Commit de2dfd2633b51fb115f8281e2f4fdddb06a72de2

Authored by György Straub
1 parent fb787dba

Const correctness improvements for Property::Value.

Change-Id: Ie802f27afba4069d87b52ba7256410c4f3cec4ab
Signed-off-by: György Straub <g.straub@partner.samsung.com>
examples/simple-visuals-control/my-control-impl.cpp
@@ -88,7 +88,7 @@ void MyControl::SetProperty(BaseObject* object, Property::Index index, const Pro @@ -88,7 +88,7 @@ void MyControl::SetProperty(BaseObject* object, Property::Index index, const Pro
88 { 88 {
89 Toolkit::Visual::Base iconVisual; 89 Toolkit::Visual::Base iconVisual;
90 Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get(); 90 Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
91 - Property::Map* map = value.GetMap(); 91 + const Property::Map* map = value.GetMap();
92 if(map && !map->Empty()) 92 if(map && !map->Empty())
93 { 93 {
94 iconVisual = visualFactory.CreateVisual(*map); 94 iconVisual = visualFactory.CreateVisual(*map);
examples/styling/image-channel-control-impl.cpp
@@ -228,7 +228,7 @@ void ImageChannelControl::SetProperty(BaseObject* object, Property::Index index, @@ -228,7 +228,7 @@ void ImageChannelControl::SetProperty(BaseObject* object, Property::Index index,
228 } 228 }
229 case Demo::ImageChannelControl::Property::IMAGE_VISUAL: 229 case Demo::ImageChannelControl::Property::IMAGE_VISUAL:
230 { 230 {
231 - Property::Map* map = value.GetMap(); 231 + const Property::Map* map = value.GetMap();
232 if(map) 232 if(map)
233 { 233 {
234 impl.mVisual = Toolkit::VisualFactory::Get().CreateVisual(*map); 234 impl.mVisual = Toolkit::VisualFactory::Get().CreateVisual(*map);
examples/transitions/shadow-button-impl.cpp
@@ -336,7 +336,7 @@ void ShadowButton::ResetVisual( @@ -336,7 +336,7 @@ void ShadowButton::ResetVisual(
336 // we are replacing an existing visual, so force relayout 336 // we are replacing an existing visual, so force relayout
337 RelayoutRequest(); 337 RelayoutRequest();
338 } 338 }
339 - Property::Map* map = value.GetMap(); 339 + const Property::Map* map = value.GetMap();
340 if(map) 340 if(map)
341 { 341 {
342 visual = Toolkit::VisualFactory::Get().CreateVisual(*map); 342 visual = Toolkit::VisualFactory::Get().CreateVisual(*map);
examples/visual-transitions/beat-control-impl.cpp
@@ -249,7 +249,7 @@ void BeatControl::SetProperty(BaseObject* object, Property::Index index, const P @@ -249,7 +249,7 @@ void BeatControl::SetProperty(BaseObject* object, Property::Index index, const P
249 249
250 // Determine if a transform.size property exists in the map, and 250 // Determine if a transform.size property exists in the map, and
251 // save it. 251 // save it.
252 - Property::Map* map = value.GetMap(); 252 + const Property::Map* map = value.GetMap();
253 if(map) 253 if(map)
254 { 254 {
255 Property::Value* value = map->Find(Visual::Property::TRANSFORM, "transform"); 255 Property::Value* value = map->Find(Visual::Property::TRANSFORM, "transform");