Commit ad4f36a16179d48c55ac76f0ea7759f1b2680277

Authored by Adeel Kazmi
1 parent d9af2b9f

Replaced buffer image generation in dali-demo with simple images

Distance field buffer images were created every time.
Just outputted this information to a file and loading this instead -> much quicker.

Also removes the need for using BufferImages (deprecated APIs)

Change-Id: Ibdfd17f2798f88f29ad9d66afe68b38853b1b19c
demo/dali-table-view.cpp
1 /* 1 /*
2 - * Copyright (c) 2016 Samsung Electronics Co., Ltd. 2 + * Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 * 3 *
4 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License. 5 * you may not use this file except in compliance with the License.
@@ -82,6 +82,13 @@ const Vector4 BUBBLE_COLOR[] = @@ -82,6 +82,13 @@ const Vector4 BUBBLE_COLOR[] =
82 }; 82 };
83 const int NUMBER_OF_BUBBLE_COLOR( sizeof(BUBBLE_COLOR) / sizeof(BUBBLE_COLOR[0]) ); 83 const int NUMBER_OF_BUBBLE_COLOR( sizeof(BUBBLE_COLOR) / sizeof(BUBBLE_COLOR[0]) );
84 84
  85 +const char * const SHAPE_IMAGE_TABLE[] =
  86 +{
  87 + DEMO_IMAGE_DIR "shape-circle.png",
  88 + DEMO_IMAGE_DIR "shape-bubble.png"
  89 +};
  90 +const int NUMBER_OF_SHAPE_IMAGES( sizeof( SHAPE_IMAGE_TABLE ) / sizeof( SHAPE_IMAGE_TABLE[0] ) );
  91 +
85 const int NUM_BACKGROUND_IMAGES = 18; 92 const int NUM_BACKGROUND_IMAGES = 18;
86 const float BACKGROUND_SWIPE_SCALE = 0.025f; 93 const float BACKGROUND_SWIPE_SCALE = 0.025f;
87 const float BACKGROUND_SPREAD_SCALE = 1.5f; 94 const float BACKGROUND_SPREAD_SCALE = 1.5f;
@@ -732,16 +739,9 @@ void DaliTableView::OnKeyEvent( const KeyEvent& event ) @@ -732,16 +739,9 @@ void DaliTableView::OnKeyEvent( const KeyEvent& event )
732 739
733 void DaliTableView::SetupBackground( Actor bubbleContainer ) 740 void DaliTableView::SetupBackground( Actor bubbleContainer )
734 { 741 {
735 - // Create distance field shapes.  
736 - BufferImage distanceFields[2];  
737 - Size imageSize( 512, 512 );  
738 -  
739 - CreateShapeImage( CIRCLE, imageSize, distanceFields[0] );  
740 - CreateShapeImage( BUBBLE, imageSize, distanceFields[1] );  
741 -  
742 // Add bubbles to the bubbleContainer. 742 // Add bubbles to the bubbleContainer.
743 // Note: The bubbleContainer is parented externally to this function. 743 // Note: The bubbleContainer is parented externally to this function.
744 - AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceFields ); 744 + AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES );
745 } 745 }
746 746
747 void DaliTableView::InitialiseBackgroundActors( Actor actor ) 747 void DaliTableView::InitialiseBackgroundActors( Actor actor )
@@ -780,13 +780,13 @@ void DaliTableView::InitialiseBackgroundActors( Actor actor ) @@ -780,13 +780,13 @@ void DaliTableView::InitialiseBackgroundActors( Actor actor )
780 } 780 }
781 } 781 }
782 782
783 -void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage* distanceField ) 783 +void DaliTableView::AddBackgroundActors( Actor layer, int count )
784 { 784 {
785 for( int i = 0; i < count; ++i ) 785 for( int i = 0; i < count; ++i )
786 { 786 {
787 float randSize = Random::Range( 10.0f, 400.0f ); 787 float randSize = Random::Range( 10.0f, 400.0f );
788 - int distanceFieldType = static_cast<int>( Random::Range( 0.0f, 1.0f ) + 0.5f );  
789 - ImageView dfActor = ImageView::New( distanceField[ distanceFieldType ] ); 788 + int shapeType = static_cast<int>( Random::Range( 0.0f, NUMBER_OF_SHAPE_IMAGES - 1 ) + 0.5f );
  789 + ImageView dfActor = ImageView::New( SHAPE_IMAGE_TABLE[ shapeType ] );
790 dfActor.SetSize( Vector2( randSize, randSize ) ); 790 dfActor.SetSize( Vector2( randSize, randSize ) );
791 dfActor.SetParentOrigin( ParentOrigin::CENTER ); 791 dfActor.SetParentOrigin( ParentOrigin::CENTER );
792 792
@@ -801,57 +801,6 @@ void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage* di @@ -801,57 +801,6 @@ void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage* di
801 layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors ); 801 layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
802 } 802 }
803 803
804 -void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut )  
805 -{  
806 - // this bitmap will hold the alpha map for the distance field shader  
807 - distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 );  
808 -  
809 - // Generate bit pattern  
810 - std::vector< unsigned char > imageDataA8;  
811 - imageDataA8.reserve( size.width * size.height ); // A8  
812 -  
813 - switch( shapeType )  
814 - {  
815 - case CIRCLE:  
816 - GenerateCircle( size, imageDataA8 );  
817 - break;  
818 - case BUBBLE:  
819 - GenerateCircle( size, imageDataA8, true );  
820 - break;  
821 - default:  
822 - break;  
823 - }  
824 -  
825 - PixelBuffer* buffer = distanceFieldOut.GetBuffer();  
826 - if( buffer )  
827 - {  
828 - GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );  
829 - distanceFieldOut.Update();  
830 - }  
831 -}  
832 -  
833 -void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut, bool hollow )  
834 -{  
835 - const float radius = size.width * 0.5f * size.width * 0.5f;  
836 - Vector2 center( size.width / 2, size.height / 2 );  
837 -  
838 - for( int h = 0; h < size.height; ++h )  
839 - {  
840 - for( int w = 0; w < size.width; ++w )  
841 - {  
842 - Vector2 pos( w, h );  
843 - Vector2 dist = pos - center;  
844 -  
845 - float distance = ( dist.x * dist.x ) + ( dist.y * dist.y );  
846 -  
847 - // If hollow, check the distance against a min & max value, otherwise just use the max value.  
848 - unsigned char fillByte = ( hollow ? ( ( distance <= radius ) && ( distance > ( radius * 0.7f ) ) ) : ( distance <= radius ) ) ? 0xFF : 0x00;  
849 -  
850 - distanceFieldOut.push_back( fillByte );  
851 - }  
852 - }  
853 -}  
854 -  
855 ImageView DaliTableView::CreateLogo( std::string imagePath ) 804 ImageView DaliTableView::CreateLogo( std::string imagePath )
856 { 805 {
857 ImageView logo = ImageView::New( imagePath ); 806 ImageView logo = ImageView::New( imagePath );
demo/dali-table-view.h
@@ -2,7 +2,7 @@ @@ -2,7 +2,7 @@
2 #define DALI_DEMO_H 2 #define DALI_DEMO_H
3 3
4 /* 4 /*
5 - * Copyright (c) 2016 Samsung Electronics Co., Ltd. 5 + * Copyright (c) 2017 Samsung Electronics Co., Ltd.
6 * 6 *
7 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License. 8 * you may not use this file except in compliance with the License.
@@ -262,37 +262,8 @@ private: // Application callbacks &amp; implementation @@ -262,37 +262,8 @@ private: // Application callbacks &amp; implementation
262 * 262 *
263 * @param[in] layer The layer to add the actors to 263 * @param[in] layer The layer to add the actors to
264 * @param[in] count The number of actors to generate 264 * @param[in] count The number of actors to generate
265 - * @param[in] distanceField A array (pointer) to 2 distance field types to use  
266 */ 265 */
267 - void AddBackgroundActors( Dali::Actor layer, int count, Dali::BufferImage* distanceField );  
268 -  
269 - /**  
270 - * Create a bitmap with the specified shape and also output a distance field  
271 - *  
272 - * @param[in] shapeType The shape to generate  
273 - * @param[in] size The size of the bitmap to create  
274 - * @param[out] distanceFieldOut The return depth field alpha map  
275 - */  
276 - void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BufferImage& distanceFieldOut );  
277 -  
278 - /**  
279 - * Generate a square bit pattern and depth field  
280 - *  
281 - * @param[in] size The size of the bitmap to create  
282 - * @param[out] imageOut The return bitmap  
283 - * @param[out] distanceFieldOut The return depth field alpha map  
284 - */  
285 - void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );  
286 -  
287 - /**  
288 - * Generate a circle bit pattern and depth field  
289 - *  
290 - * @param[in] size The size of the bitmap to create  
291 - * @param[out] imageOut The return bitmap  
292 - * @param[out] distanceFieldOut The return depth field alpha map  
293 - * @param[in] hollow Optional - Set to true for a thick circle outline without fill  
294 - */  
295 - void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut, bool hollow = false ); 266 + void AddBackgroundActors( Dali::Actor layer, int count );
296 267
297 /** 268 /**
298 * Creates the logo. 269 * Creates the logo.
resources/images/shape-bubble.png 0 → 100644

37.9 KB

resources/images/shape-circle.png 0 → 100644

22.8 KB