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- images have been converted, so they don't crash on the device - when benchmark uses tableview, no manual sizing is enabled - font size has been calculated using dpi to work with various screens - added extra-help text describing benchmark options Change-Id: Ia2ed1b9019b9b436903f470055ac1eac3be7eb68
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Scripts, examples and demo code should not use defines from other parts of DALi. DALI_IMAGE_DIR is defined in Dali toolkit to specify where the toolkit images are. This is used in the default toolkit style file to specify the locations of the toolkit images. It must not be overridden by applications. Updated the demo style file to utilize a configured variable to point at the installed demo style's images. Added an example of a demo-specific image (confirmation popup background) Updated dali-builder to load the demo theme (Scripting example within demo already loads it) Change-Id: Ie43a6611a8db3fc0afc6a1cd4d9d6e48afef75e7 Signed-off-by: David Steele <david.steele@samsung.com>
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Change-Id: Icae141ade364286a2bbc7e26ce2db81c583c224e
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Change-Id: I488842dcec638e1d290142b143a11e82945eb3c3
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ASTC can be wrapped in a KTX file, but also has its own native file format. This patch provides support for the native ASTC file format (.astc). Textures can be generated using tools (Eg. Mali texture compression tool). Note: ASTC is "OpenGL friendly" in that the textures are pre-flipped vertically. In DALi there is currently not a differenciation between different texture compression formats in that the data (once the header is extracted) is given to the hardware as-is. For this reason textures must currently be pre-flipped vertically (before compression) when using the native .astc file format with DALI. An example .astc file is included as part of the unit tests. Change-Id: I8604fba28bfb83b0deff8689fd5d7cfb8ac770bb
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ASTC is supported by OpenGL ES 3.1 and above. To build this patch with ASTC support, a GLES 31 context must be specified. To build for desktop with configure, the gles version must be set to 31. Here is an example configure line: CXXFLAGS="-g -O0 -Wno-unused-local-typedefs" CXX="ccache g++" ./configure --prefix=$DESKTOP_PREFIX --enable-debug=yes --enable-profile=UBUNTU --enable-gles=31 With GBS, add the following to your gbs build line: --define "%target_gles_version 31" Change-Id: I4f54f894dd4b8998f16aa98d3d0a06606f0eb7a2
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-ImageView is used by default -ImageActor can still be used if the command line option "--use-image-actor" is specified -Fixed bug on HideAnimation Change-Id: Ib9664b7a99a142681bfdbe9ebb3ab457069d6cf7
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Change-Id: I0de724d4efd822db22db18e2b411263a0f56f10c
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Change-Id: Id3088e4f8b6158266b1531a28c1d71b89ac86b95
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Change-Id: Ibab6ccde4b3ed1d26e75bacc10f3e96c506b8f2d
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Change-Id: I76fac1d60cdfb919e1948e9b4e8cafe070aad335
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Change-Id: I597a13e0c249bdbd20b33e57ecc55e16fdfa8c77
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Problem: When we are resizing and go past the minimum size of the container and then release, we have to move the distance we moved from the minimum size to the our release point again in order to make the container resize again. Reason: This was because we kept on changing mLayoutSize but did not reset it when the pan starts. Solution: Reset mLayoutSize when the pan starts. Change-Id: I3ded29691e8f1c405847f971d9a89d50aa448fdf
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Change-Id: Ieafb91449fe2f4431206c5e3b449f0b26fd10b13
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Change-Id: I819cd9de6ff49c0d86046aa4f2738f87f21c4a16
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Change-Id: I5d09c3ba92dca882a6ae3e1765cb105ddad66bec
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Change-Id: Iccdf7248363a76cb264a5559c11dbed4edbf73bd
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To allow quitting example with escape or back key Change-Id: Icaa30d4991ee2f65e8c10e4fc136f52de05168cd
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…eViews." into devel/master
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Change-Id: I93d0cede01c9afd0239ba0230cd082ee4acacd25
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Change-Id: I4a0238a90a26201086e412369da0170435e1a86b
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Change-Id: Id633e6b967f901734d12643f6693ba20759988fc
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Change-Id: Id5e73e4214bc1c88d66bf89d5f50da5a7f9be01b
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Change-Id: I85a641655c2a1f1691fd53a217ee1600d5a45165
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…iews." into devel/master
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Change-Id: Ie6e970a2df6812d1a0daea4758159c98eebe487d
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Change-Id: I5c99b4c1b27d0f3b8fc8102620f5f8e6e90f399b
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…geView::GetImage method. Change-Id: I9d1ff6792eb7b664c9453f2f25ee5cc180754268
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use the --use-ninepatch command flag to use nine patch images. Change-Id: Ie14eacdf938066343a1d75f6738a3c1dd65a7e81
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Change-Id: I9d1467c53e20d278084499c201b138047d590448
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By default, the application consist of 10 pages of 25x25 ImageActors. The default values can be modified using the following command line arguments: -r NumberOfRows (Modifies the number of rows per page) -c NumberOfColumns (Modifies the number of columns per page) -p NumberOfPages (Modifies the nimber of pages ) --use-imageview ( Use ImageView instead of ImageActor ) --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible ) Change-Id: I8a54bd713672433a6f80726972f15d698509dbbe
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Change-Id: I6fe378deddef85558569c8b4d323ddbb79f6421b
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Change-Id: I3bb7ab3711311431cd0cbff0abc2cfdd11ee616d
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Change-Id: I9dbf15948401036c144535596960b4b2271fc489
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Also fixes a bug where the checkbox of the first items was not being rendered Change-Id: I7d6b9edec90f1997dc1e9baab0c911e4bb5d74ff
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* Added to test Font setting via Property system and system font changes. * 3 Initial TextLabels; first has no font set, second is set via the demo json style sheet, third is set via the SetProperty in code. Only the first should change when the system font changes to a different font * Pressing button creates a new TextLabel with the system font Change-Id: I9291797ba357979d9b3d85ab0d3a30a3fbd6c497 Signed-off-by: Agnelo Vaz <agnelo.vaz@samsung.com>
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Now actor's properties have precedence over Renderers properties as uniforms Change-Id: Ie893579e3d59bfa4bc4b1b99939b0bf236c2efdd