Commit 6d70b1443557e5f588ff932459aac0eff2053f05
1 parent
59f4f735
Added path animation demo
Change-Id: I4a723457a7cfaca87a20f771aa64f187ea160453
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com.samsung.dali-demo.xml
| ... | ... | @@ -79,4 +79,7 @@ |
| 79 | 79 | <ui-application appid="animated-shapes.example" exec="/usr/apps/com.samsung.dali-demo/bin/animated-shapes.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> |
| 80 | 80 | <label>Animated shapes</label> |
| 81 | 81 | </ui-application> |
| 82 | + <ui-application appid="path-animation.example" exec="/usr/apps/com.samsung.dali-demo/bin/path-animation.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true"> | |
| 83 | + <label>Path Animation</label> | |
| 84 | + </ui-application> | |
| 82 | 85 | </manifest> | ... | ... |
demo/dali-demo.cpp
| ... | ... | @@ -43,6 +43,7 @@ int main(int argc, char **argv) |
| 43 | 43 | demo.AddExample(Example("image-scaling-irregular-grid.example", "Image Scaling Modes")); |
| 44 | 44 | demo.AddExample(Example("text-view.example", "Text View")); |
| 45 | 45 | demo.AddExample(Example("animated-shapes.example", "Animated Shapes")); |
| 46 | + demo.AddExample(Example("path-animation.example", "Path Animation")); | |
| 46 | 47 | app.MainLoop(); |
| 47 | 48 | |
| 48 | 49 | return 0; | ... | ... |
examples/path-animation/path-animation.cpp
0 → 100644
| 1 | +/* | |
| 2 | + * Copyright (c) 2014 Samsung Electronics Co., Ltd. | |
| 3 | + * | |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 | + * you may not use this file except in compliance with the License. | |
| 6 | + * You may obtain a copy of the License at | |
| 7 | + * | |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | + * | |
| 10 | + * Unless required by applicable law or agreed to in writing, software | |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 | + * See the License for the specific language governing permissions and | |
| 14 | + * limitations under the License. | |
| 15 | + * | |
| 16 | + */ | |
| 17 | + | |
| 18 | +/** | |
| 19 | + * This example shows how to use path animations in DALi | |
| 20 | + */ | |
| 21 | + | |
| 22 | +// EXTERNAL INCLUDES | |
| 23 | +#include <dali-toolkit/dali-toolkit.h> | |
| 24 | + | |
| 25 | +// INTERNAL INCLUDES | |
| 26 | +#include "shared/view.h" | |
| 27 | + | |
| 28 | +using namespace Dali; | |
| 29 | +using namespace Dali::Toolkit; | |
| 30 | + | |
| 31 | + | |
| 32 | +namespace | |
| 33 | +{ | |
| 34 | +const char* BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-default.png" ); | |
| 35 | +const char* ACTOR_IMAGE( DALI_IMAGE_DIR "dali-logo.png" ); | |
| 36 | +const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" ); | |
| 37 | +const char* APPLICATION_TITLE( "Path Example" ); | |
| 38 | +}; //Unnamed namespace | |
| 39 | + | |
| 40 | +/** | |
| 41 | + * @brief The main class of the demo. | |
| 42 | + */ | |
| 43 | +class PathController : public ConnectionTracker | |
| 44 | +{ | |
| 45 | +public: | |
| 46 | + | |
| 47 | + PathController( Application& application ) | |
| 48 | + : mApplication( application ) | |
| 49 | + { | |
| 50 | + // Connect to the Application's Init signal | |
| 51 | + mApplication.InitSignal().Connect( this, &PathController::Create ); | |
| 52 | + } | |
| 53 | + | |
| 54 | + ~PathController() | |
| 55 | + { | |
| 56 | + // Nothing to do here. | |
| 57 | + } | |
| 58 | + | |
| 59 | + /** | |
| 60 | + * One-time setup in response to Application InitSignal. | |
| 61 | + */ | |
| 62 | + void Create( Application& application ) | |
| 63 | + { | |
| 64 | + // Get a handle to the stage: | |
| 65 | + Stage stage = Stage::GetCurrent(); | |
| 66 | + | |
| 67 | + // Connect to input event signals: | |
| 68 | + stage.KeyEventSignal().Connect(this, &PathController::OnKeyEvent); | |
| 69 | + | |
| 70 | + // Create a default view with a default tool bar: | |
| 71 | + Toolkit::View view; ///< The View instance. | |
| 72 | + Toolkit::ToolBar toolBar; ///< The View's Toolbar. | |
| 73 | + mContentLayer = DemoHelper::CreateView( mApplication, | |
| 74 | + view, | |
| 75 | + toolBar, | |
| 76 | + BACKGROUND_IMAGE, | |
| 77 | + TOOLBAR_IMAGE, | |
| 78 | + "" ); | |
| 79 | + | |
| 80 | + mContentLayer.TouchedSignal().Connect(this, &PathController::OnTouchLayer); | |
| 81 | + | |
| 82 | + //Title | |
| 83 | + TextView title = TextView::New(); | |
| 84 | + toolBar.AddControl( title, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Alignment::HorizontalCenter ); | |
| 85 | + Font font = Font::New(); | |
| 86 | + title.SetText( APPLICATION_TITLE ); | |
| 87 | + title.SetSize( font.MeasureText( APPLICATION_TITLE ) ); | |
| 88 | + title.SetStyleToCurrentText(DemoHelper::GetDefaultTextStyle()); | |
| 89 | + | |
| 90 | + //Path | |
| 91 | + mPath = Dali::Path::New(); | |
| 92 | + mPath.AddPoint( Vector3( 10.0f, stage.GetSize().y*0.5f, 0.0f )); | |
| 93 | + mPath.AddPoint( Vector3( stage.GetSize().x*0.5f, stage.GetSize().y*0.3f, 0.0f )); | |
| 94 | + mPath.GenerateControlPoints(0.25f); | |
| 95 | + DrawPath( 200u ); | |
| 96 | + | |
| 97 | + //Actor | |
| 98 | + ImageAttributes attributes; | |
| 99 | + Image img = ResourceImage::New(ACTOR_IMAGE, attributes ); | |
| 100 | + mActor = ImageActor::New( img ); | |
| 101 | + mActor.SetPosition( Vector3( 10.0f, stage.GetSize().y*0.5f, 0.0f ) ); | |
| 102 | + mActor.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 103 | + mActor.SetSize( 100, 50, 1 ); | |
| 104 | + stage.Add( mActor ); | |
| 105 | + | |
| 106 | + mForward = Vector3::XAXIS; | |
| 107 | + CreateAnimation(); | |
| 108 | + | |
| 109 | + Dali::TextActor forwardLabel = TextActor::New("Forward Vector"); | |
| 110 | + forwardLabel.SetPosition( 10.0f, stage.GetSize().y - 60.0f, 0.0f ); | |
| 111 | + forwardLabel.SetColor( Vector4(0.0f,0.0f,0.0f,1.0f)); | |
| 112 | + forwardLabel.SetAnchorPoint( AnchorPoint::CENTER_LEFT); | |
| 113 | + mContentLayer.Add( forwardLabel ); | |
| 114 | + | |
| 115 | + //TextInput | |
| 116 | + Dali::Layer textInputLayer = Dali::Layer::New(); | |
| 117 | + textInputLayer.SetSize( 400.0f, 30.0f, 0.0 ); | |
| 118 | + textInputLayer.SetPosition( 0.0f, stage.GetSize().y - 30.0f, 0.0f ); | |
| 119 | + textInputLayer.SetAnchorPoint( AnchorPoint::TOP_LEFT); | |
| 120 | + textInputLayer.SetParentOrigin( ParentOrigin::TOP_LEFT); | |
| 121 | + stage.Add( textInputLayer ); | |
| 122 | + Dali::TextActor label = TextActor::New("X:"); | |
| 123 | + label.SetPosition( 10.0f, 0.0f, 0.0f ); | |
| 124 | + label.SetColor( Vector4(0.0f,0.0f,0.0f,1.0f)); | |
| 125 | + label.SetAnchorPoint( AnchorPoint::CENTER_LEFT); | |
| 126 | + textInputLayer.Add( label ); | |
| 127 | + TextStyle style; | |
| 128 | + style.SetTextColor( Vector4( 0.0f, 0.0f ,0.0f, 1.0f )); | |
| 129 | + mTextInput[0] = TextInput::New(); | |
| 130 | + mTextInput[0].SetInitialText("1.0"); | |
| 131 | + mTextInput[0].SetColor( Vector4(0.0f,0.0f,0.0f,1.0f)); | |
| 132 | + mTextInput[0].SetAnchorPoint( AnchorPoint::CENTER_LEFT); | |
| 133 | + mTextInput[0].SetParentOrigin( ParentOrigin::CENTER_RIGHT); | |
| 134 | + mTextInput[0].SetPosition( 10.0f, 0.0f, 0.0f ); | |
| 135 | + mTextInput[0].SetSize( 70.0f, 0.0f, 0.0f ); | |
| 136 | + mTextInput[0].SetTextAlignment(Alignment::HorizontalCenter ); | |
| 137 | + mTextInput[0].SetMaxCharacterLength( 5 ); | |
| 138 | + mTextInput[0].SetNumberOfLinesLimit(1); | |
| 139 | + mTextInput[0].ApplyStyleToAll( style ); | |
| 140 | + mTextInput[0].SetProperty( mTextInput[0].GetPropertyIndex("cursor-color"), Vector4(0.0f,0.0f,0.0f,1.0f) ); | |
| 141 | + mTextInput[0].SetBackgroundColor( Vector4(0.8f,1.0f,0.8f, 0.4f)); | |
| 142 | + mTextInput[0].InputFinishedSignal().Connect(this, &PathController::OnTextInputEnd); | |
| 143 | + mTextInput[0].SetEditOnTouch(); | |
| 144 | + label.Add( mTextInput[0]); | |
| 145 | + label = TextActor::New("Y:"); | |
| 146 | + label.SetPosition( 160.0f,0.0f, 0.0f ); | |
| 147 | + label.SetColor( Vector4(0.0f,0.0f,0.0f,1.0f)); | |
| 148 | + label.SetAnchorPoint( AnchorPoint::CENTER_LEFT); | |
| 149 | + textInputLayer.Add( label ); | |
| 150 | + mTextInput[1] = TextInput::New(); | |
| 151 | + mTextInput[1].SetInitialText("0.0"); | |
| 152 | + mTextInput[1].SetColor( Vector4(0.0f,0.0f,0.0f,1.0f)); | |
| 153 | + mTextInput[1].SetAnchorPoint( AnchorPoint::CENTER_LEFT); | |
| 154 | + mTextInput[1].SetParentOrigin( ParentOrigin::CENTER_RIGHT); | |
| 155 | + mTextInput[1].SetPosition( 10.0f, 0.0f, 0.0f ); | |
| 156 | + mTextInput[1].SetSize( 70.0f, 0.0f, 0.0f ); | |
| 157 | + mTextInput[1].SetTextAlignment(Alignment::HorizontalCenter ); | |
| 158 | + mTextInput[1].SetMaxCharacterLength( 5 ); | |
| 159 | + mTextInput[1].SetNumberOfLinesLimit(1); | |
| 160 | + mTextInput[1].ApplyStyleToAll( style ); | |
| 161 | + mTextInput[1].SetProperty( mTextInput[1].GetPropertyIndex("cursor-color"), Vector4(0.0f,0.0f,0.0f,1.0f) ); | |
| 162 | + mTextInput[1].SetBackgroundColor( Vector4(0.8f,1.0f,0.8f, 0.4f)); | |
| 163 | + mTextInput[1].InputFinishedSignal().Connect(this, &PathController::OnTextInputEnd); | |
| 164 | + label.Add( mTextInput[1]); | |
| 165 | + label = TextActor::New("Z:"); | |
| 166 | + label.SetPosition( 310.0f, 0.0f, 0.0f ); | |
| 167 | + label.SetColor( Vector4(0.0f,0.0f,0.0f,1.0f)); | |
| 168 | + label.SetAnchorPoint( AnchorPoint::CENTER_LEFT); | |
| 169 | + textInputLayer.Add( label ); | |
| 170 | + mTextInput[2] = TextInput::New(); | |
| 171 | + mTextInput[2].SetInitialText("0.0"); | |
| 172 | + mTextInput[2].SetColor( Vector4(0.0f,0.0f,0.0f,1.0f)); | |
| 173 | + mTextInput[2].SetAnchorPoint( AnchorPoint::CENTER_LEFT); | |
| 174 | + mTextInput[2].SetParentOrigin( ParentOrigin::CENTER_RIGHT); | |
| 175 | + mTextInput[2].SetPosition( 10.0f, 0.0f, 0.0f ); | |
| 176 | + mTextInput[2].SetSize( 70.0f, 0.0f, 0.0f ); | |
| 177 | + mTextInput[2].SetTextAlignment(Alignment::HorizontalCenter ); | |
| 178 | + mTextInput[2].SetMaxCharacterLength( 5 ); | |
| 179 | + mTextInput[2].SetNumberOfLinesLimit(1); | |
| 180 | + mTextInput[2].ApplyStyleToAll( style ); | |
| 181 | + mTextInput[2].SetProperty( mTextInput[2].GetPropertyIndex("cursor-color"), Vector4(0.0f,0.0f,0.0f,1.0f) ); | |
| 182 | + mTextInput[2].SetBackgroundColor( Vector4(0.8f,1.0f,0.8f, 0.4f)); | |
| 183 | + mTextInput[2].InputFinishedSignal().Connect(this, &PathController::OnTextInputEnd); | |
| 184 | + label.Add( mTextInput[2]); | |
| 185 | + } | |
| 186 | + | |
| 187 | + /** | |
| 188 | + * Create an actor representing a control point of the curve | |
| 189 | + * @param[in] name Name of the actor | |
| 190 | + * @param[in] size Size of the containing actor | |
| 191 | + * @param[in] imageSize Size of the imageActor | |
| 192 | + * @param[in] color Color of the imageActor | |
| 193 | + */ | |
| 194 | + Actor CreateControlPoint(const std::string& name, const Vector3& size, const Vector3& imageSize, const Vector4& color ) | |
| 195 | + { | |
| 196 | + Actor actor = Actor::New(); | |
| 197 | + actor.SetParentOrigin( ParentOrigin::TOP_LEFT); | |
| 198 | + actor.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 199 | + actor.SetSize( size ); | |
| 200 | + actor.SetName( name ); | |
| 201 | + actor.TouchedSignal().Connect(this, &PathController::OnTouchPoint); | |
| 202 | + | |
| 203 | + ImageActor imageActor = Toolkit::CreateSolidColorActor(color); | |
| 204 | + imageActor.SetColor(Vector4(1.0f,0.0f,0.0f,1.0f)); | |
| 205 | + imageActor.SetParentOrigin( ParentOrigin::CENTER); | |
| 206 | + imageActor.SetAnchorPoint( AnchorPoint::CENTER ); | |
| 207 | + imageActor.SetSize( imageSize ); | |
| 208 | + actor.Add(imageActor ); | |
| 209 | + | |
| 210 | + return actor; | |
| 211 | + } | |
| 212 | + | |
| 213 | + /** | |
| 214 | + * Draws the path and the control points for the path | |
| 215 | + * @param[in] resolution Number of segments for the path. | |
| 216 | + */ | |
| 217 | + void DrawPath( unsigned int resolution ) | |
| 218 | + { | |
| 219 | + Stage stage = Dali::Stage::GetCurrent(); | |
| 220 | + | |
| 221 | + //Create path mesh actor | |
| 222 | + Dali::MeshData meshData = MeshFactory::NewPath( mPath, resolution ); | |
| 223 | + Dali::Material material = Material::New("LineMaterial"); | |
| 224 | + material.SetDiffuseColor( Vector4(0.0f,0.0f,0.0f,1.0f)); | |
| 225 | + meshData.SetMaterial(material); | |
| 226 | + Dali::Mesh mesh = Dali::Mesh::New( meshData ); | |
| 227 | + if( mMeshPath ) | |
| 228 | + { | |
| 229 | + stage.Remove( mMeshPath ); | |
| 230 | + } | |
| 231 | + mMeshPath = Dali::MeshActor::New( mesh ); | |
| 232 | + mMeshPath.SetAnchorPoint( AnchorPoint::TOP_LEFT ); | |
| 233 | + mMeshPath.SetParentOrigin( ParentOrigin::TOP_LEFT ); | |
| 234 | + stage.Add( mMeshPath ); | |
| 235 | + | |
| 236 | + | |
| 237 | + ////Create mesh connecting interpolation points and control points | |
| 238 | + std::vector<Dali::MeshData::Vertex> vVertex; | |
| 239 | + std::vector<unsigned short> vIndex; | |
| 240 | + size_t pointCount = mPath.GetPointCount(); | |
| 241 | + size_t controlPointIndex = 0; | |
| 242 | + for( size_t i(0); i<pointCount; ++i ) | |
| 243 | + { | |
| 244 | + vVertex.push_back( MeshData::Vertex(mPath.GetPoint(i),Vector2::ZERO, Vector3::ZERO ) ); | |
| 245 | + if( i<pointCount-1) | |
| 246 | + { | |
| 247 | + vVertex.push_back( MeshData::Vertex(mPath.GetControlPoint(controlPointIndex),Vector2::ZERO, Vector3::ZERO )); | |
| 248 | + vVertex.push_back( MeshData::Vertex(mPath.GetControlPoint(controlPointIndex+1),Vector2::ZERO, Vector3::ZERO )); | |
| 249 | + } | |
| 250 | + controlPointIndex += 2; | |
| 251 | + } | |
| 252 | + | |
| 253 | + size_t segmentCount = 2*(pointCount-2)+2; | |
| 254 | + unsigned short index=0; | |
| 255 | + for( size_t i(0); i<segmentCount; ++i, ++index ) | |
| 256 | + { | |
| 257 | + vIndex.push_back(index); | |
| 258 | + vIndex.push_back(index+1); | |
| 259 | + | |
| 260 | + if( ~i & 1 ) | |
| 261 | + { | |
| 262 | + index++; | |
| 263 | + } | |
| 264 | + } | |
| 265 | + | |
| 266 | + meshData.SetLineData( vVertex, vIndex, material ); | |
| 267 | + meshData.SetMaterial(material); | |
| 268 | + mesh = Dali::Mesh::New( meshData ); | |
| 269 | + if( mMeshHandlers ) | |
| 270 | + { | |
| 271 | + stage.Remove( mMeshHandlers ); | |
| 272 | + } | |
| 273 | + mMeshHandlers = Dali::MeshActor::New( mesh ); | |
| 274 | + mMeshHandlers.SetAnchorPoint( AnchorPoint::TOP_LEFT ); | |
| 275 | + mMeshHandlers.SetParentOrigin( ParentOrigin::TOP_LEFT ); | |
| 276 | + stage.Add( mMeshHandlers ); | |
| 277 | + | |
| 278 | + | |
| 279 | + //Create actors representing interpolation points | |
| 280 | + for( size_t i(0); i<pointCount; ++i ) | |
| 281 | + { | |
| 282 | + if( !mKnot[i] ) | |
| 283 | + { | |
| 284 | + std::string name( "Knot"); | |
| 285 | + name.push_back(i); | |
| 286 | + mKnot[i] = CreateControlPoint( name, Vector3(150.0f,150.0f,0.0f), Vector3(20.0f,20.0f,0.0f), Vector4(0.0f,0.0f,0.0f,1.0f) ); | |
| 287 | + mContentLayer.Add(mKnot[i] ); | |
| 288 | + } | |
| 289 | + | |
| 290 | + mKnot[i].SetPosition( mPath.GetPoint(i) ); | |
| 291 | + } | |
| 292 | + | |
| 293 | + //Create actors representing control points | |
| 294 | + size_t controlPointCount=2*(pointCount-1); | |
| 295 | + for( size_t i(0); i<controlPointCount; ++i ) | |
| 296 | + { | |
| 297 | + if( !mControlPoint[i]) | |
| 298 | + { | |
| 299 | + std::string name( "ControlPoint"); | |
| 300 | + name.push_back(i); | |
| 301 | + mControlPoint[i] = CreateControlPoint( name, Vector3(150.0f,150.0f,0.0f), Vector3(20.0f,20.0f,0.0f), Vector4(1.0f,0.0f,0.0f,1.0f) ); | |
| 302 | + mContentLayer.Add(mControlPoint[i] ); | |
| 303 | + } | |
| 304 | + | |
| 305 | + mControlPoint[i].SetPosition( mPath.GetControlPoint(i) ); | |
| 306 | + } | |
| 307 | + } | |
| 308 | + | |
| 309 | + bool OnTouchPoint(Actor actor, const TouchEvent& event) | |
| 310 | + { | |
| 311 | + if(event.GetPointCount()>0) | |
| 312 | + { | |
| 313 | + const TouchPoint& point = event.GetPoint(0); | |
| 314 | + | |
| 315 | + if(point.state==TouchPoint::Down) | |
| 316 | + { | |
| 317 | + // Start dragging | |
| 318 | + mDragActor = actor; | |
| 319 | + } | |
| 320 | + } | |
| 321 | + return false; | |
| 322 | + } | |
| 323 | + | |
| 324 | + bool OnTouchLayer(Actor actor, const TouchEvent& event) | |
| 325 | + { | |
| 326 | + if(event.GetPointCount()>0) | |
| 327 | + { | |
| 328 | + const TouchPoint& point = event.GetPoint(0); | |
| 329 | + | |
| 330 | + if(point.state==TouchPoint::Up) | |
| 331 | + { | |
| 332 | + //Stop dragging | |
| 333 | + mDragActor.Reset(); | |
| 334 | + } | |
| 335 | + else if(!mDragActor && point.state==TouchPoint::Down && mPath.GetPointCount()<10 ) | |
| 336 | + { | |
| 337 | + // Add new point | |
| 338 | + const TouchPoint& point = event.GetPoint(0); | |
| 339 | + Vector3 newPoint = Vector3(point.screen.x, point.screen.y, 0.0f); | |
| 340 | + | |
| 341 | + size_t pointCount = mPath.GetPointCount(); | |
| 342 | + Vector3 lastPoint = mPath.GetPoint( pointCount-1); | |
| 343 | + mPath.AddPoint( newPoint ); | |
| 344 | + | |
| 345 | + Vector3 displacement = (newPoint-lastPoint)/8; | |
| 346 | + | |
| 347 | + mPath.AddControlPoint( lastPoint + displacement ); | |
| 348 | + mPath.AddControlPoint( newPoint - displacement); | |
| 349 | + | |
| 350 | + DrawPath( 200u ); | |
| 351 | + CreateAnimation(); | |
| 352 | + } | |
| 353 | + else | |
| 354 | + { | |
| 355 | + if( mDragActor ) | |
| 356 | + { | |
| 357 | + const TouchPoint& point = event.GetPoint(0); | |
| 358 | + Vector3 newPosition = Vector3(point.screen.x, point.screen.y, 0.0f); | |
| 359 | + | |
| 360 | + std::string actorName(mDragActor.GetName()); | |
| 361 | + | |
| 362 | + if( actorName.compare(0, 4, "Knot") == 0) | |
| 363 | + { | |
| 364 | + int index = actorName[4]; | |
| 365 | + mPath.GetPoint(index) = newPosition; | |
| 366 | + } | |
| 367 | + else | |
| 368 | + { | |
| 369 | + int index = actorName[12]; | |
| 370 | + mPath.GetControlPoint(index) = newPosition; | |
| 371 | + } | |
| 372 | + | |
| 373 | + DrawPath( 200u ); | |
| 374 | + CreateAnimation(); | |
| 375 | + } | |
| 376 | + } | |
| 377 | + } | |
| 378 | + return false; | |
| 379 | + } | |
| 380 | + | |
| 381 | + /** | |
| 382 | + * Main key event handler. | |
| 383 | + * Quit on escape key. | |
| 384 | + */ | |
| 385 | + void OnKeyEvent(const KeyEvent& event) | |
| 386 | + { | |
| 387 | + if( event.state == KeyEvent::Down ) | |
| 388 | + { | |
| 389 | + if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || | |
| 390 | + IsKey( event, Dali::DALI_KEY_BACK ) ) | |
| 391 | + { | |
| 392 | + mApplication.Quit(); | |
| 393 | + } | |
| 394 | + } | |
| 395 | + } | |
| 396 | + | |
| 397 | + /** | |
| 398 | + * Callback called when user end to input text in any of the TextInput | |
| 399 | + * @param[in] textInput The text input that has generated the signal | |
| 400 | + */ | |
| 401 | + void OnTextInputEnd( TextInput textInput) | |
| 402 | + { | |
| 403 | + mForward.x = (float)atof( mTextInput[0].GetText().c_str() ); | |
| 404 | + mForward.y = (float)atof( mTextInput[1].GetText().c_str() ); | |
| 405 | + mForward.z = (float)atof( mTextInput[2].GetText().c_str() ); | |
| 406 | + CreateAnimation(); | |
| 407 | + } | |
| 408 | + | |
| 409 | + /** | |
| 410 | + * Create the path animation. | |
| 411 | + */ | |
| 412 | + void CreateAnimation() | |
| 413 | + { | |
| 414 | + if( !mAnimation ) | |
| 415 | + { | |
| 416 | + mAnimation = Animation::New( 2.0f ); | |
| 417 | + } | |
| 418 | + else | |
| 419 | + { | |
| 420 | + mAnimation.Pause(); | |
| 421 | + mAnimation.Clear(); | |
| 422 | + mActor.SetRotation( Quaternion() ); | |
| 423 | + } | |
| 424 | + | |
| 425 | + mAnimation.Animate( mActor, mPath, mForward ); | |
| 426 | + mAnimation.SetLooping( true ); | |
| 427 | + mAnimation.Play(); | |
| 428 | + } | |
| 429 | + | |
| 430 | +private: | |
| 431 | + Application& mApplication; | |
| 432 | + | |
| 433 | + Layer mContentLayer; ///< The content layer | |
| 434 | + | |
| 435 | + Path mPath; ///< The path used in the animation | |
| 436 | + ImageActor mActor; ///< Actor being animated | |
| 437 | + Vector3 mForward; ///< Current forward vector | |
| 438 | + Animation mAnimation; ///< Path animation | |
| 439 | + | |
| 440 | + MeshActor mMeshPath; ///< Mesh actor for the path | |
| 441 | + MeshActor mMeshHandlers; ///< Mesh actor for the segments connecting points and control points | |
| 442 | + Actor mKnot[10]; ///< ImageActors for the interpolation points | |
| 443 | + Actor mControlPoint[18]; ///< ImageActors for the control points | |
| 444 | + | |
| 445 | + Actor mDragActor; ///< Reference to the actor currently being dragged | |
| 446 | + TextInput mTextInput[3]; ///< Text input to specify forward vector of the path animation | |
| 447 | +}; | |
| 448 | + | |
| 449 | +void RunTest( Application& application ) | |
| 450 | +{ | |
| 451 | + PathController test( application ); | |
| 452 | + | |
| 453 | + application.MainLoop(); | |
| 454 | +} | |
| 455 | + | |
| 456 | +/** Entry point for Linux & Tizen applications */ | |
| 457 | +int main( int argc, char **argv ) | |
| 458 | +{ | |
| 459 | + Application application = Application::New( &argc, &argv ); | |
| 460 | + | |
| 461 | + RunTest( application ); | |
| 462 | + | |
| 463 | + return 0; | |
| 464 | +} | ... | ... |