Commit ddd67499ce55523432d8f344961efb2e512221dc
1 parent
a81931fc
Removed unused scroll-view effect changes
Change-Id: I6555f2a4ca0578641c3a53d7ad1b217fa46c1c9a
Showing
4 changed files
with
158 additions
and
429 deletions
demo/dali-table-view.cpp
| ... | ... | @@ -65,6 +65,8 @@ const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap |
| 65 | 65 | const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects |
| 66 | 66 | const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f); |
| 67 | 67 | |
| 68 | + | |
| 69 | + | |
| 68 | 70 | const int NUM_BACKGROUND_IMAGES = 18; |
| 69 | 71 | const float BACKGROUND_SWIPE_SCALE = 0.025f; |
| 70 | 72 | const float BACKGROUND_SPREAD_SCALE = 1.5f; |
| ... | ... | @@ -80,19 +82,6 @@ const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f ); |
| 80 | 82 | const float BUBBLE_MIN_Z = -1.0; |
| 81 | 83 | const float BUBBLE_MAX_Z = 0.0f; |
| 82 | 84 | |
| 83 | -// 3D Effect constants | |
| 84 | -const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians | |
| 85 | -const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size. | |
| 86 | -const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0) | |
| 87 | -const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1) | |
| 88 | - | |
| 89 | -Vector3 ScalePointSize(const Vector3& vec) | |
| 90 | -{ | |
| 91 | - return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) ); | |
| 92 | -} | |
| 93 | - | |
| 94 | -#define DP(x) DemoHelper::ScalePointSize(x) | |
| 95 | - | |
| 96 | 85 | /** |
| 97 | 86 | * Creates the background image |
| 98 | 87 | */ |
| ... | ... | @@ -318,7 +307,7 @@ void DaliTableView::Initialize( Application& application ) |
| 318 | 307 | Populate(); |
| 319 | 308 | |
| 320 | 309 | // Remove constraints for inner cube effect |
| 321 | - ApplyCubeEffectToActors(); | |
| 310 | + ApplyCubeEffectToPages(); | |
| 322 | 311 | |
| 323 | 312 | Dali::Window winHandle = application.GetWindow(); |
| 324 | 313 | winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT ); |
| ... | ... | @@ -346,21 +335,14 @@ void DaliTableView::Initialize( Application& application ) |
| 346 | 335 | KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); |
| 347 | 336 | } |
| 348 | 337 | |
| 349 | -void DaliTableView::ApplyCubeEffectToActors() | |
| 338 | +void DaliTableView::ApplyCubeEffectToPages() | |
| 350 | 339 | { |
| 340 | + ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect ); | |
| 341 | + unsigned int pageCount(0); | |
| 351 | 342 | for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter ) |
| 352 | 343 | { |
| 353 | 344 | Actor page = *pageIter; |
| 354 | - | |
| 355 | - for( unsigned int i = 0, numChildren = page.GetChildCount(); i < numChildren; ++i) | |
| 356 | - { | |
| 357 | - // Remove old effect's manual constraints. | |
| 358 | - Actor child = page.GetChildAt(i); | |
| 359 | - if( child ) | |
| 360 | - { | |
| 361 | - ApplyCubeEffectToActor( child ); | |
| 362 | - } | |
| 363 | - } | |
| 345 | + effect.ApplyToPage( page, pageCount++ ); | |
| 364 | 346 | } |
| 365 | 347 | } |
| 366 | 348 | |
| ... | ... | @@ -446,9 +428,9 @@ void DaliTableView::Populate() |
| 446 | 428 | } |
| 447 | 429 | |
| 448 | 430 | // Update Ruler info. |
| 449 | - mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x ); | |
| 431 | + mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f ); | |
| 450 | 432 | mScrollRulerY = new DefaultRuler(); |
| 451 | - mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) ); | |
| 433 | + mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) ); | |
| 452 | 434 | mScrollRulerY->Disable(); |
| 453 | 435 | mScrollView.SetRulerX( mScrollRulerX ); |
| 454 | 436 | mScrollView.SetRulerY( mScrollRulerY ); |
| ... | ... | @@ -681,21 +663,29 @@ void DaliTableView::ApplyScrollViewEffect() |
| 681 | 663 | |
| 682 | 664 | void DaliTableView::SetupInnerPageCubeEffect() |
| 683 | 665 | { |
| 684 | - mScrollViewEffect = ScrollViewCubeEffect::New(); | |
| 685 | - mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION ); | |
| 686 | - mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION ); | |
| 687 | - mScrollView.RemoveConstraintsFromChildren(); | |
| 688 | -} | |
| 689 | - | |
| 690 | -void DaliTableView::ApplyCubeEffectToActor( Actor actor ) | |
| 691 | -{ | |
| 692 | - actor.RemoveConstraints(); | |
| 666 | + const Vector2 stageSize = Stage::GetCurrent().GetSize(); | |
| 693 | 667 | |
| 694 | - ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect); | |
| 695 | - cubeEffect.ApplyToActor( actor, | |
| 696 | - ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ), | |
| 697 | - ANGLE_SWING_3DEFFECT, | |
| 698 | - POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize())); | |
| 668 | + Dali::Path path = Dali::Path::New(); | |
| 669 | + Dali::Property::Array points; | |
| 670 | + points.Resize(3); | |
| 671 | + points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f); | |
| 672 | + points[1] = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 673 | + points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f); | |
| 674 | + path.SetProperty( Path::Property::POINTS, points ); | |
| 675 | + | |
| 676 | + Dali::Property::Array controlPoints; | |
| 677 | + controlPoints.Resize(4); | |
| 678 | + controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); | |
| 679 | + controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f ); | |
| 680 | + controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f ); | |
| 681 | + controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); | |
| 682 | + path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); | |
| 683 | + | |
| 684 | + | |
| 685 | + mScrollViewEffect = ScrollViewPagePathEffect::New(path, | |
| 686 | + Vector3(-1.0f,0.0f,0.0f), | |
| 687 | + Toolkit::ScrollView::Property::SCROLL_FINAL_X, | |
| 688 | + Vector3(stageSize.x*TABLE_RELATIVE_SIZE.x,stageSize.y*TABLE_RELATIVE_SIZE.y,0.0f),mTotalPages); | |
| 699 | 689 | } |
| 700 | 690 | |
| 701 | 691 | void DaliTableView::OnKeyEvent( const KeyEvent& event ) | ... | ... |
demo/dali-table-view.h
| ... | ... | @@ -245,7 +245,7 @@ private: // Application callbacks & implementation |
| 245 | 245 | /** |
| 246 | 246 | * Apply the cube effect to all the page actors |
| 247 | 247 | */ |
| 248 | - void ApplyCubeEffectToActors(); | |
| 248 | + void ApplyCubeEffectToPages(); | |
| 249 | 249 | |
| 250 | 250 | /** |
| 251 | 251 | * Setup the inner cube effect |
| ... | ... | @@ -253,11 +253,6 @@ private: // Application callbacks & implementation |
| 253 | 253 | void SetupInnerPageCubeEffect(); |
| 254 | 254 | |
| 255 | 255 | /** |
| 256 | - * Apply the cube effect to an actor | |
| 257 | - */ | |
| 258 | - void ApplyCubeEffectToActor( Dali::Actor actor ); | |
| 259 | - | |
| 260 | - /** | |
| 261 | 256 | * Apply a shader effect to a table tile |
| 262 | 257 | */ |
| 263 | 258 | void ApplyEffectToTile(Dali::Actor tile); | ... | ... |
examples/cluster/cluster-example.cpp
| ... | ... | @@ -38,7 +38,7 @@ const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-default.png" ); |
| 38 | 38 | const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" ); |
| 39 | 39 | const char * const APPLICATION_TITLE( "Clusters" ); |
| 40 | 40 | const char * const LAYOUT_NONE_IMAGE( DALI_IMAGE_DIR "icon-cluster-none.png" ); |
| 41 | -const char * const LAYOUT_WOBBLE_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" ); | |
| 41 | +const char * const LAYOUT_MOTION_BLUR_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" ); | |
| 42 | 42 | const char * const LAYOUT_CAROUSEL_IMAGE( DALI_IMAGE_DIR "icon-cluster-carousel.png" ); |
| 43 | 43 | const char * const LAYOUT_SPHERE_IMAGE( DALI_IMAGE_DIR "icon-cluster-sphere.png" ); |
| 44 | 44 | |
| ... | ... | @@ -134,9 +134,6 @@ const float CLUSTER_GROUP_DELAY_BOTTOM = 0.0f; ///< Delay for botto |
| 134 | 134 | const float CLUSTER_COLUMN_INDENT = 0.1f; ///< Left Indentation in screen coordinates. |
| 135 | 135 | const float CLUSTER_ROW_INDENT = 0.13f; ///< Top Indentation in screen coordinates. |
| 136 | 136 | |
| 137 | -const Vector3 SHEAR_EFFECT_ANCHOR_POINT(0.5f, 1.0f, 0.5f); ///< Anchor Point used for the shear effect (extends outside of Cluster) | |
| 138 | -const float SHEAR_EFFECT_MAX_OVERSHOOT = 30.0f; ///< Max Overshoot for shear effect (in degrees). | |
| 139 | - | |
| 140 | 137 | const float UI_MARGIN = 10.0f; ///< Screen Margin for placement of UI buttons |
| 141 | 138 | |
| 142 | 139 | const float CAROUSEL_EFFECT_RADIUS = 500.0f; ///< In Carousel Effect mode: Radius of carousel (Z peak depth) |
| ... | ... | @@ -152,7 +149,7 @@ const float SPHERE_EFFECT_VERTICAL_DOMAIN = 0.15f; ///< In Sphere Effec |
| 152 | 149 | enum ExampleEffectType |
| 153 | 150 | { |
| 154 | 151 | NO_EFFECT, |
| 155 | - WOBBLE_EFFECT, | |
| 152 | + MOTION_BLUR_EFFECT, | |
| 156 | 153 | CAROUSEL_EFFECT, |
| 157 | 154 | SPHERE_EFFECT, |
| 158 | 155 | TOTAL_EFFECTS |
| ... | ... | @@ -161,10 +158,10 @@ enum ExampleEffectType |
| 161 | 158 | /** |
| 162 | 159 | * List of effect type names that appear on the Effect button. |
| 163 | 160 | */ |
| 164 | -const char* EXAMPLE_EFFECT_LABEL[] = { "NONE", | |
| 165 | - "WOBBLE", | |
| 166 | - "CAROUSEL", | |
| 167 | - "SPHERE", | |
| 161 | +const char* EXAMPLE_EFFECT_LABEL[] = { "None", | |
| 162 | + "Motion Blur", | |
| 163 | + "Carousel", | |
| 164 | + "Sphere", | |
| 168 | 165 | }; |
| 169 | 166 | |
| 170 | 167 | /** |
| ... | ... | @@ -205,96 +202,6 @@ struct CarouselEffectOrientationConstraint |
| 205 | 202 | }; |
| 206 | 203 | |
| 207 | 204 | /** |
| 208 | - * ShearEffectConstraint | |
| 209 | - * | |
| 210 | - * Constrains ShearEffect's tilt to be a function of scrollview's | |
| 211 | - * horizontal overshoot amount. | |
| 212 | - */ | |
| 213 | -struct ShearEffectConstraint | |
| 214 | -{ | |
| 215 | - /** | |
| 216 | - * @param[in] stageSize The stage size (not subject to orientation) | |
| 217 | - * @param[in] maxOvershoot Maximum amount overshoot can affect shear. | |
| 218 | - * @param[in] componentMask Whether constraint should take the X shear | |
| 219 | - * or the Y shear component. | |
| 220 | - */ | |
| 221 | - ShearEffectConstraint(Vector2 stageSize, float maxOvershoot, Vector2 componentMask) | |
| 222 | - : mStageSize(stageSize), | |
| 223 | - mMaxOvershoot(maxOvershoot), | |
| 224 | - mComponentMask(componentMask) | |
| 225 | - { | |
| 226 | - } | |
| 227 | - | |
| 228 | - /** | |
| 229 | - * @param[in,out] current The current shear effect Angle. | |
| 230 | - * @param[in] inputs Contains the overshoot property from ScrollView and the orientation of the view e.g. Portrait, Landscape. | |
| 231 | - * @return angle to provide ShearShaderEffect | |
| 232 | - */ | |
| 233 | - void operator()( float& current, const PropertyInputContainer& inputs ) | |
| 234 | - { | |
| 235 | - float f = inputs[0]->GetVector3().x; | |
| 236 | - | |
| 237 | - float mag = fabsf(f); | |
| 238 | - float halfWidth = mStageSize.x * 0.5f; | |
| 239 | - | |
| 240 | - // inverse exponential tail-off | |
| 241 | - float overshoot = 1.0f - halfWidth / (halfWidth + mag); | |
| 242 | - if (f > 0.0f) | |
| 243 | - { | |
| 244 | - overshoot = -overshoot; | |
| 245 | - } | |
| 246 | - | |
| 247 | - // Channel this shear value into either the X or Y axis depending on | |
| 248 | - // the component mask passed in. | |
| 249 | - Vector3 axis; | |
| 250 | - Radian angle; | |
| 251 | - inputs[1]->GetQuaternion().ToAxisAngle( axis, angle ); | |
| 252 | - Vector2 direction( cosf(angle), sinf(angle) ); | |
| 253 | - float yield = direction.x * mComponentMask.x + direction.y * mComponentMask.y; | |
| 254 | - | |
| 255 | - current = overshoot * mMaxOvershoot * yield; | |
| 256 | - } | |
| 257 | - | |
| 258 | - Vector2 mStageSize; | |
| 259 | - float mMaxOvershoot; | |
| 260 | - Vector2 mComponentMask; | |
| 261 | -}; | |
| 262 | - | |
| 263 | -/** | |
| 264 | - * ShearEffectCenterConstraint | |
| 265 | - * | |
| 266 | - * Sets ShearEffect's center to be a function of the | |
| 267 | - * screen orientation (portrait or landscape). | |
| 268 | - */ | |
| 269 | -struct ShearEffectCenterConstraint | |
| 270 | -{ | |
| 271 | - /** | |
| 272 | - * @param[in] stageSize The stage size (not subject to orientation) | |
| 273 | - * @param[in] center Shear Center position based on initial orientation. | |
| 274 | - */ | |
| 275 | - ShearEffectCenterConstraint(Vector2 stageSize, Vector2 center) | |
| 276 | - : mStageSize(stageSize), | |
| 277 | - mCenter(center) | |
| 278 | - { | |
| 279 | - } | |
| 280 | - | |
| 281 | - /** | |
| 282 | - * @param[in,out] current The current center | |
| 283 | - * @param[in] inputs Contains the current view size | |
| 284 | - * @return vector to provide ShearShaderEffect | |
| 285 | - */ | |
| 286 | - void operator()( Vector2& current, const PropertyInputContainer& inputs ) | |
| 287 | - { | |
| 288 | - float f = inputs[0]->GetVector3().width / mStageSize.width; | |
| 289 | - current.x = f * mCenter.x; | |
| 290 | - current.y = mCenter.y; | |
| 291 | - } | |
| 292 | - | |
| 293 | - Vector2 mStageSize; | |
| 294 | - Vector2 mCenter; | |
| 295 | -}; | |
| 296 | - | |
| 297 | -/** | |
| 298 | 205 | * SphereEffectOffsetConstraint |
| 299 | 206 | * |
| 300 | 207 | * Sets SphereEffect's center to be a function of the |
| ... | ... | @@ -470,7 +377,7 @@ public: |
| 470 | 377 | |
| 471 | 378 | // Create a effect toggle button. (right of toolbar) |
| 472 | 379 | mLayoutButtonImages[ NO_EFFECT ] = ResourceImage::New( LAYOUT_NONE_IMAGE ); |
| 473 | - mLayoutButtonImages[ WOBBLE_EFFECT ] = ResourceImage::New( LAYOUT_WOBBLE_IMAGE ); | |
| 380 | + mLayoutButtonImages[ MOTION_BLUR_EFFECT ] = ResourceImage::New( LAYOUT_MOTION_BLUR_IMAGE ); | |
| 474 | 381 | mLayoutButtonImages[ CAROUSEL_EFFECT ] = ResourceImage::New( LAYOUT_CAROUSEL_IMAGE ); |
| 475 | 382 | mLayoutButtonImages[ SPHERE_EFFECT ] = ResourceImage::New( LAYOUT_SPHERE_IMAGE ); |
| 476 | 383 | |
| ... | ... | @@ -482,10 +389,6 @@ public: |
| 482 | 389 | mScrollView = ScrollView::New(); |
| 483 | 390 | mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); |
| 484 | 391 | |
| 485 | - // attach Wobble Effect to ScrollView | |
| 486 | - mScrollViewEffect = ScrollViewWobbleEffect::New(); | |
| 487 | - mScrollView.ApplyEffect(mScrollViewEffect); | |
| 488 | - | |
| 489 | 392 | // anchor the scroll view from its center point to the middle of its parent |
| 490 | 393 | mScrollView.SetAnchorPoint(AnchorPoint::CENTER); |
| 491 | 394 | mScrollView.SetParentOrigin(ParentOrigin::CENTER); |
| ... | ... | @@ -506,7 +409,7 @@ public: |
| 506 | 409 | AddCluster( MUSIC, ClusterStyleStandard::New(ClusterStyleStandard::ClusterStyle2) ); |
| 507 | 410 | AddCluster( MAGAZINE, ClusterStyleStandard::New(ClusterStyleStandard::ClusterStyle3) ); |
| 508 | 411 | |
| 509 | - SetEffect(WOBBLE_EFFECT); | |
| 412 | + SetEffect(MOTION_BLUR_EFFECT); | |
| 510 | 413 | } |
| 511 | 414 | |
| 512 | 415 | /** |
| ... | ... | @@ -627,7 +530,7 @@ public: |
| 627 | 530 | pageView.SetPosition(Vector3(stageSize.width * column, 0.0f, 0.0f)); |
| 628 | 531 | pageView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); |
| 629 | 532 | |
| 630 | - // Create cluster actors, add them to scroll view, and set the shear effect with the given center point. | |
| 533 | + // Create cluster actors and add them to scroll view | |
| 631 | 534 | Vector3 clusterSize; |
| 632 | 535 | Cluster cluster = CreateClusterActor( clusterType, style, clusterSize ); |
| 633 | 536 | cluster.SetParentOrigin(ParentOrigin::TOP_LEFT); |
| ... | ... | @@ -642,6 +545,39 @@ public: |
| 642 | 545 | } |
| 643 | 546 | |
| 644 | 547 | /** |
| 548 | + * Sets motion blur effect to a cluster and all its children | |
| 549 | + * | |
| 550 | + * @param[in] actor Cluster control to which the effect will be applied | |
| 551 | + */ | |
| 552 | + void SetMotionBlurEffect( Actor actor ) | |
| 553 | + { | |
| 554 | + // only do something if the actor and effect are valid | |
| 555 | + if( actor ) | |
| 556 | + { | |
| 557 | + // first remove from this actor | |
| 558 | + RenderableActor renderable = RenderableActor::DownCast( actor ); | |
| 559 | + if( renderable ) | |
| 560 | + { | |
| 561 | + MotionBlurEffect shaderEffect = MotionBlurEffect::New(); | |
| 562 | + shaderEffect.SetSpeedScalingFactor(0.1f); | |
| 563 | + | |
| 564 | + Dali::Property::Index uModelProperty = shaderEffect.GetPropertyIndex( "uModelLastFrame" ); | |
| 565 | + Constraint constraint = Constraint::New<Matrix>( shaderEffect, uModelProperty, EqualToConstraint() ); | |
| 566 | + constraint.AddSource( Source( actor , Actor::Property::WORLD_MATRIX ) ); | |
| 567 | + constraint.Apply(); | |
| 568 | + renderable.SetShaderEffect( shaderEffect ); | |
| 569 | + } | |
| 570 | + // then all children recursively | |
| 571 | + const unsigned int count = actor.GetChildCount(); | |
| 572 | + for( unsigned int index = 0; index < count; ++index ) | |
| 573 | + { | |
| 574 | + Actor child( actor.GetChildAt( index ) ); | |
| 575 | + SetMotionBlurEffect( child ); | |
| 576 | + } | |
| 577 | + } | |
| 578 | + } | |
| 579 | + | |
| 580 | + /** | |
| 645 | 581 | * Resets ScrollView and Clusters settings |
| 646 | 582 | * to reflect the new ExampleEffectType |
| 647 | 583 | * |
| ... | ... | @@ -701,42 +637,11 @@ public: |
| 701 | 637 | break; |
| 702 | 638 | } |
| 703 | 639 | |
| 704 | - case WOBBLE_EFFECT: | |
| 640 | + case MOTION_BLUR_EFFECT: | |
| 705 | 641 | { |
| 706 | 642 | for( std::vector<ClusterInfo>::iterator i = mClusterInfo.begin(); i != mClusterInfo.end(); ++i ) |
| 707 | 643 | { |
| 708 | - Cluster cluster = i->mCluster; | |
| 709 | - Vector3 position = i->mPosition; | |
| 710 | - Vector3 size = i->mSize; | |
| 711 | - | |
| 712 | - ShearEffect shaderEffect = ShearEffect::New(); | |
| 713 | - Vector3 shearAnchor = SHEAR_EFFECT_ANCHOR_POINT; | |
| 714 | - | |
| 715 | - Vector2 shearCenter( Vector2(position.x + size.width * shearAnchor.x, position.y + size.height * shearAnchor.y) ); | |
| 716 | - Property::Index centerProperty = shaderEffect.GetPropertyIndex(shaderEffect.GetCenterPropertyName()); | |
| 717 | - Constraint constraint = Constraint::New<Vector2>( shaderEffect, centerProperty, ShearEffectCenterConstraint(stageSize, shearCenter) ); | |
| 718 | - constraint.AddSource( Source(mView, Actor::Property::SIZE) ); | |
| 719 | - | |
| 720 | - constraint.Apply(); | |
| 721 | - | |
| 722 | - SetShaderEffectRecursively( cluster,shaderEffect ); | |
| 723 | - | |
| 724 | - // Apply Constraint to Shader Effect | |
| 725 | - Property::Index scrollOvershootProperty = /*targetGroup*/mScrollView.GetPropertyIndex(ScrollViewWobbleEffect::EFFECT_OVERSHOOT); | |
| 726 | - Property::Index angleXAxisProperty = shaderEffect.GetPropertyIndex(shaderEffect.GetAngleXAxisPropertyName()); | |
| 727 | - Property::Index angleYAxisProperty = shaderEffect.GetPropertyIndex(shaderEffect.GetAngleYAxisPropertyName()); | |
| 728 | - | |
| 729 | - constraint = Constraint::New<float>( shaderEffect, angleXAxisProperty, ShearEffectConstraint(stageSize, SHEAR_EFFECT_MAX_OVERSHOOT, Vector2::XAXIS) ); | |
| 730 | - constraint.AddSource( Source(mScrollView, scrollOvershootProperty) ); | |
| 731 | - constraint.AddSource( Source(mView, Actor::Property::ORIENTATION) ); | |
| 732 | - constraint.Apply(); | |
| 733 | - | |
| 734 | - constraint = Constraint::New<float>( shaderEffect, angleYAxisProperty, ShearEffectConstraint(stageSize, SHEAR_EFFECT_MAX_OVERSHOOT, Vector2::YAXIS ) ); | |
| 735 | - constraint.AddSource( Source(mScrollView, scrollOvershootProperty) ); | |
| 736 | - constraint.AddSource( Source(mView, Actor::Property::ORIENTATION) ); | |
| 737 | - constraint.Apply(); | |
| 738 | - | |
| 739 | - | |
| 644 | + SetMotionBlurEffect( i->mCluster ); | |
| 740 | 645 | } |
| 741 | 646 | break; |
| 742 | 647 | } |
| ... | ... | @@ -852,7 +757,6 @@ private: |
| 852 | 757 | Layer mContentLayer; ///< Content layer (scrolling cluster content) |
| 853 | 758 | |
| 854 | 759 | ScrollView mScrollView; ///< The ScrollView container for all clusters |
| 855 | - ScrollViewWobbleEffect mScrollViewEffect; ///< ScrollView Wobble effect | |
| 856 | 760 | Image mClusterBorderImage; ///< The border frame that appears on each image |
| 857 | 761 | |
| 858 | 762 | std::vector<ClusterInfo> mClusterInfo; ///< Keeps track of each cluster's information. | ... | ... |
examples/scroll-view/scroll-view-example.cpp
| ... | ... | @@ -31,15 +31,11 @@ namespace |
| 31 | 31 | const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-default.png" ); |
| 32 | 32 | const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" ); |
| 33 | 33 | const char * const APPLICATION_TITLE( "ScrollView" ); |
| 34 | -const char * const EFFECT_DEPTH_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-depth.png" ); | |
| 35 | -const char * const EFFECT_INNER_CUBE_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-inner-cube.png" ); | |
| 36 | 34 | const char * const EFFECT_CAROUSEL_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-carousel.png" ); |
| 37 | 35 | |
| 38 | 36 | const Vector3 ICON_SIZE(100.0f, 100.0f, 0.0f); |
| 39 | 37 | |
| 40 | 38 | const char* EFFECT_MODE_NAME[] = { |
| 41 | - "Depth", | |
| 42 | - "Cube", | |
| 43 | 39 | "PageCarousel", |
| 44 | 40 | "PageCube", |
| 45 | 41 | "PageSpiral", |
| ... | ... | @@ -120,25 +116,6 @@ const int PAGE_COLUMNS = 10; ///< |
| 120 | 116 | const int PAGE_ROWS = 1; ///< Number of Pages going down (rows) |
| 121 | 117 | const int IMAGE_ROWS = 5; ///< Number of Images going down (rows) with a Page |
| 122 | 118 | |
| 123 | -// 3D Effect constants | |
| 124 | -const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.2f, Math::PI * 0.2f, 0.0f); ///< Cube page rotates as if it has ten sides with the camera positioned inside | |
| 125 | -const Vector2 ANGLE_CUSTOM_CUBE_SWING(-Math::PI * 0.45f, -Math::PI * 0.45f); ///< outer cube pages swing 90 degrees as they pan offscreen | |
| 126 | -const Vector2 ANGLE_SPIRAL_SWING_IN(Math::PI * 0.45f, Math::PI * 0.45f); | |
| 127 | -const Vector2 ANGLE_SPIRAL_SWING_OUT(Math::PI * 0.3f, Math::PI * 0.3f); | |
| 128 | - | |
| 129 | -// Depth Effect constants | |
| 130 | -const Vector2 POSITION_EXTENT_DEPTH_EFFECT(0.5f, 2.5f); ///< Extent of X & Y position to alter function exponent. | |
| 131 | -const Vector2 OFFSET_EXTENT_DEPTH_EFFECT(1.0f, 1.0f); ///< Function exponent offset constant. | |
| 132 | -const float POSITION_SCALE_DEPTH_EFFECT(1.5f); ///< Position scaling. | |
| 133 | -const float SCALE_EXTENT_DEPTH_EFFECT(0.5f); ///< Maximum scale factor when Actors scrolled one page away (50% size) | |
| 134 | - | |
| 135 | -// 3D Effect constants | |
| 136 | -const Vector2 ANGLE_SWING_3DEFFECT(Math::PI_2 * 0.75, Math::PI_2 * 0.75f); ///< Angle Swing in radians | |
| 137 | -const Vector2 POSITION_SWING_3DEFFECT(0.25f, 0.25f); ///< Position Swing relative to stage size. | |
| 138 | -const Vector3 ANCHOR_3DEFFECT_STYLE0(-105.0f, 30.0f, -240.0f); ///< Rotation Anchor position for 3D Effect (Style 0) | |
| 139 | -const Vector3 ANCHOR_3DEFFECT_STYLE1(65.0f, -70.0f, -300.0f); ///< Rotation Anchor position for 3D Effect (Style 1) | |
| 140 | - | |
| 141 | - | |
| 142 | 119 | const unsigned int IMAGE_THUMBNAIL_WIDTH = 256; ///< Width of Thumbnail Image in texels |
| 143 | 120 | const unsigned int IMAGE_THUMBNAIL_HEIGHT = 256; ///< Height of Thumbnail Image in texels |
| 144 | 121 | |
| ... | ... | @@ -164,7 +141,7 @@ public: |
| 164 | 141 | : mApplication( application ), |
| 165 | 142 | mView(), |
| 166 | 143 | mScrolling(false), |
| 167 | - mEffectMode(CubeEffect) | |
| 144 | + mEffectMode(PageCarouselEffect) | |
| 168 | 145 | { |
| 169 | 146 | // Connect to the Application's Init and orientation changed signal |
| 170 | 147 | mApplication.InitSignal().Connect(this, &ExampleController::OnInit); |
| ... | ... | @@ -197,8 +174,6 @@ public: |
| 197 | 174 | TOOLBAR_IMAGE, |
| 198 | 175 | "" ); |
| 199 | 176 | |
| 200 | - mEffectIcon[ DepthEffect ] = ResourceImage::New( EFFECT_DEPTH_IMAGE ); | |
| 201 | - mEffectIcon[ CubeEffect ] = ResourceImage::New( EFFECT_INNER_CUBE_IMAGE ); | |
| 202 | 177 | mEffectIcon[ PageCarouselEffect ] = ResourceImage::New( EFFECT_CAROUSEL_IMAGE ); |
| 203 | 178 | mEffectIcon[ PageCubeEffect ] = ResourceImage::New( EFFECT_CAROUSEL_IMAGE ); |
| 204 | 179 | mEffectIcon[ PageSpiralEffect ] = ResourceImage::New( EFFECT_CAROUSEL_IMAGE ); |
| ... | ... | @@ -281,18 +256,6 @@ private: |
| 281 | 256 | { |
| 282 | 257 | Actor page = *pageIter; |
| 283 | 258 | ApplyEffectToPage( page, pageCount++ ); |
| 284 | - | |
| 285 | - unsigned int numChildren = (*pageIter).GetChildCount(); | |
| 286 | - for(unsigned int i=0; i<numChildren; ++i) | |
| 287 | - { | |
| 288 | - Actor image = (*pageIter).GetChildAt(i); | |
| 289 | - | |
| 290 | - // Remove old effect's manual constraints. | |
| 291 | - image.RemoveConstraints(); | |
| 292 | - | |
| 293 | - // Apply new effect's manual constraints. | |
| 294 | - ApplyEffectToActor( image, page ); | |
| 295 | - } | |
| 296 | 259 | } |
| 297 | 260 | } |
| 298 | 261 | |
| ... | ... | @@ -353,127 +316,89 @@ private: |
| 353 | 316 | rulerX->SetDomain(RulerDomain(0.0f, stageSize.x * PAGE_COLUMNS, !wrap)); |
| 354 | 317 | rulerY->Disable(); |
| 355 | 318 | |
| 356 | - switch( mEffectMode ) | |
| 319 | + Dali::Path path = Dali::Path::New(); | |
| 320 | + Dali::Property::Array points; | |
| 321 | + points.Resize(3); | |
| 322 | + Dali::Property::Array controlPoints; | |
| 323 | + controlPoints.Resize(4); | |
| 324 | + Vector3 forward; | |
| 325 | + if( mEffectMode == PageCarouselEffect) | |
| 357 | 326 | { |
| 358 | - case DepthEffect: | |
| 359 | - { | |
| 360 | - mScrollViewEffect = ScrollViewDepthEffect::New(); | |
| 361 | - mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); | |
| 362 | - mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); | |
| 363 | - mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT); | |
| 364 | - mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT); | |
| 365 | - mScrollView.RemoveConstraintsFromChildren(); | |
| 366 | - break; | |
| 367 | - } | |
| 368 | 327 | |
| 369 | - case CubeEffect: | |
| 370 | - { | |
| 371 | - mScrollViewEffect = ScrollViewCubeEffect::New(); | |
| 372 | - mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); | |
| 373 | - mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); | |
| 374 | - mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT_BACK); | |
| 375 | - mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT_BACK); | |
| 376 | - mScrollView.RemoveConstraintsFromChildren(); | |
| 377 | - break; | |
| 378 | - } | |
| 328 | + points[0] = Vector3( stageSize.x*0.75, 0.0f, -stageSize.x*0.75f); | |
| 329 | + points[1] = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 330 | + points[2] = Vector3( -stageSize.x*0.75f, 0.0f, -stageSize.x*0.75f); | |
| 331 | + path.SetProperty( Path::Property::POINTS, points ); | |
| 379 | 332 | |
| 380 | - case PageCarouselEffect: | |
| 381 | - case PageCubeEffect: | |
| 382 | - case PageSpiralEffect: | |
| 383 | - case PageWaveEffect: | |
| 384 | - { | |
| 385 | - Dali::Path path = Dali::Path::New(); | |
| 386 | - Dali::Property::Array points; | |
| 387 | - points.Resize(3); | |
| 388 | - Dali::Property::Array controlPoints; | |
| 389 | - controlPoints.Resize(4); | |
| 390 | - Vector3 forward; | |
| 391 | - if( mEffectMode == PageCarouselEffect) | |
| 392 | - { | |
| 393 | - | |
| 394 | - points[0] = Vector3( stageSize.x*0.75, 0.0f, -stageSize.x*0.75f); | |
| 395 | - points[1] = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 396 | - points[2] = Vector3( -stageSize.x*0.75f, 0.0f, -stageSize.x*0.75f); | |
| 397 | - path.SetProperty( Path::Property::POINTS, points ); | |
| 398 | - | |
| 399 | - controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 400 | - controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 401 | - controlPoints[2] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 402 | - controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 403 | - path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); | |
| 404 | - | |
| 405 | - forward = Vector3::ZERO; | |
| 406 | - } | |
| 407 | - else if( mEffectMode == PageCubeEffect) | |
| 408 | - { | |
| 409 | - points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f); | |
| 410 | - points[1] = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 411 | - points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f); | |
| 412 | - path.SetProperty( Path::Property::POINTS, points ); | |
| 413 | - | |
| 414 | - controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); | |
| 415 | - controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f ); | |
| 416 | - controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f ); | |
| 417 | - controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); | |
| 418 | - path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); | |
| 419 | - | |
| 420 | - forward = Vector3(-1.0f,0.0f,0.0f); | |
| 421 | - } | |
| 422 | - else if( mEffectMode == PageSpiralEffect) | |
| 423 | - { | |
| 424 | - points[0] = Vector3( stageSize.x*0.5, 0.0f, -stageSize.x*0.5f); | |
| 425 | - points[1] = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 426 | - points[2] = Vector3( -stageSize.x*0.5f, 0.0f, -stageSize.x*0.5f); | |
| 427 | - path.SetProperty( Path::Property::POINTS, points ); | |
| 428 | - | |
| 429 | - controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 430 | - controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 431 | - controlPoints[2] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 432 | - controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 433 | - path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); | |
| 434 | - | |
| 435 | - forward = Vector3(-1.0f,0.0f,0.0f); | |
| 436 | - } | |
| 437 | - else if( mEffectMode == PageWaveEffect) | |
| 438 | - { | |
| 439 | - points[0] = Vector3( stageSize.x, 0.0f, -stageSize.x); | |
| 440 | - points[1] = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 441 | - points[2] = Vector3( -stageSize.x, 0.0f, -stageSize.x); | |
| 442 | - path.SetProperty( Path::Property::POINTS, points ); | |
| 443 | - | |
| 444 | - controlPoints[0] = Vector3( 0.0f, 0.0f, -stageSize.x ); | |
| 445 | - controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 446 | - controlPoints[2] = Vector3( -stageSize.x*0.5f, 0.0f, 0.0f); | |
| 447 | - controlPoints[3] = Vector3(0.0f, 0.0f,-stageSize.x ); | |
| 448 | - path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); | |
| 449 | - | |
| 450 | - forward = Vector3(-1.0f,0.0f,0.0f); | |
| 451 | - } | |
| 452 | - | |
| 453 | - mScrollViewEffect = ScrollViewPagePathEffect::New(path, forward,Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(stageSize.x,stageSize.y,0.0f),PAGE_COLUMNS); | |
| 454 | - mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); | |
| 455 | - mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); | |
| 456 | - mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT); | |
| 457 | - mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT); | |
| 458 | - mScrollView.RemoveConstraintsFromChildren(); | |
| 459 | - | |
| 460 | - rulerX = CreateRuler(snap ? stageSize.width * 0.5f : 0.0f); | |
| 461 | - if( wrap ) | |
| 462 | - { | |
| 463 | - rulerX->SetDomain(RulerDomain(0.0f, stageSize.x * 0.5f * PAGE_COLUMNS, !wrap)); | |
| 464 | - } | |
| 465 | - else | |
| 466 | - { | |
| 467 | - rulerX->SetDomain(RulerDomain(0.0f, stageSize.x*0.5f* (PAGE_COLUMNS+1), !wrap)); | |
| 468 | - } | |
| 469 | - | |
| 470 | - break; | |
| 471 | - } | |
| 333 | + controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 334 | + controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 335 | + controlPoints[2] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 336 | + controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 337 | + path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); | |
| 472 | 338 | |
| 473 | - default: | |
| 474 | - { | |
| 475 | - break; | |
| 476 | - } | |
| 339 | + forward = Vector3::ZERO; | |
| 340 | + } | |
| 341 | + else if( mEffectMode == PageCubeEffect) | |
| 342 | + { | |
| 343 | + points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f); | |
| 344 | + points[1] = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 345 | + points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f); | |
| 346 | + path.SetProperty( Path::Property::POINTS, points ); | |
| 347 | + | |
| 348 | + controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); | |
| 349 | + controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f ); | |
| 350 | + controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f ); | |
| 351 | + controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); | |
| 352 | + path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); | |
| 353 | + | |
| 354 | + forward = Vector3(-1.0f,0.0f,0.0f); | |
| 355 | + } | |
| 356 | + else if( mEffectMode == PageSpiralEffect) | |
| 357 | + { | |
| 358 | + points[0] = Vector3( stageSize.x*0.5, 0.0f, -stageSize.x*0.5f); | |
| 359 | + points[1] = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 360 | + points[2] = Vector3( -stageSize.x*0.5f, 0.0f, -stageSize.x*0.5f); | |
| 361 | + path.SetProperty( Path::Property::POINTS, points ); | |
| 362 | + | |
| 363 | + controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 364 | + controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 365 | + controlPoints[2] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 366 | + controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 367 | + path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); | |
| 368 | + | |
| 369 | + forward = Vector3(-1.0f,0.0f,0.0f); | |
| 370 | + } | |
| 371 | + else if( mEffectMode == PageWaveEffect) | |
| 372 | + { | |
| 373 | + points[0] = Vector3( stageSize.x, 0.0f, -stageSize.x); | |
| 374 | + points[1] = Vector3( 0.0f, 0.0f, 0.0f ); | |
| 375 | + points[2] = Vector3( -stageSize.x, 0.0f, -stageSize.x); | |
| 376 | + path.SetProperty( Path::Property::POINTS, points ); | |
| 377 | + | |
| 378 | + controlPoints[0] = Vector3( 0.0f, 0.0f, -stageSize.x ); | |
| 379 | + controlPoints[1] = Vector3( stageSize.x*0.5f, 0.0f, 0.0f ); | |
| 380 | + controlPoints[2] = Vector3( -stageSize.x*0.5f, 0.0f, 0.0f); | |
| 381 | + controlPoints[3] = Vector3(0.0f, 0.0f,-stageSize.x ); | |
| 382 | + path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); | |
| 383 | + | |
| 384 | + forward = Vector3(-1.0f,0.0f,0.0f); | |
| 385 | + } | |
| 386 | + | |
| 387 | + mScrollViewEffect = ScrollViewPagePathEffect::New(path, forward,Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(stageSize.x,stageSize.y,0.0f),PAGE_COLUMNS); | |
| 388 | + mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); | |
| 389 | + mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); | |
| 390 | + mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT); | |
| 391 | + mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT); | |
| 392 | + mScrollView.RemoveConstraintsFromChildren(); | |
| 393 | + | |
| 394 | + rulerX = CreateRuler(snap ? stageSize.width * 0.5f : 0.0f); | |
| 395 | + if( wrap ) | |
| 396 | + { | |
| 397 | + rulerX->SetDomain(RulerDomain(0.0f, stageSize.x * 0.5f * PAGE_COLUMNS, !wrap)); | |
| 398 | + } | |
| 399 | + else | |
| 400 | + { | |
| 401 | + rulerX->SetDomain(RulerDomain(0.0f, stageSize.x*0.5f* (PAGE_COLUMNS+1), !wrap)); | |
| 477 | 402 | } |
| 478 | 403 | |
| 479 | 404 | unsigned int currentPage = mScrollView.GetCurrentPage(); |
| ... | ... | @@ -518,94 +443,11 @@ private: |
| 518 | 443 | page.RemoveConstraints(); |
| 519 | 444 | page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); |
| 520 | 445 | |
| 521 | - switch( mEffectMode ) | |
| 522 | - { | |
| 523 | - case PageCarouselEffect: | |
| 524 | - case PageCubeEffect: | |
| 525 | - case PageSpiralEffect: | |
| 526 | - case PageWaveEffect: | |
| 527 | - { | |
| 528 | - ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect ); | |
| 529 | - effect.ApplyToPage( page, pageOrder ); | |
| 530 | - break; | |
| 531 | - } | |
| 532 | - | |
| 533 | - default: | |
| 534 | - { | |
| 535 | - break; | |
| 536 | - } | |
| 537 | - } | |
| 446 | + ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect ); | |
| 447 | + effect.ApplyToPage( page, pageOrder ); | |
| 538 | 448 | } |
| 539 | 449 | |
| 540 | 450 | /** |
| 541 | - * [Actor] | |
| 542 | - * Applies effect to child which resides in page (which in turn resides in scrollview) | |
| 543 | - * | |
| 544 | - * @note Page is typically the Parent of child, although in | |
| 545 | - * some scenarios Page is simply a container which has a child as | |
| 546 | - * a descendent. | |
| 547 | - * | |
| 548 | - * @param[in] child The child actor to apply effect to | |
| 549 | - * @param[in] page The page which this child is inside | |
| 550 | - */ | |
| 551 | - void ApplyEffectToActor( Actor child, Actor page ) | |
| 552 | - { | |
| 553 | - switch( mEffectMode ) | |
| 554 | - { | |
| 555 | - case DepthEffect: | |
| 556 | - { | |
| 557 | - ApplyDepthEffectToActor( child ); | |
| 558 | - break; | |
| 559 | - } | |
| 560 | - | |
| 561 | - case CubeEffect: | |
| 562 | - { | |
| 563 | - ApplyCubeEffectToActor( child ); | |
| 564 | - break; | |
| 565 | - } | |
| 566 | - | |
| 567 | - default: | |
| 568 | - { | |
| 569 | - break; | |
| 570 | - } | |
| 571 | - } | |
| 572 | - } | |
| 573 | - | |
| 574 | - /** | |
| 575 | - * Applies depth effect to the child which resides in page (which in turn resides in scrollview) | |
| 576 | - * | |
| 577 | - * @param[in] child The child actor to apply depth effect to | |
| 578 | - */ | |
| 579 | - void ApplyDepthEffectToActor( Actor child ) | |
| 580 | - { | |
| 581 | - ScrollViewDepthEffect depthEffect = ScrollViewDepthEffect::DownCast(mScrollViewEffect); | |
| 582 | - depthEffect.ApplyToActor( child, | |
| 583 | - POSITION_EXTENT_DEPTH_EFFECT, | |
| 584 | - OFFSET_EXTENT_DEPTH_EFFECT, | |
| 585 | - POSITION_SCALE_DEPTH_EFFECT, | |
| 586 | - SCALE_EXTENT_DEPTH_EFFECT ); | |
| 587 | - } | |
| 588 | - | |
| 589 | - void ApplyCubeEffectToActor( Actor child ) | |
| 590 | - { | |
| 591 | - Vector3 anchor; | |
| 592 | - if(rand()&1) | |
| 593 | - { | |
| 594 | - anchor = ANCHOR_3DEFFECT_STYLE0; | |
| 595 | - } | |
| 596 | - else | |
| 597 | - { | |
| 598 | - anchor = ANCHOR_3DEFFECT_STYLE1; | |
| 599 | - } | |
| 600 | - | |
| 601 | - ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect); | |
| 602 | - cubeEffect.ApplyToActor( child, | |
| 603 | - anchor, | |
| 604 | - ANGLE_SWING_3DEFFECT, | |
| 605 | - POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize())); | |
| 606 | - } | |
| 607 | - | |
| 608 | - /** | |
| 609 | 451 | * Creates an Image (Helper) |
| 610 | 452 | * |
| 611 | 453 | * @param[in] filename the path of the image. |
| ... | ... | @@ -726,8 +568,6 @@ private: |
| 726 | 568 | */ |
| 727 | 569 | enum EffectMode |
| 728 | 570 | { |
| 729 | - DepthEffect, ///< Depth Effect | |
| 730 | - CubeEffect, ///< Cube effect | |
| 731 | 571 | PageCarouselEffect, ///< Page carousel effect |
| 732 | 572 | PageCubeEffect, ///< Page cube effect |
| 733 | 573 | PageSpiralEffect, ///< Page spiral effect | ... | ... |