Commit c9273e4023e21144a0b609aa090fe51ec706a45f
1 parent
f44aff0b
Alpha function changes
Change-Id: Iaaea70d0620aa122139ab40f8a00f94493677ac3
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21 changed files
with
90 additions
and
88 deletions
demo/dali-table-view.cpp
| @@ -479,8 +479,8 @@ void DaliTableView::Rotate( unsigned int degrees ) | @@ -479,8 +479,8 @@ void DaliTableView::Rotate( unsigned int degrees ) | ||
| 479 | } | 479 | } |
| 480 | 480 | ||
| 481 | mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME ); | 481 | mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME ); |
| 482 | - mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunctions::EaseOut ); | ||
| 483 | - mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunctions::EaseOut ); | 482 | + mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT ); |
| 483 | + mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunction::EASE_OUT ); | ||
| 484 | mRotateAnimation.Play(); | 484 | mRotateAnimation.Play(); |
| 485 | } | 485 | } |
| 486 | 486 | ||
| @@ -592,9 +592,9 @@ bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event ) | @@ -592,9 +592,9 @@ bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event ) | ||
| 592 | 592 | ||
| 593 | // scale the content actor within the Tile, as to not affect the placement within the Table. | 593 | // scale the content actor within the Tile, as to not affect the placement within the Table. |
| 594 | Actor content = actor.GetChildAt(0); | 594 | Actor content = actor.GetChildAt(0); |
| 595 | - mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut, | 595 | + mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunction::EASE_IN_OUT, |
| 596 | TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); | 596 | TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); |
| 597 | - mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunctions::EaseInOut, | 597 | + mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT, |
| 598 | TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); | 598 | TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); |
| 599 | mPressedAnimation.Play(); | 599 | mPressedAnimation.Play(); |
| 600 | mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished ); | 600 | mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished ); |
| @@ -759,7 +759,7 @@ void DaliTableView::InitialiseBackgroundActors( Actor actor ) | @@ -759,7 +759,7 @@ void DaliTableView::InitialiseBackgroundActors( Actor actor ) | ||
| 759 | 759 | ||
| 760 | // Kickoff animation | 760 | // Kickoff animation |
| 761 | Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) ); | 761 | Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) ); |
| 762 | - animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunctions::Linear ); | 762 | + animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunction::LINEAR ); |
| 763 | animation.SetLooping( true ); | 763 | animation.SetLooping( true ); |
| 764 | animation.Play(); | 764 | animation.Play(); |
| 765 | mBackgroundAnimations.push_back( animation ); | 765 | mBackgroundAnimations.push_back( animation ); |
examples/animated-shapes/animated-shapes-example.cpp
| @@ -143,25 +143,25 @@ public: | @@ -143,25 +143,25 @@ public: | ||
| 143 | k0.Add( 0.0f, Vector3( 0.0f,-radius, 0.0f) ); | 143 | k0.Add( 0.0f, Vector3( 0.0f,-radius, 0.0f) ); |
| 144 | k0.Add( 0.5f, Vector3(0.0f, -radius*4.0f, 0.0f)); | 144 | k0.Add( 0.5f, Vector3(0.0f, -radius*4.0f, 0.0f)); |
| 145 | k0.Add( 1.0f, Vector3( 0.0f,-radius, 0.0f) ); | 145 | k0.Add( 1.0f, Vector3( 0.0f,-radius, 0.0f) ); |
| 146 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(1)),k0,AlphaFunctions::EaseInOutSine ); | 146 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(1)),k0,AlphaFunction::EASE_IN_OUT ); |
| 147 | 147 | ||
| 148 | k0 = KeyFrames::New(); | 148 | k0 = KeyFrames::New(); |
| 149 | k0.Add( 0.0f, Vector3( radius, 0.0f, 0.0f) ); | 149 | k0.Add( 0.0f, Vector3( radius, 0.0f, 0.0f) ); |
| 150 | k0.Add( 0.5f, Vector3(radius*4.0f,0.0f, 0.0f)); | 150 | k0.Add( 0.5f, Vector3(radius*4.0f,0.0f, 0.0f)); |
| 151 | k0.Add( 1.0f, Vector3( radius,0.0f, 0.0f)); | 151 | k0.Add( 1.0f, Vector3( radius,0.0f, 0.0f)); |
| 152 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(4)),k0,AlphaFunctions::EaseInOutSine ); | 152 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(4)),k0,AlphaFunction::EASE_IN_OUT ); |
| 153 | 153 | ||
| 154 | k0 = KeyFrames::New(); | 154 | k0 = KeyFrames::New(); |
| 155 | k0.Add( 0.0f, Vector3(0.0f,radius, 0.0f) ); | 155 | k0.Add( 0.0f, Vector3(0.0f,radius, 0.0f) ); |
| 156 | k0.Add( 0.5f, Vector3(0.0f,radius*4.0f, 0.0f)); | 156 | k0.Add( 0.5f, Vector3(0.0f,radius*4.0f, 0.0f)); |
| 157 | k0.Add( 1.0f, Vector3(0.0f,radius, 0.0f) ); | 157 | k0.Add( 1.0f, Vector3(0.0f,radius, 0.0f) ); |
| 158 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(7)),k0,AlphaFunctions::EaseInOutSine ); | 158 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(7)),k0,AlphaFunction::EASE_IN_OUT ); |
| 159 | 159 | ||
| 160 | k0 = KeyFrames::New(); | 160 | k0 = KeyFrames::New(); |
| 161 | k0.Add( 0.0f, Vector3( -radius, 0.0f, 0.0f) ); | 161 | k0.Add( 0.0f, Vector3( -radius, 0.0f, 0.0f) ); |
| 162 | k0.Add( 0.5f, Vector3(-radius*4.0f,0.0f, 0.0f)); | 162 | k0.Add( 0.5f, Vector3(-radius*4.0f,0.0f, 0.0f)); |
| 163 | k0.Add( 1.0f, Vector3( -radius, 0.0f, 0.0f) ); | 163 | k0.Add( 1.0f, Vector3( -radius, 0.0f, 0.0f) ); |
| 164 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(10)),k0,AlphaFunctions::EaseInOutSine ); | 164 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(10)),k0,AlphaFunction::EASE_IN_OUT ); |
| 165 | 165 | ||
| 166 | animation.AnimateBy( Property( meshActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(90.0f) ), Vector3::ZAXIS ) ); | 166 | animation.AnimateBy( Property( meshActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(90.0f) ), Vector3::ZAXIS ) ); |
| 167 | animation.SetLooping( true ); | 167 | animation.SetLooping( true ); |
| @@ -244,19 +244,19 @@ public: | @@ -244,19 +244,19 @@ public: | ||
| 244 | k0.Add( 0.0f,v3 ); | 244 | k0.Add( 0.0f,v3 ); |
| 245 | k0.Add( 0.5f, v3 + Vector3(-200.0f,-200.0f,0.0f)); | 245 | k0.Add( 0.5f, v3 + Vector3(-200.0f,-200.0f,0.0f)); |
| 246 | k0.Add( 1.0f, v3 ); | 246 | k0.Add( 1.0f, v3 ); |
| 247 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(1)),k0,AlphaFunctions::EaseInOutSine ); | 247 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(1)),k0,AlphaFunction::EASE_IN_OUT ); |
| 248 | 248 | ||
| 249 | k0 = KeyFrames::New(); | 249 | k0 = KeyFrames::New(); |
| 250 | k0.Add( 0.0f,v4 ); | 250 | k0.Add( 0.0f,v4 ); |
| 251 | k0.Add( 0.5f, v4 + Vector3(200.0f,-200.0f,0.0f)); | 251 | k0.Add( 0.5f, v4 + Vector3(200.0f,-200.0f,0.0f)); |
| 252 | k0.Add( 1.0f, v4 ); | 252 | k0.Add( 1.0f, v4 ); |
| 253 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(4)),k0,AlphaFunctions::EaseInOutSine ); | 253 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(4)),k0,AlphaFunction::EASE_IN_OUT ); |
| 254 | 254 | ||
| 255 | k0 = KeyFrames::New(); | 255 | k0 = KeyFrames::New(); |
| 256 | k0.Add( 0.0f,v5 ); | 256 | k0.Add( 0.0f,v5 ); |
| 257 | k0.Add( 0.5f, v5 + Vector3(0.0,200.0f,0.0f)); | 257 | k0.Add( 0.5f, v5 + Vector3(0.0,200.0f,0.0f)); |
| 258 | k0.Add( 1.0f, v5 ); | 258 | k0.Add( 1.0f, v5 ); |
| 259 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(7)),k0,AlphaFunctions::EaseInOutSine ); | 259 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(7)),k0,AlphaFunction::EASE_IN_OUT ); |
| 260 | animation.SetLooping( true ); | 260 | animation.SetLooping( true ); |
| 261 | animation.Play(); | 261 | animation.Play(); |
| 262 | } | 262 | } |
| @@ -324,25 +324,25 @@ public: | @@ -324,25 +324,25 @@ public: | ||
| 324 | k0.Add( 0.0f, Vector3( 0.0f,-radius*2.0, 0.0f) ); | 324 | k0.Add( 0.0f, Vector3( 0.0f,-radius*2.0, 0.0f) ); |
| 325 | k0.Add( 0.5f, Vector3(-radius*2.0, -radius*3.0f, 0.0f)); | 325 | k0.Add( 0.5f, Vector3(-radius*2.0, -radius*3.0f, 0.0f)); |
| 326 | k0.Add( 1.0f, Vector3( 0.0f,-radius*2.0, 0.0f) ); | 326 | k0.Add( 1.0f, Vector3( 0.0f,-radius*2.0, 0.0f) ); |
| 327 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(1)),k0,AlphaFunctions::EaseInOutSine ); | 327 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(1)),k0,AlphaFunction::EASE_IN_OUT ); |
| 328 | 328 | ||
| 329 | k0 = KeyFrames::New(); | 329 | k0 = KeyFrames::New(); |
| 330 | k0.Add( 0.0f, Vector3( radius*2.0, 0.0f, 0.0f) ); | 330 | k0.Add( 0.0f, Vector3( radius*2.0, 0.0f, 0.0f) ); |
| 331 | k0.Add( 0.5f, Vector3(radius*3.0f,-radius*2.0, 0.0f)); | 331 | k0.Add( 0.5f, Vector3(radius*3.0f,-radius*2.0, 0.0f)); |
| 332 | k0.Add( 1.0f, Vector3( radius*2.0,0.0f, 0.0f)); | 332 | k0.Add( 1.0f, Vector3( radius*2.0,0.0f, 0.0f)); |
| 333 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(4)),k0,AlphaFunctions::EaseInOutSine ); | 333 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(4)),k0,AlphaFunction::EASE_IN_OUT ); |
| 334 | 334 | ||
| 335 | k0 = KeyFrames::New(); | 335 | k0 = KeyFrames::New(); |
| 336 | k0.Add( 0.0f, Vector3(0.0f,radius*2.0, 0.0f) ); | 336 | k0.Add( 0.0f, Vector3(0.0f,radius*2.0, 0.0f) ); |
| 337 | k0.Add( 0.5f, Vector3(radius*2.0,radius*3.0f, 0.0f)); | 337 | k0.Add( 0.5f, Vector3(radius*2.0,radius*3.0f, 0.0f)); |
| 338 | k0.Add( 1.0f, Vector3(0.0f,radius*2.0, 0.0f) ); | 338 | k0.Add( 1.0f, Vector3(0.0f,radius*2.0, 0.0f) ); |
| 339 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(7)),k0,AlphaFunctions::EaseInOutSine ); | 339 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(7)),k0,AlphaFunction::EASE_IN_OUT ); |
| 340 | 340 | ||
| 341 | k0 = KeyFrames::New(); | 341 | k0 = KeyFrames::New(); |
| 342 | k0.Add( 0.0f, Vector3( -radius*2.0, 0.0f, 0.0f) ); | 342 | k0.Add( 0.0f, Vector3( -radius*2.0, 0.0f, 0.0f) ); |
| 343 | k0.Add( 0.5f, Vector3(-radius*3.0f,radius*2.0, 0.0f)); | 343 | k0.Add( 0.5f, Vector3(-radius*3.0f,radius*2.0, 0.0f)); |
| 344 | k0.Add( 1.0f, Vector3( -radius*2.0, 0.0f, 0.0f) ); | 344 | k0.Add( 1.0f, Vector3( -radius*2.0, 0.0f, 0.0f) ); |
| 345 | - animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(10)),k0,AlphaFunctions::EaseInOutSine ); | 345 | + animation.AnimateBetween( Property(shader, shader.GetPointPropertyName(10)),k0,AlphaFunction::EASE_IN_OUT ); |
| 346 | 346 | ||
| 347 | animation.AnimateBy( Property( meshActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(-90.0f) ), Vector3::ZAXIS ) ); | 347 | animation.AnimateBy( Property( meshActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(-90.0f) ), Vector3::ZAXIS ) ); |
| 348 | animation.SetLooping( true ); | 348 | animation.SetLooping( true ); |
examples/blocks/blocks-example.cpp
| @@ -595,8 +595,8 @@ private: | @@ -595,8 +595,8 @@ private: | ||
| 595 | 595 | ||
| 596 | mDragActor = actor; | 596 | mDragActor = actor; |
| 597 | mDragAnimation = Animation::New(0.25f); | 597 | mDragAnimation = Animation::New(0.25f); |
| 598 | - mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.1f, 1.1f, 1.0f), AlphaFunctions::EaseOut); | ||
| 599 | - mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunctions::EaseOut); | 598 | + mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.1f, 1.1f, 1.0f), AlphaFunction::EASE_OUT); |
| 599 | + mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunction::EASE_OUT); | ||
| 600 | mDragAnimation.Play(); | 600 | mDragAnimation.Play(); |
| 601 | } | 601 | } |
| 602 | } | 602 | } |
| @@ -621,8 +621,8 @@ private: | @@ -621,8 +621,8 @@ private: | ||
| 621 | if(point.state==TouchPoint::Up) // Stop dragging | 621 | if(point.state==TouchPoint::Up) // Stop dragging |
| 622 | { | 622 | { |
| 623 | mDragAnimation = Animation::New(0.25f); | 623 | mDragAnimation = Animation::New(0.25f); |
| 624 | - mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.0f, 1.0f, 1.0f), AlphaFunctions::EaseIn); | ||
| 625 | - mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 1.0f), AlphaFunctions::EaseOut); | 624 | + mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.0f, 1.0f, 1.0f), AlphaFunction::EASE_IN); |
| 625 | + mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 1.0f), AlphaFunction::EASE_OUT); | ||
| 626 | mDragAnimation.Play(); | 626 | mDragAnimation.Play(); |
| 627 | mDragActor.Reset(); | 627 | mDragActor.Reset(); |
| 628 | } | 628 | } |
| @@ -764,7 +764,7 @@ private: | @@ -764,7 +764,7 @@ private: | ||
| 764 | 764 | ||
| 765 | // fade brick (destroy) | 765 | // fade brick (destroy) |
| 766 | Animation destroyAnimation = Animation::New(0.5f); | 766 | Animation destroyAnimation = Animation::New(0.5f); |
| 767 | - destroyAnimation.AnimateTo( Property( brick, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunctions::EaseIn ); | 767 | + destroyAnimation.AnimateTo( Property( brick, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN ); |
| 768 | destroyAnimation.Play(); | 768 | destroyAnimation.Play(); |
| 769 | destroyAnimation.FinishedSignal().Connect( this, &ExampleController::OnBrickDestroyed ); | 769 | destroyAnimation.FinishedSignal().Connect( this, &ExampleController::OnBrickDestroyed ); |
| 770 | mDestroyAnimationMap[destroyAnimation] = brick; | 770 | mDestroyAnimationMap[destroyAnimation] = brick; |
examples/buttons/buttons-example.cpp
| @@ -484,7 +484,7 @@ class ButtonsController: public ConnectionTracker | @@ -484,7 +484,7 @@ class ButtonsController: public ConnectionTracker | ||
| 484 | { | 484 | { |
| 485 | if( mAnimation ) | 485 | if( mAnimation ) |
| 486 | { | 486 | { |
| 487 | - mAnimation.AnimateBy( Property(actor, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunctions::Linear ); | 487 | + mAnimation.AnimateBy( Property(actor, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunction::LINEAR ); |
| 488 | mAnimation.Play(); | 488 | mAnimation.Play(); |
| 489 | mLastPoint = localPoint; | 489 | mLastPoint = localPoint; |
| 490 | } | 490 | } |
examples/cluster/cluster-impl.cpp
| @@ -104,8 +104,8 @@ void Cluster::OnControlSizeSet( const Vector3& targetSize ) | @@ -104,8 +104,8 @@ void Cluster::OnControlSizeSet( const Vector3& targetSize ) | ||
| 104 | { | 104 | { |
| 105 | mClusterStyle.ApplyStyle( (*iter).mActor, | 105 | mClusterStyle.ApplyStyle( (*iter).mActor, |
| 106 | (*iter).mPositionIndex, | 106 | (*iter).mPositionIndex, |
| 107 | - AlphaFunctions::EaseOut, | ||
| 108 | - 0.f ); | 107 | + AlphaFunction::EASE_OUT, |
| 108 | + TimePeriod(0.f) ); | ||
| 109 | } | 109 | } |
| 110 | } | 110 | } |
| 111 | 111 | ||
| @@ -175,7 +175,7 @@ void Cluster::AddChildInfoAt( ChildInfo childInfo, unsigned int index ) | @@ -175,7 +175,7 @@ void Cluster::AddChildInfoAt( ChildInfo childInfo, unsigned int index ) | ||
| 175 | child.RemoveConstraints(); | 175 | child.RemoveConstraints(); |
| 176 | 176 | ||
| 177 | // apply new constraints to the child | 177 | // apply new constraints to the child |
| 178 | - mClusterStyle.ApplyStyle(child, childInfo.mPositionIndex, AlphaFunctions::EaseOut, 0.0f); | 178 | + mClusterStyle.ApplyStyle(child, childInfo.mPositionIndex, AlphaFunction::EASE_OUT, TimePeriod(0.0f)); |
| 179 | } | 179 | } |
| 180 | else | 180 | else |
| 181 | { | 181 | { |
| @@ -293,8 +293,8 @@ void Cluster::ExpandChild( unsigned int index ) | @@ -293,8 +293,8 @@ void Cluster::ExpandChild( unsigned int index ) | ||
| 293 | position, | 293 | position, |
| 294 | Vector3::ONE * scale, | 294 | Vector3::ONE * scale, |
| 295 | Quaternion(rotate, Vector3::ZAXIS), | 295 | Quaternion(rotate, Vector3::ZAXIS), |
| 296 | - AlphaFunctions::EaseOut, | ||
| 297 | - 0.5f); | 296 | + AlphaFunction::EASE_OUT, |
| 297 | + TimePeriod(0.5f)); | ||
| 298 | } | 298 | } |
| 299 | } | 299 | } |
| 300 | } | 300 | } |
| @@ -312,8 +312,8 @@ void Cluster::CollapseChild( unsigned int index, bool front ) | @@ -312,8 +312,8 @@ void Cluster::CollapseChild( unsigned int index, bool front ) | ||
| 312 | if( index < mChildren.size() ) | 312 | if( index < mChildren.size() ) |
| 313 | { | 313 | { |
| 314 | RestoreChild(index, | 314 | RestoreChild(index, |
| 315 | - AlphaFunctions::EaseOut, | ||
| 316 | - 0.25f, | 315 | + AlphaFunction::EASE_OUT, |
| 316 | + TimePeriod(0.25f), | ||
| 317 | front); | 317 | front); |
| 318 | } | 318 | } |
| 319 | } | 319 | } |
| @@ -323,8 +323,8 @@ void Cluster::CollapseAllChildren( bool front ) | @@ -323,8 +323,8 @@ void Cluster::CollapseAllChildren( bool front ) | ||
| 323 | for(unsigned int index = 0;index < mChildren.size(); index++) | 323 | for(unsigned int index = 0;index < mChildren.size(); index++) |
| 324 | { | 324 | { |
| 325 | RestoreChild(index, | 325 | RestoreChild(index, |
| 326 | - AlphaFunctions::EaseOut, | ||
| 327 | - 0.25f, | 326 | + AlphaFunction::EASE_OUT, |
| 327 | + TimePeriod(0.25f), | ||
| 328 | front); | 328 | front); |
| 329 | } | 329 | } |
| 330 | } | 330 | } |
| @@ -344,9 +344,9 @@ void Cluster::TransformChild( unsigned int index, const Vector3& position, const | @@ -344,9 +344,9 @@ void Cluster::TransformChild( unsigned int index, const Vector3& position, const | ||
| 344 | 344 | ||
| 345 | child.RemoveConstraints(); | 345 | child.RemoveConstraints(); |
| 346 | Animation animation = Animation::New(period.delaySeconds + period.durationSeconds); | 346 | Animation animation = Animation::New(period.delaySeconds + period.durationSeconds); |
| 347 | - animation.AnimateTo( Property(child, Actor::Property::POSITION), position, AlphaFunctions::EaseOut, period); | ||
| 348 | - animation.AnimateTo( Property(child, Actor::Property::SCALE), scale, AlphaFunctions::EaseOut, period); | ||
| 349 | - animation.AnimateTo( Property(child, Actor::Property::ORIENTATION), rotation, AlphaFunctions::EaseOut, period); | 347 | + animation.AnimateTo( Property(child, Actor::Property::POSITION), position, AlphaFunction::EASE_OUT, period); |
| 348 | + animation.AnimateTo( Property(child, Actor::Property::SCALE), scale, AlphaFunction::EASE_OUT, period); | ||
| 349 | + animation.AnimateTo( Property(child, Actor::Property::ORIENTATION), rotation, AlphaFunction::EASE_OUT, period); | ||
| 350 | animation.Play(); | 350 | animation.Play(); |
| 351 | } | 351 | } |
| 352 | } | 352 | } |
| @@ -435,8 +435,8 @@ void Cluster::SetStyle(Demo::ClusterStyle style) | @@ -435,8 +435,8 @@ void Cluster::SetStyle(Demo::ClusterStyle style) | ||
| 435 | { | 435 | { |
| 436 | mClusterStyle.ApplyStyle( (*iter).mActor, | 436 | mClusterStyle.ApplyStyle( (*iter).mActor, |
| 437 | (*iter).mPositionIndex, | 437 | (*iter).mPositionIndex, |
| 438 | - AlphaFunctions::EaseOut, | ||
| 439 | - CLUSTER_STYLE_CONSTRAINT_DURATION ); | 438 | + AlphaFunction::EASE_OUT, |
| 439 | + TimePeriod(CLUSTER_STYLE_CONSTRAINT_DURATION) ); | ||
| 440 | } | 440 | } |
| 441 | } | 441 | } |
| 442 | 442 | ||
| @@ -463,7 +463,7 @@ void Cluster::UpdateBackground(float duration) | @@ -463,7 +463,7 @@ void Cluster::UpdateBackground(float duration) | ||
| 463 | { | 463 | { |
| 464 | if (mBackgroundImage) | 464 | if (mBackgroundImage) |
| 465 | { | 465 | { |
| 466 | - mClusterStyle.ApplyStyleToBackground(mBackgroundImage, AlphaFunctions::EaseOut, duration); | 466 | + mClusterStyle.ApplyStyleToBackground(mBackgroundImage, AlphaFunction::EASE_OUT, TimePeriod(duration)); |
| 467 | } | 467 | } |
| 468 | } | 468 | } |
| 469 | 469 | ||
| @@ -471,7 +471,7 @@ void Cluster::UpdateTitle(float duration) | @@ -471,7 +471,7 @@ void Cluster::UpdateTitle(float duration) | ||
| 471 | { | 471 | { |
| 472 | if (mTitle) | 472 | if (mTitle) |
| 473 | { | 473 | { |
| 474 | - mClusterStyle.ApplyStyleToTitle(mTitle, AlphaFunctions::EaseOut, duration); | 474 | + mClusterStyle.ApplyStyleToTitle(mTitle, AlphaFunction::EASE_OUT, TimePeriod(duration)); |
| 475 | } | 475 | } |
| 476 | } | 476 | } |
| 477 | 477 | ||
| @@ -539,7 +539,7 @@ void Cluster::DoTransformAction(const PropertyValueContainer& attributes) | @@ -539,7 +539,7 @@ void Cluster::DoTransformAction(const PropertyValueContainer& attributes) | ||
| 539 | // wrap index around -1 => size - 1 | 539 | // wrap index around -1 => size - 1 |
| 540 | index%= mChildren.size(); | 540 | index%= mChildren.size(); |
| 541 | 541 | ||
| 542 | - TransformChild(index, position, scale, rotation, AlphaFunctions::EaseOut, 0.5f); | 542 | + TransformChild(index, position, scale, rotation, AlphaFunction::EASE_OUT, TimePeriod(0.5f)); |
| 543 | } | 543 | } |
| 544 | 544 | ||
| 545 | void Cluster::OnControlChildRemove(Actor& child) | 545 | void Cluster::OnControlChildRemove(Actor& child) |
examples/cluster/cluster-style.cpp
| @@ -57,17 +57,17 @@ unsigned int ClusterStyle::GetMaximumNumberOfChildren() const | @@ -57,17 +57,17 @@ unsigned int ClusterStyle::GetMaximumNumberOfChildren() const | ||
| 57 | 57 | ||
| 58 | void ClusterStyle::ApplyStyle(Actor child, unsigned int index, AlphaFunction alpha, const TimePeriod& durationSeconds) | 58 | void ClusterStyle::ApplyStyle(Actor child, unsigned int index, AlphaFunction alpha, const TimePeriod& durationSeconds) |
| 59 | { | 59 | { |
| 60 | - GetImpl(*this).ApplyStyle(child, index, alpha, durationSeconds); | 60 | + GetImpl(*this).ApplyStyle(child, index, alpha, TimePeriod(durationSeconds)); |
| 61 | } | 61 | } |
| 62 | 62 | ||
| 63 | void ClusterStyle::ApplyStyleToBackground(Actor background, AlphaFunction alpha, const TimePeriod& durationSeconds) | 63 | void ClusterStyle::ApplyStyleToBackground(Actor background, AlphaFunction alpha, const TimePeriod& durationSeconds) |
| 64 | { | 64 | { |
| 65 | - GetImpl(*this).ApplyStyleToBackground(background, alpha, durationSeconds); | 65 | + GetImpl(*this).ApplyStyleToBackground(background, alpha, TimePeriod(durationSeconds)); |
| 66 | } | 66 | } |
| 67 | 67 | ||
| 68 | void ClusterStyle::ApplyStyleToTitle(Actor title, AlphaFunction alpha, const TimePeriod& durationSeconds) | 68 | void ClusterStyle::ApplyStyleToTitle(Actor title, AlphaFunction alpha, const TimePeriod& durationSeconds) |
| 69 | { | 69 | { |
| 70 | - GetImpl(*this).ApplyStyleToTitle(title, alpha, durationSeconds); | 70 | + GetImpl(*this).ApplyStyleToTitle(title, alpha, TimePeriod(durationSeconds)); |
| 71 | } | 71 | } |
| 72 | 72 | ||
| 73 | // ClusterStyleStandard /////////////////////////////////////////////////////// | 73 | // ClusterStyleStandard /////////////////////////////////////////////////////// |
examples/cluster/cluster-style.h
| @@ -20,7 +20,7 @@ | @@ -20,7 +20,7 @@ | ||
| 20 | 20 | ||
| 21 | // EXTERNAL INCLUDES | 21 | // EXTERNAL INCLUDES |
| 22 | #include <dali/public-api/actors/actor.h> | 22 | #include <dali/public-api/actors/actor.h> |
| 23 | -#include <dali/public-api/animation/alpha-functions.h> | 23 | +#include <dali/public-api/animation/alpha-function.h> |
| 24 | #include <dali/public-api/animation/time-period.h> | 24 | #include <dali/public-api/animation/time-period.h> |
| 25 | #include <dali/public-api/common/dali-common.h> | 25 | #include <dali/public-api/common/dali-common.h> |
| 26 | #include <dali/public-api/object/base-handle.h> | 26 | #include <dali/public-api/object/base-handle.h> |
examples/cluster/cluster.h
| @@ -19,7 +19,7 @@ | @@ -19,7 +19,7 @@ | ||
| 19 | */ | 19 | */ |
| 20 | 20 | ||
| 21 | // EXTERNAL INCLUDES | 21 | // EXTERNAL INCLUDES |
| 22 | -#include <dali/public-api/animation/alpha-functions.h> | 22 | +#include <dali/public-api/animation/alpha-function.h> |
| 23 | #include <dali/public-api/animation/time-period.h> | 23 | #include <dali/public-api/animation/time-period.h> |
| 24 | 24 | ||
| 25 | // INTERNAL INCLUDES | 25 | // INTERNAL INCLUDES |
examples/dissolve-effect/dissolve-effect-example.cpp
| @@ -297,21 +297,21 @@ void DissolveEffectApp::StartTransition(Vector2 position, Vector2 displacement) | @@ -297,21 +297,21 @@ void DissolveEffectApp::StartTransition(Vector2 position, Vector2 displacement) | ||
| 297 | mCurrentImageEffect.SetCentralLine(position,displacement); | 297 | mCurrentImageEffect.SetCentralLine(position,displacement); |
| 298 | mCurrentImageEffect.SetDistortion(0.0f); | 298 | mCurrentImageEffect.SetDistortion(0.0f); |
| 299 | mCurrentImage.SetShaderEffect(mCurrentImageEffect); | 299 | mCurrentImage.SetShaderEffect(mCurrentImageEffect); |
| 300 | - mAnimation.AnimateTo( Property(mCurrentImageEffect, mCurrentImageEffect.GetDistortionPropertyName()), 1.0f, AlphaFunctions::Linear ); | 300 | + mAnimation.AnimateTo( Property(mCurrentImageEffect, mCurrentImageEffect.GetDistortionPropertyName()), 1.0f, AlphaFunction::LINEAR ); |
| 301 | 301 | ||
| 302 | mNextImage.SetOpacity(0.0f); | 302 | mNextImage.SetOpacity(0.0f); |
| 303 | - mAnimation.AnimateTo( Property( mNextImage, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunctions::Linear ); | 303 | + mAnimation.AnimateTo( Property( mNextImage, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::LINEAR ); |
| 304 | 304 | ||
| 305 | if(mUseHighPrecision) | 305 | if(mUseHighPrecision) |
| 306 | { | 306 | { |
| 307 | mNextImageEffect.SetCentralLine(position,-displacement); | 307 | mNextImageEffect.SetCentralLine(position,-displacement); |
| 308 | mNextImageEffect.SetDistortion(1.0f); | 308 | mNextImageEffect.SetDistortion(1.0f); |
| 309 | mNextImage.SetShaderEffect(mNextImageEffect); | 309 | mNextImage.SetShaderEffect(mNextImageEffect); |
| 310 | - mAnimation.AnimateTo( Property(mNextImageEffect, mNextImageEffect.GetDistortionPropertyName()), 0.0f, AlphaFunctions::Linear ); | 310 | + mAnimation.AnimateTo( Property(mNextImageEffect, mNextImageEffect.GetDistortionPropertyName()), 0.0f, AlphaFunction::LINEAR ); |
| 311 | } | 311 | } |
| 312 | else | 312 | else |
| 313 | { | 313 | { |
| 314 | - mAnimation.AnimateTo( Property( mNextImage, Actor::Property::POSITION ), Vector3( 0.0f, 0.0f, 0.0f ), AlphaFunctions::Linear ); | 314 | + mAnimation.AnimateTo( Property( mNextImage, Actor::Property::POSITION ), Vector3( 0.0f, 0.0f, 0.0f ), AlphaFunction::LINEAR ); |
| 315 | } | 315 | } |
| 316 | 316 | ||
| 317 | mAnimation.FinishedSignal().Connect( this, &DissolveEffectApp::OnTransitionCompleted ); | 317 | mAnimation.FinishedSignal().Connect( this, &DissolveEffectApp::OnTransitionCompleted ); |
examples/image-scaling-irregular-grid/image-scaling-irregular-grid-example.cpp
| @@ -465,7 +465,7 @@ public: | @@ -465,7 +465,7 @@ public: | ||
| 465 | { | 465 | { |
| 466 | // Spin the image a few times: | 466 | // Spin the image a few times: |
| 467 | Animation animation = Animation::New(SPIN_DURATION); | 467 | Animation animation = Animation::New(SPIN_DURATION); |
| 468 | - animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f * SPIN_DURATION) ), Vector3::XAXIS ), AlphaFunctions::EaseOut ); | 468 | + animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f * SPIN_DURATION) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT ); |
| 469 | animation.Play(); | 469 | animation.Play(); |
| 470 | 470 | ||
| 471 | // Change the scaling mode: | 471 | // Change the scaling mode: |
examples/item-view/item-view-example.cpp
| @@ -103,9 +103,9 @@ const unsigned int IMAGE_WIDTH = 256; | @@ -103,9 +103,9 @@ const unsigned int IMAGE_WIDTH = 256; | ||
| 103 | const unsigned int IMAGE_HEIGHT = 256; | 103 | const unsigned int IMAGE_HEIGHT = 256; |
| 104 | const unsigned int NUM_IMAGE_PER_ROW_IN_ATLAS = 8; | 104 | const unsigned int NUM_IMAGE_PER_ROW_IN_ATLAS = 8; |
| 105 | 105 | ||
| 106 | -AlphaFunction ALPHA_FUNCTIONS[] = { AlphaFunctions::Linear, | ||
| 107 | - AlphaFunctions::EaseIn, | ||
| 108 | - AlphaFunctions::EaseOut }; | 106 | +AlphaFunction ALPHA_FUNCTIONS[] = { AlphaFunction(AlphaFunction::LINEAR), |
| 107 | + AlphaFunction(AlphaFunction::EASE_IN), | ||
| 108 | + AlphaFunction(AlphaFunction::EASE_OUT) }; | ||
| 109 | 109 | ||
| 110 | const unsigned int NUM_ALPHA_FUNCTIONS = sizeof(ALPHA_FUNCTIONS) / sizeof(AlphaFunction); | 110 | const unsigned int NUM_ALPHA_FUNCTIONS = sizeof(ALPHA_FUNCTIONS) / sizeof(AlphaFunction); |
| 111 | 111 |
examples/logging/logging-example.cpp
| @@ -700,7 +700,7 @@ class LoggingController: public ConnectionTracker | @@ -700,7 +700,7 @@ class LoggingController: public ConnectionTracker | ||
| 700 | { | 700 | { |
| 701 | if( mAnimation ) | 701 | if( mAnimation ) |
| 702 | { | 702 | { |
| 703 | - mAnimation.AnimateBy( Property(actor, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunctions::Linear ); | 703 | + mAnimation.AnimateBy( Property(actor, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunction::LINEAR ); |
| 704 | mAnimation.Play(); | 704 | mAnimation.Play(); |
| 705 | mLastPoint = localPoint; | 705 | mLastPoint = localPoint; |
| 706 | } | 706 | } |
examples/magnifier/magnifier-example.cpp
| @@ -344,7 +344,7 @@ public: | @@ -344,7 +344,7 @@ public: | ||
| 344 | if(!mMagnifierShown) | 344 | if(!mMagnifierShown) |
| 345 | { | 345 | { |
| 346 | Animation animation = Animation::New(MAGNIFIER_DISPLAY_DURATION); | 346 | Animation animation = Animation::New(MAGNIFIER_DISPLAY_DURATION); |
| 347 | - animation.AnimateTo(Property(mMagnifier, Actor::Property::SCALE), Vector3::ONE, AlphaFunctions::EaseIn); | 347 | + animation.AnimateTo(Property(mMagnifier, Actor::Property::SCALE), Vector3::ONE, AlphaFunction::EASE_IN); |
| 348 | animation.Play(); | 348 | animation.Play(); |
| 349 | mMagnifierShown = true; | 349 | mMagnifierShown = true; |
| 350 | } | 350 | } |
| @@ -358,7 +358,7 @@ public: | @@ -358,7 +358,7 @@ public: | ||
| 358 | if(mMagnifierShown) | 358 | if(mMagnifierShown) |
| 359 | { | 359 | { |
| 360 | Animation animation = Animation::New(MAGNIFIER_DISPLAY_DURATION); | 360 | Animation animation = Animation::New(MAGNIFIER_DISPLAY_DURATION); |
| 361 | - animation.AnimateTo(Property(mMagnifier, Actor::Property::SCALE), Vector3::ZERO, AlphaFunctions::EaseOut); | 361 | + animation.AnimateTo(Property(mMagnifier, Actor::Property::SCALE), Vector3::ZERO, AlphaFunction::EASE_OUT); |
| 362 | animation.Play(); | 362 | animation.Play(); |
| 363 | mMagnifierShown = false; | 363 | mMagnifierShown = false; |
| 364 | } | 364 | } |
examples/motion-blur/motion-blur-example.cpp
| @@ -322,7 +322,7 @@ public: | @@ -322,7 +322,7 @@ public: | ||
| 322 | { | 322 | { |
| 323 | // has parent so we expect it to be on stage, start animation | 323 | // has parent so we expect it to be on stage, start animation |
| 324 | mRotateAnimation = Animation::New( ORIENTATION_DURATION ); | 324 | mRotateAnimation = Animation::New( ORIENTATION_DURATION ); |
| 325 | - mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunctions::EaseOut ); | 325 | + mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT ); |
| 326 | mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width ); | 326 | mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width ); |
| 327 | mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height ); | 327 | mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height ); |
| 328 | mRotateAnimation.Play(); | 328 | mRotateAnimation.Play(); |
| @@ -367,7 +367,7 @@ public: | @@ -367,7 +367,7 @@ public: | ||
| 367 | mActorTapMovementAnimation = Animation::New( animDuration ); | 367 | mActorTapMovementAnimation = Animation::New( animDuration ); |
| 368 | if ( mMotionBlurImageActor ) | 368 | if ( mMotionBlurImageActor ) |
| 369 | { | 369 | { |
| 370 | - mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageActor, Actor::Property::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) ); | 370 | + mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) ); |
| 371 | } | 371 | } |
| 372 | mActorTapMovementAnimation.SetEndAction( Animation::Bake ); | 372 | mActorTapMovementAnimation.SetEndAction( Animation::Bake ); |
| 373 | mActorTapMovementAnimation.Play(); | 373 | mActorTapMovementAnimation.Play(); |
| @@ -383,7 +383,7 @@ public: | @@ -383,7 +383,7 @@ public: | ||
| 383 | { | 383 | { |
| 384 | float animDuration = 1.0f; | 384 | float animDuration = 1.0f; |
| 385 | mActorAnimation = Animation::New(animDuration); | 385 | mActorAnimation = Animation::New(animDuration); |
| 386 | - mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunctions::EaseInOut ); | 386 | + mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT ); |
| 387 | mActorAnimation.SetEndAction( Animation::Bake ); | 387 | mActorAnimation.SetEndAction( Animation::Bake ); |
| 388 | mActorAnimation.Play(); | 388 | mActorAnimation.Play(); |
| 389 | } | 389 | } |
| @@ -394,7 +394,7 @@ public: | @@ -394,7 +394,7 @@ public: | ||
| 394 | { | 394 | { |
| 395 | float animDuration = 1.0f; | 395 | float animDuration = 1.0f; |
| 396 | mActorAnimation = Animation::New(animDuration); | 396 | mActorAnimation = Animation::New(animDuration); |
| 397 | - mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunctions::EaseInOut ); | 397 | + mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT ); |
| 398 | mActorAnimation.SetEndAction( Animation::Bake ); | 398 | mActorAnimation.SetEndAction( Animation::Bake ); |
| 399 | mActorAnimation.Play(); | 399 | mActorAnimation.Play(); |
| 400 | } | 400 | } |
| @@ -405,8 +405,8 @@ public: | @@ -405,8 +405,8 @@ public: | ||
| 405 | { | 405 | { |
| 406 | float animDuration = 1.0f; | 406 | float animDuration = 1.0f; |
| 407 | mActorAnimation = Animation::New(animDuration); | 407 | mActorAnimation = Animation::New(animDuration); |
| 408 | - mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunctions::EaseInOut ); | ||
| 409 | - mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunctions::EaseInOut ); | 408 | + mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT ); |
| 409 | + mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT ); | ||
| 410 | mActorAnimation.SetEndAction( Animation::Bake ); | 410 | mActorAnimation.SetEndAction( Animation::Bake ); |
| 411 | mActorAnimation.Play(); | 411 | mActorAnimation.Play(); |
| 412 | } | 412 | } |
| @@ -417,7 +417,7 @@ public: | @@ -417,7 +417,7 @@ public: | ||
| 417 | { | 417 | { |
| 418 | float animDuration = 1.0f; | 418 | float animDuration = 1.0f; |
| 419 | mActorAnimation = Animation::New(animDuration); | 419 | mActorAnimation = Animation::New(animDuration); |
| 420 | - mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunctions::Bounce, TimePeriod( 0.0f, 1.0f ) ); | 420 | + mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) ); |
| 421 | mActorAnimation.SetEndAction( Animation::Bake ); | 421 | mActorAnimation.SetEndAction( Animation::Bake ); |
| 422 | mActorAnimation.Play(); | 422 | mActorAnimation.Play(); |
| 423 | } | 423 | } |
examples/motion-stretch/motion-stretch-example.cpp
| @@ -220,7 +220,7 @@ public: | @@ -220,7 +220,7 @@ public: | ||
| 220 | { | 220 | { |
| 221 | // has parent so we expect it to be on stage, start animation | 221 | // has parent so we expect it to be on stage, start animation |
| 222 | mRotateAnimation = Animation::New( ORIENTATION_DURATION ); | 222 | mRotateAnimation = Animation::New( ORIENTATION_DURATION ); |
| 223 | - mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunctions::EaseOut ); | 223 | + mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT ); |
| 224 | mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width ); | 224 | mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width ); |
| 225 | mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height ); | 225 | mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height ); |
| 226 | mRotateAnimation.Play(); | 226 | mRotateAnimation.Play(); |
| @@ -264,7 +264,7 @@ public: | @@ -264,7 +264,7 @@ public: | ||
| 264 | mActorTapMovementAnimation = Animation::New( animDuration ); | 264 | mActorTapMovementAnimation = Animation::New( animDuration ); |
| 265 | if ( mMotionStretchImageActor ) | 265 | if ( mMotionStretchImageActor ) |
| 266 | { | 266 | { |
| 267 | - mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) ); | 267 | + mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) ); |
| 268 | } | 268 | } |
| 269 | mActorTapMovementAnimation.SetEndAction( Animation::Bake ); | 269 | mActorTapMovementAnimation.SetEndAction( Animation::Bake ); |
| 270 | mActorTapMovementAnimation.Play(); | 270 | mActorTapMovementAnimation.Play(); |
| @@ -280,7 +280,7 @@ public: | @@ -280,7 +280,7 @@ public: | ||
| 280 | { | 280 | { |
| 281 | float animDuration = 1.0f; | 281 | float animDuration = 1.0f; |
| 282 | mActorAnimation = Animation::New(animDuration); | 282 | mActorAnimation = Animation::New(animDuration); |
| 283 | - mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunctions::EaseInOut ); | 283 | + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT ); |
| 284 | mActorAnimation.SetEndAction( Animation::Bake ); | 284 | mActorAnimation.SetEndAction( Animation::Bake ); |
| 285 | mActorAnimation.Play(); | 285 | mActorAnimation.Play(); |
| 286 | } | 286 | } |
| @@ -291,7 +291,7 @@ public: | @@ -291,7 +291,7 @@ public: | ||
| 291 | { | 291 | { |
| 292 | float animDuration = 1.0f; | 292 | float animDuration = 1.0f; |
| 293 | mActorAnimation = Animation::New(animDuration); | 293 | mActorAnimation = Animation::New(animDuration); |
| 294 | - mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunctions::EaseInOut ); | 294 | + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT ); |
| 295 | mActorAnimation.SetEndAction( Animation::Bake ); | 295 | mActorAnimation.SetEndAction( Animation::Bake ); |
| 296 | mActorAnimation.Play(); | 296 | mActorAnimation.Play(); |
| 297 | } | 297 | } |
| @@ -302,8 +302,8 @@ public: | @@ -302,8 +302,8 @@ public: | ||
| 302 | { | 302 | { |
| 303 | float animDuration = 1.0f; | 303 | float animDuration = 1.0f; |
| 304 | mActorAnimation = Animation::New(animDuration); | 304 | mActorAnimation = Animation::New(animDuration); |
| 305 | - mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunctions::EaseInOut ); | ||
| 306 | - mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunctions::EaseInOut ); | 305 | + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT ); |
| 306 | + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT ); | ||
| 307 | mActorAnimation.SetEndAction( Animation::Bake ); | 307 | mActorAnimation.SetEndAction( Animation::Bake ); |
| 308 | mActorAnimation.Play(); | 308 | mActorAnimation.Play(); |
| 309 | } | 309 | } |
| @@ -314,7 +314,7 @@ public: | @@ -314,7 +314,7 @@ public: | ||
| 314 | { | 314 | { |
| 315 | float animDuration = 1.0f; | 315 | float animDuration = 1.0f; |
| 316 | mActorAnimation = Animation::New(animDuration); | 316 | mActorAnimation = Animation::New(animDuration); |
| 317 | - mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunctions::Bounce, TimePeriod( 0.0f, 1.0f ) ); | 317 | + mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) ); |
| 318 | mActorAnimation.SetEndAction( Animation::Bake ); | 318 | mActorAnimation.SetEndAction( Animation::Bake ); |
| 319 | mActorAnimation.Play(); | 319 | mActorAnimation.Play(); |
| 320 | } | 320 | } |
examples/radial-menu/radial-menu-example.cpp
| @@ -194,8 +194,8 @@ void RadialMenuExample::StartAnimation() | @@ -194,8 +194,8 @@ void RadialMenuExample::StartAnimation() | ||
| 194 | mRadialSweepView1.Activate(mAnimation, 0.0f, 3.0f); | 194 | mRadialSweepView1.Activate(mAnimation, 0.0f, 3.0f); |
| 195 | mRadialSweepView2.Activate(mAnimation, 1.5f, 3.0f); | 195 | mRadialSweepView2.Activate(mAnimation, 1.5f, 3.0f); |
| 196 | mRadialSweepView3.Activate(mAnimation, 3.0f, 3.0f); | 196 | mRadialSweepView3.Activate(mAnimation, 3.0f, 3.0f); |
| 197 | - mAnimation.AnimateTo( Property( mDialActor, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunctions::EaseIn, TimePeriod( 0.0f, 0.8f ) ); | ||
| 198 | - mAnimation.AnimateTo( Property( mRadialSweepView1, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunctions::EaseIn, TimePeriod( 0.0f, 0.5f ) ); | 197 | + mAnimation.AnimateTo( Property( mDialActor, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.8f ) ); |
| 198 | + mAnimation.AnimateTo( Property( mRadialSweepView1, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.5f ) ); | ||
| 199 | mAnimation.FinishedSignal().Connect( this, &RadialMenuExample::OnAnimationFinished ); | 199 | mAnimation.FinishedSignal().Connect( this, &RadialMenuExample::OnAnimationFinished ); |
| 200 | 200 | ||
| 201 | mAnimationState = PLAYING; | 201 | mAnimationState = PLAYING; |
| @@ -259,7 +259,7 @@ RadialSweepView RadialMenuExample::CreateSweepView( std::string imageName, | @@ -259,7 +259,7 @@ RadialSweepView RadialMenuExample::CreateSweepView( std::string imageName, | ||
| 259 | radialSweepView.SetInitialSector( Degree(0.0f) ); | 259 | radialSweepView.SetInitialSector( Degree(0.0f) ); |
| 260 | radialSweepView.SetFinalSector( Degree(359.999f) ); | 260 | radialSweepView.SetFinalSector( Degree(359.999f) ); |
| 261 | radialSweepView.SetSize( Stage::GetCurrent().GetSize()); | 261 | radialSweepView.SetSize( Stage::GetCurrent().GetSize()); |
| 262 | - radialSweepView.SetEasingFunction( Dali::AlphaFunctions::EaseInOut ); | 262 | + radialSweepView.SetEasingFunction( Dali::AlphaFunction::EASE_IN_OUT ); |
| 263 | radialSweepView.SetPositionInheritanceMode(USE_PARENT_POSITION); | 263 | radialSweepView.SetPositionInheritanceMode(USE_PARENT_POSITION); |
| 264 | mContents.Add(radialSweepView); | 264 | mContents.Add(radialSweepView); |
| 265 | radialSweepView.Add( mImageActor ); | 265 | radialSweepView.Add( mImageActor ); |
examples/radial-menu/radial-sweep-view-impl.cpp
| @@ -67,11 +67,13 @@ float HoldZeroFastEaseInOutHoldOne(float progress) | @@ -67,11 +67,13 @@ float HoldZeroFastEaseInOutHoldOne(float progress) | ||
| 67 | } | 67 | } |
| 68 | else if(progress < 0.5f) | 68 | else if(progress < 0.5f) |
| 69 | { | 69 | { |
| 70 | - return AlphaFunctions::EaseIn((progress-0.2) / 0.3f) * 0.5f; | 70 | + progress = (progress-0.2) / 0.3f; |
| 71 | + return progress*progress*progress*0.5f; | ||
| 71 | } | 72 | } |
| 72 | else if(progress < 0.8f) | 73 | else if(progress < 0.8f) |
| 73 | { | 74 | { |
| 74 | - return AlphaFunctions::EaseOut((progress - 0.5f) / 0.3f) * 0.5f + 0.5f; | 75 | + progress = ((progress - 0.5f) / 0.3f) - 1.0f; |
| 76 | + return (progress*progress*progress+1.0f) * 0.5f + 0.5f; | ||
| 75 | } | 77 | } |
| 76 | else | 78 | else |
| 77 | { | 79 | { |
examples/scroll-view/scroll-view-example.cpp
| @@ -353,8 +353,8 @@ private: | @@ -353,8 +353,8 @@ private: | ||
| 353 | mScrollViewEffect = ScrollViewDepthEffect::New(); | 353 | mScrollViewEffect = ScrollViewDepthEffect::New(); |
| 354 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); | 354 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); |
| 355 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); | 355 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); |
| 356 | - mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut); | ||
| 357 | - mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut); | 356 | + mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT); |
| 357 | + mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT); | ||
| 358 | mScrollView.RemoveConstraintsFromChildren(); | 358 | mScrollView.RemoveConstraintsFromChildren(); |
| 359 | break; | 359 | break; |
| 360 | } | 360 | } |
| @@ -364,8 +364,8 @@ private: | @@ -364,8 +364,8 @@ private: | ||
| 364 | mScrollViewEffect = ScrollViewCubeEffect::New(); | 364 | mScrollViewEffect = ScrollViewCubeEffect::New(); |
| 365 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); | 365 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); |
| 366 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); | 366 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); |
| 367 | - mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOutBack); | ||
| 368 | - mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOutBack); | 367 | + mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT_BACK); |
| 368 | + mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT_BACK); | ||
| 369 | mScrollView.RemoveConstraintsFromChildren(); | 369 | mScrollView.RemoveConstraintsFromChildren(); |
| 370 | break; | 370 | break; |
| 371 | } | 371 | } |
| @@ -375,8 +375,8 @@ private: | @@ -375,8 +375,8 @@ private: | ||
| 375 | mScrollViewEffect = ScrollViewPageCarouselEffect::New(); | 375 | mScrollViewEffect = ScrollViewPageCarouselEffect::New(); |
| 376 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); | 376 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); |
| 377 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); | 377 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); |
| 378 | - mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut); | ||
| 379 | - mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut); | 378 | + mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT); |
| 379 | + mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT); | ||
| 380 | mScrollView.RemoveConstraintsFromChildren(); | 380 | mScrollView.RemoveConstraintsFromChildren(); |
| 381 | break; | 381 | break; |
| 382 | } | 382 | } |
| @@ -386,8 +386,8 @@ private: | @@ -386,8 +386,8 @@ private: | ||
| 386 | mScrollViewEffect = ScrollViewPageCubeEffect::New(); | 386 | mScrollViewEffect = ScrollViewPageCubeEffect::New(); |
| 387 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); | 387 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); |
| 388 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); | 388 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); |
| 389 | - mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut); | ||
| 390 | - mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut); | 389 | + mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT); |
| 390 | + mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT); | ||
| 391 | mScrollView.RemoveConstraintsFromChildren(); | 391 | mScrollView.RemoveConstraintsFromChildren(); |
| 392 | break; | 392 | break; |
| 393 | } | 393 | } |
| @@ -397,8 +397,8 @@ private: | @@ -397,8 +397,8 @@ private: | ||
| 397 | mScrollViewEffect = ScrollViewPageSpiralEffect::New(); | 397 | mScrollViewEffect = ScrollViewPageSpiralEffect::New(); |
| 398 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); | 398 | mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION); |
| 399 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); | 399 | mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION); |
| 400 | - mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut); | ||
| 401 | - mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut); | 400 | + mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT); |
| 401 | + mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT); | ||
| 402 | mScrollView.RemoveConstraintsFromChildren(); | 402 | mScrollView.RemoveConstraintsFromChildren(); |
| 403 | break; | 403 | break; |
| 404 | } | 404 | } |
| @@ -607,7 +607,7 @@ private: | @@ -607,7 +607,7 @@ private: | ||
| 607 | { | 607 | { |
| 608 | // Spin the Image a few times. | 608 | // Spin the Image a few times. |
| 609 | Animation animation = Animation::New(SPIN_DURATION); | 609 | Animation animation = Animation::New(SPIN_DURATION); |
| 610 | - animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f * SPIN_DURATION) ), Vector3::XAXIS ), AlphaFunctions::EaseOut ); | 610 | + animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f * SPIN_DURATION) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT ); |
| 611 | animation.Play(); | 611 | animation.Play(); |
| 612 | } | 612 | } |
| 613 | } | 613 | } |
examples/shadow-bone-lighting/shadow-bone-lighting-example.cpp
| @@ -277,7 +277,7 @@ public: | @@ -277,7 +277,7 @@ public: | ||
| 277 | 277 | ||
| 278 | // Want to animate angle from 30 => -30 and back again smoothly. | 278 | // Want to animate angle from 30 => -30 and back again smoothly. |
| 279 | 279 | ||
| 280 | - mSceneAnimation.AnimateTo( Property( mImageActor2, angleIndex ), Property::Value(-Dali::ANGLE_30), AlphaFunctions::Sin ); | 280 | + mSceneAnimation.AnimateTo( Property( mImageActor2, angleIndex ), Property::Value(-Dali::ANGLE_30), AlphaFunction::SIN ); |
| 281 | 281 | ||
| 282 | mSceneAnimation.SetLooping(true); | 282 | mSceneAnimation.SetLooping(true); |
| 283 | mSceneAnimation.Play(); | 283 | mSceneAnimation.Play(); |
examples/text-label-emojis/text-label-emojis.cpp
| @@ -99,7 +99,7 @@ public: | @@ -99,7 +99,7 @@ public: | ||
| 99 | { | 99 | { |
| 100 | if( mAnimation ) | 100 | if( mAnimation ) |
| 101 | { | 101 | { |
| 102 | - mAnimation.AnimateBy( Property(mTableView, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunctions::Linear ); | 102 | + mAnimation.AnimateBy( Property(mTableView, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunction::LINEAR ); |
| 103 | mAnimation.Play(); | 103 | mAnimation.Play(); |
| 104 | mLastPoint = localPoint; | 104 | mLastPoint = localPoint; |
| 105 | } | 105 | } |
examples/text-label-multi-language/text-label-multi-language-example.cpp
| @@ -104,7 +104,7 @@ public: | @@ -104,7 +104,7 @@ public: | ||
| 104 | { | 104 | { |
| 105 | if( mAnimation ) | 105 | if( mAnimation ) |
| 106 | { | 106 | { |
| 107 | - mAnimation.AnimateBy( Property(mTableView, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunctions::Linear ); | 107 | + mAnimation.AnimateBy( Property(mTableView, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunction::LINEAR ); |
| 108 | mAnimation.Play(); | 108 | mAnimation.Play(); |
| 109 | mLastPoint = localPoint; | 109 | mLastPoint = localPoint; |
| 110 | } | 110 | } |