•  - load 5 glTF ( 1 scene contains Animation )
     - Input Up or Down key to rotate or stop Camera
     - Input Left or Right key to change glTF file
     - Double Touch change glTF file
    
    Change-Id: I2653f219dc10413f1d59b4799533d0215de5656c
    Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
    Seungho, Baek authored
     
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  • With separate cameras for UI & 3D scene sections
     - Double-tap to toggle between 3D models (teapot & cube)
     - Pan up/down on left side of screen to change roughness
     - Pan up/down on right side of screen to change metalness
     - Pan anywhere else to rotate scene
    
    Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
    greynaga authored
     
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  • Uses volumetric ray casting to draw a sphere with basic
    per-pixel lighting inside the fragment shader.
    
    Also modifies DALi demo make file to support shader files.
    
    Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7
    Todo: Create a separate folder for shaders?
    Nick Holland authored
     
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