Commit 8aaddfc4374f4499d1ba13314b87967fcf1ec412

Authored by adam.b
1 parent b07c8884

Changed Animation API enums to uppercase.

Change-Id: I07578655e65a50135b43e42272d4b1e410177df0
examples/bloom-view/bloom-view-example.cpp
... ... @@ -161,7 +161,7 @@ public:
161 161 // ROTATE
162 162 mRotationAnimation = Animation::New( 5.0f );
163 163 mRotationAnimation.AnimateBy( Property( mObjectRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 )), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
164   - mRotationAnimation.SetEndAction( Animation::Discard );
  164 + mRotationAnimation.SetEndAction( Animation::DISCARD );
165 165 mRotationAnimation.SetLooping( true );
166 166 mRotationAnimation.Play();
167 167  
... ... @@ -170,7 +170,7 @@ public:
170 170 mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::Property::POSITION), Vector3(100.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.5f) );
171 171 mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::Property::POSITION), Vector3(300.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(2.5f, 2.5f) );
172 172 mTranslationAnimation.AnimateBy( Property(mObjectRootActor, Actor::Property::POSITION), Vector3(0.0f, 0.0f, 0.0f), AlphaFunction::BOUNCE, TimePeriod(5.0f, 2.5f) );
173   - mTranslationAnimation.SetEndAction( Animation::Discard );
  173 + mTranslationAnimation.SetEndAction( Animation::DISCARD );
174 174 mTranslationAnimation.SetLooping( true );
175 175 //mTranslationAnimation.Play();
176 176  
... ... @@ -178,7 +178,7 @@ public:
178 178 mBlurAnimation = Animation::New( 4.0f );
179 179 mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 0.0f, AlphaFunction::LINEAR, TimePeriod(0.0f, 0.5f) );
180 180 mBlurAnimation.AnimateTo( Property( mBloomView, mBloomView.GetBlurStrengthPropertyIndex() ), 1.0f, AlphaFunction::LINEAR, TimePeriod(2.0f, 0.5f) );
181   - mBlurAnimation.SetEndAction( Animation::Discard );
  181 + mBlurAnimation.SetEndAction( Animation::DISCARD );
182 182 mBlurAnimation.SetLooping( true );
183 183 mBlurAnimation.Play();
184 184 }
... ... @@ -187,7 +187,7 @@ public:
187 187 {
188 188 mPulseBloomIntensityAnim = Animation::New( 2.5f );
189 189 mPulseBloomIntensityAnim.AnimateTo( Property(mBloomView, mBloomView.GetBloomIntensityPropertyIndex()), 3.0f, AlphaFunction::BOUNCE, TimePeriod(2.5f) );
190   - mPulseBloomIntensityAnim.SetEndAction( Animation::Discard );
  190 + mPulseBloomIntensityAnim.SetEndAction( Animation::DISCARD );
191 191 mPulseBloomIntensityAnim.SetLooping( true );
192 192 mPulseBloomIntensityAnim.Play();
193 193 }
... ...
examples/motion-blur/motion-blur-example.cpp
... ... @@ -295,7 +295,7 @@ public:
295 295 {
296 296 mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
297 297 }
298   - mActorTapMovementAnimation.SetEndAction( Animation::Bake );
  298 + mActorTapMovementAnimation.SetEndAction( Animation::BAKE );
299 299 mActorTapMovementAnimation.Play();
300 300  
301 301  
... ... @@ -310,7 +310,7 @@ public:
310 310 float animDuration = 1.0f;
311 311 mActorAnimation = Animation::New(animDuration);
312 312 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
313   - mActorAnimation.SetEndAction( Animation::Bake );
  313 + mActorAnimation.SetEndAction( Animation::BAKE );
314 314 mActorAnimation.Play();
315 315 }
316 316 break;
... ... @@ -321,7 +321,7 @@ public:
321 321 float animDuration = 1.0f;
322 322 mActorAnimation = Animation::New(animDuration);
323 323 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
324   - mActorAnimation.SetEndAction( Animation::Bake );
  324 + mActorAnimation.SetEndAction( Animation::BAKE );
325 325 mActorAnimation.Play();
326 326 }
327 327 break;
... ... @@ -333,7 +333,7 @@ public:
333 333 mActorAnimation = Animation::New(animDuration);
334 334 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
335 335 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
336   - mActorAnimation.SetEndAction( Animation::Bake );
  336 + mActorAnimation.SetEndAction( Animation::BAKE );
337 337 mActorAnimation.Play();
338 338 }
339 339 break;
... ... @@ -344,7 +344,7 @@ public:
344 344 float animDuration = 1.0f;
345 345 mActorAnimation = Animation::New(animDuration);
346 346 mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
347   - mActorAnimation.SetEndAction( Animation::Bake );
  347 + mActorAnimation.SetEndAction( Animation::BAKE );
348 348 mActorAnimation.Play();
349 349 }
350 350 break;
... ...
examples/motion-stretch/motion-stretch-example.cpp
... ... @@ -267,7 +267,7 @@ public:
267 267 {
268 268 mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
269 269 }
270   - mActorTapMovementAnimation.SetEndAction( Animation::Bake );
  270 + mActorTapMovementAnimation.SetEndAction( Animation::BAKE );
271 271 mActorTapMovementAnimation.Play();
272 272  
273 273  
... ... @@ -282,7 +282,7 @@ public:
282 282 float animDuration = 1.0f;
283 283 mActorAnimation = Animation::New(animDuration);
284 284 mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
285   - mActorAnimation.SetEndAction( Animation::Bake );
  285 + mActorAnimation.SetEndAction( Animation::BAKE );
286 286 mActorAnimation.Play();
287 287 }
288 288 break;
... ... @@ -293,7 +293,7 @@ public:
293 293 float animDuration = 1.0f;
294 294 mActorAnimation = Animation::New(animDuration);
295 295 mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
296   - mActorAnimation.SetEndAction( Animation::Bake );
  296 + mActorAnimation.SetEndAction( Animation::BAKE );
297 297 mActorAnimation.Play();
298 298 }
299 299 break;
... ... @@ -305,7 +305,7 @@ public:
305 305 mActorAnimation = Animation::New(animDuration);
306 306 mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
307 307 mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
308   - mActorAnimation.SetEndAction( Animation::Bake );
  308 + mActorAnimation.SetEndAction( Animation::BAKE );
309 309 mActorAnimation.Play();
310 310 }
311 311 break;
... ... @@ -316,7 +316,7 @@ public:
316 316 float animDuration = 1.0f;
317 317 mActorAnimation = Animation::New(animDuration);
318 318 mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
319   - mActorAnimation.SetEndAction( Animation::Bake );
  319 + mActorAnimation.SetEndAction( Animation::BAKE );
320 320 mActorAnimation.Play();
321 321 }
322 322 break;
... ...
shared/dali-table-view.cpp
... ... @@ -596,7 +596,7 @@ bool DaliTableView::DoTilePress( Actor actor, PointState::Type pointState )
596 596 if( consumed )
597 597 {
598 598 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
599   - mPressedAnimation.SetEndAction( Animation::Discard );
  599 + mPressedAnimation.SetEndAction( Animation::DISCARD );
600 600  
601 601 // scale the content actor within the Tile, as to not affect the placement within the Table.
602 602 Actor content = actor.GetChildAt(0);
... ...