• Conflicts:
    	examples/animated-shapes/animated-shapes-example.cpp
    	examples/bubble-effect/bubble-effect-example.cpp
    	examples/new-window/new-window-example.cpp
    	examples/path-animation/path-animation.cpp
    	examples/radial-menu/radial-menu-example.cpp
    	examples/radial-menu/radial-sweep-view-impl.cpp
    	examples/refraction-effect/refraction-effect-example.cpp
    
    Change-Id: I6bb0c29e38e270ce7fc212cbc78845a40881c9a4
    Francisco Santos authored
     
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  • The point demo shows off multiple points each using a morph from one
    sampler to another, and applying a hue to each point based on it's
    angle.
    
    The line demo shows off morphing between two position buffers.
    
    The textured demo shows a single geometry being used by 2 different
    renderers each with a different material, and also shows off uniform
    mapping by animating a "fade-color" property which is mapped to a
    "uFadeColor" uniform.
    
    Change-Id: I53c0ed2f3849dffd4b9461f07bbce75308811d9b
    Signed-off-by: David Steele <david.steele@partner.samsung.com>
    David Steele authored
     
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