Commit 93ece7f6cf68ea99d16580065168755667f3388b
Committed by
Gerrit Code Review
Merge "Update the ShaderEffect script to resize the geometry" into devel/master
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1 changed file
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2 additions
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2 deletions
resources/scripts/shader-effect-ripple.json
| ... | ... | @@ -51,9 +51,9 @@ |
| 51 | 51 | "Ripple2D": { |
| 52 | 52 | "program": { |
| 53 | 53 | "vertexPrefix": "", |
| 54 | - "vertex": "void main(void)\n{\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\n vTexCoord = aTexCoord;\n}\n\n", | |
| 54 | + "vertex": "void main(void)\n{\n gl_Position = uMvpMatrix * vec4(aPosition*uSize.xy, 0.0, 1.0);\n vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5) );\n}\n\n", | |
| 55 | 55 | "fragmentPrefix": "", |
| 56 | - "fragment": "precision mediump float;\nuniform float uAmplitude; // 0.02; (< 1)\nuniform float uTime;\nvoid main()\n{\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\n highp float len = length(pos);\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\n}\n\n\n", | |
| 56 | + "fragment": "precision mediump float;\nuniform float uAmplitude; // 0.02; (< 1)\nuniform float uTime;\nvoid main()\n{\n highp vec2 textureSize = uTextureRect.zw - uTextureRect.xy;\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\n highp float len = length(pos);\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\n}\n\n\n", | |
| 57 | 57 | "geometryType": "GEOMETRY_TYPE_IMAGE" |
| 58 | 58 | }, |
| 59 | 59 | "geometryHints": "HINT_NONE", | ... | ... |