Commit 7bd3e6c79df4cce61b68b7e31690bf681d25b455
1 parent
cc486354
Use dali-shader-generator to generate the shaders
Change-Id: Icaebd89c26e954b21e5982e067a13f0c607fc840
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22 additions
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127 deletions
build/android/dali/build_toolkit.sh
| ... | ... | @@ -15,6 +15,10 @@ else |
| 15 | 15 | export ENABLE_TRACE=OFF |
| 16 | 16 | fi |
| 17 | 17 | |
| 18 | + if [ -z "$CXX" ]; then | |
| 19 | + export CXX="g++" | |
| 20 | + fi | |
| 21 | + | |
| 18 | 22 | export PREFIX=${DALI_ENV_DIR} |
| 19 | 23 | export PKG_CONFIG_LIBDIR=${ANDROID_NDK}/prebuilt/linux-x86_64/lib/pkgconfig |
| 20 | 24 | export PKG_CONFIG_PATH=${PREFIX}/lib/${ANDROID_ABI}/pkgconfig |
| ... | ... | @@ -23,7 +27,7 @@ else |
| 23 | 27 | export DALI_DATA_RO_INSTALL_DIR=${PREFIX}/files |
| 24 | 28 | export DALI_DATA_RW_INSTALL_DIR=${PREFIX}/files |
| 25 | 29 | |
| 26 | - ${ANDROID_SDK}/cmake/3.10.2.4988404/bin/cmake ${DALI_DIR}/dali-toolkit/build/tizen -DCMAKE_C_COMPILER=${ANDROID_NDK}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -DCMAKE_CXX_COMPILER=${ANDROID_NDK}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -DCMAKE_INSTALL_PREFIX=${PREFIX} -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake -DANDROID_PLATFORM=${ANDROID_PLATFORM} -DANDROID_ABI=${ANDROID_ABI} -DANDROID_NDK=${ANDROID_NDK} -DANDROID_STL=c++_shared -DCMAKE_CXX_FLAGS='-fexceptions -frtti -w -Wall -std=c++17' -DINCLUDE_DIR=${PREFIX}/include -DLIB_DIR=${PREFIX}/lib/${ANDROID_ABI} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DENABLE_TRACE=${ENABLE_TRACE} -DWITH_STYLE='720x1280' | |
| 30 | + ${ANDROID_SDK}/cmake/3.10.2.4988404/bin/cmake ${DALI_DIR}/dali-toolkit/build/tizen -DCMAKE_C_COMPILER=${ANDROID_NDK}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -DCMAKE_CXX_COMPILER=${ANDROID_NDK}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -DCMAKE_INSTALL_PREFIX=${PREFIX} -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake -DANDROID_PLATFORM=${ANDROID_PLATFORM} -DANDROID_ABI=${ANDROID_ABI} -DANDROID_NDK=${ANDROID_NDK} -DANDROID_STL=c++_shared -DCMAKE_CXX_FLAGS='-fexceptions -frtti -w -Wall -std=c++17' -DINCLUDE_DIR=${PREFIX}/include -DLIB_DIR=${PREFIX}/lib/${ANDROID_ABI} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DENABLE_TRACE=${ENABLE_TRACE} -DWITH_STYLE='720x1280' -DANDROID_HOST_COMPILER="$CXX" | |
| 27 | 31 | fi |
| 28 | 32 | |
| 29 | 33 | make -j8 || exit 1 | ... | ... |
build/tizen/examples/CMakeLists.txt
| ... | ... | @@ -20,16 +20,13 @@ IF (NOT "${ENABLE_SCENE_LOADER}" ) |
| 20 | 20 | ENDIF() |
| 21 | 21 | ENDIF() |
| 22 | 22 | |
| 23 | +FIND_PROGRAM( SHADER_GENERATOR "dali-shader-generator" ) | |
| 24 | +IF( NOT SHADER_GENERATOR ) | |
| 25 | + MESSAGE( FATAL_ERROR "dali-shader-generator not found!" ) | |
| 26 | +ENDIF() | |
| 27 | + | |
| 23 | 28 | FOREACH(EXAMPLE ${SUBDIRS}) |
| 24 | - # Generate source files for shaders | |
| 25 | - SET(SHADER_SOURCE_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/shaders/") | |
| 26 | - SET(SHADER_GENERATED_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/generated/") | |
| 27 | 29 | SET(PARENT_CMAKE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../") |
| 28 | - IF (EXISTS ${SHADER_SOURCE_DIR}) | |
| 29 | - EXECUTE_PROCESS( COMMAND bash -c "${PARENT_CMAKE_SOURCE_DIR}/shader-generator.sh ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR} --skip") | |
| 30 | - SET_PROPERTY( DIRECTORY APPEND PROPERTY ADDITIONAL_MAKE_CLEAN_FILES | |
| 31 | - "${SHADER_GENERATED_DIR}" ) | |
| 32 | - ENDIF() | |
| 33 | 30 | FILE(GLOB SRCS "${EXAMPLES_SRC_DIR}/${EXAMPLE}/*.cpp") |
| 34 | 31 | SET(SRCS ${SRCS} "${ROOT_SRC_DIR}/shared/resources-location.cpp") |
| 35 | 32 | IF(SHARED) |
| ... | ... | @@ -37,6 +34,18 @@ FOREACH(EXAMPLE ${SUBDIRS}) |
| 37 | 34 | ELSE() |
| 38 | 35 | ADD_EXECUTABLE(${EXAMPLE}.example ${SRCS}) |
| 39 | 36 | ENDIF() |
| 37 | + | |
| 38 | + # Generate source files for shaders | |
| 39 | + SET(SHADER_SOURCE_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/shaders/") | |
| 40 | + IF (EXISTS ${SHADER_SOURCE_DIR}) | |
| 41 | + SET(SHADER_GENERATED_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/generated/") | |
| 42 | + ADD_CUSTOM_TARGET(${EXAMPLE}-generate-shaders | |
| 43 | + COMMAND ${SHADER_GENERATOR} --skip ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}) | |
| 44 | + SET_PROPERTY(DIRECTORY APPEND PROPERTY ADDITIONAL_MAKE_CLEAN_FILES | |
| 45 | + "${SHADER_GENERATED_DIR}") | |
| 46 | + ADD_DEPENDENCIES(${EXAMPLE}.example ${EXAMPLE}-generate-shaders) | |
| 47 | + ENDIF() | |
| 48 | + | |
| 40 | 49 | TARGET_LINK_LIBRARIES(${EXAMPLE}.example ${REQUIRED_LIBS}) |
| 41 | 50 | INSTALL(TARGETS ${EXAMPLE}.example DESTINATION ${BINDIR}) |
| 42 | 51 | ENDFOREACH(EXAMPLE) | ... | ... |
build/tizen/shader-generator.sh deleted
| 1 | -#!/bin/bash | |
| 2 | - | |
| 3 | -# Set Colors | |
| 4 | -Red='\033[0;31m' # Red | |
| 5 | -Yellow='\033[0;33m' # Yellow | |
| 6 | -Blue='\033[0;34m' # Blue | |
| 7 | -Clear='\033[0m' # Text Reset | |
| 8 | - | |
| 9 | -######################################################################################### | |
| 10 | - | |
| 11 | -Usage() | |
| 12 | -{ | |
| 13 | - echo -e "${Yellow}Usage: $(basename ${BASH_SOURCE[0]}) [indir] [outdir] [OPTIONS]" | |
| 14 | - echo | |
| 15 | - echo -e " ${Blue}Mandatory parameters:${Clear}" | |
| 16 | - echo -e " indir The input directory where the original shader files are located" | |
| 17 | - echo -e " outdir The output directory where the header files for the shaders should be generated" | |
| 18 | - echo -e " ${Red}NOTE: All the above parameters must be provided${Clear}" | |
| 19 | - echo | |
| 20 | - echo -e " ${Blue}Options:${Clear}" | |
| 21 | - echo -e " -s|--skip Skip the generation of header and cpp files that include all the generated shader header files" | |
| 22 | - echo -e " -h|--help Help" | |
| 23 | -} | |
| 24 | - | |
| 25 | -if [ "$1" = "-h" ] || [ "$1" = "--help" ] | |
| 26 | -then | |
| 27 | - Usage | |
| 28 | - exit 0 | |
| 29 | -elif [ "$#" -lt 2 ] | |
| 30 | -then | |
| 31 | - echo -e "${Red}ERROR:${Clear} Mandatory parameters are not provided" | |
| 32 | - echo | |
| 33 | - Usage | |
| 34 | - exit 1 | |
| 35 | -fi | |
| 36 | - | |
| 37 | -######################################################################################### | |
| 38 | - | |
| 39 | -indir=$1 | |
| 40 | -outdir=$2 | |
| 41 | -skip="" | |
| 42 | - | |
| 43 | -for option in $* | |
| 44 | -do | |
| 45 | - if [ "$option" = "-s" ] || [ "$option" = "--skip" ] | |
| 46 | - then | |
| 47 | - skip="--skip" | |
| 48 | - continue | |
| 49 | - elif [[ $option == -* ]] | |
| 50 | - then | |
| 51 | - echo -e "${Red}Invalid Option: ${Blue}$option${Clear}" | |
| 52 | - echo | |
| 53 | - Usage | |
| 54 | - exit 1 | |
| 55 | - fi | |
| 56 | -done | |
| 57 | - | |
| 58 | -######################################################################################### | |
| 59 | - | |
| 60 | -mkdir -p $outdir | |
| 61 | - | |
| 62 | -if [ ! -e $indir ] ; then | |
| 63 | - echo "Error: The folder \""$indir"\" does not exist!" | |
| 64 | - exit 1 | |
| 65 | -fi | |
| 66 | - | |
| 67 | -cd $indir | |
| 68 | -all_shaders=$(ls -1 *.{vert,frag,def} 2>/dev/null) | |
| 69 | -cd $OLDPWD | |
| 70 | - | |
| 71 | -# Generate one header file per shader which is defined as a const std::string_view | |
| 72 | -for name in $all_shaders ; do | |
| 73 | - echo "Generating header files for $name..." | |
| 74 | - varname=$(echo "SHADER_$name" | tr [a-z] [A-Z] | sed -e 's/-/_/g;s/\./_/g;') | |
| 75 | - | |
| 76 | - newname=$(echo ${name} | sed -e 's/\./-/;')".h" | |
| 77 | - echo Writing $newname | |
| 78 | - | |
| 79 | - shader_fullpath=$(echo ${indir})$name | |
| 80 | - | |
| 81 | - header_name="${varname}_GEN_H" | |
| 82 | - echo "const std::string_view" "$varname""{" > $outdir/$newname | |
| 83 | - cat $shader_fullpath | sed -e 's/^..*$/"&\\n"/' >> $outdir/$newname | |
| 84 | - echo "};" >> $outdir/$newname | |
| 85 | -done | |
| 86 | - | |
| 87 | -if [ "$skip" != "--skip" ]; then | |
| 88 | - # Generate one cpp file that includes all the previously generated string_views for shaders | |
| 89 | - echo "Generating cpp file..." | |
| 90 | - echo -e "#include \"../builtin-shader-extern-gen.h\"\n" > $outdir/builtin-shader-gen.cpp | |
| 91 | - | |
| 92 | - varnames= | |
| 93 | - for name in $all_shaders ; do | |
| 94 | - varname=$(echo "SHADER_$name" | tr [a-z] [A-Z] | sed -e 's/-/_/g;s/\./_/g;') | |
| 95 | - newname=$(echo ${name} | sed -e 's/\./-/;')".h" | |
| 96 | - varnames="${varnames} $varname" | |
| 97 | - echo "#include \"$newname\"" >> $outdir/builtin-shader-gen.cpp | |
| 98 | - done | |
| 99 | - | |
| 100 | - # Generate one header file that defines all the shader string_views as extern variables | |
| 101 | - echo "Generating extern header file ( for external use )..." | |
| 102 | - echo "#ifndef GRAPHICS_BUILTIN_SHADER_EXTERN_GEN_H" > $outdir/../builtin-shader-extern-gen.h | |
| 103 | - echo -e "#define GRAPHICS_BUILTIN_SHADER_EXTERN_GEN_H\n" >> $outdir/../builtin-shader-extern-gen.h | |
| 104 | - | |
| 105 | - echo "#include <string_view>" >> $outdir/../builtin-shader-extern-gen.h | |
| 106 | - echo "" >> $outdir/../builtin-shader-extern-gen.h | |
| 107 | - | |
| 108 | - for name in $all_shaders ; do | |
| 109 | - varname=$(echo "SHADER_$name" | tr [a-z] [A-Z] | sed -e 's/-/_/g;s/\./_/g;') | |
| 110 | - newname=$(echo ${name} | sed -e 's/\./-/;')".h" | |
| 111 | - echo "extern const std::string_view $varname;" >> $outdir/../builtin-shader-extern-gen.h | |
| 112 | - done | |
| 113 | - cat >> $outdir/../builtin-shader-extern-gen.h << EOF | |
| 114 | - | |
| 115 | -#endif // GRAPHICS_BUILTIN_SHADER_EXTERN_GEN_H | |
| 116 | -EOF | |
| 117 | -fi | |
| 118 | - |