Commit fe0d158d3bfda0a9ce9c65cdbc605114d5678747
1 parent
ec46ed7b
Re-added a Gestures example
Change-Id: If32bc937d6c308c482625ce79df5500bd67b1113
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495 additions
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1 deletions
com.samsung.dali-demo.xml
| ... | ... | @@ -293,6 +293,9 @@ |
| 293 | 293 | <ui-application appid="simple-text-renderer.example" exec="/usr/apps/com.samsung.dali-demo/bin/simple-text-renderer.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> |
| 294 | 294 | <label>Simple Text Renderer</label> |
| 295 | 295 | </ui-application> |
| 296 | + <ui-application appid="gestures.example" exec="/usr/apps/com.samsung.dali-demo/bin/gestures.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> | |
| 297 | + <label>Gestures</label> | |
| 298 | + </ui-application> | |
| 296 | 299 | |
| 297 | 300 | <privileges> |
| 298 | 301 | <privilege>http://tizen.org/privilege/mediastorage</privilege> | ... | ... |
examples-reel/dali-examples-reel.cpp
| 1 | 1 | /* |
| 2 | - * Copyright (c) 2018 Samsung Electronics Co., Ltd. | |
| 2 | + * Copyright (c) 2019 Samsung Electronics Co., Ltd. | |
| 3 | 3 | * |
| 4 | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | 5 | * you may not use this file except in compliance with the License. |
| ... | ... | @@ -50,6 +50,7 @@ int DALI_EXPORT_API main(int argc, char **argv) |
| 50 | 50 | demo.AddExample(Example("flex-container.example", DALI_DEMO_STR_TITLE_FLEXBOX_PLAYGROUND)); |
| 51 | 51 | demo.AddExample(Example("frame-callback.example", DALI_DEMO_STR_TITLE_FRAME_CALLBACK)); |
| 52 | 52 | demo.AddExample(Example("focus-integration.example", DALI_DEMO_STR_TITLE_FOCUS_INTEGRATION)); |
| 53 | + demo.AddExample(Example("gestures.example", DALI_DEMO_STR_TITLE_GESTURES)); | |
| 53 | 54 | demo.AddExample(Example("gradients.example", DALI_DEMO_STR_TITLE_COLOR_GRADIENT)); |
| 54 | 55 | demo.AddExample(Example("hello-world.example", DALI_DEMO_STR_TITLE_HELLO_WORLD)); |
| 55 | 56 | demo.AddExample(Example("image-policies.example", DALI_DEMO_STR_TITLE_IMAGE_POLICIES)); | ... | ... |
examples/gestures/gesture-example.cpp
0 → 100644
| 1 | +/* | |
| 2 | + * Copyright (c) 2019 Samsung Electronics Co., Ltd. | |
| 3 | + * | |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 | + * you may not use this file except in compliance with the License. | |
| 6 | + * You may obtain a copy of the License at | |
| 7 | + * | |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | + * | |
| 10 | + * Unless required by applicable law or agreed to in writing, software | |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 | + * See the License for the specific language governing permissions and | |
| 14 | + * limitations under the License. | |
| 15 | + * | |
| 16 | + */ | |
| 17 | + | |
| 18 | +// EXTERNAL INCLUDES | |
| 19 | +#include <dali-toolkit/dali-toolkit.h> | |
| 20 | +#include <string> | |
| 21 | + | |
| 22 | +using namespace Dali; | |
| 23 | +using namespace Dali::Toolkit; | |
| 24 | + | |
| 25 | +namespace | |
| 26 | +{ | |
| 27 | +const Vector4 BACKGROUND_GRADIENT_1 = Vector4( 167.0f, 207.0f, 223.0f, 255.0f ) / 255.0f; | |
| 28 | +const Vector4 BACKGROUND_GRADIENT_2 = Vector4( 0.0f, 64.0f, 137.0f, 255.0f ) / 255.0f; | |
| 29 | +const Vector2 BACKGROUND_GRADIENT_START_POSITION( 0.0f, -0.5f ); | |
| 30 | +const Vector2 BACKGROUND_GRADIENT_END_POSITION( 0.0f, 0.5f ); | |
| 31 | + | |
| 32 | +const Vector4 CONTROL_GRADIENT_1 = Vector4( 234.0f, 185.0f, 45.0f, 255.0f ) / 255.0f; | |
| 33 | +const Vector4 CONTROL_GRADIENT_2 = Vector4( 199.0f, 152.0f, 16.0f, 255.0f ) / 255.0f; | |
| 34 | +const Vector2 CONTROL_GRADIENT_CENTER( Vector2::ZERO ); | |
| 35 | +const float CONTROL_GRADIENT_RADIUS( 0.5f ); | |
| 36 | + | |
| 37 | +const float HELP_ANIMATION_DURATION( 25.0f ); | |
| 38 | +const float HELP_ANIMATION_SEGMENT_TIME( 5.0f ); | |
| 39 | +const float HELP_ANIMATION_TRANSITION_DURATION( 0.75f ); | |
| 40 | +const Vector2 HELP_TEXT_POSITION_MULTIPLIER( 0.25f, 0.13f ); | |
| 41 | + | |
| 42 | +const float SHAKY_ANIMATION_DURATION( 0.1f ); | |
| 43 | +const float SHAKY_ANIMATION_SEGMENT_TIME( 0.05f ); | |
| 44 | +const float SHAKY_ANIMATION_ANGLE( 1.0f ); | |
| 45 | + | |
| 46 | +const float TOUCH_MODE_ANIMATION_DURATION( 0.1f ); | |
| 47 | +const Vector4 TOUCH_MODE_COLOR( 1.0f, 0.7f, 0.7f, 1.0f ); | |
| 48 | + | |
| 49 | +const float PAN_MODE_CHANGE_ANIMATION_DURATION( 0.25f ); | |
| 50 | +const Vector3 PAN_MODE_START_ANIMATION_SCALE( 1.2f, 1.2f, 1.0f ); | |
| 51 | +const Vector3 PAN_MODE_END_ANIMATION_SCALE( 0.8f, 0.8f, 1.0f ); | |
| 52 | + | |
| 53 | +const float TAP_ANIMATION_DURATON( 0.5f ); | |
| 54 | +const Vector4 TAP_ANIMATION_COLOR( 0.8f, 0.5, 0.2f, 0.6f ); | |
| 55 | + | |
| 56 | +const Vector3 MINIMUM_SCALE( Vector3::ONE ); | |
| 57 | +const Vector3 MAXIMUM_SCALE( Vector3::ONE * 2.0f ); | |
| 58 | +const float SCALE_BACK_ANIMATION_DURATION( 0.25f ); | |
| 59 | + | |
| 60 | +/** | |
| 61 | + * @brief Creates a background with a linear gradient which matches parent size & is placed in the center. | |
| 62 | + */ | |
| 63 | +Actor CreateBackground() | |
| 64 | +{ | |
| 65 | + Actor background = Control::New(); | |
| 66 | + background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); | |
| 67 | + background.SetParentOrigin( ParentOrigin::CENTER ); | |
| 68 | + background.SetProperty( | |
| 69 | + Control::Property::BACKGROUND, | |
| 70 | + Property::Map().Add( Toolkit::Visual::Property::TYPE, Visual::GRADIENT ) | |
| 71 | + .Add( GradientVisual::Property::STOP_COLOR, Property::Array().Add( BACKGROUND_GRADIENT_1 ) | |
| 72 | + .Add( BACKGROUND_GRADIENT_2 ) ) | |
| 73 | + .Add( GradientVisual::Property::START_POSITION, BACKGROUND_GRADIENT_START_POSITION ) | |
| 74 | + .Add( GradientVisual::Property::END_POSITION, BACKGROUND_GRADIENT_END_POSITION ) ); | |
| 75 | + return background; | |
| 76 | +} | |
| 77 | + | |
| 78 | +/** | |
| 79 | + * @brief Create a control with a circular gradient & a specific size & is placed in the center of its parent. | |
| 80 | + * | |
| 81 | + * @param[in] size The size we want the control to be. | |
| 82 | + */ | |
| 83 | +Actor CreateTouchControl( const Vector2& size ) | |
| 84 | +{ | |
| 85 | + Actor touchControl = Control::New(); | |
| 86 | + touchControl.SetSize( size ); | |
| 87 | + touchControl.SetParentOrigin( ParentOrigin::CENTER ); | |
| 88 | + touchControl.SetProperty( | |
| 89 | + Control::Property::BACKGROUND, | |
| 90 | + Property::Map().Add( Toolkit::Visual::Property::TYPE, Visual::GRADIENT ) | |
| 91 | + .Add( GradientVisual::Property::STOP_COLOR, Property::Array().Add( CONTROL_GRADIENT_1 ) | |
| 92 | + .Add( CONTROL_GRADIENT_2 ) ) | |
| 93 | + .Add( GradientVisual::Property::CENTER, CONTROL_GRADIENT_CENTER ) | |
| 94 | + .Add( GradientVisual::Property::RADIUS, CONTROL_GRADIENT_RADIUS ) | |
| 95 | + ); | |
| 96 | + return touchControl; | |
| 97 | +} | |
| 98 | + | |
| 99 | +/** | |
| 100 | + * @brief Shows the given string between the given start and end times. | |
| 101 | + * | |
| 102 | + * Appropriately animates the string into and out of the scene. | |
| 103 | + * | |
| 104 | + * @param[in] string The label to display, this is an rvalue reference & will be moved | |
| 105 | + * @param[in] parent The parent to add the label to | |
| 106 | + * @param[in] animation The animation to add the animators created in this function | |
| 107 | + * @param[in] startTime When to start the animators | |
| 108 | + * @param[in] endTime When to end the animators | |
| 109 | + */ | |
| 110 | +void AddHelpInfo( const std::string&& string, Actor parent, Animation animation, float startTime, float endTime ) | |
| 111 | +{ | |
| 112 | + Actor text = TextLabel::New( std::move( string ) ); | |
| 113 | + Vector3 position( Stage::GetCurrent().GetSize() * HELP_TEXT_POSITION_MULTIPLIER ); | |
| 114 | + | |
| 115 | + text.SetAnchorPoint( AnchorPoint::TOP_CENTER ); | |
| 116 | + text.SetParentOrigin( ParentOrigin::TOP_CENTER ); | |
| 117 | + text.SetPosition( position ); | |
| 118 | + text.SetOpacity( 0.0f ); | |
| 119 | + text.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, Text::HorizontalAlignment::CENTER ); | |
| 120 | + parent.Add( text ); | |
| 121 | + | |
| 122 | + // Animate IN | |
| 123 | + TimePeriod timePeriod( startTime, HELP_ANIMATION_TRANSITION_DURATION ); | |
| 124 | + animation.AnimateTo( Property( text, Actor::Property::COLOR_ALPHA ), 1.0f, timePeriod ); | |
| 125 | + animation.AnimateBy( Property( text, Actor::Property::POSITION_X ), -position.x, timePeriod ); | |
| 126 | + | |
| 127 | + // Animate OUT | |
| 128 | + timePeriod.delaySeconds = endTime; | |
| 129 | + animation.AnimateTo( Property( text, Actor::Property::COLOR_ALPHA ), 0.0f, timePeriod ); | |
| 130 | + animation.AnimateBy( Property( text, Actor::Property::POSITION_X ), -position.x, timePeriod ); | |
| 131 | +} | |
| 132 | + | |
| 133 | +} // unnamed namespace | |
| 134 | + | |
| 135 | +/** | |
| 136 | + * @brief This example shows how to use the different gesture detectors available. | |
| 137 | + * | |
| 138 | + * - Tapping on the control shows a small rotation animation. | |
| 139 | + * - A Long press on the control puts it into Pan Mode. | |
| 140 | + * - When in Pan mode, the control can be panned (moved). | |
| 141 | + * - When the pan ends, we exit the Pan mode via an animation. | |
| 142 | + * - Pinching the control changes the scale of the control. | |
| 143 | + */ | |
| 144 | +class GestureExample : public ConnectionTracker | |
| 145 | +{ | |
| 146 | +public: | |
| 147 | + | |
| 148 | + /** | |
| 149 | + * @brief Constructor. | |
| 150 | + * | |
| 151 | + * @param[in] application Reference to the application | |
| 152 | + */ | |
| 153 | + GestureExample( Application &application ) | |
| 154 | + : mApplication( application ) | |
| 155 | + { | |
| 156 | + // Connect to the Application's Init signal | |
| 157 | + application.InitSignal().Connect( this, &GestureExample::Create ); | |
| 158 | + } | |
| 159 | + | |
| 160 | +private: | |
| 161 | + | |
| 162 | + /** | |
| 163 | + * @brief Creates the scene as described in this class' description. | |
| 164 | + * | |
| 165 | + * @param[in] application Reference to the application class | |
| 166 | + */ | |
| 167 | + void Create( Application& application ) | |
| 168 | + { | |
| 169 | + // Get a handle to the stage & connect to the key event signal | |
| 170 | + Stage stage = Stage::GetCurrent(); | |
| 171 | + stage.KeyEventSignal().Connect(this, &GestureExample::OnKeyEvent); | |
| 172 | + | |
| 173 | + // Create a background with a gradient | |
| 174 | + Actor background = CreateBackground(); | |
| 175 | + stage.Add( background ); | |
| 176 | + | |
| 177 | + // Create a control that we'll use for the gestures to be a quarter of the size of the stage | |
| 178 | + Actor touchControl = CreateTouchControl( stage.GetSize() * 0.25f ); | |
| 179 | + background.Add( touchControl ); | |
| 180 | + | |
| 181 | + // Connect to the touch signal | |
| 182 | + touchControl.TouchSignal().Connect( this, &GestureExample::OnTouch ); | |
| 183 | + touchControl.SetLeaveRequired( true ); | |
| 184 | + | |
| 185 | + // Create a long press gesture detector, attach the actor & connect | |
| 186 | + mLongPressDetector = LongPressGestureDetector::New(); | |
| 187 | + mLongPressDetector.Attach( touchControl ); | |
| 188 | + mLongPressDetector.DetectedSignal().Connect( this, &GestureExample::OnLongPress ); | |
| 189 | + | |
| 190 | + // Create a pan gesture detector, attach the actor & connect | |
| 191 | + mPanDetector = PanGestureDetector::New(); | |
| 192 | + mPanDetector.Attach( touchControl ); | |
| 193 | + mPanDetector.DetectedSignal().Connect( this, &GestureExample::OnPan ); | |
| 194 | + | |
| 195 | + // Create a tap gesture detector, attach the actor & connect | |
| 196 | + mTapDetector = TapGestureDetector::New(); | |
| 197 | + mTapDetector.Attach( touchControl ); | |
| 198 | + mTapDetector.DetectedSignal().Connect( this, &GestureExample::OnTap ); | |
| 199 | + | |
| 200 | + // Create a pinch gesture detector, attach the actor & connect | |
| 201 | + mPinchDetector = PinchGestureDetector::New(); | |
| 202 | + mPinchDetector.Attach( touchControl ); | |
| 203 | + mPinchDetector.DetectedSignal().Connect( this, &GestureExample::OnPinch ); | |
| 204 | + | |
| 205 | + // Create an animation which shakes the actor when in Pan mode | |
| 206 | + mShakeAnimation = Animation::New( SHAKY_ANIMATION_DURATION ); | |
| 207 | + mShakeAnimation.AnimateBy( Property( touchControl, Actor::Property::ORIENTATION ), | |
| 208 | + Quaternion( Degree( SHAKY_ANIMATION_ANGLE ), Vector3::ZAXIS ), | |
| 209 | + AlphaFunction::BOUNCE, | |
| 210 | + TimePeriod( 0.0f, SHAKY_ANIMATION_SEGMENT_TIME ) ); | |
| 211 | + mShakeAnimation.AnimateBy( Property( touchControl, Actor::Property::ORIENTATION ), | |
| 212 | + Quaternion( Degree( -SHAKY_ANIMATION_ANGLE ), Vector3::ZAXIS ), | |
| 213 | + AlphaFunction::BOUNCE, | |
| 214 | + TimePeriod( SHAKY_ANIMATION_SEGMENT_TIME, SHAKY_ANIMATION_SEGMENT_TIME ) ); | |
| 215 | + | |
| 216 | + // Animate help information | |
| 217 | + // Here we just animate some text on the screen to show tips on how to use this example | |
| 218 | + // The help animation loops | |
| 219 | + Animation helpAnimation = Animation::New( HELP_ANIMATION_DURATION ); | |
| 220 | + | |
| 221 | + float startTime( 0.0f ); | |
| 222 | + float endTime( startTime + HELP_ANIMATION_SEGMENT_TIME ); | |
| 223 | + | |
| 224 | + AddHelpInfo( "Tap image for animation", background, helpAnimation, startTime, endTime ); | |
| 225 | + AddHelpInfo( "Press & Hold image to drag", background, helpAnimation, startTime += HELP_ANIMATION_SEGMENT_TIME, endTime += HELP_ANIMATION_SEGMENT_TIME ); | |
| 226 | + AddHelpInfo( "Pinch image to resize", background, helpAnimation, startTime += HELP_ANIMATION_SEGMENT_TIME, endTime += HELP_ANIMATION_SEGMENT_TIME ); | |
| 227 | + helpAnimation.SetLooping( true ); | |
| 228 | + helpAnimation.Play(); | |
| 229 | + } | |
| 230 | + | |
| 231 | + /** | |
| 232 | + * @brief Called when our actor is touched. | |
| 233 | + * | |
| 234 | + * @param[in] actor The touched actor | |
| 235 | + * @param[in] touch The touch event | |
| 236 | + */ | |
| 237 | + bool OnTouch( Actor actor, const TouchData& touch ) | |
| 238 | + { | |
| 239 | + switch( touch.GetState( 0 ) ) | |
| 240 | + { | |
| 241 | + case PointState::DOWN: | |
| 242 | + { | |
| 243 | + // When we get a touch point, change the color of the actor. | |
| 244 | + | |
| 245 | + Animation anim = Animation::New( TOUCH_MODE_ANIMATION_DURATION ); | |
| 246 | + anim.AnimateTo( Property( actor, Actor::Property::COLOR ), TOUCH_MODE_COLOR ); | |
| 247 | + anim.Play(); | |
| 248 | + break; | |
| 249 | + } | |
| 250 | + | |
| 251 | + case PointState::LEAVE: | |
| 252 | + case PointState::UP: | |
| 253 | + case PointState::INTERRUPTED: | |
| 254 | + { | |
| 255 | + if( ! mPanStarted ) | |
| 256 | + { | |
| 257 | + // If we're not panning, change the color back to normal. | |
| 258 | + | |
| 259 | + Animation anim = Animation::New( TOUCH_MODE_ANIMATION_DURATION ); | |
| 260 | + anim.AnimateTo( Property( actor, Actor::Property::COLOR ), Vector4::ONE ); | |
| 261 | + anim.Play(); | |
| 262 | + | |
| 263 | + // Stop the shake animation from looping. | |
| 264 | + mShakeAnimation.SetLooping( false ); | |
| 265 | + } | |
| 266 | + break; | |
| 267 | + } | |
| 268 | + | |
| 269 | + default: | |
| 270 | + { | |
| 271 | + break; | |
| 272 | + } | |
| 273 | + } | |
| 274 | + return true; | |
| 275 | + } | |
| 276 | + | |
| 277 | + /** | |
| 278 | + * @brief Called when a long-press gesture is detected on our control. | |
| 279 | + * | |
| 280 | + * @param[in] actor The actor that's been long-pressed | |
| 281 | + * @param[in] longPress The long-press gesture information | |
| 282 | + */ | |
| 283 | + void OnLongPress( Actor actor, const LongPressGesture& longPress ) | |
| 284 | + { | |
| 285 | + switch( longPress.state ) | |
| 286 | + { | |
| 287 | + case Gesture::Started: | |
| 288 | + { | |
| 289 | + // When we first receive a long press, change state to pan mode. | |
| 290 | + | |
| 291 | + // Do a small animation to indicate to the user that we are in pan mode. | |
| 292 | + Animation anim = Animation::New( PAN_MODE_CHANGE_ANIMATION_DURATION ); | |
| 293 | + anim.AnimateTo( Property( actor, Actor::Property::SCALE ), actor.GetCurrentScale() * PAN_MODE_START_ANIMATION_SCALE, AlphaFunction::BOUNCE ); | |
| 294 | + anim.Play(); | |
| 295 | + mPanMode = true; | |
| 296 | + | |
| 297 | + // Start the shake animation so the user knows when they are in pan mode. | |
| 298 | + mShakeAnimation.SetLooping( true ); | |
| 299 | + mShakeAnimation.Play(); | |
| 300 | + break; | |
| 301 | + } | |
| 302 | + | |
| 303 | + case Gesture::Finished: | |
| 304 | + case Gesture::Cancelled: | |
| 305 | + { | |
| 306 | + // We get this state when all touches are released after a long press. We end pan mode... | |
| 307 | + mPanMode = false; | |
| 308 | + break; | |
| 309 | + } | |
| 310 | + | |
| 311 | + default: | |
| 312 | + { | |
| 313 | + break; | |
| 314 | + } | |
| 315 | + } | |
| 316 | + } | |
| 317 | + | |
| 318 | + /** | |
| 319 | + * @brief Called when a pan gesture is detected on our control. | |
| 320 | + * | |
| 321 | + * @param[in] actor The actor that's been panned | |
| 322 | + * @param[in] pan The pan gesture information | |
| 323 | + */ | |
| 324 | + void OnPan( Actor actor, const PanGesture& pan ) | |
| 325 | + { | |
| 326 | + if( mPanMode || mPanStarted ) | |
| 327 | + { | |
| 328 | + // When we are in Pan mode, just move the actor by the displacement. | |
| 329 | + | |
| 330 | + // As the displacement is in local actor coords, we will have to multiply the displacement by the | |
| 331 | + // actor's scale so that it moves the correct amount in the parent's coordinate system. | |
| 332 | + Vector3 scaledDisplacement( pan.displacement ); | |
| 333 | + scaledDisplacement *= actor.GetCurrentScale(); | |
| 334 | + | |
| 335 | + Vector3 currentPosition; | |
| 336 | + actor.GetProperty( Actor::Property::POSITION ).Get( currentPosition ); | |
| 337 | + | |
| 338 | + Vector3 newPosition = currentPosition + scaledDisplacement; | |
| 339 | + actor.SetPosition( newPosition ); | |
| 340 | + | |
| 341 | + switch( pan.state ) | |
| 342 | + { | |
| 343 | + case Gesture::Started: | |
| 344 | + { | |
| 345 | + mPanStarted = true; | |
| 346 | + break; | |
| 347 | + } | |
| 348 | + | |
| 349 | + case Gesture::Finished: | |
| 350 | + case Gesture::Cancelled: | |
| 351 | + { | |
| 352 | + // If we cancel or finish the pan, do an animation to indicate this and stop the shake animation. | |
| 353 | + | |
| 354 | + Animation anim = Animation::New( PAN_MODE_CHANGE_ANIMATION_DURATION ); | |
| 355 | + anim.AnimateTo( Property( actor, Actor::Property::COLOR ), Vector4::ONE ); | |
| 356 | + anim.AnimateTo( Property( actor, Actor::Property::SCALE ), actor.GetCurrentScale() * PAN_MODE_END_ANIMATION_SCALE, AlphaFunction::BOUNCE ); | |
| 357 | + | |
| 358 | + // Move actor back to center if we're out of bounds | |
| 359 | + Vector2 halfStageSize = Stage::GetCurrent().GetSize() * 0.5f; | |
| 360 | + if( ( std::abs( newPosition.x ) > halfStageSize.width ) || | |
| 361 | + ( std::abs( newPosition.y ) > halfStageSize.height ) ) | |
| 362 | + { | |
| 363 | + anim.AnimateTo( Property( actor, Actor::Property::POSITION ), Vector3::ZERO, AlphaFunction::EASE_IN ); | |
| 364 | + } | |
| 365 | + anim.Play(); | |
| 366 | + | |
| 367 | + mShakeAnimation.SetLooping( false ); | |
| 368 | + mPanStarted = false; | |
| 369 | + break; | |
| 370 | + } | |
| 371 | + | |
| 372 | + default: | |
| 373 | + { | |
| 374 | + break; | |
| 375 | + } | |
| 376 | + } | |
| 377 | + } | |
| 378 | + } | |
| 379 | + | |
| 380 | + /** | |
| 381 | + * @brief Called when a tap gesture is detected on our control. | |
| 382 | + * | |
| 383 | + * @param[in] actor The actor that's been tapped | |
| 384 | + * @param[in] tap The tap gesture information | |
| 385 | + */ | |
| 386 | + void OnTap( Actor actor, const TapGesture& tap ) | |
| 387 | + { | |
| 388 | + // Do a short animation to show a tap has happened. | |
| 389 | + | |
| 390 | + Animation anim = Animation::New( TAP_ANIMATION_DURATON ); | |
| 391 | + anim.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Degree( 360.0f ), Vector3::ZAXIS ) ); | |
| 392 | + anim.AnimateTo( Property( actor, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::LINEAR ); | |
| 393 | + anim.AnimateTo( Property( actor, Actor::Property::COLOR ), TAP_ANIMATION_COLOR, AlphaFunction::BOUNCE ); | |
| 394 | + anim.Play(); | |
| 395 | + } | |
| 396 | + | |
| 397 | + /** | |
| 398 | + * @brief Called when a pinch gesture is detected on our control. | |
| 399 | + * | |
| 400 | + * @param[in] actor The actor that's been pinched | |
| 401 | + * @param[in] pinch The pinch gesture information | |
| 402 | + */ | |
| 403 | + void OnPinch( Actor actor, const PinchGesture& pinch ) | |
| 404 | + { | |
| 405 | + switch( pinch.state ) | |
| 406 | + { | |
| 407 | + case Gesture::Started: | |
| 408 | + { | |
| 409 | + // Starting scale is required so that we know what to multiply the pinch.scale by. | |
| 410 | + mStartingScale = actor.GetCurrentScale(); | |
| 411 | + break; | |
| 412 | + } | |
| 413 | + | |
| 414 | + case Gesture::Finished: | |
| 415 | + case Gesture::Cancelled: | |
| 416 | + { | |
| 417 | + Vector3 scale( actor.GetCurrentScale() ); | |
| 418 | + | |
| 419 | + // Ensure the actor sizes itself to be within the limits defined. | |
| 420 | + if ( scale.x < MINIMUM_SCALE.x ) | |
| 421 | + { | |
| 422 | + scale = MINIMUM_SCALE; | |
| 423 | + } | |
| 424 | + else if ( scale.x > MAXIMUM_SCALE.x ) | |
| 425 | + { | |
| 426 | + scale = MAXIMUM_SCALE; | |
| 427 | + } | |
| 428 | + | |
| 429 | + // Do an animation to come back to go back to the limits. | |
| 430 | + Animation anim = Animation::New( SCALE_BACK_ANIMATION_DURATION ); | |
| 431 | + anim.AnimateTo( Property( actor, Actor::Property::SCALE ), scale, AlphaFunction::LINEAR ); | |
| 432 | + anim.Play(); | |
| 433 | + break; | |
| 434 | + } | |
| 435 | + | |
| 436 | + default: | |
| 437 | + { | |
| 438 | + break; | |
| 439 | + } | |
| 440 | + } | |
| 441 | + | |
| 442 | + actor.SetScale( mStartingScale * pinch.scale ); | |
| 443 | + } | |
| 444 | + | |
| 445 | + /** | |
| 446 | + * @brief Called when any key event is received. | |
| 447 | + * | |
| 448 | + * Will use this to quit the application if Back or the Escape key is received. | |
| 449 | + * @param[in] event The key event information | |
| 450 | + */ | |
| 451 | + void OnKeyEvent( const KeyEvent& event ) | |
| 452 | + { | |
| 453 | + if( event.state == KeyEvent::Down ) | |
| 454 | + { | |
| 455 | + if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) ) | |
| 456 | + { | |
| 457 | + mApplication.Quit(); | |
| 458 | + } | |
| 459 | + } | |
| 460 | + } | |
| 461 | + | |
| 462 | +private: | |
| 463 | + Application& mApplication; | |
| 464 | + | |
| 465 | + PanGestureDetector mPanDetector; | |
| 466 | + LongPressGestureDetector mLongPressDetector; | |
| 467 | + TapGestureDetector mTapDetector; | |
| 468 | + PinchGestureDetector mPinchDetector; | |
| 469 | + | |
| 470 | + Vector3 mStartingScale; ///< Set to the scale of the control when pinch starts. | |
| 471 | + Animation mShakeAnimation; ///< "Shake" animation to show when we are in panning mode. | |
| 472 | + bool mPanMode = false; ///< Set to true when we have long-pressed to put us into panning mode. | |
| 473 | + bool mPanStarted = false; ///< Set to true to state that panning has started. | |
| 474 | +}; | |
| 475 | + | |
| 476 | +int DALI_EXPORT_API main( int argc, char **argv ) | |
| 477 | +{ | |
| 478 | + Application application = Application::New( &argc, &argv ); | |
| 479 | + GestureExample controller( application ); | |
| 480 | + application.MainLoop(); | |
| 481 | + return 0; | |
| 482 | +} | ... | ... |
resources/po/en_GB.po
| ... | ... | @@ -40,6 +40,9 @@ msgstr "Clipping" |
| 40 | 40 | msgid "DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER" |
| 41 | 41 | msgstr "Clipping Draw Order" |
| 42 | 42 | |
| 43 | +msgid "DALI_DEMO_STR_TITLE_GESTURES" | |
| 44 | +msgstr "Gestures" | |
| 45 | + | |
| 43 | 46 | msgid "DALI_DEMO_STR_TITLE_COLOR_GRADIENT" |
| 44 | 47 | msgstr "Colour Gradient" |
| 45 | 48 | ... | ... |
resources/po/en_US.po
| ... | ... | @@ -40,6 +40,9 @@ msgstr "Clipping" |
| 40 | 40 | msgid "DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER" |
| 41 | 41 | msgstr "Clipping Draw Order" |
| 42 | 42 | |
| 43 | +msgid "DALI_DEMO_STR_TITLE_GESTURES" | |
| 44 | +msgstr "Gestures" | |
| 45 | + | |
| 43 | 46 | msgid "DALI_DEMO_STR_TITLE_COLOR_GRADIENT" |
| 44 | 47 | msgstr "Color Gradient" |
| 45 | 48 | ... | ... |
shared/dali-demo-strings.h
| ... | ... | @@ -46,6 +46,7 @@ extern "C" |
| 46 | 46 | #define DALI_DEMO_STR_TITLE_CARD_ACTIVE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CARD_ACTIVE") |
| 47 | 47 | #define DALI_DEMO_STR_TITLE_CLIPPING dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CLIPPING") |
| 48 | 48 | #define DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER") |
| 49 | +#define DALI_DEMO_STR_TITLE_GESTURES dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_GESTURES") | |
| 49 | 50 | #define DALI_DEMO_STR_TITLE_COLOR_GRADIENT dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_COLOR_GRADIENT") |
| 50 | 51 | #define DALI_DEMO_STR_TITLE_COMPRESSED_TEXTURE_FORMATS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_COMPRESSED_TEXTURE_FORMATS") |
| 51 | 52 | #define DALI_DEMO_STR_TITLE_CONTACT_CARDS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CONTACT_CARDS") |
| ... | ... | @@ -139,6 +140,7 @@ extern "C" |
| 139 | 140 | #define DALI_DEMO_STR_TITLE_CARD_ACTIVE "Card Active" |
| 140 | 141 | #define DALI_DEMO_STR_TITLE_CLIPPING "Clipping" |
| 141 | 142 | #define DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER "Clipping Draw Order" |
| 143 | +#define DALI_DEMO_STR_TITLE_GESTURES "Gestures" | |
| 142 | 144 | #define DALI_DEMO_STR_TITLE_COLOR_GRADIENT "Color Gradient" |
| 143 | 145 | #define DALI_DEMO_STR_TITLE_COMPRESSED_TEXTURE_FORMATS "Compressed Texture Formats" |
| 144 | 146 | #define DALI_DEMO_STR_TITLE_CONTACT_CARDS "Contact Cards" | ... | ... |