Commit dbb970792997b816235730245ecdb368b9825d93

Authored by Tom Robinson
1 parent b098cb9c

Remove bubble-effect from dali demo main screen

Change-Id: I73429729dab7d5df1291c95e5cff03bcfdb87218
demo/dali-table-view.cpp
1 1 /*
2   - * Copyright (c) 2015 Samsung Electronics Co., Ltd.
  2 + * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3 3 *
4 4 * Licensed under the Apache License, Version 2.0 (the "License");
5 5 * you may not use this file except in compliance with the License.
... ... @@ -44,6 +44,7 @@ const std::string TILE_BACKGROUND_ALPHA(DEMO_IMAGE_DIR "item-background-alpha.9.
44 44  
45 45 const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
46 46  
  47 +const Vector4 TILE_COLOR( 0.5f, 0.6f, 0.8f, 0.23f ); ///< Color (including alpha) of tile contents.
47 48 const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
48 49 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
49 50 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
... ... @@ -54,34 +55,6 @@ const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
54 55 const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
55 56 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
56 57 const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
57   -const float STENCIL_RELATIVE_SIZE = 1.0f;
58   -
59   -const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
60   -const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
61   -const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
62   -
63   -const Vector4 BUBBLE_COLOR[] =
64   -{
65   - Vector4( 0.3255f, 0.3412f, 0.6353f, 0.38f ),
66   - Vector4( 0.3647f, 0.7569f, 0.8157f, 0.38f ),
67   - Vector4( 0.3804f, 0.7412f, 0.6510f, 0.38f ),
68   - Vector4( 1.f, 1.f, 1.f, 0.2f )
69   -};
70   -const int NUMBER_OF_BUBBLE_COLOR( sizeof(BUBBLE_COLOR) / sizeof(BUBBLE_COLOR[0]) );
71   -
72   -const int NUM_BACKGROUND_IMAGES = 18;
73   -const float BACKGROUND_SWIPE_SCALE = 0.025f;
74   -const float BACKGROUND_SPREAD_SCALE = 1.5f;
75   -const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
76   -const float SCALE_SPEED = 10.0f;
77   -const float SCALE_SPEED_SIN = 0.1f;
78   -
79   -const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
80   -
81   -const Vector4 BACKGROUND_COLOR( 0.3569f, 0.5451f, 0.7294f, 1.0f );
82   -
83   -const float BUBBLE_MIN_Z = -1.0;
84   -const float BUBBLE_MAX_Z = 0.0f;
85 58  
86 59 /**
87 60 * Creates the background image
... ... @@ -99,38 +72,6 @@ Control CreateBackground( std::string stylename )
99 72 return background;
100 73 }
101 74  
102   -/**
103   - * Constraint to return a position for a bubble based on the scroll value and vertical wrapping
104   - */
105   -struct AnimateBubbleConstraint
106   -{
107   -public:
108   - AnimateBubbleConstraint( const Vector3& initialPos, float scale )
109   - : mInitialX( initialPos.x ),
110   - mScale( scale )
111   - {
112   - }
113   -
114   - void operator()( Vector3& position, const PropertyInputContainer& inputs )
115   - {
116   - const Vector3& parentSize = inputs[1]->GetVector3();
117   - const Vector3& childSize = inputs[2]->GetVector3();
118   -
119   - // Wrap bubbles vertically.
120   - float range = parentSize.y + childSize.y;
121   - // This performs a float mod (we don't use fmod as we want the arithmetic modulus as opposed to the remainder).
122   - position.y -= range * ( floor( position.y / range ) + 0.5f );
123   -
124   - // Bubbles X position moves parallax to horizontal
125   - // panning by a scale factor unique to each bubble.
126   - position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale );
127   - }
128   -
129   -private:
130   - float mInitialX;
131   - float mScale;
132   -};
133   -
134 75 bool CompareByTitle( const Example& lhs, const Example& rhs )
135 76 {
136 77 return lhs.title < rhs.title;
... ... @@ -150,16 +91,13 @@ DaliTableView::DaliTableView( Application&amp; application )
150 91 mScrollRulerX(),
151 92 mScrollRulerY(),
152 93 mPressedActor(),
153   - mAnimationTimer(),
154 94 mLogoTapDetector(),
155 95 mVersionPopup(),
156 96 mPages(),
157   - mBackgroundAnimations(),
158 97 mExampleList(),
159 98 mTotalPages(),
160 99 mScrolling( false ),
161   - mSortAlphabetically( false ),
162   - mBackgroundAnimsPlaying( false )
  100 + mSortAlphabetically( false )
163 101 {
164 102 application.InitSignal().Connect( this, &DaliTableView::Initialize );
165 103 }
... ... @@ -251,25 +189,6 @@ void DaliTableView::Initialize( Application&amp; application )
251 189 mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
252 190 mScrollViewLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
253 191  
254   - // Create solid background colour.
255   - Control backgroundColourActor = Control::New();
256   - backgroundColourActor.SetBackgroundColor( BACKGROUND_COLOR );
257   - backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
258   - backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
259   - backgroundColourActor.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
260   - backgroundColourActor.SetSizeModeFactor( Vector3( 1.0f, 1.5f, 1.0f ) );
261   -
262   - mScrollViewLayer.Add( backgroundColourActor );
263   -
264   - // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
265   - Actor bubbleContainer = Actor::New();
266   - bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
267   - bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
268   - bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
269   - backgroundColourActor.Add( bubbleContainer );
270   -
271   - SetupBackground( bubbleContainer );
272   -
273 192 Alignment buttonsAlignment = Alignment::New();
274 193 buttonsAlignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
275 194 buttonsAlignment.Add( mScrollViewLayer );
... ... @@ -301,12 +220,6 @@ void DaliTableView::Initialize( Application&amp; application )
301 220  
302 221 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
303 222  
304   - // Background animation
305   - mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
306   - mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
307   - mAnimationTimer.Start();
308   - mBackgroundAnimsPlaying = true;
309   -
310 223 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
311 224 KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
312 225 AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
... ... @@ -325,7 +238,6 @@ void DaliTableView::ApplyCubeEffectToPages()
325 238  
326 239 void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
327 240 {
328   -
329 241 }
330 242  
331 243 void DaliTableView::Populate()
... ... @@ -364,7 +276,7 @@ void DaliTableView::Populate()
364 276 {
365 277 const Example& example = ( *iter );
366 278  
367   - Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), true );
  279 + Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), TILE_COLOR );
368 280 AccessibilityManager accessibilityManager = AccessibilityManager::Get();
369 281 accessibilityManager.SetFocusOrder( tile, ++exampleCount );
370 282 accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL,
... ... @@ -436,7 +348,7 @@ void DaliTableView::Rotate( unsigned int degrees )
436 348 mRotateAnimation.Play();
437 349 }
438 350  
439   -Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground )
  351 +Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, const Dali::Vector4& color )
440 352 {
441 353 Actor content = Actor::New();
442 354 content.SetName( name );
... ... @@ -445,23 +357,25 @@ Actor DaliTableView::CreateTile( const std::string&amp; name, const std::string&amp; tit
445 357 content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
446 358 content.SetSizeModeFactor( sizeMultiplier );
447 359  
448   - // create background image
449   - if( addBackground )
450   - {
451   - ImageView image = ImageView::New( TILE_BACKGROUND );
452   - image.SetAnchorPoint( AnchorPoint::CENTER );
453   - image.SetParentOrigin( ParentOrigin::CENTER );
454   - // make the image 100% of tile
455   - image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
456   -
457   - content.Add( image );
458   -
459   - // Add stencil
460   - Toolkit::ImageView stencil = NewStencilImage();
461   - stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
462   - image.Add( stencil );
463   - }
  360 + // Create background image.
  361 + ImageView image = ImageView::New( TILE_BACKGROUND );
  362 + image.SetAnchorPoint( AnchorPoint::CENTER );
  363 + image.SetParentOrigin( ParentOrigin::CENTER );
  364 + // Make the image 100% of tile.
  365 + image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
  366 + content.Add( image );
  367 +
  368 + // Create the tile background.
  369 + Actor tileBackground = ImageView::New( TILE_BACKGROUND_ALPHA );
  370 + tileBackground.SetParentOrigin( ParentOrigin::CENTER );
  371 + tileBackground.SetAnchorPoint( AnchorPoint::CENTER );
  372 + tileBackground.SetProperty( Actor::Property::COLOR, color );
  373 + Property::Map shaderEffect = CreateAlphaDiscardEffect();
  374 + tileBackground.SetProperty( Toolkit::ImageView::Property::IMAGE, shaderEffect );
  375 + tileBackground.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
  376 + image.Add( tileBackground );
464 377  
  378 + // Create the tile label.
465 379 TextLabel label = TextLabel::New();
466 380 label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
467 381 label.SetProperty( Control::Property::STYLE_NAME, "launcherlabel" );
... ... @@ -482,19 +396,6 @@ Actor DaliTableView::CreateTile( const std::string&amp; name, const std::string&amp; tit
482 396 return content;
483 397 }
484 398  
485   -Toolkit::ImageView DaliTableView::NewStencilImage()
486   -{
487   - Toolkit::ImageView stencil = ImageView::New( TILE_BACKGROUND_ALPHA );
488   - stencil.SetParentOrigin( ParentOrigin::CENTER );
489   - stencil.SetAnchorPoint( AnchorPoint::CENTER );
490   - stencil.SetDrawMode( DrawMode::STENCIL );
491   -
492   - Property::Map shaderEffect = CreateAlphaDiscardEffect();
493   - stencil.SetProperty( Toolkit::ImageView::Property::IMAGE, shaderEffect );
494   -
495   - return stencil;
496   -}
497   -
498 399 bool DaliTableView::OnTilePressed( Actor actor, const TouchData& event )
499 400 {
500 401 return DoTilePress( actor, event.GetState( 0 ) );
... ... @@ -571,8 +472,6 @@ void DaliTableView::OnPressedAnimationFinished( Dali::Animation&amp; source )
571 472 void DaliTableView::OnScrollStart( const Dali::Vector2& position )
572 473 {
573 474 mScrolling = true;
574   -
575   - PlayAnimation();
576 475 }
577 476  
578 477 void DaliTableView::OnScrollComplete( const Dali::Vector2& position )
... ... @@ -656,138 +555,6 @@ void DaliTableView::OnKeyEvent( const KeyEvent&amp; event )
656 555 }
657 556 }
658 557  
659   -void DaliTableView::SetupBackground( Actor bubbleContainer )
660   -{
661   - // Create distance field shape.
662   - BufferImage distanceField;
663   - Size imageSize( 512, 512 );
664   - CreateShapeImage( CIRCLE, imageSize, distanceField );
665   -
666   - // Add bubbles to the bubbleContainer.
667   - // Note: The bubbleContainer is parented externally to this function.
668   - AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField );
669   -}
670   -
671   -void DaliTableView::InitialiseBackgroundActors( Actor actor )
672   -{
673   - // Delete current animations
674   - mBackgroundAnimations.clear();
675   -
676   - // Create new animations
677   - const Vector3 size = actor.GetTargetSize();
678   -
679   - for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
680   - {
681   - Actor child = actor.GetChildAt( i );
682   -
683   - // Calculate a random position
684   - Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
685   - Random::Range( -size.y, size.y ),
686   - Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
687   -
688   - child.SetPosition( childPos );
689   -
690   - // Define bubble horizontal parallax and vertical wrapping
691   - Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) );
692   - animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
693   - animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
694   - animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) );
695   - animConstraint.SetRemoveAction( Constraint::Discard );
696   - animConstraint.Apply();
697   -
698   - // Kickoff animation
699   - Animation animation = Animation::New( Random::Range( 30.0f, 160.0f ) );
700   - animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -2000.0f, 0.0f ), AlphaFunction::LINEAR );
701   - animation.SetLooping( true );
702   - animation.Play();
703   - mBackgroundAnimations.push_back( animation );
704   - }
705   -}
706   -
707   -void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField )
708   -{
709   - for( int i = 0; i < count; ++i )
710   - {
711   - float randSize = Random::Range( 10.0f, 400.0f );
712   - ImageView dfActor = ImageView::New( distanceField );
713   - dfActor.SetSize( Vector2( randSize, randSize ) );
714   - dfActor.SetParentOrigin( ParentOrigin::CENTER );
715   -
716   - Dali::Property::Map effect = Toolkit::CreateDistanceFieldEffect();
717   - dfActor.SetProperty( Toolkit::ImageView::Property::IMAGE, effect );
718   - dfActor.SetColor( BUBBLE_COLOR[ i%NUMBER_OF_BUBBLE_COLOR ] );
719   -
720   - layer.Add( dfActor );
721   - }
722   -
723   - // Positioning will occur when the layer is relaid out
724   - layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
725   -}
726   -
727   -void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut )
728   -{
729   - // this bitmap will hold the alpha map for the distance field shader
730   - distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 );
731   -
732   - // Generate bit pattern
733   - std::vector< unsigned char > imageDataA8;
734   - imageDataA8.reserve( size.width * size.height ); // A8
735   -
736   - switch( shapeType )
737   - {
738   - case CIRCLE:
739   - GenerateCircle( size, imageDataA8 );
740   - break;
741   - case SQUARE:
742   - GenerateSquare( size, imageDataA8 );
743   - break;
744   - default:
745   - break;
746   - }
747   -
748   - PixelBuffer* buffer = distanceFieldOut.GetBuffer();
749   - if( buffer )
750   - {
751   - GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
752   - distanceFieldOut.Update();
753   - }
754   -}
755   -
756   -void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
757   -{
758   - for( int h = 0; h < size.height; ++h )
759   - {
760   - for( int w = 0; w < size.width; ++w )
761   - {
762   - distanceFieldOut.push_back( 0xFF );
763   - }
764   - }
765   -}
766   -
767   -void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
768   -{
769   - const float radius = size.width * 0.5f * size.width * 0.5f;
770   - Vector2 center( size.width / 2, size.height / 2 );
771   -
772   - for( int h = 0; h < size.height; ++h )
773   - {
774   - for( int w = 0; w < size.width; ++w )
775   - {
776   - Vector2 pos( w, h );
777   - Vector2 dist = pos - center;
778   -
779   - if( dist.x * dist.x + dist.y * dist.y > radius )
780   - {
781   - distanceFieldOut.push_back( 0x00 );
782   - }
783   - else
784   - {
785   - distanceFieldOut.push_back( 0xFF );
786   - }
787   - }
788   - }
789   -}
790   -
791 558 ImageView DaliTableView::CreateLogo( std::string imagePath )
792 559 {
793 560 ImageView logo = ImageView::New( imagePath );
... ... @@ -798,45 +565,6 @@ ImageView DaliTableView::CreateLogo( std::string imagePath )
798 565 return logo;
799 566 }
800 567  
801   -bool DaliTableView::PauseBackgroundAnimation()
802   -{
803   - PauseAnimation();
804   -
805   - return false;
806   -}
807   -
808   -void DaliTableView::PauseAnimation()
809   -{
810   - if( mBackgroundAnimsPlaying )
811   - {
812   - for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
813   - {
814   - Animation anim = *animIter;
815   -
816   - anim.Stop();
817   - }
818   -
819   - mBackgroundAnimsPlaying = false;
820   - }
821   -}
822   -
823   -void DaliTableView::PlayAnimation()
824   -{
825   - if ( !mBackgroundAnimsPlaying )
826   - {
827   - for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
828   - {
829   - Animation anim = *animIter;
830   -
831   - anim.Play();
832   - }
833   -
834   - mBackgroundAnimsPlaying = true;
835   - }
836   -
837   - mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
838   -}
839   -
840 568 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction )
841 569 {
842 570 Actor nextFocusActor = proposed;
... ... @@ -930,11 +658,13 @@ void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture&amp; tap
930 658 Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" );
931 659 titleActor.SetName( "titleActor" );
932 660 titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
  661 + titleActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
933 662  
934 663 Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() );
935 664 contentActor.SetName( "contentActor" );
936 665 contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
937 666 contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
  667 + contentActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
938 668 contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) );
939 669  
940 670 mVersionPopup.SetTitle( titleActor );
... ...
demo/dali-table-view.h
1   -#ifndef __DALI_DEMO_H__
2   -#define __DALI_DEMO_H__
  1 +#ifndef DALI_DEMO_H
  2 +#define DALI_DEMO_H
3 3  
4 4 /*
5   - * Copyright (c) 2015 Samsung Electronics Co., Ltd.
  5 + * Copyright (c) 2016 Samsung Electronics Co., Ltd.
6 6 *
7 7 * Licensed under the Apache License, Version 2.0 (the "License");
8 8 * you may not use this file except in compliance with the License.
... ... @@ -98,15 +98,6 @@ public:
98 98 private: // Application callbacks & implementation
99 99  
100 100 /**
101   - * Shape enum for create function
102   - */
103   - enum ShapeType
104   - {
105   - CIRCLE,
106   - SQUARE
107   - };
108   -
109   - /**
110 101 * Initialize application.
111 102 *
112 103 * @param[in] app Application instance
... ... @@ -140,18 +131,11 @@ private: // Application callbacks &amp; implementation
140 131 * @param[in] name The unique name for this Tile
141 132 * @param[in] title The text caption that appears on the Tile
142 133 * @param[in] parentSize Tile's parent size.
143   - * @param[in] addBackground Whether to add a background graphic to the tile or not
  134 + * @param[in] color The color (including alpha) of the tiles contents.
144 135 *
145 136 * @return The Actor for the created tile.
146 137 */
147   - Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground );
148   -
149   - /**
150   - * Create a stencil image
151   - *
152   - * @return The stencil image
153   - */
154   - Dali::Toolkit::ImageView NewStencilImage();
  138 + Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, const Dali::Vector4& color );
155 139  
156 140 // Signal handlers
157 141  
... ... @@ -257,49 +241,6 @@ private: // Application callbacks &amp; implementation
257 241 void OnKeyEvent( const Dali::KeyEvent& event );
258 242  
259 243 /**
260   - * Create a depth field background
261   - *
262   - * @param[in] bubbleLayer Add the graphics to this layer
263   - */
264   - void SetupBackground( Dali::Actor bubbleLayer );
265   -
266   - /**
267   - * Create background actors for the given layer
268   - *
269   - * @param[in] layer The layer to add the actors to
270   - * @param[in] count The number of actors to generate
271   - * @param[in] distanceField The distance field bitmap to use
272   - */
273   - void AddBackgroundActors( Dali::Actor layer, int count, Dali::BufferImage distanceField );
274   -
275   - /**
276   - * Create a bitmap with the specified shape and also output a distance field
277   - *
278   - * @param[in] shapeType The shape to generate
279   - * @param[in] size The size of the bitmap to create
280   - * @param[out] distanceFieldOut The return depth field alpha map
281   - */
282   - void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BufferImage& distanceFieldOut );
283   -
284   - /**
285   - * Generate a square bit pattern and depth field
286   - *
287   - * @param[in] size The size of the bitmap to create
288   - * @param[out] imageOut The return bitmap
289   - * @param[out] distanceFieldOut The return depth field alpha map
290   - */
291   - void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
292   -
293   - /**
294   - * Generate a circle bit pattern and depth field
295   - *
296   - * @param[in] size The size of the bitmap to create
297   - * @param[out] imageOut The return bitmap
298   - * @param[out] distanceFieldOut The return depth field alpha map
299   - */
300   - void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
301   -
302   - /**
303 244 * Creates the logo.
304 245 *
305 246 * @param[in] imagePath The path to the image file to load
... ... @@ -309,23 +250,6 @@ private: // Application callbacks &amp; implementation
309 250 Dali::Toolkit::ImageView CreateLogo( std::string imagePath );
310 251  
311 252 /**
312   - * Timer handler for ending background animation
313   - *
314   - * @return Return value for timer handler
315   - */
316   - bool PauseBackgroundAnimation();
317   -
318   - /**
319   - * Pause all animations
320   - */
321   - void PauseAnimation();
322   -
323   - /**
324   - * Resume all animations
325   - */
326   - void PlayAnimation();
327   -
328   - /**
329 253 * Callback when the keyboard focus is going to be changed.
330 254 *
331 255 * @param[in] current The current focused actor
... ... @@ -362,13 +286,6 @@ private: // Application callbacks &amp; implementation
362 286 */
363 287 void OnButtonsPageRelayout( const Dali::Actor& actor );
364 288  
365   - /**
366   - * @brief Callback called to set up background actors
367   - *
368   - * @param[in] actor The actor raising the callback
369   - */
370   - void InitialiseBackgroundActors( Dali::Actor actor );
371   -
372 289 private:
373 290  
374 291 Dali::Application& mApplication; ///< Application instance.
... ... @@ -382,20 +299,17 @@ private:
382 299 Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
383 300 Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
384 301 Dali::Actor mPressedActor; ///< The currently pressed actor.
385   - Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
386 302 Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
387 303 Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
388 304  
389 305 std::vector< Dali::Actor > mPages; ///< List of pages.
390   - AnimationList mBackgroundAnimations; ///< List of background bubble animations
391 306 ExampleList mExampleList; ///< List of examples.
392 307  
393 308 int mTotalPages; ///< Total pages within scrollview.
394 309  
395 310 bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled
396 311 bool mSortAlphabetically:1; ///< Sort examples alphabetically.
397   - bool mBackgroundAnimsPlaying:1; ///< Are background animations playing
398 312  
399 313 };
400 314  
401   -#endif // __DALI_DEMO_H__
  315 +#endif // DALI_DEMO_H
... ...