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Change-Id: Ie9cd3109234396757220e5fe0268a7712bf86b31
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Now Toolkit has dali-adaptor dependency. So app only need toolkit dependency for build So, remove dependency from demo. Change-Id: Ie65a4755be5e584893ef9de014383b501a0d37a8 Signed-off-by: minho.sun <minho.sun@samsung.com>
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Add two sample apps which using animated gradient visual (doing at review.tizen.org/gerrit/#/c/152141/ ) It's resolution is optimized for wearable (resolution is 360x360) - Call Active Scenario is incomming call. Show incomming gradient effect as radial form animated gradient. And add some animation at call_decline button so make user want to touch it! This sample show how to make animated gradient by json script. - Card Active Scenario is use some coupon with NFC tag. Show gradient effect during NFC taging is enabled. This sample show how to make anmiated gradient by inline code. Change-Id: Ifae6698fbf1b4bc9901efa929594261413d450b2 Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
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Update example to show how to style TextEditor ScrollBar Change-Id: I62ebf0035490dff2c26f7e7c4df095bd2bc93345 Signed-off-by: minho.sun <minho.sun@samsung.com>
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Uses volumetric ray casting to draw a sphere with basic per-pixel lighting inside the fragment shader. Also modifies DALi demo make file to support shader files. Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7 Todo: Create a separate folder for shaders?
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Change-Id: Ice5ef50aa0bde7ddac16414dfac8615d76d9ec18
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Example code for creating a control using visuals with states defined in the stylesheet Change-Id: Ief41cfad7c3eeb8d78bd6540db36e4b761b28e5f
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Change-Id: I5c1c52ee969ac04a46412f8f6326a655fc7e63d5
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This application shows a possible implementation of a shadowed button, with transition animation defined by the style sheet. Change-Id: Ib764dacdeed2381d96474059ef830e17a2cb9fff Signed-off-by: David Steele <david.steele@samsung.com>
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This is required for older Tizen builds. Change-Id: Ia81e14360ce657c2b8f1a0809c36649ed17f51a8
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Change-Id: Ia892dcd39c87aa6628d9d7b12120eb0f414c047a
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Change-Id: I0de3cca8635ffa51befcb3420a00769b49fd472d
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Change-Id: I5909a67d2bff74f23c758862198df4da1e6c4627
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- Features 3D environment with simple lightmapping - Multi-touch first person camera control scheme - Uses free textures on the GPL license ( blendernation ) - Models are custom made - Tutorial screen made using DALi toolkit controls ( text labels ). - Uses PicoJSON parser ( https://github.com/kazuho/picojson ) Change-Id: I6e3503608cd22dc63f371132376d475c890a0474
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Change-Id: Ic59f2e05275694ed1730628b9a1ac4950a759e3f
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Fixed style paths in build system for images Changed style names in style sheets to use CamelCase for readability. Change-Id: I094af8d27e7a8af23555a63e7b76df3e9e1993ec Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: I5bdebc181f8a67b525e672ab702c78b32112a914
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"res" directory houses resources like images, models and videos. Change-Id: I7af9c4b1cf3aac06feb06113104c7f8fbc48867d
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Added a simple application that has examples of different button types, sliders and popups, that can all be themed. Change-Id: I6d74357b79def0c8d0f7195adf0be7c1270fe9ce Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: Id1199bdf7c72614c9fdb27c16e235b59e0206d04
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Change-Id: I659445f2e0d7d1193abdf1e5b15035cdb401e2e3 Signed-off-by: David Steele <david.steele@samsung.com> Signed-off-by: Adeel Kazmi <adeel.kazmi@samsung.com>
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Change-Id: Iaefcd75232bb19ed72555960bea8732b34e07937
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Add a sample for video view control - Playback, custom shader Change-Id: Ie1527d63f2cff681cac7405b0e45624028e1f095
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You can now enable a debug build of DALi via GBS by adding the following to your GBS build line: --define "%enable_debug 1" Details in README file. Change-Id: Ie587690ac1871d17905e83b70ce251d64f88dff2
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- Fix mismatch between <ui...> and </ui..> - Add DALI_EXPORT_API TODO> Example launch issue in dali-demo Change-Id: I3c685d79c725e08d3798eb9e906734effd1a2fd0
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To improve app launching speed on Tizen (using launchpad), Use -fPIE option instead -fPIC and attach DALI_EXPORT_API in front of each example's main function. This is the compare result between before and after patch. (On hawkP 2.4 / using hello-dalidemo that has one pushbutton on stage) | before Patch | After Patch | --------------------------------------------- | hello-dalidemo | hello-dalidemo | --------------------------------------------- | AVG MIN MAX | AVG MIN MAX | | 1134 1060 1188 | 291 250 337 | After patch, launching speed drops to 30% of before. Change-Id:I51a4f673d016f9278f867167dc2ff9f407ea6e7e
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Change-Id: I70f0ffcb30d9d353940eed5c22c631be79122d55
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Change-Id: I15c5a25925ed9c8fdd60f8b0fa322fbeaf02c94a
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Change-Id: I85adbc37a0474ae79918e289ddf2a6e39f7d24a6
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Change-Id: I6a663c46a6592bbb3aaa24f3a12ff5937664b262
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Scripts, examples and demo code should not use defines from other parts of DALi. DALI_IMAGE_DIR is defined in Dali toolkit to specify where the toolkit images are. This is used in the default toolkit style file to specify the locations of the toolkit images. It must not be overridden by applications. Updated the demo style file to utilize a configured variable to point at the installed demo style's images. Added an example of a demo-specific image (confirmation popup background) Updated dali-builder to load the demo theme (Scripting example within demo already loads it) Change-Id: Ie43a6611a8db3fc0afc6a1cd4d9d6e48afef75e7 Signed-off-by: David Steele <david.steele@samsung.com>
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- Now dali-demo (and other native dali appplication packages) refers dali-adaptor because native dali apps could not use libuv backend at the moment. - Before this patch, dali-demo only checked dali-adaptor package (which was confusingly named to 'dali') and dali-toolkit package. - In this patch, dali-demo checks dali-core, dali-adaptor, and dali-toolkit packages to make it clearer. Change-Id: Ia9f3f81a35f8df4fdd228d4cf476b9008a287483
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ASTC can be wrapped in a KTX file, but also has its own native file format. This patch provides support for the native ASTC file format (.astc). Textures can be generated using tools (Eg. Mali texture compression tool). Note: ASTC is "OpenGL friendly" in that the textures are pre-flipped vertically. In DALi there is currently not a differenciation between different texture compression formats in that the data (once the header is extracted) is given to the hardware as-is. For this reason textures must currently be pre-flipped vertically (before compression) when using the native .astc file format with DALI. An example .astc file is included as part of the unit tests. Change-Id: I8604fba28bfb83b0deff8689fd5d7cfb8ac770bb
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ASTC is supported by OpenGL ES 3.1 and above. To build this patch with ASTC support, a GLES 31 context must be specified. To build for desktop with configure, the gles version must be set to 31. Here is an example configure line: CXXFLAGS="-g -O0 -Wno-unused-local-typedefs" CXX="ccache g++" ./configure --prefix=$DESKTOP_PREFIX --enable-debug=yes --enable-profile=UBUNTU --enable-gles=31 With GBS, add the following to your gbs build line: --define "%target_gles_version 31" Change-Id: I4f54f894dd4b8998f16aa98d3d0a06606f0eb7a2
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Change-Id: I05a17ea530a14e94040f24db332178335ce3ce52
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Conflicts: build/tizen/examples/CMakeLists.txt demo/dali-demo.cpp examples/buttons/buttons-example.cpp examples/item-view/item-view-example.cpp examples/text-view/text-view-example.cpp Change-Id: I8816d065edca8e2a3fd37cdcedda4b02735f5007
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Change-Id: If864584881cf663d5a6ddfdf940fc94c21c4a9bf
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Change-Id: Ifd9ab356030fc8235e6518b7bfb059697444d14b