README.md
Chipmunk Physics Example
This is an example showing how to use Chipmunk2D physics library to create and control physics objects in DALi. It creates a set of balls which act under gravity

"wasd" keys move the last touched actor up/down/left/right. "qe" keys rotate the last touched actor in Z axis "p" key resets the position/forces on the last touched actor to the origin Space key toggles the integration state.