Commit 7f0ca39374aebd1e1ddab319badcc2a38e00aa43

Authored by Nick Holland
1 parent 9ba54162

Use Orientation from Window not application class.

Change-Id: I426313377c97b638fefdb376139f5fa03550ae49
demo/dali-table-view.cpp
... ... @@ -324,17 +324,18 @@ void DaliTableView::Initialize( Application& application )
324 324 // Remove constraints for inner cube effect
325 325 ApplyCubeEffectToActors();
326 326  
327   - // Set initial orientation
328   - unsigned int degrees = application.GetOrientation().GetDegrees();
329   - Rotate( degrees );
330   -
331 327 Dali::Window winHandle = application.GetWindow();
332 328 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
333 329 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
334 330 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
335 331 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
336 332  
  333 + // Set initial orientation
337 334 Dali::Orientation orientation = winHandle.GetOrientation();
  335 +
  336 + unsigned int degrees = winHandle.GetOrientation().GetDegrees();
  337 + Rotate( degrees );
  338 +
338 339 orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
339 340  
340 341 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
... ...
examples/motion-blur/motion-blur-example.cpp
... ... @@ -193,8 +193,8 @@ public:
193 193 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
194 194  
195 195 // set initial orientation
196   - app.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
197   - unsigned int degrees = app.GetOrientation().GetDegrees();
  196 + winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
  197 + unsigned int degrees = winHandle.GetOrientation().GetDegrees();
198 198 Rotate( static_cast< DeviceOrientation >( degrees ) );
199 199  
200 200  
... ...
examples/motion-stretch/motion-stretch-example.cpp
... ... @@ -166,8 +166,8 @@ public:
166 166 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
167 167 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
168 168  
169   - app.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
170   - unsigned int degrees = app.GetOrientation().GetDegrees();
  169 + winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
  170 + unsigned int degrees = winHandle.GetOrientation().GetDegrees();
171 171 Rotate( static_cast< DeviceOrientation >( degrees ) );
172 172  
173 173  
... ...