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Change-Id: I9b00f63593d47fd56c0d97f8cb848912ceed726c
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Change-Id: I6d738a54558b5adced956917f9f0de3d6fa2b0d7
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Change-Id: I2078c71affd10d5bcf57c606effd95ae1bc79bd4
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Change-Id: Ic2fbd3deaf69e4dfcc7ab512c70eae077b12bbc8 Signed-off-by: Adeel Kazmi <adeel.kazmi@samsung.com> Signed-off-by: Buildserver <chella.sivathasan@samsung.com>
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Change-Id: I863826a7a7c31e7027843dfffbad08e2b7501722
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Uses volumetric ray casting to draw a sphere with basic per-pixel lighting inside the fragment shader. Also modifies DALi demo make file to support shader files. Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7 Todo: Create a separate folder for shaders?