Commit f3cb1a11444ddb050d17036b93275eb55f2fca51
[dali_1.3.52] Merge branch 'devel/master'
Change-Id: I0ee0d96e977ab7ba39471783eb1c792b23317fb0
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17 changed files
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1690 additions
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32 deletions
demo/dali-demo.cpp
| @@ -44,6 +44,8 @@ int DALI_EXPORT_API main(int argc, char **argv) | @@ -44,6 +44,8 @@ int DALI_EXPORT_API main(int argc, char **argv) | ||
| 44 | demo.AddExample(Example("fpp-game.example", DALI_DEMO_STR_TITLE_FPP_GAME)); | 44 | demo.AddExample(Example("fpp-game.example", DALI_DEMO_STR_TITLE_FPP_GAME)); |
| 45 | demo.AddExample(Example("item-view.example", DALI_DEMO_STR_TITLE_ITEM_VIEW)); | 45 | demo.AddExample(Example("item-view.example", DALI_DEMO_STR_TITLE_ITEM_VIEW)); |
| 46 | demo.AddExample(Example("mesh-visual.example", DALI_DEMO_STR_TITLE_MESH_VISUAL)); | 46 | demo.AddExample(Example("mesh-visual.example", DALI_DEMO_STR_TITLE_MESH_VISUAL)); |
| 47 | + demo.AddExample(Example("metaball-explosion.example", DALI_DEMO_STR_TITLE_METABALL_EXPLOSION)); | ||
| 48 | + demo.AddExample(Example("metaball-refrac.example", DALI_DEMO_STR_TITLE_METABALL_REFRAC)); | ||
| 47 | demo.AddExample(Example("motion-blur.example", DALI_DEMO_STR_TITLE_MOTION_BLUR)); | 49 | demo.AddExample(Example("motion-blur.example", DALI_DEMO_STR_TITLE_MOTION_BLUR)); |
| 48 | demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION)); | 50 | demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION)); |
| 49 | demo.AddExample(Example("renderer-stencil.example", DALI_DEMO_STR_TITLE_RENDERER_STENCIL)); | 51 | demo.AddExample(Example("renderer-stencil.example", DALI_DEMO_STR_TITLE_RENDERER_STENCIL)); |
examples/image-view-url/image-view-url-example.cpp
| @@ -139,7 +139,7 @@ private: | @@ -139,7 +139,7 @@ private: | ||
| 139 | Pixel::RGB888, | 139 | Pixel::RGB888, |
| 140 | unsigned(TARGET_SIZE.width), | 140 | unsigned(TARGET_SIZE.width), |
| 141 | unsigned(TARGET_SIZE.height)); | 141 | unsigned(TARGET_SIZE.height)); |
| 142 | - auto framebuffer = FrameBuffer::New(TARGET_SIZE.width, TARGET_SIZE.height, Pixel::RGB888); | 142 | + auto framebuffer = FrameBuffer::New(TARGET_SIZE.width, TARGET_SIZE.height, FrameBuffer::Attachment::NONE ); |
| 143 | framebuffer.AttachColorTexture(mOutputTexture); | 143 | framebuffer.AttachColorTexture(mOutputTexture); |
| 144 | 144 | ||
| 145 | renderTask.SetFrameBuffer(framebuffer); | 145 | renderTask.SetFrameBuffer(framebuffer); |
examples/layouting/animation-example.cpp
| @@ -17,6 +17,7 @@ | @@ -17,6 +17,7 @@ | ||
| 17 | 17 | ||
| 18 | #include <string> | 18 | #include <string> |
| 19 | #include "animation-example.h" | 19 | #include "animation-example.h" |
| 20 | +#include <dali/devel-api/actors/actor-devel.h> | ||
| 20 | #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h> | 21 | #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h> |
| 21 | #include <dali-toolkit/devel-api/visual-factory/visual-factory.h> | 22 | #include <dali-toolkit/devel-api/visual-factory/visual-factory.h> |
| 22 | #include <dali-toolkit/devel-api/controls/control-devel.h> | 23 | #include <dali-toolkit/devel-api/controls/control-devel.h> |
| @@ -65,15 +66,17 @@ void CreateChild( ImageView& child, int index, Size size ) | @@ -65,15 +66,17 @@ void CreateChild( ImageView& child, int index, Size size ) | ||
| 65 | { | 66 | { |
| 66 | child = ImageView::New(); | 67 | child = ImageView::New(); |
| 67 | Property::Map imagePropertyMap; | 68 | Property::Map imagePropertyMap; |
| 68 | - imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; | ||
| 69 | - imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = IMAGE_PATH[ index ]; | 69 | + imagePropertyMap[ Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; |
| 70 | + imagePropertyMap[ ImageVisual::Property::URL ] = IMAGE_PATH[ index ]; | ||
| 70 | imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = size.width; | 71 | imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = size.width; |
| 71 | imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = size.height; | 72 | imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = size.height; |
| 73 | + imagePropertyMap[ ImageVisual::Property::FITTING_MODE ] = FittingMode::SCALE_TO_FILL; | ||
| 72 | child.SetProperty( Toolkit::ImageView::Property::IMAGE, imagePropertyMap ); | 74 | child.SetProperty( Toolkit::ImageView::Property::IMAGE, imagePropertyMap ); |
| 73 | std::string name = "ImageView"; | 75 | std::string name = "ImageView"; |
| 74 | name.append( 1, '0' + index ); | 76 | name.append( 1, '0' + index ); |
| 75 | child.SetName( name ); | 77 | child.SetName( name ); |
| 76 | - child.SetAnchorPoint( AnchorPoint::TOP_LEFT ); | 78 | + child.SetAnchorPoint( AnchorPoint::CENTER ); |
| 79 | + child.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false ); | ||
| 77 | } | 80 | } |
| 78 | 81 | ||
| 79 | // Create set layout transition. A parent opacity increases 'ease in out' from semi-transparent to fully opaque and children pulse in order | 82 | // Create set layout transition. A parent opacity increases 'ease in out' from semi-transparent to fully opaque and children pulse in order |
| @@ -93,6 +96,19 @@ LayoutTransitionData CreateOnSetLayoutTransition( Control& container ) | @@ -93,6 +96,19 @@ LayoutTransitionData CreateOnSetLayoutTransition( Control& container ) | ||
| 93 | // Apply to parent only | 96 | // Apply to parent only |
| 94 | layoutTransitionData.AddPropertyAnimator( container, map ); | 97 | layoutTransitionData.AddPropertyAnimator( container, map ); |
| 95 | 98 | ||
| 99 | + // Reset scale after possible focus animation | ||
| 100 | + { | ||
| 101 | + Property::Map map; | ||
| 102 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SCALE; | ||
| 103 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3::ONE; | ||
| 104 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 105 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 106 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f) | ||
| 107 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f)); | ||
| 108 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 109 | + } | ||
| 110 | + | ||
| 111 | + // Children pulses in/out | ||
| 96 | for( size_t i = 0; i < container.GetChildCount(); i++ ) | 112 | for( size_t i = 0; i < container.GetChildCount(); i++ ) |
| 97 | { | 113 | { |
| 98 | Property::Map map; | 114 | Property::Map map; |
| @@ -106,6 +122,18 @@ LayoutTransitionData CreateOnSetLayoutTransition( Control& container ) | @@ -106,6 +122,18 @@ LayoutTransitionData CreateOnSetLayoutTransition( Control& container ) | ||
| 106 | layoutTransitionData.AddPropertyAnimator( container.GetChildAt( i ), map ); | 122 | layoutTransitionData.AddPropertyAnimator( container.GetChildAt( i ), map ); |
| 107 | } | 123 | } |
| 108 | 124 | ||
| 125 | + // Children move | ||
| 126 | + { | ||
| 127 | + Property::Map map; | ||
| 128 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | ||
| 129 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 130 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR ) | ||
| 131 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 132 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | ||
| 133 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | ||
| 134 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 135 | + } | ||
| 136 | + | ||
| 109 | return layoutTransitionData; | 137 | return layoutTransitionData; |
| 110 | } | 138 | } |
| 111 | 139 | ||
| @@ -124,13 +152,25 @@ LayoutTransitionData CreateOnChildAddTransition( Control& parent ) | @@ -124,13 +152,25 @@ LayoutTransitionData CreateOnChildAddTransition( Control& parent ) | ||
| 124 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) ); | 152 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) ); |
| 125 | layoutTransitionData.AddPropertyAnimator( parent, map ); | 153 | layoutTransitionData.AddPropertyAnimator( parent, map ); |
| 126 | 154 | ||
| 155 | + // Reset scale after possible focus animation | ||
| 156 | + { | ||
| 157 | + Property::Map map; | ||
| 158 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SCALE; | ||
| 159 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3::ONE; | ||
| 160 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 161 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 162 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f) | ||
| 163 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f)); | ||
| 164 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 165 | + } | ||
| 166 | + | ||
| 127 | // New child is growing | 167 | // New child is growing |
| 128 | { | 168 | { |
| 129 | Property::Map map; | 169 | Property::Map map; |
| 130 | map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_ADD; | 170 | map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_ADD; |
| 131 | - map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | ||
| 132 | - map[ LayoutTransitionData::AnimatorKey::INITIAL_VALUE ] = Vector3( 0.0f, 0.0f, 0 ); | ||
| 133 | - map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f, 100.0f, 0 ); | 171 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SCALE; |
| 172 | + map[ LayoutTransitionData::AnimatorKey::INITIAL_VALUE ] = Vector3::ZERO; | ||
| 173 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3::ONE; | ||
| 134 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | 174 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() |
| 135 | .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR ) | 175 | .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR ) |
| 136 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 176 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| @@ -152,6 +192,18 @@ LayoutTransitionData CreateOnChildAddTransition( Control& parent ) | @@ -152,6 +192,18 @@ LayoutTransitionData CreateOnChildAddTransition( Control& parent ) | ||
| 152 | layoutTransitionData.AddPropertyAnimator( Actor(), map ); | 192 | layoutTransitionData.AddPropertyAnimator( Actor(), map ); |
| 153 | } | 193 | } |
| 154 | 194 | ||
| 195 | + // Other just move | ||
| 196 | + { | ||
| 197 | + Property::Map map; | ||
| 198 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | ||
| 199 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 200 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR ) | ||
| 201 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 202 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | ||
| 203 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | ||
| 204 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 205 | + } | ||
| 206 | + | ||
| 155 | return layoutTransitionData; | 207 | return layoutTransitionData; |
| 156 | } | 208 | } |
| 157 | 209 | ||
| @@ -160,56 +212,112 @@ LayoutTransitionData CreateOnChildRemoveTransition( Control& container ) | @@ -160,56 +212,112 @@ LayoutTransitionData CreateOnChildRemoveTransition( Control& container ) | ||
| 160 | { | 212 | { |
| 161 | auto layoutTransitionData = LayoutTransitionData::New(); | 213 | auto layoutTransitionData = LayoutTransitionData::New(); |
| 162 | 214 | ||
| 163 | - // Apply animation to remaining children | ||
| 164 | - Property::Map map; | ||
| 165 | - map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | ||
| 166 | - map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 167 | - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::SIN ) | ||
| 168 | - .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 169 | - .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f) | ||
| 170 | - .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f)); | ||
| 171 | - layoutTransitionData.AddPropertyAnimator( Actor(), map ); | 215 | + // Reset scale after possible focus animation |
| 216 | + { | ||
| 217 | + Property::Map map; | ||
| 218 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SCALE; | ||
| 219 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3::ONE; | ||
| 220 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 221 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 222 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f) | ||
| 223 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f)); | ||
| 224 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 225 | + } | ||
| 226 | + | ||
| 227 | + // Apply animation to remaining children - sin shaking | ||
| 228 | + { | ||
| 229 | + Property::Map map; | ||
| 230 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | ||
| 231 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 232 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::SIN ) | ||
| 233 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 234 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f) | ||
| 235 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f)); | ||
| 236 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 237 | + } | ||
| 238 | + | ||
| 239 | + // Add a linear to reduce a linear to half | ||
| 240 | + { | ||
| 241 | + Property::Map map; | ||
| 242 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | ||
| 243 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 244 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR ) | ||
| 245 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 246 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f) | ||
| 247 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f)); | ||
| 248 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 249 | + } | ||
| 172 | 250 | ||
| 173 | return layoutTransitionData; | 251 | return layoutTransitionData; |
| 174 | } | 252 | } |
| 175 | 253 | ||
| 176 | -// Create child focus transition. A focus gained child grows 115% and focus lost child gets its original size back | ||
| 177 | -LayoutTransitionData CreateOnChildFocusTransition( Control& parent ) | 254 | +// Create child focus transition. A focus gained child grows 120% and focus lost child gets its original size back |
| 255 | +LayoutTransitionData CreateOnChildFocusTransition( Control& parent, bool affectsSiblings ) | ||
| 178 | { | 256 | { |
| 179 | auto layoutTransitionData = LayoutTransitionData::New(); | 257 | auto layoutTransitionData = LayoutTransitionData::New(); |
| 180 | 258 | ||
| 259 | + // Focus gain child animation | ||
| 181 | { | 260 | { |
| 182 | Property::Map map; | 261 | Property::Map map; |
| 183 | map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_FOCUS_GAINED; | 262 | map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_FOCUS_GAINED; |
| 184 | - map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | ||
| 185 | - map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 115.0f, 115.0f, 0 ); | 263 | + map[ LayoutTransitionData::AnimatorKey::AFFECTS_SIBLINGS ] = affectsSiblings; |
| 264 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SCALE; | ||
| 265 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 1.2f, 1.2f, 1.0f ); | ||
| 186 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | 266 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() |
| 267 | + .Add( LayoutTransitionData::AnimatorKey::TYPE, LayoutTransitionData::Animator::ANIMATE_TO ) | ||
| 187 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 268 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| 188 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | 269 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) |
| 189 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | 270 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); |
| 190 | layoutTransitionData.AddPropertyAnimator( Actor(), map ); | 271 | layoutTransitionData.AddPropertyAnimator( Actor(), map ); |
| 191 | } | 272 | } |
| 192 | 273 | ||
| 274 | + // Focus lost child animation | ||
| 193 | { | 275 | { |
| 194 | Property::Map map; | 276 | Property::Map map; |
| 195 | map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_FOCUS_LOST; | 277 | map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_FOCUS_LOST; |
| 196 | - map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | ||
| 197 | - map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f, 100.0f, 0 ); | 278 | + map[ LayoutTransitionData::AnimatorKey::AFFECTS_SIBLINGS ] = affectsSiblings; |
| 279 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SCALE; | ||
| 280 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 1.0f, 1.0f, 1.0f ); | ||
| 198 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | 281 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() |
| 282 | + .Add( LayoutTransitionData::AnimatorKey::TYPE, LayoutTransitionData::Animator::ANIMATE_TO ) | ||
| 199 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 283 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| 200 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | 284 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) |
| 201 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | 285 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); |
| 202 | layoutTransitionData.AddPropertyAnimator( Actor(), map ); | 286 | layoutTransitionData.AddPropertyAnimator( Actor(), map ); |
| 203 | } | 287 | } |
| 204 | 288 | ||
| 289 | + // Linear children positioning | ||
| 290 | + { | ||
| 291 | + Property::Map map; | ||
| 292 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | ||
| 293 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Property::Value(); | ||
| 294 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 295 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 296 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | ||
| 297 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | ||
| 298 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 299 | + } | ||
| 300 | + | ||
| 205 | return layoutTransitionData; | 301 | return layoutTransitionData; |
| 206 | } | 302 | } |
| 207 | 303 | ||
| 208 | // An example of custom default transition, ease in for position animation, ease out for size animation | 304 | // An example of custom default transition, ease in for position animation, ease out for size animation |
| 209 | -LayoutTransitionData CreateCustomDefaultTransition( Control& parent ) | 305 | +LayoutTransitionData CreateCustomDefaultTransition( Control& control ) |
| 210 | { | 306 | { |
| 211 | auto layoutTransitionData = LayoutTransitionData::New(); | 307 | auto layoutTransitionData = LayoutTransitionData::New(); |
| 308 | + // Resets control scale after possible focus animation | ||
| 309 | + { | ||
| 310 | + Property::Map map; | ||
| 311 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SCALE; | ||
| 312 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3::ONE; | ||
| 313 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 314 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 315 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | ||
| 316 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) ); | ||
| 317 | + layoutTransitionData.AddPropertyAnimator( control, map ); | ||
| 318 | + } | ||
| 212 | 319 | ||
| 320 | + // Moves control ease in | ||
| 213 | { | 321 | { |
| 214 | Property::Map map; | 322 | Property::Map map; |
| 215 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | 323 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; |
| @@ -218,9 +326,10 @@ LayoutTransitionData CreateCustomDefaultTransition( Control& parent ) | @@ -218,9 +326,10 @@ LayoutTransitionData CreateCustomDefaultTransition( Control& parent ) | ||
| 218 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 326 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| 219 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | 327 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) |
| 220 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | 328 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); |
| 221 | - layoutTransitionData.AddPropertyAnimator( parent, map ); | 329 | + layoutTransitionData.AddPropertyAnimator( control, map ); |
| 222 | } | 330 | } |
| 223 | 331 | ||
| 332 | + // Sizes control ease out | ||
| 224 | { | 333 | { |
| 225 | Property::Map map; | 334 | Property::Map map; |
| 226 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | 335 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; |
| @@ -229,7 +338,7 @@ LayoutTransitionData CreateCustomDefaultTransition( Control& parent ) | @@ -229,7 +338,7 @@ LayoutTransitionData CreateCustomDefaultTransition( Control& parent ) | ||
| 229 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 338 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| 230 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | 339 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) |
| 231 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | 340 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); |
| 232 | - layoutTransitionData.AddPropertyAnimator( parent, map ); | 341 | + layoutTransitionData.AddPropertyAnimator( control, map ); |
| 233 | } | 342 | } |
| 234 | 343 | ||
| 235 | return layoutTransitionData; | 344 | return layoutTransitionData; |
| @@ -318,16 +427,16 @@ void AnimationExample::Create() | @@ -318,16 +427,16 @@ void AnimationExample::Create() | ||
| 318 | mHorizontalLayout.SetOrientation( LinearLayout::Orientation::HORIZONTAL ); | 427 | mHorizontalLayout.SetOrientation( LinearLayout::Orientation::HORIZONTAL ); |
| 319 | mHorizontalLayout.SetAlignment( LinearLayout::Alignment::CENTER_HORIZONTAL | LinearLayout::Alignment::CENTER_VERTICAL ); | 428 | mHorizontalLayout.SetAlignment( LinearLayout::Alignment::CENTER_HORIZONTAL | LinearLayout::Alignment::CENTER_VERTICAL ); |
| 320 | mHorizontalLayout.SetAnimateLayout(true); | 429 | mHorizontalLayout.SetAnimateLayout(true); |
| 321 | - mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer ) ); | 430 | + mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer, true ) ); |
| 322 | mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mAnimationContainer ) ); | 431 | mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mAnimationContainer ) ); |
| 323 | mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( mAnimationContainer ) ); | 432 | mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( mAnimationContainer ) ); |
| 324 | 433 | ||
| 325 | DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout ); | 434 | DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout ); |
| 326 | 435 | ||
| 327 | mGridLayout = Grid::New(); | 436 | mGridLayout = Grid::New(); |
| 328 | - mGridLayout.SetAnimateLayout(true); | ||
| 329 | - mGridLayout.SetNumberOfColumns(2); | ||
| 330 | - mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer ) ); | 437 | + mGridLayout.SetAnimateLayout( true ); |
| 438 | + mGridLayout.SetNumberOfColumns( 2 ); | ||
| 439 | + mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer, false ) ); | ||
| 331 | mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mAnimationContainer ) ); | 440 | mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mAnimationContainer ) ); |
| 332 | mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( mAnimationContainer ) ); | 441 | mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( mAnimationContainer ) ); |
| 333 | 442 | ||
| @@ -335,8 +444,7 @@ void AnimationExample::Create() | @@ -335,8 +444,7 @@ void AnimationExample::Create() | ||
| 335 | stage.Add( mAnimationContainer ); | 444 | stage.Add( mAnimationContainer ); |
| 336 | } | 445 | } |
| 337 | 446 | ||
| 338 | -// Remove controls added by this example from stage mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer ) ); | ||
| 339 | - | 447 | +// Remove controls added by this example from stage |
| 340 | void AnimationExample::Remove() | 448 | void AnimationExample::Remove() |
| 341 | { | 449 | { |
| 342 | if ( mAnimationContainer ) | 450 | if ( mAnimationContainer ) |
examples/metaball-explosion/metaball-explosion-example.cpp
0 → 100644
| 1 | +/* | ||
| 2 | + * Copyright (c) 2018 Samsung Electronics Co., Ltd. | ||
| 3 | + * | ||
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | ||
| 5 | + * you may not use this file except in compliance with the License. | ||
| 6 | + * You may obtain a copy of the License at | ||
| 7 | + * | ||
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | ||
| 9 | + * | ||
| 10 | + * Unless required by applicable law or agreed to in writing, software | ||
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | ||
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
| 13 | + * See the License for the specific language governing permissions and | ||
| 14 | + * limitations under the License. | ||
| 15 | + * | ||
| 16 | + */ | ||
| 17 | + | ||
| 18 | +// EXTERNAL INCLUDES | ||
| 19 | +#include <cstdio> | ||
| 20 | +#include <string> | ||
| 21 | +#include <cstdint> // uint32_t, uint16_t etc | ||
| 22 | + | ||
| 23 | +#include <dali/public-api/rendering/renderer.h> | ||
| 24 | +#include <dali/public-api/rendering/texture.h> | ||
| 25 | +#include <dali/public-api/rendering/texture-set.h> | ||
| 26 | +#include <dali/public-api/rendering/frame-buffer.h> | ||
| 27 | +#include <dali/public-api/math/random.h> | ||
| 28 | + | ||
| 29 | +// INTERNAL INCLUDES | ||
| 30 | +#include "shared/utility.h" // DemoHelper::LoadTexture | ||
| 31 | + | ||
| 32 | +using namespace Dali; | ||
| 33 | + | ||
| 34 | +namespace // unnamed namespace for constants | ||
| 35 | +{ | ||
| 36 | +// background image | ||
| 37 | +const char * const BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-2.jpg" ); | ||
| 38 | + | ||
| 39 | +// number of metaballs | ||
| 40 | +constexpr uint32_t METABALL_NUMBER = 6; | ||
| 41 | + | ||
| 42 | +/** | ||
| 43 | + * Vertex shader code for metaball | ||
| 44 | + */ | ||
| 45 | +const char* const METABALL_VERTEX_SHADER = DALI_COMPOSE_SHADER ( | ||
| 46 | + attribute mediump vec2 aPosition;\n | ||
| 47 | + attribute mediump vec2 aTexture;\n | ||
| 48 | + uniform mediump mat4 uMvpMatrix;\n | ||
| 49 | + uniform mediump vec3 uSize;\n | ||
| 50 | + uniform lowp vec4 uColor;\n | ||
| 51 | + varying mediump vec2 vTexCoord;\n | ||
| 52 | + | ||
| 53 | + void main()\n | ||
| 54 | + {\n | ||
| 55 | + vTexCoord = aTexture;\n | ||
| 56 | + mediump vec4 vertexPosition = vec4(aPosition.x, aPosition.y, 0.0, 1.0);\n | ||
| 57 | + gl_Position = uMvpMatrix * vertexPosition;\n | ||
| 58 | + }\n | ||
| 59 | +); | ||
| 60 | + | ||
| 61 | +/** | ||
| 62 | + * Fragment shader code for metaball | ||
| 63 | + */ | ||
| 64 | +const char* const METABALL_FRAG_SHADER = DALI_COMPOSE_SHADER ( | ||
| 65 | + precision mediump float;\n | ||
| 66 | + varying vec2 vTexCoord;\n | ||
| 67 | + uniform vec2 uPositionMetaball;\n | ||
| 68 | + uniform vec2 uPositionVar;\n | ||
| 69 | + uniform vec2 uGravityVector;\n | ||
| 70 | + uniform float uRadius;\n | ||
| 71 | + uniform float uRadiusVar;\n | ||
| 72 | + void main()\n | ||
| 73 | + {\n | ||
| 74 | + vec2 adjustedCoords = vTexCoord * 2.0 - 1.0;\n | ||
| 75 | + vec2 finalMetaballPosition = uPositionMetaball + uGravityVector + uPositionVar;\n | ||
| 76 | + \n | ||
| 77 | + float finalRadius = uRadius + uRadiusVar;\n | ||
| 78 | + vec2 distanceVec = adjustedCoords - finalMetaballPosition;\n | ||
| 79 | + float result = dot(distanceVec, distanceVec);\n | ||
| 80 | + float color = inversesqrt(result) * finalRadius;\n | ||
| 81 | + \n | ||
| 82 | + gl_FragColor = vec4(color,color,color,1.0);\n | ||
| 83 | + }\n | ||
| 84 | +); | ||
| 85 | + | ||
| 86 | +/** | ||
| 87 | + * Fragment shader code for metaball and background composition with refraction effect | ||
| 88 | + */ | ||
| 89 | +const char* const REFRACTION_FRAG_SHADER = DALI_COMPOSE_SHADER ( | ||
| 90 | + precision highp float;\n | ||
| 91 | + varying vec2 vTexCoord;\n | ||
| 92 | + uniform sampler2D sTexture;\n | ||
| 93 | + uniform sampler2D sEffect;\n | ||
| 94 | + uniform vec2 uPositionMetaball;\n | ||
| 95 | + void main()\n | ||
| 96 | + {\n | ||
| 97 | + vec2 zoomCoords;\n | ||
| 98 | + vec3 normal = vec3(0.0,0.0,1.0);\n | ||
| 99 | + vec2 fakePos = vec2(0.0,0.0);\n | ||
| 100 | + vec3 color = vec3(1.0, 1.0, 1.0); | ||
| 101 | + float ambient = 0.2; | ||
| 102 | + \n | ||
| 103 | + vec4 metaColor = texture2D(sEffect, vTexCoord);\n | ||
| 104 | + \n | ||
| 105 | + vec2 adjustedCoords = vTexCoord.xy * vec2(2.0) - vec2(1.0);\n | ||
| 106 | + fakePos = adjustedCoords.xy - vec2(uPositionMetaball.x, -uPositionMetaball.y); | ||
| 107 | + float len = length(fakePos) + 0.01;\n | ||
| 108 | + vec3 colorPos = vec3(0,0,1); | ||
| 109 | + \n | ||
| 110 | + if (metaColor.r > 0.85)\n | ||
| 111 | + {\n | ||
| 112 | + zoomCoords = ((vTexCoord - 0.5) * 0.9);\n | ||
| 113 | + zoomCoords = zoomCoords + 0.5;\n | ||
| 114 | + \n | ||
| 115 | + float interpNormal = mix(0.7, 1.0, (metaColor.r - 0.85) * 4.);\n | ||
| 116 | + normal.xyz = vec3(fakePos.x * (1.0 - interpNormal) / len, fakePos.y * (1.0 - interpNormal) / len, interpNormal);\n | ||
| 117 | + normal.xyz = normalize(normal.xyz);\n | ||
| 118 | + color = vec3(0.65, 1.0, 0);\n | ||
| 119 | + colorPos = vec3(fakePos.x,fakePos.y,0); | ||
| 120 | + }\n | ||
| 121 | + else if (metaColor.r > 0.75)\n | ||
| 122 | + {\n | ||
| 123 | + float interpolation = mix(0.9, 1.15, (0.85 - metaColor.r) * 10.0);\n | ||
| 124 | + zoomCoords = ((vTexCoord - 0.5) * interpolation);\n | ||
| 125 | + zoomCoords = zoomCoords + 0.5;\n | ||
| 126 | + \n | ||
| 127 | + float interpNormal = mix(0.7, 0.0, (0.85 - metaColor.r) * 10.0);\n | ||
| 128 | + normal.xyz = vec3(fakePos.x * (1.0 - interpNormal) / len, fakePos.y * (1.0 - interpNormal) / len, interpNormal);\n | ||
| 129 | + normal.xyz = normalize(normal.xyz);\n | ||
| 130 | + color = vec3(0.65, 1.0, 0);\n | ||
| 131 | + colorPos = vec3(fakePos.x,fakePos.y,0); | ||
| 132 | + }\n | ||
| 133 | + else\n | ||
| 134 | + {\n | ||
| 135 | + zoomCoords = vTexCoord;\n | ||
| 136 | + normal = vec3(0,0,0);\n | ||
| 137 | + ambient = 0.5;\n | ||
| 138 | + }\n | ||
| 139 | + \n | ||
| 140 | + vec3 lightPosition = vec3(-750.0,-1000.0,2000.0);\n | ||
| 141 | + vec3 vertex = vec3(adjustedCoords.x,adjustedCoords.y,0.0);\n | ||
| 142 | + \n | ||
| 143 | + vec3 vecToLight = normalize( lightPosition - vertex );\n | ||
| 144 | + \n | ||
| 145 | + float lightDiffuse = dot( vecToLight, normal );\n | ||
| 146 | + lightDiffuse = max(0.0,lightDiffuse);\n | ||
| 147 | + lightDiffuse = lightDiffuse * 0.5 + 0.5; | ||
| 148 | + \n | ||
| 149 | + vec3 vertexToEye = vec3(0,0,1) - vertex;\n | ||
| 150 | + vertexToEye = normalize(vertexToEye); | ||
| 151 | + vec3 lightReflect = normalize(reflect(-vecToLight, normal));\n | ||
| 152 | + float specularFactor = max(0.0,dot(vertexToEye, lightReflect));\n | ||
| 153 | + specularFactor = pow(specularFactor, 32.0) * 0.7; | ||
| 154 | + \n | ||
| 155 | + vec4 texColor = texture2D(sTexture, zoomCoords);\n | ||
| 156 | + gl_FragColor.rgb = texColor.rgb * ambient + color.rgb * texColor.rgb * lightDiffuse + vec3(specularFactor);\n | ||
| 157 | + gl_FragColor.a = 1.0; | ||
| 158 | + }\n | ||
| 159 | + ); | ||
| 160 | + | ||
| 161 | +/** | ||
| 162 | + * Metadata for each ball | ||
| 163 | + */ | ||
| 164 | +struct MetaballInfo | ||
| 165 | +{ | ||
| 166 | + Actor actor; | ||
| 167 | + Vector2 position; | ||
| 168 | + float radius; | ||
| 169 | + float initRadius; | ||
| 170 | + | ||
| 171 | + //new shader stuff | ||
| 172 | + Property::Index positionIndex; | ||
| 173 | + Property::Index positionVarIndex; | ||
| 174 | +}; | ||
| 175 | + | ||
| 176 | +} // unnamed namespace | ||
| 177 | + | ||
| 178 | +/** | ||
| 179 | + * Demo using Metaballs | ||
| 180 | + * | ||
| 181 | + * When the metaball is clicked it explodes to smaller balls | ||
| 182 | + */ | ||
| 183 | +class MetaballExplosionController : public ConnectionTracker | ||
| 184 | +{ | ||
| 185 | +public: | ||
| 186 | + | ||
| 187 | + /** | ||
| 188 | + * Constructor | ||
| 189 | + * @param application | ||
| 190 | + */ | ||
| 191 | + MetaballExplosionController( Application& application ); | ||
| 192 | + | ||
| 193 | + /** | ||
| 194 | + * Destructor | ||
| 195 | + */ | ||
| 196 | + virtual ~MetaballExplosionController(); | ||
| 197 | + | ||
| 198 | + /** | ||
| 199 | + * Creates the metaballs and initializes the scene | ||
| 200 | + */ | ||
| 201 | + void Create( Application& app ); | ||
| 202 | + | ||
| 203 | + /** | ||
| 204 | + * Touch event handler to center metaballs at touch position | ||
| 205 | + * and start explosion animation on release | ||
| 206 | + */ | ||
| 207 | + bool OnTouch( Actor actor, const TouchData& touch ); | ||
| 208 | + | ||
| 209 | + /** | ||
| 210 | + * Key event handler to quit application on escape or back key | ||
| 211 | + */ | ||
| 212 | + void OnKeyEvent(const KeyEvent& event); | ||
| 213 | + | ||
| 214 | +private: // Data | ||
| 215 | + | ||
| 216 | + Application& mApplication; | ||
| 217 | + Vector2 mScreenSize; | ||
| 218 | + | ||
| 219 | + Texture mBackgroundTexture; | ||
| 220 | + FrameBuffer mMetaballFBO; | ||
| 221 | + Texture mMetaballFBOTexture; | ||
| 222 | + | ||
| 223 | + Actor mMetaballRoot; | ||
| 224 | + MetaballInfo mMetaballs[METABALL_NUMBER]; | ||
| 225 | + | ||
| 226 | + Property::Index mPositionIndex; | ||
| 227 | + Actor mCompositionActor; | ||
| 228 | + | ||
| 229 | + //Motion | ||
| 230 | + Vector2 mCurrentTouchPosition; | ||
| 231 | + Vector2 mMetaballPosVariation; | ||
| 232 | + Vector2 mMetaballPosVariationFrom; | ||
| 233 | + Vector2 mMetaballPosVariationTo; | ||
| 234 | + Vector2 mMetaballCenter; | ||
| 235 | + | ||
| 236 | + //Animations | ||
| 237 | + Animation mPositionVarAnimation[METABALL_NUMBER]; | ||
| 238 | + | ||
| 239 | + uint32_t mDispersion; | ||
| 240 | + Animation mDispersionAnimation[METABALL_NUMBER]; | ||
| 241 | + | ||
| 242 | + Timer mTimerDispersion; | ||
| 243 | + | ||
| 244 | + float mTimeMultiplier; | ||
| 245 | + | ||
| 246 | + // Private helper functions | ||
| 247 | + | ||
| 248 | + /** | ||
| 249 | + * Create a mesh data with the geometry for the metaball rendering | ||
| 250 | + * @param aspectMappedTexture whether texture coords should be mapped based on aspect ratio | ||
| 251 | + */ | ||
| 252 | + Geometry CreateGeometry( bool aspectMappedTexture = true ); | ||
| 253 | + | ||
| 254 | + /** | ||
| 255 | + * Create a actors and renderers for the metaballs | ||
| 256 | + */ | ||
| 257 | + void CreateMetaballActors(); | ||
| 258 | + | ||
| 259 | + /** | ||
| 260 | + * Create the render task and FBO to render the metaballs into a texture | ||
| 261 | + */ | ||
| 262 | + void CreateMetaballImage(); | ||
| 263 | + | ||
| 264 | + /** | ||
| 265 | + * Create the the final composition | ||
| 266 | + */ | ||
| 267 | + void CreateComposition(); | ||
| 268 | + | ||
| 269 | + /** | ||
| 270 | + * Function to create animations for the small variations of position inside the metaball | ||
| 271 | + */ | ||
| 272 | + void CreateAnimations(); | ||
| 273 | + | ||
| 274 | + /** | ||
| 275 | + * Function to reset metaball state | ||
| 276 | + */ | ||
| 277 | + void ResetMetaballs( bool resetAnims ); | ||
| 278 | + | ||
| 279 | + /** | ||
| 280 | + * Function to create disperse each of the ball that compose the metaball when exploding | ||
| 281 | + */ | ||
| 282 | + void DisperseBallAnimation( uint32_t ball ); | ||
| 283 | + | ||
| 284 | + /** | ||
| 285 | + * Function to make metaballs come back to reset position | ||
| 286 | + */ | ||
| 287 | + void LaunchResetMetaballPosition( Animation& source ); | ||
| 288 | + | ||
| 289 | + /** | ||
| 290 | + * Function to set things at the end of the animation | ||
| 291 | + */ | ||
| 292 | + void EndDisperseAnimation( Animation& source ); | ||
| 293 | + | ||
| 294 | + /** | ||
| 295 | + * Function to init dispersion of the metaballs one by one using a timer | ||
| 296 | + * (so not all the balls begin moving at the same time) | ||
| 297 | + */ | ||
| 298 | + bool OnTimerDispersionTick(); | ||
| 299 | + | ||
| 300 | + /** | ||
| 301 | + * Function to set the actual position of the metaballs when the user clicks the screen | ||
| 302 | + */ | ||
| 303 | + void SetPositionToMetaballs( const Vector2& metaballCenter ); | ||
| 304 | +}; | ||
| 305 | + | ||
| 306 | +/** | ||
| 307 | + * Implementation | ||
| 308 | + */ | ||
| 309 | + | ||
| 310 | +MetaballExplosionController::MetaballExplosionController( Application& application ) | ||
| 311 | +: mApplication( application ), | ||
| 312 | + mScreenSize(), | ||
| 313 | + mBackgroundTexture(), | ||
| 314 | + mMetaballFBO(), | ||
| 315 | + mMetaballFBOTexture(), | ||
| 316 | + mMetaballRoot(), | ||
| 317 | + mMetaballs(), | ||
| 318 | + mPositionIndex(), | ||
| 319 | + mCompositionActor(), | ||
| 320 | + mCurrentTouchPosition(), | ||
| 321 | + mMetaballPosVariation(), | ||
| 322 | + mMetaballPosVariationFrom(), | ||
| 323 | + mMetaballPosVariationTo(), | ||
| 324 | + mMetaballCenter(), | ||
| 325 | + mPositionVarAnimation(), | ||
| 326 | + mDispersion( 0 ), | ||
| 327 | + mDispersionAnimation(), | ||
| 328 | + mTimerDispersion(), | ||
| 329 | + mTimeMultiplier( 1.0f ) | ||
| 330 | +{ | ||
| 331 | + // Connect to the Application's Init signal | ||
| 332 | + mApplication.InitSignal().Connect( this, &MetaballExplosionController::Create ); | ||
| 333 | +} | ||
| 334 | + | ||
| 335 | +MetaballExplosionController::~MetaballExplosionController() | ||
| 336 | +{ | ||
| 337 | + // Nothing to do here; | ||
| 338 | +} | ||
| 339 | + | ||
| 340 | +void MetaballExplosionController::Create( Application& app ) | ||
| 341 | +{ | ||
| 342 | + Stage stage = Stage::GetCurrent(); | ||
| 343 | + | ||
| 344 | + stage.KeyEventSignal().Connect( this, &MetaballExplosionController::OnKeyEvent ); | ||
| 345 | + | ||
| 346 | + mScreenSize = stage.GetSize(); | ||
| 347 | + | ||
| 348 | + mTimeMultiplier = 1.0f; | ||
| 349 | + | ||
| 350 | + stage.SetBackgroundColor(Color::BLACK); | ||
| 351 | + | ||
| 352 | + // Load background texture | ||
| 353 | + mBackgroundTexture = DemoHelper::LoadTexture( BACKGROUND_IMAGE ); | ||
| 354 | + | ||
| 355 | + srand( static_cast<uint32_t>( time(0) ) ); | ||
| 356 | + | ||
| 357 | + //Create internal data | ||
| 358 | + CreateMetaballActors(); | ||
| 359 | + CreateMetaballImage(); | ||
| 360 | + CreateComposition(); | ||
| 361 | + | ||
| 362 | + CreateAnimations(); | ||
| 363 | + | ||
| 364 | + mDispersion = 0; | ||
| 365 | + mTimerDispersion = Timer::New( 150 ); | ||
| 366 | + mTimerDispersion.TickSignal().Connect( this, &MetaballExplosionController::OnTimerDispersionTick ); | ||
| 367 | + | ||
| 368 | + // Connect the callback to the touch signal on the mesh actor | ||
| 369 | + stage.GetRootLayer().TouchSignal().Connect( this, &MetaballExplosionController::OnTouch ); | ||
| 370 | +} | ||
| 371 | + | ||
| 372 | +Geometry MetaballExplosionController::CreateGeometry( bool aspectMappedTexture ) | ||
| 373 | +{ | ||
| 374 | + const float aspect = mScreenSize.y / mScreenSize.x; | ||
| 375 | + | ||
| 376 | + // Create vertices and specify their color | ||
| 377 | + const float xsize = mScreenSize.x * 0.5; | ||
| 378 | + | ||
| 379 | + // Create the meshdata for the metaballs | ||
| 380 | + struct VertexPosition { Vector2 position; }; | ||
| 381 | + struct VertexTexture { Vector2 texture; }; | ||
| 382 | + | ||
| 383 | + VertexPosition vertices[] = | ||
| 384 | + { | ||
| 385 | + { Vector2( -xsize, -xsize * aspect ) }, | ||
| 386 | + { Vector2( xsize, -xsize * aspect ) }, | ||
| 387 | + { Vector2( -xsize, xsize * aspect ) }, | ||
| 388 | + { Vector2( xsize, xsize * aspect ) } | ||
| 389 | + }; | ||
| 390 | + | ||
| 391 | + const float textureAspect = (aspectMappedTexture) ? aspect : 1.0f; | ||
| 392 | + VertexTexture textures[] = | ||
| 393 | + { | ||
| 394 | + { Vector2( 0.0f, 0.0f ) }, | ||
| 395 | + { Vector2( 1.0f, 0.0f ) }, | ||
| 396 | + { Vector2( 0.0f, 1.0f * textureAspect ) }, | ||
| 397 | + { Vector2( 1.0f, 1.0f * textureAspect ) } | ||
| 398 | + }; | ||
| 399 | + | ||
| 400 | + uint32_t numberOfVertices = sizeof(vertices)/sizeof(VertexPosition); | ||
| 401 | + | ||
| 402 | + // Vertices | ||
| 403 | + Property::Map positionVertexFormat; | ||
| 404 | + positionVertexFormat["aPosition"] = Property::VECTOR2; | ||
| 405 | + PropertyBuffer positionVertices = PropertyBuffer::New( positionVertexFormat ); | ||
| 406 | + positionVertices.SetData( vertices, numberOfVertices ); | ||
| 407 | + | ||
| 408 | + // Textures | ||
| 409 | + Property::Map textureVertexFormat; | ||
| 410 | + textureVertexFormat["aTexture"] = Property::VECTOR2; | ||
| 411 | + PropertyBuffer textureVertices = PropertyBuffer::New( textureVertexFormat ); | ||
| 412 | + textureVertices.SetData( textures, numberOfVertices ); | ||
| 413 | + | ||
| 414 | + // Indices | ||
| 415 | + const uint16_t indices[] = { 0, 3, 1, 0, 2, 3 }; | ||
| 416 | + | ||
| 417 | + // Create the geometry object | ||
| 418 | + Geometry texturedQuadGeometry = Geometry::New(); | ||
| 419 | + texturedQuadGeometry.AddVertexBuffer( positionVertices ); | ||
| 420 | + texturedQuadGeometry.AddVertexBuffer( textureVertices ); | ||
| 421 | + | ||
| 422 | + texturedQuadGeometry.SetIndexBuffer ( &indices[0], sizeof( indices )/ sizeof( indices[0] ) ); | ||
| 423 | + | ||
| 424 | + return texturedQuadGeometry; | ||
| 425 | +} | ||
| 426 | + | ||
| 427 | +void MetaballExplosionController::CreateMetaballActors() | ||
| 428 | +{ | ||
| 429 | + // Create the shader for the metaballs, tell DALi that shader modifies geometry so we dont need to set a meaningless size | ||
| 430 | + Shader shader = Shader::New( METABALL_VERTEX_SHADER, METABALL_FRAG_SHADER, Shader::Hint::MODIFIES_GEOMETRY ); | ||
| 431 | + | ||
| 432 | + Geometry metaballGeom = CreateGeometry(); | ||
| 433 | + // Reuse same renderer for each actor | ||
| 434 | + Renderer renderer = Renderer::New( metaballGeom, shader ); | ||
| 435 | + renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); | ||
| 436 | + renderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB, BlendFactor::ONE ); | ||
| 437 | + renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB, BlendFactor::ONE ); | ||
| 438 | + renderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA, BlendFactor::ONE ); | ||
| 439 | + renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA, BlendFactor::ONE ); | ||
| 440 | + | ||
| 441 | + //Initialization of each of the metaballs | ||
| 442 | + for( uint32_t i = 0; i < METABALL_NUMBER; i++ ) | ||
| 443 | + { | ||
| 444 | + mMetaballs[i].position = Vector2(0.0f, 0.0f); | ||
| 445 | + mMetaballs[i].radius = mMetaballs[i].initRadius = Random::Range(0.05f,0.07f); | ||
| 446 | + | ||
| 447 | + mMetaballs[i].actor = Actor::New( ); | ||
| 448 | + mMetaballs[i].actor.SetName( "Metaball" ); | ||
| 449 | + mMetaballs[i].actor.SetScale( 1.0f ); | ||
| 450 | + mMetaballs[i].actor.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 451 | + mMetaballs[i].actor.AddRenderer( renderer ); | ||
| 452 | + | ||
| 453 | + mMetaballs[i].positionIndex = mMetaballs[i].actor.RegisterProperty( "uPositionMetaball", mMetaballs[i].position ); | ||
| 454 | + | ||
| 455 | + mMetaballs[i].positionVarIndex = mMetaballs[i].actor.RegisterProperty( "uPositionVar", Vector2(0.f,0.f) ); | ||
| 456 | + | ||
| 457 | + mMetaballs[i].actor.RegisterProperty( "uGravityVector", Vector2(Random::Range(-0.2,0.2),Random::Range(-0.2,0.2)) ); | ||
| 458 | + mMetaballs[i].actor.RegisterProperty( "uRadius", mMetaballs[i].radius ); | ||
| 459 | + mMetaballs[i].actor.RegisterProperty( "uRadiusVar", 0.f ); | ||
| 460 | + } | ||
| 461 | + | ||
| 462 | + // Root creation | ||
| 463 | + mMetaballRoot = Actor::New(); | ||
| 464 | + mMetaballRoot.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 465 | + for( uint32_t i = 0; i < METABALL_NUMBER; i++ ) | ||
| 466 | + { | ||
| 467 | + mMetaballRoot.Add( mMetaballs[i].actor ); | ||
| 468 | + } | ||
| 469 | + | ||
| 470 | +} | ||
| 471 | + | ||
| 472 | +void MetaballExplosionController::CreateMetaballImage() | ||
| 473 | +{ | ||
| 474 | + // Create an FBO and a render task to create to render the metaballs with a fragment shader | ||
| 475 | + Stage stage = Stage::GetCurrent(); | ||
| 476 | + | ||
| 477 | + mMetaballFBO = FrameBuffer::New( mScreenSize.x, mScreenSize.y, FrameBuffer::Attachment::NONE ); | ||
| 478 | + mMetaballFBOTexture = Texture::New( Dali::TextureType::TEXTURE_2D, | ||
| 479 | + Pixel::RGB888, | ||
| 480 | + mScreenSize.x, mScreenSize.y ); | ||
| 481 | + mMetaballFBO.AttachColorTexture( mMetaballFBOTexture ); | ||
| 482 | + | ||
| 483 | + stage.Add(mMetaballRoot); | ||
| 484 | + | ||
| 485 | + // Create the render task used to render the metaballs | ||
| 486 | + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); | ||
| 487 | + RenderTask task = taskList.CreateTask(); | ||
| 488 | + task.SetRefreshRate( RenderTask::REFRESH_ALWAYS ); | ||
| 489 | + task.SetSourceActor( mMetaballRoot ); | ||
| 490 | + task.SetExclusive( true ); | ||
| 491 | + task.SetClearColor( Color::BLACK ); | ||
| 492 | + task.SetClearEnabled( true ); | ||
| 493 | + task.SetFrameBuffer( mMetaballFBO ); | ||
| 494 | +} | ||
| 495 | + | ||
| 496 | +void MetaballExplosionController::CreateComposition() | ||
| 497 | +{ | ||
| 498 | + //Create new shader | ||
| 499 | + Shader shader = Shader::New( METABALL_VERTEX_SHADER, REFRACTION_FRAG_SHADER ); | ||
| 500 | + | ||
| 501 | + // Create new texture set | ||
| 502 | + auto textureSet = TextureSet::New(); | ||
| 503 | + textureSet.SetTexture( 0u, mBackgroundTexture ); | ||
| 504 | + textureSet.SetTexture( 1u, mMetaballFBOTexture ); | ||
| 505 | + | ||
| 506 | + // Create geometry | ||
| 507 | + Geometry metaballGeom = CreateGeometry( false ); | ||
| 508 | + | ||
| 509 | + Renderer mRenderer = Renderer::New( metaballGeom, shader ); | ||
| 510 | + mRenderer.SetTextures( textureSet ); | ||
| 511 | + | ||
| 512 | + // Create actor | ||
| 513 | + mCompositionActor = Actor::New( ); | ||
| 514 | + mCompositionActor.SetParentOrigin(ParentOrigin::CENTER); | ||
| 515 | + mCompositionActor.SetPosition(Vector3(0.0f, 0.0f, 0.0f)); | ||
| 516 | + mCompositionActor.SetSize(mScreenSize.x, mScreenSize.y); | ||
| 517 | + mCompositionActor.AddRenderer( mRenderer ); | ||
| 518 | + | ||
| 519 | + Vector2 metaballCenter(0.0,0); | ||
| 520 | + metaballCenter.x = metaballCenter.x * 0.5; | ||
| 521 | + metaballCenter.y = metaballCenter.y * 0.5; | ||
| 522 | + mPositionIndex = mCompositionActor.RegisterProperty( "uPositionMetaball", metaballCenter ); | ||
| 523 | + | ||
| 524 | + SetPositionToMetaballs( metaballCenter ); | ||
| 525 | + | ||
| 526 | + mCompositionActor.SetSize(mScreenSize.x, mScreenSize.y); | ||
| 527 | + | ||
| 528 | + Stage stage = Stage::GetCurrent(); | ||
| 529 | + stage.Add( mCompositionActor ); | ||
| 530 | +} | ||
| 531 | + | ||
| 532 | +void MetaballExplosionController::CreateAnimations() | ||
| 533 | +{ | ||
| 534 | + Vector2 direction; | ||
| 535 | + | ||
| 536 | + for( uint32_t i = 0; i < METABALL_NUMBER; i++ ) | ||
| 537 | + { | ||
| 538 | + KeyFrames keySinCosVariation = KeyFrames::New(); | ||
| 539 | + Vector2 sinCosVariation( 0,0 ); | ||
| 540 | + | ||
| 541 | + direction.x = Random::Range( -100.f,100.f ); | ||
| 542 | + direction.y = Random::Range( -100.f,100.f ); | ||
| 543 | + | ||
| 544 | + direction.Normalize(); | ||
| 545 | + direction *= 0.1f; | ||
| 546 | + | ||
| 547 | + for( uint32_t j = 0; j < 360; j++ ) | ||
| 548 | + { | ||
| 549 | + sinCosVariation.x = sinf( j * Math::PI/180.f ) * direction.x; | ||
| 550 | + sinCosVariation.y = cosf( j * Math::PI/180.f ) * direction.y; | ||
| 551 | + float key = j/360.f; | ||
| 552 | + keySinCosVariation.Add( key, sinCosVariation ); | ||
| 553 | + } | ||
| 554 | + | ||
| 555 | + mPositionVarAnimation[i] = Animation::New( 3.f ); | ||
| 556 | + mPositionVarAnimation[i].AnimateBetween( Property( mMetaballs[i].actor, mMetaballs[i].positionVarIndex ), keySinCosVariation ); | ||
| 557 | + mPositionVarAnimation[i].SetLooping( true ); | ||
| 558 | + mPositionVarAnimation[i].Play(); | ||
| 559 | + } | ||
| 560 | +} | ||
| 561 | + | ||
| 562 | +void MetaballExplosionController::ResetMetaballs( bool resetAnims ) | ||
| 563 | +{ | ||
| 564 | + for( uint32_t i = 0; i < METABALL_NUMBER; i++ ) | ||
| 565 | + { | ||
| 566 | + if( mDispersionAnimation[i] ) | ||
| 567 | + { | ||
| 568 | + mDispersionAnimation[i].Clear(); | ||
| 569 | + } | ||
| 570 | + | ||
| 571 | + mMetaballs[i].position = Vector2( 0.0f, 0.0f ); | ||
| 572 | + mMetaballs[i].actor.SetProperty( mMetaballs[i].positionIndex, mMetaballs[i].position ); | ||
| 573 | + } | ||
| 574 | + mTimerDispersion.Stop(); | ||
| 575 | + mDispersion = 0; | ||
| 576 | + | ||
| 577 | + mCompositionActor.SetProperty( mPositionIndex, Vector2(0,0) ); | ||
| 578 | +} | ||
| 579 | + | ||
| 580 | +void MetaballExplosionController::DisperseBallAnimation( uint32_t ball ) | ||
| 581 | +{ | ||
| 582 | + Vector2 position; | ||
| 583 | + position.x = Random::Range(-1.5f,1.5f); | ||
| 584 | + position.y = Random::Range(-1.5f,1.5f); | ||
| 585 | + | ||
| 586 | + mDispersionAnimation[ball] = Animation::New(2.0f * mTimeMultiplier); | ||
| 587 | + mDispersionAnimation[ball].AnimateTo( Property(mMetaballs[ball].actor, mMetaballs[ball].positionIndex), position); | ||
| 588 | + mDispersionAnimation[ball].Play(); | ||
| 589 | + | ||
| 590 | + if( ball == METABALL_NUMBER - 1 ) | ||
| 591 | + { | ||
| 592 | + mDispersionAnimation[ball].FinishedSignal().Connect( this, &MetaballExplosionController::LaunchResetMetaballPosition ); | ||
| 593 | + } | ||
| 594 | +} | ||
| 595 | + | ||
| 596 | +void MetaballExplosionController::LaunchResetMetaballPosition( Animation& source ) | ||
| 597 | +{ | ||
| 598 | + for( uint32_t i = 0; i < METABALL_NUMBER; i++ ) | ||
| 599 | + { | ||
| 600 | + mDispersionAnimation[i] = Animation::New( 1.5f + i * 0.25f * mTimeMultiplier ); | ||
| 601 | + mDispersionAnimation[i].AnimateTo(Property( mMetaballs[i].actor, mMetaballs[i].positionIndex), Vector2(0,0) ); | ||
| 602 | + mDispersionAnimation[i].Play(); | ||
| 603 | + | ||
| 604 | + if( i == METABALL_NUMBER - 1 ) | ||
| 605 | + { | ||
| 606 | + mDispersionAnimation[i].FinishedSignal().Connect( this, &MetaballExplosionController::EndDisperseAnimation ); | ||
| 607 | + } | ||
| 608 | + } | ||
| 609 | +} | ||
| 610 | + | ||
| 611 | +void MetaballExplosionController::EndDisperseAnimation( Animation& source ) | ||
| 612 | +{ | ||
| 613 | + mCompositionActor.SetProperty( mPositionIndex, Vector2(0,0) ); | ||
| 614 | +} | ||
| 615 | + | ||
| 616 | +bool MetaballExplosionController::OnTimerDispersionTick() | ||
| 617 | +{ | ||
| 618 | + if( mDispersion < METABALL_NUMBER ) | ||
| 619 | + { | ||
| 620 | + DisperseBallAnimation( mDispersion ); | ||
| 621 | + mDispersion++; | ||
| 622 | + } | ||
| 623 | + return true; | ||
| 624 | +} | ||
| 625 | + | ||
| 626 | +void MetaballExplosionController::SetPositionToMetaballs( const Vector2& metaballCenter ) | ||
| 627 | +{ | ||
| 628 | + //We set the position for the metaballs based on click position | ||
| 629 | + for( uint32_t i = 0; i < METABALL_NUMBER; i++ ) | ||
| 630 | + { | ||
| 631 | + mMetaballs[i].position = metaballCenter; | ||
| 632 | + mMetaballs[i].actor.SetProperty( mMetaballs[i].positionIndex, mMetaballs[i].position ); | ||
| 633 | + } | ||
| 634 | + | ||
| 635 | + mCompositionActor.SetProperty( mPositionIndex, metaballCenter ); | ||
| 636 | +} | ||
| 637 | + | ||
| 638 | +bool MetaballExplosionController::OnTouch( Actor actor, const TouchData& touch ) | ||
| 639 | +{ | ||
| 640 | + float aspectR = mScreenSize.y / mScreenSize.x; | ||
| 641 | + | ||
| 642 | + switch( touch.GetState( 0 ) ) | ||
| 643 | + { | ||
| 644 | + case PointState::DOWN: | ||
| 645 | + { | ||
| 646 | + ResetMetaballs(true); | ||
| 647 | + | ||
| 648 | + const Vector2 screen = touch.GetScreenPosition( 0 ); | ||
| 649 | + Vector2 metaballCenter = Vector2( (screen.x / mScreenSize.x) - 0.5f, (aspectR * (mScreenSize.y - screen.y) / mScreenSize.y) - 0.5f ) * 2.0f; | ||
| 650 | + SetPositionToMetaballs(metaballCenter); | ||
| 651 | + | ||
| 652 | + break; | ||
| 653 | + } | ||
| 654 | + case PointState::MOTION: | ||
| 655 | + { | ||
| 656 | + const Vector2 screen = touch.GetScreenPosition( 0 ); | ||
| 657 | + Vector2 metaballCenter = Vector2( (screen.x / mScreenSize.x) - 0.5f, (aspectR * (mScreenSize.y - screen.y) / mScreenSize.y) - 0.5f ) * 2.0f; | ||
| 658 | + SetPositionToMetaballs(metaballCenter); | ||
| 659 | + break; | ||
| 660 | + } | ||
| 661 | + case PointState::UP: | ||
| 662 | + case PointState::LEAVE: | ||
| 663 | + case PointState::INTERRUPTED: | ||
| 664 | + { | ||
| 665 | + mTimerDispersion.Start(); | ||
| 666 | + break; | ||
| 667 | + } | ||
| 668 | + default: | ||
| 669 | + break; | ||
| 670 | + } | ||
| 671 | + return true; | ||
| 672 | +} | ||
| 673 | + | ||
| 674 | +void MetaballExplosionController::OnKeyEvent(const KeyEvent& event) | ||
| 675 | +{ | ||
| 676 | + if(event.state == KeyEvent::Down) | ||
| 677 | + { | ||
| 678 | + if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) | ||
| 679 | + { | ||
| 680 | + mApplication.Quit(); | ||
| 681 | + } | ||
| 682 | + } | ||
| 683 | +} | ||
| 684 | + | ||
| 685 | +/** | ||
| 686 | + * Main entry point | ||
| 687 | + */ | ||
| 688 | +int32_t DALI_EXPORT_API main( int argc, char **argv ) | ||
| 689 | +{ | ||
| 690 | + Application application = Application::New( &argc, &argv ); | ||
| 691 | + | ||
| 692 | + MetaballExplosionController test( application ); | ||
| 693 | + | ||
| 694 | + application.MainLoop(); | ||
| 695 | + | ||
| 696 | + return 0; | ||
| 697 | +} |
examples/metaball-refrac/metaball-refrac-example.cpp
0 → 100644
| 1 | +/* | ||
| 2 | + * Copyright (c) 2018 Samsung Electronics Co., Ltd. | ||
| 3 | + * | ||
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | ||
| 5 | + * you may not use this file except in compliance with the License. | ||
| 6 | + * You may obtain a copy of the License at | ||
| 7 | + * | ||
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | ||
| 9 | + * | ||
| 10 | + * Unless required by applicable law or agreed to in writing, software | ||
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | ||
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
| 13 | + * See the License for the specific language governing permissions and | ||
| 14 | + * limitations under the License. | ||
| 15 | + * | ||
| 16 | + */ | ||
| 17 | + | ||
| 18 | +// EXTERNAL INCLUDES | ||
| 19 | +#include <cstdio> | ||
| 20 | +#include <string> | ||
| 21 | +#include <cstdint> // uint32_t, uint16_t etc | ||
| 22 | + | ||
| 23 | +#include <dali/public-api/rendering/renderer.h> | ||
| 24 | +#include <dali/public-api/rendering/texture.h> | ||
| 25 | +#include <dali/public-api/rendering/texture-set.h> | ||
| 26 | +#include <dali/public-api/rendering/frame-buffer.h> | ||
| 27 | + | ||
| 28 | +// INTERNAL INCLUDES | ||
| 29 | +#include "shared/utility.h" // DemoHelper::LoadTexture | ||
| 30 | + | ||
| 31 | +using namespace Dali; | ||
| 32 | + | ||
| 33 | +namespace // unnamed namespace for constants | ||
| 34 | +{ | ||
| 35 | +const char * const BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-2.jpg" ); | ||
| 36 | +const float GRAVITY_X(0); | ||
| 37 | +const float GRAVITY_Y(-0.09); | ||
| 38 | + | ||
| 39 | +// number of metaballs | ||
| 40 | +constexpr uint32_t METABALL_NUMBER = 6; | ||
| 41 | + | ||
| 42 | +/** | ||
| 43 | + * Vertex shader for metaballs | ||
| 44 | + */ | ||
| 45 | +const char* const METABALL_VERTEX_SHADER = DALI_COMPOSE_SHADER ( | ||
| 46 | + attribute mediump vec2 aPosition;\n | ||
| 47 | + attribute mediump vec2 aTexture;\n | ||
| 48 | + uniform mediump mat4 uMvpMatrix;\n | ||
| 49 | + uniform mediump vec3 uSize;\n | ||
| 50 | + uniform lowp vec4 uColor;\n | ||
| 51 | + varying mediump vec2 vTexCoord;\n | ||
| 52 | + | ||
| 53 | + void main()\n | ||
| 54 | + {\n | ||
| 55 | + mediump vec4 vertexPosition = vec4(aPosition.x, aPosition.y, 0.0, 1.0);\n | ||
| 56 | + vertexPosition = uMvpMatrix * vertexPosition;\n | ||
| 57 | + gl_Position = vertexPosition;\n | ||
| 58 | + vTexCoord = aTexture;\n | ||
| 59 | + }\n | ||
| 60 | +); | ||
| 61 | + | ||
| 62 | +/** | ||
| 63 | + * Fragment shader for metaballs | ||
| 64 | + */ | ||
| 65 | +const char* const METABALL_FRAG_SHADER = DALI_COMPOSE_SHADER ( | ||
| 66 | + precision mediump float;\n | ||
| 67 | + varying vec2 vTexCoord;\n | ||
| 68 | + uniform vec2 uPositionMetaball;\n | ||
| 69 | + uniform vec2 uPositionVar;\n | ||
| 70 | + uniform vec2 uGravityVector;\n | ||
| 71 | + uniform float uRadius;\n | ||
| 72 | + uniform float uRadiusVar;\n | ||
| 73 | + uniform float uAspect;\n | ||
| 74 | + void main()\n | ||
| 75 | + {\n | ||
| 76 | + vec2 adjustedCoords = vTexCoord * 2.0 - 1.0;\n | ||
| 77 | + vec2 finalMetaballPosition = uPositionMetaball + uGravityVector + uPositionVar;\n | ||
| 78 | + | ||
| 79 | + float distance = (adjustedCoords.x - finalMetaballPosition.x) * (adjustedCoords.x - finalMetaballPosition.x) + | ||
| 80 | + (adjustedCoords.y - finalMetaballPosition.y) * (adjustedCoords.y - finalMetaballPosition.y);\n | ||
| 81 | + float finalRadius = uRadius + uRadiusVar;\n | ||
| 82 | + float color = finalRadius / sqrt( distance );\n | ||
| 83 | + vec2 bordercolor = vec2(0.0,0.0);\n | ||
| 84 | + if (vTexCoord.x < 0.1)\n | ||
| 85 | + {\n | ||
| 86 | + bordercolor.x = (0.1 - vTexCoord.x) * 0.8;\n | ||
| 87 | + }\n | ||
| 88 | + if (vTexCoord.x > 0.9)\n | ||
| 89 | + {\n | ||
| 90 | + bordercolor.x = (vTexCoord.x - 0.9) * 0.8;\n | ||
| 91 | + }\n | ||
| 92 | + if (vTexCoord.y < 0.1)\n | ||
| 93 | + {\n | ||
| 94 | + bordercolor.y = (0.1 - vTexCoord.y) * 0.8;\n | ||
| 95 | + }\n | ||
| 96 | + if (vTexCoord.y > (0.9 * uAspect))\n | ||
| 97 | + {\n | ||
| 98 | + bordercolor.y = (vTexCoord.y - (0.9 * uAspect)) * 0.8;\n | ||
| 99 | + }\n | ||
| 100 | + float border = (bordercolor.x + bordercolor.y) * 0.5;\n | ||
| 101 | + gl_FragColor = vec4(color + border,color + border,color + border,1.0);\n | ||
| 102 | + }\n | ||
| 103 | +); | ||
| 104 | + | ||
| 105 | +/** | ||
| 106 | + * Fragment shader code for metaball and background composition with refraction effect | ||
| 107 | + */ | ||
| 108 | +const char* const REFRACTION_FRAG_SHADER = DALI_COMPOSE_SHADER ( | ||
| 109 | + precision mediump float;\n | ||
| 110 | + varying vec2 vTexCoord;\n | ||
| 111 | + uniform sampler2D sTexture;\n | ||
| 112 | + uniform sampler2D sEffect;\n | ||
| 113 | + void main()\n | ||
| 114 | + {\n | ||
| 115 | + vec4 metaColor = texture2D(sEffect, vTexCoord);\n | ||
| 116 | + vec2 zoomCoords;\n | ||
| 117 | + float bright = 1.0;\n | ||
| 118 | + if (metaColor.r > 0.85)\n | ||
| 119 | + {\n | ||
| 120 | + zoomCoords = ((vTexCoord - 0.5) * 0.95) + 0.5;\n | ||
| 121 | + }\n | ||
| 122 | + else if (metaColor.r > 0.78)\n | ||
| 123 | + {\n | ||
| 124 | + float interpolation = mix(0.95, 1.05, (0.85 - metaColor.r) * 50.0);\n | ||
| 125 | + zoomCoords = ((vTexCoord - 0.5) * interpolation) + 0.5;\n | ||
| 126 | + bright = 1.2;\n | ||
| 127 | + }\n | ||
| 128 | + else\n | ||
| 129 | + {\n | ||
| 130 | + zoomCoords = vTexCoord;\n | ||
| 131 | + }\n | ||
| 132 | + | ||
| 133 | + gl_FragColor = texture2D(sTexture, zoomCoords) * bright;\n | ||
| 134 | + }\n | ||
| 135 | + ); | ||
| 136 | + | ||
| 137 | +/** | ||
| 138 | + * Fragment shader code when there's no effect | ||
| 139 | + */ | ||
| 140 | +const char* const FRAG_SHADER = DALI_COMPOSE_SHADER ( | ||
| 141 | + precision mediump float;\n | ||
| 142 | + varying vec2 vTexCoord;\n | ||
| 143 | + uniform sampler2D sTexture;\n | ||
| 144 | + void main()\n | ||
| 145 | + {\n | ||
| 146 | + gl_FragColor = texture2D(sTexture, vTexCoord);\n | ||
| 147 | + }\n | ||
| 148 | +); | ||
| 149 | + | ||
| 150 | +/** | ||
| 151 | + * Metadata for each ball | ||
| 152 | + */ | ||
| 153 | +struct MetaballInfo | ||
| 154 | +{ | ||
| 155 | + Actor actor; | ||
| 156 | + Vector2 position; | ||
| 157 | + float radius; | ||
| 158 | + float initRadius; | ||
| 159 | + | ||
| 160 | + //Properties needed for animations | ||
| 161 | + Property::Index positionIndex; | ||
| 162 | + Property::Index positionVarIndex; | ||
| 163 | + Property::Index gravityIndex; | ||
| 164 | + Property::Index radiusIndex; | ||
| 165 | + Property::Index radiusVarIndex; | ||
| 166 | + Property::Index aspectIndex; | ||
| 167 | +}; | ||
| 168 | + | ||
| 169 | +} // unnamed namespace | ||
| 170 | + | ||
| 171 | +/** | ||
| 172 | + * Demo using Metaballs | ||
| 173 | + * | ||
| 174 | + * When the metaball is clicked it starts to grow and fuses into the closest edge of screen | ||
| 175 | + */ | ||
| 176 | +class MetaballRefracController : public ConnectionTracker | ||
| 177 | +{ | ||
| 178 | +public: | ||
| 179 | + | ||
| 180 | + /** | ||
| 181 | + * Constructor | ||
| 182 | + * @param application | ||
| 183 | + */ | ||
| 184 | + MetaballRefracController( Application& application ); | ||
| 185 | + | ||
| 186 | + /** | ||
| 187 | + * Destructor | ||
| 188 | + */ | ||
| 189 | + virtual ~MetaballRefracController(); | ||
| 190 | + | ||
| 191 | + /** | ||
| 192 | + * Creates the metaballs and initializes the scene | ||
| 193 | + */ | ||
| 194 | + void Create( Application& app ); | ||
| 195 | + | ||
| 196 | + /** | ||
| 197 | + * Touch handler, start the grow animation and creates additional metaballs | ||
| 198 | + */ | ||
| 199 | + bool OnTouch( Actor actor, const TouchData& touch ); | ||
| 200 | + | ||
| 201 | + /** | ||
| 202 | + * Key event callback to quit the application on escape or back key | ||
| 203 | + */ | ||
| 204 | + void OnKeyEvent( const KeyEvent& event ); | ||
| 205 | + | ||
| 206 | +private: // Data | ||
| 207 | + | ||
| 208 | + Application& mApplication; | ||
| 209 | + Vector2 mScreenSize; | ||
| 210 | + | ||
| 211 | + Texture mBackgroundTexture; | ||
| 212 | + FrameBuffer mMetaballFBO; | ||
| 213 | + Texture mMetaballFBOTexture; | ||
| 214 | + | ||
| 215 | + Actor mMetaballRoot; | ||
| 216 | + MetaballInfo mMetaballs[METABALL_NUMBER]; | ||
| 217 | + | ||
| 218 | + Actor mCompositionActor; | ||
| 219 | + | ||
| 220 | + //Motion | ||
| 221 | + Vector2 mCurrentTouchPosition; | ||
| 222 | + Vector2 mMetaballPosVariation; | ||
| 223 | + Vector2 mMetaballPosVariationFrom; | ||
| 224 | + Vector2 mMetaballPosVariationTo; | ||
| 225 | + Vector2 mMetaballCenter; | ||
| 226 | + | ||
| 227 | + Vector2 mGravity; | ||
| 228 | + Vector2 mGravityVar; | ||
| 229 | + | ||
| 230 | + Renderer mRendererRefraction; | ||
| 231 | + TextureSet mTextureSetRefraction; | ||
| 232 | + Shader mShaderRefraction; | ||
| 233 | + TextureSet mTextureSetNormal; | ||
| 234 | + Shader mShaderNormal; | ||
| 235 | + | ||
| 236 | + // Animations | ||
| 237 | + Animation mGravityAnimation[METABALL_NUMBER]; | ||
| 238 | + Animation mRadiusDecAnimation[METABALL_NUMBER]; | ||
| 239 | + Animation mRadiusIncFastAnimation[METABALL_NUMBER]; | ||
| 240 | + Animation mRadiusIncSlowAnimation[METABALL_NUMBER]; | ||
| 241 | + Animation mRadiusVarAnimation[METABALL_NUMBER]; | ||
| 242 | + Animation mPositionVarAnimation[METABALL_NUMBER]; | ||
| 243 | + | ||
| 244 | + // Private Helper functions | ||
| 245 | + | ||
| 246 | + /** | ||
| 247 | + * Create a mesh data with the geometry for the metaball rendering | ||
| 248 | + * @param aspectMappedTexture whether texture coords should be mapped based on aspect ratio | ||
| 249 | + */ | ||
| 250 | + Geometry CreateGeometry( bool aspectMappedTexture = true ); | ||
| 251 | + | ||
| 252 | + /** | ||
| 253 | + * Create a actor for the metaballs | ||
| 254 | + */ | ||
| 255 | + void CreateMetaballActors(); | ||
| 256 | + | ||
| 257 | + /** | ||
| 258 | + * Create the render task and FBO to render the metaballs into a texture | ||
| 259 | + */ | ||
| 260 | + void CreateMetaballImage(); | ||
| 261 | + | ||
| 262 | + /** | ||
| 263 | + * Create the the final composition | ||
| 264 | + */ | ||
| 265 | + void CreateComposition(); | ||
| 266 | + | ||
| 267 | + /** | ||
| 268 | + * Create all the metaballs animations (gravity, movement, size, etc.) | ||
| 269 | + */ | ||
| 270 | + void CreateAnimations(); | ||
| 271 | + | ||
| 272 | + /** | ||
| 273 | + * Function to launch the grow slow radius for the metaballs, and also the small variations for metaball[2] and [3] | ||
| 274 | + */ | ||
| 275 | + void LaunchRadiusIncSlowAnimations( Animation& source ); | ||
| 276 | + | ||
| 277 | + /** | ||
| 278 | + * Function to launch the animation to get the metaball[1] back to the center | ||
| 279 | + */ | ||
| 280 | + void LaunchGetBackToPositionAnimation( Animation& source ); | ||
| 281 | + | ||
| 282 | + /** | ||
| 283 | + * Function to stop all animations related to the click of the user in the screen | ||
| 284 | + */ | ||
| 285 | + void StopClickAnimations(); | ||
| 286 | + | ||
| 287 | + /** | ||
| 288 | + * Function to stop all animations related to the after click of the user in the screen | ||
| 289 | + */ | ||
| 290 | + void StopAfterClickAnimations(); | ||
| 291 | + | ||
| 292 | + /** | ||
| 293 | + * Function that resets the sate of the different Metaballs | ||
| 294 | + */ | ||
| 295 | + void ResetMetaballsState(); | ||
| 296 | + | ||
| 297 | + /** | ||
| 298 | + * Function to set the actual position of the metaballs when the user clicks the screen | ||
| 299 | + */ | ||
| 300 | + void SetPositionToMetaballs( const Vector2& metaballCenter ); | ||
| 301 | + | ||
| 302 | +}; | ||
| 303 | + | ||
| 304 | +/** | ||
| 305 | + * Implementation | ||
| 306 | + */ | ||
| 307 | + | ||
| 308 | +MetaballRefracController::MetaballRefracController( Application& application ) | ||
| 309 | + : mApplication( application ) | ||
| 310 | +{ | ||
| 311 | + // Connect to the Application's Init signal | ||
| 312 | + mApplication.InitSignal().Connect( this, &MetaballRefracController::Create ); | ||
| 313 | +} | ||
| 314 | + | ||
| 315 | +MetaballRefracController::~MetaballRefracController() | ||
| 316 | +{ | ||
| 317 | + // Nothing to do here; | ||
| 318 | +} | ||
| 319 | + | ||
| 320 | +void MetaballRefracController::Create( Application& app ) | ||
| 321 | +{ | ||
| 322 | + Stage stage = Stage::GetCurrent(); | ||
| 323 | + | ||
| 324 | + stage.KeyEventSignal().Connect( this, &MetaballRefracController::OnKeyEvent ); | ||
| 325 | + | ||
| 326 | + mScreenSize = stage.GetSize(); | ||
| 327 | + | ||
| 328 | + stage.SetBackgroundColor(Color::BLACK); | ||
| 329 | + | ||
| 330 | + // Load background texture | ||
| 331 | + mBackgroundTexture = DemoHelper::LoadTexture( BACKGROUND_IMAGE ); | ||
| 332 | + | ||
| 333 | + mGravity = Vector2(GRAVITY_X,GRAVITY_Y); | ||
| 334 | + mGravityVar = Vector2(0,0); | ||
| 335 | + | ||
| 336 | + CreateMetaballActors(); | ||
| 337 | + CreateMetaballImage(); | ||
| 338 | + CreateComposition(); | ||
| 339 | + CreateAnimations(); | ||
| 340 | + | ||
| 341 | + // Connect the callback to the touch signal on the mesh actor | ||
| 342 | + stage.GetRootLayer().TouchSignal().Connect( this, &MetaballRefracController::OnTouch ); | ||
| 343 | +} | ||
| 344 | + | ||
| 345 | +Geometry MetaballRefracController::CreateGeometry( bool aspectMappedTexture ) | ||
| 346 | +{ | ||
| 347 | + const float aspect = mScreenSize.y / mScreenSize.x; | ||
| 348 | + | ||
| 349 | + // Create vertices and specify their color | ||
| 350 | + const float xsize = mScreenSize.x * 0.5; | ||
| 351 | + | ||
| 352 | + // Create the meshdata for the metaballs | ||
| 353 | + struct VertexPosition { Vector2 position; }; | ||
| 354 | + struct VertexTexture { Vector2 texture; }; | ||
| 355 | + | ||
| 356 | + VertexPosition vertices[] = | ||
| 357 | + { | ||
| 358 | + { Vector2( -xsize, -xsize * aspect ) }, | ||
| 359 | + { Vector2( xsize, -xsize * aspect ) }, | ||
| 360 | + { Vector2( -xsize, xsize * aspect ) }, | ||
| 361 | + { Vector2( xsize, xsize * aspect ) } | ||
| 362 | + }; | ||
| 363 | + | ||
| 364 | + const float textureAspect = (aspectMappedTexture) ? aspect : 1.0f; | ||
| 365 | + VertexTexture textures[] = | ||
| 366 | + { | ||
| 367 | + { Vector2( 0.0f, 0.0f ) }, | ||
| 368 | + { Vector2( 1.0f, 0.0f ) }, | ||
| 369 | + { Vector2( 0.0f, 1.0f * textureAspect ) }, | ||
| 370 | + { Vector2( 1.0f, 1.0f * textureAspect ) } | ||
| 371 | + }; | ||
| 372 | + | ||
| 373 | + uint32_t numberOfVertices = sizeof(vertices)/sizeof(VertexPosition); | ||
| 374 | + | ||
| 375 | + // Vertices | ||
| 376 | + Property::Map positionVertexFormat; | ||
| 377 | + positionVertexFormat["aPosition"] = Property::VECTOR2; | ||
| 378 | + PropertyBuffer positionVertices = PropertyBuffer::New( positionVertexFormat ); | ||
| 379 | + positionVertices.SetData( vertices, numberOfVertices ); | ||
| 380 | + | ||
| 381 | + // Textures | ||
| 382 | + Property::Map textureVertexFormat; | ||
| 383 | + textureVertexFormat["aTexture"] = Property::VECTOR2; | ||
| 384 | + PropertyBuffer textureVertices = PropertyBuffer::New( textureVertexFormat ); | ||
| 385 | + textureVertices.SetData( textures, numberOfVertices ); | ||
| 386 | + | ||
| 387 | + // Indices | ||
| 388 | + const uint16_t indices[] = { 0, 3, 1, 0, 2, 3 }; | ||
| 389 | + | ||
| 390 | + // Create the geometry object | ||
| 391 | + Geometry texturedQuadGeometry = Geometry::New(); | ||
| 392 | + texturedQuadGeometry.AddVertexBuffer( positionVertices ); | ||
| 393 | + texturedQuadGeometry.AddVertexBuffer( textureVertices ); | ||
| 394 | + | ||
| 395 | + texturedQuadGeometry.SetIndexBuffer ( &indices[0], sizeof( indices )/ sizeof( indices[0] ) ); | ||
| 396 | + | ||
| 397 | + return texturedQuadGeometry; | ||
| 398 | +} | ||
| 399 | + | ||
| 400 | +void MetaballRefracController::CreateMetaballActors() | ||
| 401 | +{ | ||
| 402 | + const float aspect = mScreenSize.y / mScreenSize.x; | ||
| 403 | + | ||
| 404 | + // Create the renderer for the metaballs | ||
| 405 | + Shader shader = Shader::New( METABALL_VERTEX_SHADER, METABALL_FRAG_SHADER, Shader::Hint::MODIFIES_GEOMETRY ); | ||
| 406 | + Geometry metaballGeometry = CreateGeometry(); | ||
| 407 | + Renderer renderer = Renderer::New( metaballGeometry, shader ); | ||
| 408 | + renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); | ||
| 409 | + renderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB, BlendFactor::ONE ); | ||
| 410 | + renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB, BlendFactor::ONE ); | ||
| 411 | + renderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA, BlendFactor::ONE ); | ||
| 412 | + renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA, BlendFactor::ONE ); | ||
| 413 | + | ||
| 414 | + // Each metaball has a different radius | ||
| 415 | + mMetaballs[0].radius = mMetaballs[0].initRadius = 0.0145f; | ||
| 416 | + mMetaballs[1].radius = mMetaballs[1].initRadius = 0.012f; | ||
| 417 | + mMetaballs[2].radius = mMetaballs[2].initRadius = 0.0135f; | ||
| 418 | + mMetaballs[3].radius = mMetaballs[3].initRadius = 0.0135f; | ||
| 419 | + | ||
| 420 | + // Initialization of each of the metaballs | ||
| 421 | + for( uint32_t i = 0 ; i < METABALL_NUMBER ; i++ ) | ||
| 422 | + { | ||
| 423 | + mMetaballs[i].position = Vector2(0.0f, 0.0f); | ||
| 424 | + | ||
| 425 | + mMetaballs[i].actor = Actor::New(); | ||
| 426 | + mMetaballs[i].actor.SetName( "Metaball" ); | ||
| 427 | + mMetaballs[i].actor.SetScale( 1.0f ); | ||
| 428 | + mMetaballs[i].actor.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 429 | + | ||
| 430 | + | ||
| 431 | + mMetaballs[i].actor.AddRenderer( renderer ); | ||
| 432 | + | ||
| 433 | + mMetaballs[i].positionIndex = mMetaballs[i].actor.RegisterProperty( "uPositionMetaball", mMetaballs[i].position ); | ||
| 434 | + mMetaballs[i].positionVarIndex = mMetaballs[i].actor.RegisterProperty( "uPositionVar", Vector2(0.f,0.f) ); | ||
| 435 | + mMetaballs[i].gravityIndex = mMetaballs[i].actor.RegisterProperty( "uGravityVector", Vector2(0.f,0.f) ); | ||
| 436 | + mMetaballs[i].radiusIndex = mMetaballs[i].actor.RegisterProperty( "uRadius", mMetaballs[i].radius ); | ||
| 437 | + mMetaballs[i].radiusVarIndex = mMetaballs[i].actor.RegisterProperty( "uRadiusVar", 0.f ); | ||
| 438 | + mMetaballs[i].aspectIndex = mMetaballs[i].actor.RegisterProperty( "uAspect", aspect ); | ||
| 439 | + } | ||
| 440 | + | ||
| 441 | + //Root creation | ||
| 442 | + mMetaballRoot = Actor::New(); | ||
| 443 | + mMetaballRoot.SetParentOrigin( ParentOrigin::CENTER ); | ||
| 444 | + for( uint32_t i = 0 ; i < METABALL_NUMBER ; i++ ) | ||
| 445 | + { | ||
| 446 | + mMetaballRoot.Add( mMetaballs[i].actor ); | ||
| 447 | + } | ||
| 448 | +} | ||
| 449 | + | ||
| 450 | +void MetaballRefracController::CreateMetaballImage() | ||
| 451 | +{ | ||
| 452 | + // Create an FBO and a render task to create to render the metaballs with a fragment shader | ||
| 453 | + Stage stage = Stage::GetCurrent(); | ||
| 454 | + mMetaballFBO = FrameBuffer::New( mScreenSize.x, mScreenSize.y, FrameBuffer::Attachment::NONE ); | ||
| 455 | + mMetaballFBOTexture = Texture::New( Dali::TextureType::TEXTURE_2D, | ||
| 456 | + Pixel::RGB888, | ||
| 457 | + mScreenSize.x, mScreenSize.y ); | ||
| 458 | + mMetaballFBO.AttachColorTexture( mMetaballFBOTexture ); | ||
| 459 | + | ||
| 460 | + stage.Add(mMetaballRoot); | ||
| 461 | + | ||
| 462 | + //Creation of the render task used to render the metaballs | ||
| 463 | + RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); | ||
| 464 | + RenderTask task = taskList.CreateTask(); | ||
| 465 | + task.SetRefreshRate( RenderTask::REFRESH_ALWAYS ); | ||
| 466 | + task.SetSourceActor( mMetaballRoot ); | ||
| 467 | + task.SetExclusive( true ); | ||
| 468 | + task.SetClearColor( Color::BLACK ); | ||
| 469 | + task.SetClearEnabled( true ); | ||
| 470 | + task.SetFrameBuffer( mMetaballFBO ); | ||
| 471 | +} | ||
| 472 | + | ||
| 473 | +void MetaballRefracController::CreateComposition() | ||
| 474 | +{ | ||
| 475 | + // Create Refraction shader and renderer | ||
| 476 | + mShaderRefraction = Shader::New( METABALL_VERTEX_SHADER, REFRACTION_FRAG_SHADER ); | ||
| 477 | + | ||
| 478 | + // Create new texture set | ||
| 479 | + mTextureSetRefraction = TextureSet::New(); | ||
| 480 | + mTextureSetRefraction.SetTexture( 0u, mBackgroundTexture ); | ||
| 481 | + mTextureSetRefraction.SetTexture( 1u, mMetaballFBOTexture ); | ||
| 482 | + | ||
| 483 | + // Create normal shader | ||
| 484 | + mShaderNormal = Shader::New( METABALL_VERTEX_SHADER, FRAG_SHADER ); | ||
| 485 | + | ||
| 486 | + // Create new texture set | ||
| 487 | + mTextureSetNormal = TextureSet::New(); | ||
| 488 | + mTextureSetNormal.SetTexture( 0u, mBackgroundTexture ); | ||
| 489 | + | ||
| 490 | + // Create actor | ||
| 491 | + mCompositionActor = Actor::New( ); | ||
| 492 | + mCompositionActor.SetParentOrigin(ParentOrigin::CENTER); | ||
| 493 | + mCompositionActor.SetPosition(Vector3(0.0f, 0.0f, 0.0f)); | ||
| 494 | + mCompositionActor.SetSize(mScreenSize.x, mScreenSize.y); | ||
| 495 | + | ||
| 496 | + // Create geometry | ||
| 497 | + Geometry metaballGeometry = CreateGeometry( false ); | ||
| 498 | + mRendererRefraction = Renderer::New( metaballGeometry, mShaderNormal ); | ||
| 499 | + mRendererRefraction.SetTextures( mTextureSetNormal ); | ||
| 500 | + mCompositionActor.AddRenderer( mRendererRefraction ); | ||
| 501 | + | ||
| 502 | + Stage stage = Stage::GetCurrent(); | ||
| 503 | + stage.Add( mCompositionActor ); | ||
| 504 | +} | ||
| 505 | + | ||
| 506 | +void MetaballRefracController::CreateAnimations() | ||
| 507 | +{ | ||
| 508 | + uint32_t i = 0; | ||
| 509 | + float key; | ||
| 510 | + | ||
| 511 | + mPositionVarAnimation[1] = Animation::New( 2.f ); | ||
| 512 | + mPositionVarAnimation[1].SetLooping( false ); | ||
| 513 | + mPositionVarAnimation[1].Pause(); | ||
| 514 | + mPositionVarAnimation[1].FinishedSignal().Connect( this, &MetaballRefracController::LaunchGetBackToPositionAnimation ); | ||
| 515 | + | ||
| 516 | + KeyFrames keySinCosVariation = KeyFrames::New(); | ||
| 517 | + Vector2 sinCosVariation(0,0); | ||
| 518 | + for( i = 0 ; i < 360; i++ ) | ||
| 519 | + { | ||
| 520 | + sinCosVariation.x = 0.05f * ( -sinf(i * Math::PI_OVER_180) + cosf(i * Math::PI_OVER_180) ); | ||
| 521 | + sinCosVariation.y = 0.05f * ( sinf(i * Math::PI_OVER_180) - cosf(i * Math::PI_OVER_180) ); | ||
| 522 | + key = i/360.f; | ||
| 523 | + keySinCosVariation.Add(key, sinCosVariation); | ||
| 524 | + } | ||
| 525 | + | ||
| 526 | + mPositionVarAnimation[2] = Animation::New(6.f); | ||
| 527 | + mPositionVarAnimation[2].AnimateBetween(Property( mMetaballs[2].actor, mMetaballs[2].positionVarIndex ), keySinCosVariation); | ||
| 528 | + mPositionVarAnimation[2].SetLooping( true ); | ||
| 529 | + mPositionVarAnimation[2].Pause(); | ||
| 530 | + | ||
| 531 | + KeyFrames keyCosSinVariation = KeyFrames::New(); | ||
| 532 | + Vector2 cosSinVariation(0,0); | ||
| 533 | + for( i = 0 ; i < 360; i++ ) | ||
| 534 | + { | ||
| 535 | + cosSinVariation.x = 0.05f * ( -sinf(i * Math::PI_OVER_180) - cosf(i * Math::PI_OVER_180) ); | ||
| 536 | + cosSinVariation.y = 0.05f * ( sinf(i * Math::PI_OVER_180) + cosf(i * Math::PI_OVER_180) ); | ||
| 537 | + key = i/360.f; | ||
| 538 | + keyCosSinVariation.Add(key, cosSinVariation); | ||
| 539 | + } | ||
| 540 | + | ||
| 541 | + mPositionVarAnimation[3] = Animation::New(6.f); | ||
| 542 | + mPositionVarAnimation[3].AnimateBetween(Property( mMetaballs[3].actor, mMetaballs[3].positionVarIndex ), keyCosSinVariation); | ||
| 543 | + mPositionVarAnimation[3].SetLooping( true ); | ||
| 544 | + mPositionVarAnimation[3].Pause(); | ||
| 545 | + | ||
| 546 | + //Animations for gravity | ||
| 547 | + for( i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 548 | + { | ||
| 549 | + mGravityAnimation[i] = Animation::New( 25.f ); | ||
| 550 | + mGravityAnimation[i].AnimateBy( Property( mMetaballs[i].actor, mMetaballs[i].gravityIndex ), mGravity * 25.f * 3.f ); | ||
| 551 | + mGravityAnimation[i].SetLooping( false ); | ||
| 552 | + mGravityAnimation[i].Pause(); | ||
| 553 | + } | ||
| 554 | + | ||
| 555 | + //Animation to decrease size of metaballs when there is no click | ||
| 556 | + for( i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 557 | + { | ||
| 558 | + mRadiusDecAnimation[i] = Animation::New( 25.f ); | ||
| 559 | + mRadiusDecAnimation[i].AnimateBy( Property( mMetaballs[i].actor, mMetaballs[i].radiusIndex ), -0.004f * 25.f * 3.f ); | ||
| 560 | + mRadiusDecAnimation[i].SetLooping( false ); | ||
| 561 | + mRadiusDecAnimation[i].Pause(); | ||
| 562 | + } | ||
| 563 | + | ||
| 564 | + // Animation to grow the size of the metaballs the first second of the click | ||
| 565 | + for( i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 566 | + { | ||
| 567 | + mRadiusIncFastAnimation[i] = Animation::New( 0.3f ); | ||
| 568 | + mRadiusIncFastAnimation[i].AnimateBy( Property( mMetaballs[i].actor, mMetaballs[i].radiusIndex ), 0.06f ); | ||
| 569 | + mRadiusIncFastAnimation[i].SetLooping( false ); | ||
| 570 | + mRadiusIncFastAnimation[i].Pause(); | ||
| 571 | + } | ||
| 572 | + mRadiusIncFastAnimation[0].FinishedSignal().Connect( this, &MetaballRefracController::LaunchRadiusIncSlowAnimations ); | ||
| 573 | + | ||
| 574 | + // Animation to grow the size of the metaballs afterwards | ||
| 575 | + for( i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 576 | + { | ||
| 577 | + mRadiusIncSlowAnimation[i] = Animation::New( 20.f ); | ||
| 578 | + mRadiusIncSlowAnimation[i].AnimateBy( Property( mMetaballs[i].actor, mMetaballs[i].radiusIndex ), 0.04f ); | ||
| 579 | + mRadiusIncSlowAnimation[i].SetLooping( false ); | ||
| 580 | + mRadiusIncSlowAnimation[i].Pause(); | ||
| 581 | + } | ||
| 582 | + | ||
| 583 | + // Keyframes of a sin function | ||
| 584 | + KeyFrames keySin = KeyFrames::New(); | ||
| 585 | + float val; | ||
| 586 | + for( i = 0 ; i < 360; i++ ) | ||
| 587 | + { | ||
| 588 | + val = 0.01f * sin(i * Math::PI/180.f); | ||
| 589 | + key = i/360.f; | ||
| 590 | + keySin.Add(key, val); | ||
| 591 | + } | ||
| 592 | + | ||
| 593 | + //Animation to change the size of the metaball | ||
| 594 | + mRadiusVarAnimation[2] = Animation::New( 8.f ); | ||
| 595 | + mRadiusVarAnimation[2].AnimateBetween( Property( mMetaballs[2].actor, mMetaballs[2].radiusVarIndex ), keySin ); | ||
| 596 | + mRadiusVarAnimation[2].SetLooping( true ); | ||
| 597 | + | ||
| 598 | + // Keyframes of a cos function | ||
| 599 | + KeyFrames keyCos = KeyFrames::New(); | ||
| 600 | + for( i = 0 ; i < 360; i++ ) | ||
| 601 | + { | ||
| 602 | + val = 0.01f * cos(i * Math::PI/180.f); | ||
| 603 | + key = i/360.f; | ||
| 604 | + keyCos.Add(key, val); | ||
| 605 | + } | ||
| 606 | + | ||
| 607 | + //Animation to change the size of the metaball | ||
| 608 | + mRadiusVarAnimation[3] = Animation::New( 8.f ); | ||
| 609 | + mRadiusVarAnimation[3].AnimateBetween( Property( mMetaballs[3].actor, mMetaballs[3].radiusVarIndex ), keyCos ); | ||
| 610 | + mRadiusVarAnimation[3].SetLooping( true ); | ||
| 611 | +} | ||
| 612 | + | ||
| 613 | +void MetaballRefracController::LaunchGetBackToPositionAnimation( Animation& source ) | ||
| 614 | +{ | ||
| 615 | + mMetaballPosVariationTo = Vector2(0,0); | ||
| 616 | + | ||
| 617 | + mPositionVarAnimation[1] = Animation::New( 1.f ); | ||
| 618 | + mPositionVarAnimation[1].SetLooping( false ); | ||
| 619 | + mPositionVarAnimation[1].AnimateTo(Property( mMetaballs[1].actor, mMetaballs[1].positionVarIndex ), Vector2(0,0) ); | ||
| 620 | + mPositionVarAnimation[1].Play(); | ||
| 621 | +} | ||
| 622 | + | ||
| 623 | +void MetaballRefracController::LaunchRadiusIncSlowAnimations( Animation& source ) | ||
| 624 | +{ | ||
| 625 | + for( uint32_t i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 626 | + { | ||
| 627 | + mRadiusIncSlowAnimation[i].Play(); | ||
| 628 | + } | ||
| 629 | + mPositionVarAnimation[2].Play(); | ||
| 630 | + mPositionVarAnimation[3].Play(); | ||
| 631 | +} | ||
| 632 | + | ||
| 633 | +void MetaballRefracController::StopClickAnimations() | ||
| 634 | +{ | ||
| 635 | + for( uint32_t i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 636 | + { | ||
| 637 | + mRadiusIncSlowAnimation[i].Stop(); | ||
| 638 | + mRadiusIncFastAnimation[i].Stop(); | ||
| 639 | + } | ||
| 640 | + mPositionVarAnimation[1].Stop(); | ||
| 641 | + mPositionVarAnimation[2].Stop(); | ||
| 642 | + mPositionVarAnimation[3].Stop(); | ||
| 643 | +} | ||
| 644 | + | ||
| 645 | +void MetaballRefracController::StopAfterClickAnimations() | ||
| 646 | +{ | ||
| 647 | + for( uint32_t i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 648 | + { | ||
| 649 | + mGravityAnimation[i].Stop(); | ||
| 650 | + mRadiusDecAnimation[i].Stop(); | ||
| 651 | + | ||
| 652 | + mMetaballs[i].radius = mMetaballs[i].initRadius; | ||
| 653 | + | ||
| 654 | + mMetaballs[i].actor.SetProperty( mMetaballs[i].gravityIndex, Vector2(0,0) ); | ||
| 655 | + mMetaballs[i].actor.SetProperty( mMetaballs[i].radiusIndex, mMetaballs[i].radius ); | ||
| 656 | + mMetaballs[i].actor.SetProperty( mMetaballs[i].radiusVarIndex, 0.f ); | ||
| 657 | + } | ||
| 658 | + mRadiusVarAnimation[2].Stop(); | ||
| 659 | + mRadiusVarAnimation[3].Stop(); | ||
| 660 | +} | ||
| 661 | + | ||
| 662 | +void MetaballRefracController::ResetMetaballsState() | ||
| 663 | +{ | ||
| 664 | + mRendererRefraction.SetTextures( mTextureSetNormal ); | ||
| 665 | + mRendererRefraction.SetShader( mShaderNormal ); | ||
| 666 | + | ||
| 667 | + for( uint32_t i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 668 | + { | ||
| 669 | + mMetaballs[i].radius = mMetaballs[i].initRadius; | ||
| 670 | + } | ||
| 671 | + | ||
| 672 | + mMetaballPosVariationTo = Vector2(0,0); | ||
| 673 | + mMetaballPosVariationFrom = Vector2(0,0); | ||
| 674 | + mMetaballPosVariation = Vector2(0,0); | ||
| 675 | + mGravityVar = Vector2(0,0); | ||
| 676 | +} | ||
| 677 | + | ||
| 678 | +void MetaballRefracController::SetPositionToMetaballs( const Vector2& metaballCenter ) | ||
| 679 | +{ | ||
| 680 | + //We set the position for the metaballs based on click position | ||
| 681 | + for( uint32_t i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 682 | + { | ||
| 683 | + mMetaballs[i].position = metaballCenter; | ||
| 684 | + mMetaballs[i].actor.SetProperty( mMetaballs[i].positionIndex, mMetaballs[i].position ); | ||
| 685 | + } | ||
| 686 | +} | ||
| 687 | + | ||
| 688 | +bool MetaballRefracController::OnTouch( Actor actor, const TouchData& touch ) | ||
| 689 | +{ | ||
| 690 | + const float aspect = mScreenSize.y / mScreenSize.x; | ||
| 691 | + switch( touch.GetState( 0 ) ) | ||
| 692 | + { | ||
| 693 | + case PointState::DOWN: | ||
| 694 | + { | ||
| 695 | + StopAfterClickAnimations(); | ||
| 696 | + for( uint32_t i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 697 | + { | ||
| 698 | + mRadiusIncFastAnimation[i].Play(); | ||
| 699 | + } | ||
| 700 | + mRadiusVarAnimation[2].Play(); | ||
| 701 | + mRadiusVarAnimation[3].Play(); | ||
| 702 | + | ||
| 703 | + //We draw with the refraction-composition shader | ||
| 704 | + mRendererRefraction.SetTextures( mTextureSetRefraction ); | ||
| 705 | + mRendererRefraction.SetShader( mShaderRefraction ); | ||
| 706 | + mCurrentTouchPosition = touch.GetScreenPosition( 0 ); | ||
| 707 | + | ||
| 708 | + //we use the click position for the metaballs | ||
| 709 | + Vector2 metaballCenter = Vector2( (mCurrentTouchPosition.x / mScreenSize.x) - 0.5f, | ||
| 710 | + (aspect * (mScreenSize.y - mCurrentTouchPosition.y) / mScreenSize.y) - 0.5f ) * 2.0f; | ||
| 711 | + SetPositionToMetaballs(metaballCenter); | ||
| 712 | + break; | ||
| 713 | + } | ||
| 714 | + case PointState::MOTION: | ||
| 715 | + { | ||
| 716 | + Vector2 screen = touch.GetScreenPosition( 0 ); | ||
| 717 | + Vector2 displacement = screen - mCurrentTouchPosition; | ||
| 718 | + mCurrentTouchPosition = screen; | ||
| 719 | + | ||
| 720 | + mMetaballPosVariationTo.x += ( displacement.x / mScreenSize.x ) * 2.2f; | ||
| 721 | + mMetaballPosVariationTo.y += (-displacement.y / mScreenSize.y ) * 2.2f; | ||
| 722 | + | ||
| 723 | + if (mPositionVarAnimation[1]) | ||
| 724 | + { | ||
| 725 | + mPositionVarAnimation[1].FinishedSignal().Disconnect( this, &MetaballRefracController::LaunchGetBackToPositionAnimation ); | ||
| 726 | + mPositionVarAnimation[1].Stop(); | ||
| 727 | + } | ||
| 728 | + mPositionVarAnimation[1] = Animation::New( 1.f ); | ||
| 729 | + mPositionVarAnimation[1].SetLooping( false ); | ||
| 730 | + mPositionVarAnimation[1].AnimateTo(Property( mMetaballs[1].actor, mMetaballs[1].positionVarIndex ), mMetaballPosVariationTo ); | ||
| 731 | + mPositionVarAnimation[1].FinishedSignal().Connect( this, &MetaballRefracController::LaunchGetBackToPositionAnimation ); | ||
| 732 | + mPositionVarAnimation[1].Play(); | ||
| 733 | + | ||
| 734 | + //we use the click position for the metaballs | ||
| 735 | + Vector2 metaballCenter = Vector2( (screen.x / mScreenSize.x) - 0.5f, | ||
| 736 | + (aspect * (mScreenSize.y - screen.y) / mScreenSize.y) - 0.5f) * 2.0f; | ||
| 737 | + SetPositionToMetaballs(metaballCenter); | ||
| 738 | + break; | ||
| 739 | + } | ||
| 740 | + case PointState::UP: | ||
| 741 | + case PointState::LEAVE: | ||
| 742 | + case PointState::INTERRUPTED: | ||
| 743 | + { | ||
| 744 | + //Stop click animations | ||
| 745 | + StopClickAnimations(); | ||
| 746 | + | ||
| 747 | + //Launch out of screen animations | ||
| 748 | + for( uint32_t i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 749 | + { | ||
| 750 | + mGravityAnimation[i].Play(); | ||
| 751 | + } | ||
| 752 | + | ||
| 753 | + for( uint32_t i = 0 ; i < METABALL_NUMBER; i++ ) | ||
| 754 | + { | ||
| 755 | + mRadiusDecAnimation[i].Play(); | ||
| 756 | + } | ||
| 757 | + break; | ||
| 758 | + } | ||
| 759 | + default: | ||
| 760 | + break; | ||
| 761 | + } | ||
| 762 | + return true; | ||
| 763 | +} | ||
| 764 | + | ||
| 765 | +void MetaballRefracController::OnKeyEvent(const KeyEvent& event) | ||
| 766 | +{ | ||
| 767 | + if( event.state == KeyEvent::Down ) | ||
| 768 | + { | ||
| 769 | + if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) | ||
| 770 | + { | ||
| 771 | + mApplication.Quit(); | ||
| 772 | + } | ||
| 773 | + } | ||
| 774 | +} | ||
| 775 | + | ||
| 776 | +/** | ||
| 777 | + * Main entry point | ||
| 778 | + */ | ||
| 779 | +int32_t DALI_EXPORT_API main( int argc, char **argv ) | ||
| 780 | +{ | ||
| 781 | + Application application = Application::New( &argc, &argv ); | ||
| 782 | + | ||
| 783 | + MetaballRefracController test( application ); | ||
| 784 | + application.MainLoop(); | ||
| 785 | + | ||
| 786 | + return 0; | ||
| 787 | +} |
packaging/com.samsung.dali-demo.spec
| @@ -2,7 +2,7 @@ | @@ -2,7 +2,7 @@ | ||
| 2 | 2 | ||
| 3 | Name: com.samsung.dali-demo | 3 | Name: com.samsung.dali-demo |
| 4 | Summary: The OpenGLES Canvas Core Demo | 4 | Summary: The OpenGLES Canvas Core Demo |
| 5 | -Version: 1.3.51 | 5 | +Version: 1.3.52 |
| 6 | Release: 1 | 6 | Release: 1 |
| 7 | Group: System/Libraries | 7 | Group: System/Libraries |
| 8 | License: Apache-2.0 | 8 | License: Apache-2.0 |
resources/po/as.po
| @@ -76,6 +76,12 @@ msgstr "মেশ অঙ্কুৰিত" | @@ -76,6 +76,12 @@ msgstr "মেশ অঙ্কুৰিত" | ||
| 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 77 | msgstr "3D অনুগামী" | 77 | msgstr "3D অনুগামী" |
| 78 | 78 | ||
| 79 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 80 | +msgstr "মেটাবল মহা-বিস্ফোৰণবাদ" | ||
| 81 | + | ||
| 82 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 83 | +msgstr "মেটাবল প্ৰতিসৰিত" | ||
| 84 | + | ||
| 79 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 85 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 80 | msgstr "অস্পষ্ট" | 86 | msgstr "অস্পষ্ট" |
| 81 | 87 |
resources/po/de.po
| @@ -76,6 +76,12 @@ msgstr "Mesh Veränderung" | @@ -76,6 +76,12 @@ msgstr "Mesh Veränderung" | ||
| 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 77 | msgstr "3D-Modelle" | 77 | msgstr "3D-Modelle" |
| 78 | 78 | ||
| 79 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 80 | +msgstr "Metaball Explosion" | ||
| 81 | + | ||
| 82 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 83 | +msgstr "Metaball Brechung" | ||
| 84 | + | ||
| 79 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 85 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 80 | msgstr "Bewegungsunschärfe" | 86 | msgstr "Bewegungsunschärfe" |
| 81 | 87 |
resources/po/en_GB.po
| @@ -112,6 +112,12 @@ msgstr "Mesh Morph" | @@ -112,6 +112,12 @@ msgstr "Mesh Morph" | ||
| 112 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 112 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 113 | msgstr "Mesh Visual" | 113 | msgstr "Mesh Visual" |
| 114 | 114 | ||
| 115 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 116 | +msgstr "Metaball Explosion" | ||
| 117 | + | ||
| 118 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 119 | +msgstr "Metaball Refraction" | ||
| 120 | + | ||
| 115 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 121 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 116 | msgstr "Motion Blur" | 122 | msgstr "Motion Blur" |
| 117 | 123 |
resources/po/en_US.po
| @@ -115,6 +115,12 @@ msgstr "Mesh Morph" | @@ -115,6 +115,12 @@ msgstr "Mesh Morph" | ||
| 115 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 115 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 116 | msgstr "Mesh Visual" | 116 | msgstr "Mesh Visual" |
| 117 | 117 | ||
| 118 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 119 | +msgstr "Metaball Explosion" | ||
| 120 | + | ||
| 121 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 122 | +msgstr "Metaball Refraction" | ||
| 123 | + | ||
| 118 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 124 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 119 | msgstr "Motion Blur" | 125 | msgstr "Motion Blur" |
| 120 | 126 |
resources/po/es.po
| @@ -76,6 +76,12 @@ msgstr "Transformacion de geometrias" | @@ -76,6 +76,12 @@ msgstr "Transformacion de geometrias" | ||
| 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 77 | msgstr "Gemeotria 3D" | 77 | msgstr "Gemeotria 3D" |
| 78 | 78 | ||
| 79 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 80 | +msgstr "Explosion de metabolas" | ||
| 81 | + | ||
| 82 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 83 | +msgstr "Refraccion de metabolas" | ||
| 84 | + | ||
| 79 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 85 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 80 | msgstr "Desenfoque de movimiento" | 86 | msgstr "Desenfoque de movimiento" |
| 81 | 87 |
resources/po/fi.po
| @@ -76,6 +76,12 @@ msgstr "Polygoniverkon Muodonmuutos" | @@ -76,6 +76,12 @@ msgstr "Polygoniverkon Muodonmuutos" | ||
| 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 77 | msgstr "Polygoniverkkovisuaali" | 77 | msgstr "Polygoniverkkovisuaali" |
| 78 | 78 | ||
| 79 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 80 | +msgstr "Metaball Räjähdys" | ||
| 81 | + | ||
| 82 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 83 | +msgstr "Metaball Valon Taittumisella" | ||
| 84 | + | ||
| 79 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 85 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 80 | msgstr "Liikesumennus" | 86 | msgstr "Liikesumennus" |
| 81 | 87 |
resources/po/ko.po
| @@ -85,6 +85,12 @@ msgstr "메쉬 형태" | @@ -85,6 +85,12 @@ msgstr "메쉬 형태" | ||
| 85 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 85 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 86 | msgstr "메쉬 비주얼" | 86 | msgstr "메쉬 비주얼" |
| 87 | 87 | ||
| 88 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 89 | +msgstr "메타볼 폭발" | ||
| 90 | + | ||
| 91 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 92 | +msgstr "메타볼 굴절" | ||
| 93 | + | ||
| 88 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 94 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 89 | msgstr "모션 블러" | 95 | msgstr "모션 블러" |
| 90 | 96 |
resources/po/ml.po
| @@ -76,6 +76,12 @@ msgstr "മോർഫ് mesh" | @@ -76,6 +76,12 @@ msgstr "മോർഫ് mesh" | ||
| 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 77 | msgstr "3D മോഡലിങ്" | 77 | msgstr "3D മോഡലിങ്" |
| 78 | 78 | ||
| 79 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 80 | +msgstr "മെറ്റാ പന്ത് സ്ഫോടനം" | ||
| 81 | + | ||
| 82 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 83 | +msgstr "മെറ്റാ പന്ത് അപവർത്തനം" | ||
| 84 | + | ||
| 79 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 85 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 80 | msgstr "അവ്യക്തമാക്കല്" | 86 | msgstr "അവ്യക്തമാക്കല്" |
| 81 | 87 |
resources/po/ur.po
| @@ -79,6 +79,12 @@ msgstr "میش کی تبدیلی" | @@ -79,6 +79,12 @@ msgstr "میش کی تبدیلی" | ||
| 79 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 79 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 80 | msgstr "3D میش" | 80 | msgstr "3D میش" |
| 81 | 81 | ||
| 82 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 83 | +msgstr "میٹابال دھماکہ" | ||
| 84 | + | ||
| 85 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 86 | +msgstr "میٹابال اپورتن" | ||
| 87 | + | ||
| 82 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 88 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 83 | msgstr "دھندلانے کی حرکت" | 89 | msgstr "دھندلانے کی حرکت" |
| 84 | 90 |
resources/po/zn_CH.po
| @@ -76,6 +76,12 @@ msgstr "网格变形" | @@ -76,6 +76,12 @@ msgstr "网格变形" | ||
| 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" | 76 | msgid "DALI_DEMO_STR_TITLE_MESH_VISUAL" |
| 77 | msgstr "3D模型" | 77 | msgstr "3D模型" |
| 78 | 78 | ||
| 79 | +msgid "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION" | ||
| 80 | +msgstr "元球爆炸" | ||
| 81 | + | ||
| 82 | +msgid "DALI_DEMO_STR_TITLE_METABALL_REFRAC" | ||
| 83 | +msgstr "元球折射" | ||
| 84 | + | ||
| 79 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" | 85 | msgid "DALI_DEMO_STR_TITLE_MOTION_BLUR" |
| 80 | msgstr "动作模糊" | 86 | msgstr "动作模糊" |
| 81 | 87 |
shared/dali-demo-strings.h
| @@ -73,6 +73,8 @@ extern "C" | @@ -73,6 +73,8 @@ extern "C" | ||
| 73 | #define DALI_DEMO_STR_TITLE_MAGNIFIER dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MAGNIFIER") | 73 | #define DALI_DEMO_STR_TITLE_MAGNIFIER dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MAGNIFIER") |
| 74 | #define DALI_DEMO_STR_TITLE_MESH_MORPH dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MESH_MORPH") | 74 | #define DALI_DEMO_STR_TITLE_MESH_MORPH dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MESH_MORPH") |
| 75 | #define DALI_DEMO_STR_TITLE_MESH_VISUAL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MESH_VISUAL") | 75 | #define DALI_DEMO_STR_TITLE_MESH_VISUAL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MESH_VISUAL") |
| 76 | +#define DALI_DEMO_STR_TITLE_METABALL_EXPLOSION dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_METABALL_EXPLOSION") | ||
| 77 | +#define DALI_DEMO_STR_TITLE_METABALL_REFRAC dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_METABALL_REFRAC") | ||
| 76 | #define DALI_DEMO_STR_TITLE_MOTION_BLUR dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MOTION_BLUR") | 78 | #define DALI_DEMO_STR_TITLE_MOTION_BLUR dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MOTION_BLUR") |
| 77 | #define DALI_DEMO_STR_TITLE_MOTION_STRETCH dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MOTION_STRETCH") | 79 | #define DALI_DEMO_STR_TITLE_MOTION_STRETCH dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_MOTION_STRETCH") |
| 78 | #define DALI_DEMO_STR_TITLE_NATIVE_IMAGE_SOURCE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_NATIVE_IMAGE_SOURCE") | 80 | #define DALI_DEMO_STR_TITLE_NATIVE_IMAGE_SOURCE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_NATIVE_IMAGE_SOURCE") |
| @@ -159,6 +161,8 @@ extern "C" | @@ -159,6 +161,8 @@ extern "C" | ||
| 159 | #define DALI_DEMO_STR_TITLE_MAGNIFIER "Magnifier" | 161 | #define DALI_DEMO_STR_TITLE_MAGNIFIER "Magnifier" |
| 160 | #define DALI_DEMO_STR_TITLE_MESH_MORPH "Mesh Morph" | 162 | #define DALI_DEMO_STR_TITLE_MESH_MORPH "Mesh Morph" |
| 161 | #define DALI_DEMO_STR_TITLE_MESH_VISUAL "Mesh Visual" | 163 | #define DALI_DEMO_STR_TITLE_MESH_VISUAL "Mesh Visual" |
| 164 | +#define DALI_DEMO_STR_TITLE_METABALL_EXPLOSION "Metaball Explosion" | ||
| 165 | +#define DALI_DEMO_STR_TITLE_METABALL_REFRAC "Metaball Refractions" | ||
| 162 | #define DALI_DEMO_STR_TITLE_MOTION_BLUR "Motion Blur" | 166 | #define DALI_DEMO_STR_TITLE_MOTION_BLUR "Motion Blur" |
| 163 | #define DALI_DEMO_STR_TITLE_MOTION_STRETCH "Motion Stretch" | 167 | #define DALI_DEMO_STR_TITLE_MOTION_STRETCH "Motion Stretch" |
| 164 | #define DALI_DEMO_STR_TITLE_NATIVE_IMAGE_SOURCE "Native Image Source" | 168 | #define DALI_DEMO_STR_TITLE_NATIVE_IMAGE_SOURCE "Native Image Source" |