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Change-Id: Ib4ffb370241f4b472b4ec98cd09c83922960a4ce
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Change-Id: I871bd9a5f3f93811e842f3593e7c67791a98a0ec Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
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Change-Id: I2de5addc54cb948e653c63106e34f095e0b43376 Signed-off-by: seungho baek <sbsh.baek@samsung.com>
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- load 5 glTF ( 1 scene contains Animation ) - Input Up or Down key to rotate or stop Camera - Input Left or Right key to change glTF file - Double Touch change glTF file Change-Id: I2653f219dc10413f1d59b4799533d0215de5656c Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
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Change-Id: I2cbd4814fbb3238c188a10900f98b5285da8dc98 Signed-off-by: György Straub <g.straub@partner.samsung.com>
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With separate cameras for UI & 3D scene sections - Double-tap to toggle between 3D models (teapot & cube) - Pan up/down on left side of screen to change roughness - Pan up/down on right side of screen to change metalness - Pan anywhere else to rotate scene Change-Id: I51ec8436700c4e970221184d6875e4e9c501fafb
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Uses volumetric ray casting to draw a sphere with basic per-pixel lighting inside the fragment shader. Also modifies DALi demo make file to support shader files. Change-Id: I0645de8481fa75abb177ca76a5611a51350fc1b7 Todo: Create a separate folder for shaders?