index.
On first touch, it changes the shader, and subtracts the currently indexed color from the color in the vertex buffer.
This shows that: o Many uniform blocks are instantiated on a double-buffered UniformBuffer, o Despite being a sparse shader, the full uniform block size is allocated, o After touch, if everything is grey, then the color defined in the uniform block is the same as the color defined in the vertex buffer.