• Now Toolkit has dali-adaptor dependency.
    So app only need toolkit dependency for build
    
    So, remove dependency from demo.
    
    Change-Id: Ie65a4755be5e584893ef9de014383b501a0d37a8
    Signed-off-by: minho.sun <minho.sun@samsung.com>
    minho.sun authored
     
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  • Add two sample apps which using animated gradient visual
    (doing at review.tizen.org/gerrit/#/c/152141/ )
    It's resolution is optimized for wearable (resolution is 360x360)
    
     - Call Active
      Scenario is incomming call.
      Show incomming gradient effect as radial form animated gradient.
      And add some animation at call_decline button so make user want to touch it!
      This sample show how to make animated gradient by json script.
     - Card Active
      Scenario is use some coupon with NFC tag.
      Show gradient effect during NFC taging is enabled.
      This sample show how to make anmiated gradient by inline code.
    
    Change-Id: Ifae6698fbf1b4bc9901efa929594261413d450b2
    Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
    Eunki Hong authored
     
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  • Uses volumetric ray casting to draw a sphere with basic
    per-pixel lighting inside the fragment shader.
    
    Also modifies DALi demo make file to support shader files.
    
    Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7
    Todo: Create a separate folder for shaders?
    Nick Holland authored
     
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  • - Features 3D environment with simple lightmapping
    - Multi-touch first person camera control scheme
    - Uses free textures on the GPL license ( blendernation )
    - Models are custom made
    - Tutorial screen made using DALi toolkit controls ( text labels ).
    - Uses PicoJSON parser ( https://github.com/kazuho/picojson )
    
    Change-Id: I6e3503608cd22dc63f371132376d475c890a0474
    adam.b authored
     
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  • To improve app launching speed on Tizen (using launchpad), Use -fPIE option instead -fPIC and attach DALI_EXPORT_API in front of each example's main function.
    
    This is the compare result between before and after patch.
    (On hawkP 2.4 / using hello-dalidemo that has one pushbutton on stage)
    
    |    before Patch     |     After Patch     |
    ---------------------------------------------
    |   hello-dalidemo    |   hello-dalidemo    |
    ---------------------------------------------
    |   AVG   MIN   MAX   |   AVG   MIN   MAX   |
    |  1134  1060  1188   |   291   250   337   |
    
    After patch, launching speed drops to 30% of before.
    
    Change-Id:I51a4f673d016f9278f867167dc2ff9f407ea6e7e
    minho.sun authored
     
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  • Scripts, examples and demo code should not use defines from other
    parts of DALi. DALI_IMAGE_DIR is defined in Dali toolkit to specify
    where the toolkit images are. This is used in the default toolkit
    style file to specify the locations of the toolkit images.
    
    It must not be overridden by applications.
    
    Updated the demo style file to utilize a configured variable to point
    at the installed demo style's images.
    
    Added an example of a demo-specific image (confirmation popup background)
    
    Updated dali-builder to load the demo theme (Scripting example within demo
    already loads it)
    
    Change-Id: Ie43a6611a8db3fc0afc6a1cd4d9d6e48afef75e7
    Signed-off-by: David Steele <david.steele@samsung.com>
    David Steele authored
     
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  • - Now dali-demo (and other native dali appplication packages) refers dali-adaptor
    because native dali apps could not use libuv backend at the moment.
    - Before this patch, dali-demo only checked dali-adaptor package (which was
    confusingly named to 'dali') and dali-toolkit package.
    - In this patch, dali-demo checks dali-core, dali-adaptor, and
    dali-toolkit packages to make it clearer.
    
    Change-Id: Ia9f3f81a35f8df4fdd228d4cf476b9008a287483
    Yoonsang Lee authored
     
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  • ASTC can be wrapped in a KTX file, but also has its own native file format.
    This patch provides support for the native ASTC file format (.astc).
    
    Textures can be generated using tools (Eg. Mali texture compression tool).
    
    Note: ASTC is "OpenGL friendly" in that the textures are pre-flipped vertically.
    In DALi there is currently not a differenciation between different texture compression formats in that the data (once the header is extracted) is given to the hardware as-is.
    For this reason textures must currently be pre-flipped vertically (before compression) when using the native .astc file format with DALI.
    
    An example .astc file is included as part of the unit tests.
    
    Change-Id: I8604fba28bfb83b0deff8689fd5d7cfb8ac770bb
    Tom Robinson authored
     
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  • ASTC is supported by OpenGL ES 3.1 and above.
    To build this patch with ASTC support, a GLES 31 context must be specified.
    
    To build for desktop with configure, the gles version must be set to 31.
    Here is an example configure line:
    CXXFLAGS="-g -O0 -Wno-unused-local-typedefs" CXX="ccache g++" ./configure --prefix=$DESKTOP_PREFIX --enable-debug=yes --enable-profile=UBUNTU --enable-gles=31
    
    With GBS, add the following to your gbs build line:
    --define "%target_gles_version 31"
    
    Change-Id: I4f54f894dd4b8998f16aa98d3d0a06606f0eb7a2
    Tom Robinson authored
     
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