• The tangent was generated by vertex, and was changed to per normal, this will work if the normal are defined per vertex.
    
    This patch is creating good results with the current models tested, but depends on the output of the exporter.
    
    In case the tangents are not correct, the 3D model should be re-exported or generate the normals programmatically.
    
    Change-Id: I35cdf2ce581974ab5fbc85709442bcb3a8112b8f
    greynaga authored
     
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  • With separate cameras for UI & 3D scene sections
     - Double-tap to toggle between 3D models (teapot & cube)
     - Pan up/down on left side of screen to change roughness
     - Pan up/down on right side of screen to change metalness
     - Pan anywhere else to rotate scene
    
    Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
    greynaga authored
     
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