Commit 53b755595342929e2f00544774b49e4dbce99fbe
1 parent
82d0f0ee
Add focus transition in the layout animation demo.
Change-Id: I89b4521ec1dd3387222fc8d8f4cc6ab6ce024c4d
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55 deletions
examples/layouting/animation-example.cpp
| @@ -22,6 +22,7 @@ | @@ -22,6 +22,7 @@ | ||
| 22 | #include <dali-toolkit/devel-api/controls/control-devel.h> | 22 | #include <dali-toolkit/devel-api/controls/control-devel.h> |
| 23 | #include <dali-toolkit/devel-api/layouting/linear-layout.h> | 23 | #include <dali-toolkit/devel-api/layouting/linear-layout.h> |
| 24 | #include <dali-toolkit/devel-api/layouting/grid.h> | 24 | #include <dali-toolkit/devel-api/layouting/grid.h> |
| 25 | +#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h> | ||
| 25 | 26 | ||
| 26 | #include <dali/integration-api/debug.h> | 27 | #include <dali/integration-api/debug.h> |
| 27 | 28 | ||
| @@ -59,24 +60,24 @@ Debug::Filter* gLayoutFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG | @@ -59,24 +60,24 @@ Debug::Filter* gLayoutFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG | ||
| 59 | 60 | ||
| 60 | const unsigned int NUMBER_OF_RESOURCES = sizeof(IMAGE_PATH) / sizeof(char*); | 61 | const unsigned int NUMBER_OF_RESOURCES = sizeof(IMAGE_PATH) / sizeof(char*); |
| 61 | 62 | ||
| 62 | -// Helper function to create ImageViews with given filename and size. | ||
| 63 | -void CreateChildImageView( ImageView& imageView, int index, Size size ) | 63 | +// Helper function |
| 64 | +void CreateChild( ImageView& child, int index, Size size ) | ||
| 64 | { | 65 | { |
| 65 | - imageView = ImageView::New(); | 66 | + child = ImageView::New(); |
| 66 | Property::Map imagePropertyMap; | 67 | Property::Map imagePropertyMap; |
| 67 | imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; | 68 | imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; |
| 68 | imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = IMAGE_PATH[ index ]; | 69 | imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = IMAGE_PATH[ index ]; |
| 69 | imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = size.width; | 70 | imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = size.width; |
| 70 | imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = size.height; | 71 | imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = size.height; |
| 71 | - imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imagePropertyMap ); | 72 | + child.SetProperty( Toolkit::ImageView::Property::IMAGE, imagePropertyMap ); |
| 72 | std::string name = "ImageView"; | 73 | std::string name = "ImageView"; |
| 73 | name.append( 1, '0' + index ); | 74 | name.append( 1, '0' + index ); |
| 74 | - imageView.SetName( name ); | ||
| 75 | - imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); | ||
| 76 | - imageView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); | 75 | + child.SetName( name ); |
| 76 | + child.SetAnchorPoint( AnchorPoint::TOP_LEFT ); | ||
| 77 | } | 77 | } |
| 78 | 78 | ||
| 79 | -LayoutTransitionData CreateOnSetLayoutTransition( Control& parent, std::vector< Toolkit::ImageView >& children ) | 79 | +// Create set layout transition. A parent opacity increases 'ease in out' from semi-transparent to fully opaque and children pulse in order |
| 80 | +LayoutTransitionData CreateOnSetLayoutTransition( Control& container ) | ||
| 80 | { | 81 | { |
| 81 | auto layoutTransitionData = LayoutTransitionData::New(); | 82 | auto layoutTransitionData = LayoutTransitionData::New(); |
| 82 | Property::Map map; | 83 | Property::Map map; |
| @@ -84,31 +85,32 @@ LayoutTransitionData CreateOnSetLayoutTransition( Control& parent, std::vector< | @@ -84,31 +85,32 @@ LayoutTransitionData CreateOnSetLayoutTransition( Control& parent, std::vector< | ||
| 84 | map[ LayoutTransitionData::AnimatorKey::INITIAL_VALUE ] = 0.5f; | 85 | map[ LayoutTransitionData::AnimatorKey::INITIAL_VALUE ] = 0.5f; |
| 85 | map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = 1.0f; | 86 | map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = 1.0f; |
| 86 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | 87 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() |
| 87 | - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "EASE_IN_OUT" ) | 88 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::EASE_IN_OUT ) |
| 88 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 89 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| 89 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.25f ) | 90 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.25f ) |
| 90 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | 91 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); |
| 91 | 92 | ||
| 92 | // Apply to parent only | 93 | // Apply to parent only |
| 93 | - layoutTransitionData.AddPropertyAnimator( parent, map ); | 94 | + layoutTransitionData.AddPropertyAnimator( container, map ); |
| 94 | 95 | ||
| 95 | - for( size_t i = 0; i < children.size(); i++ ) | 96 | + for( size_t i = 0; i < container.GetChildCount(); i++ ) |
| 96 | { | 97 | { |
| 97 | Property::Map map; | 98 | Property::Map map; |
| 98 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | 99 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; |
| 99 | map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f * 1.2f, 100.0f * 1.2f, 0 ); | 100 | map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f * 1.2f, 100.0f * 1.2f, 0 ); |
| 100 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | 101 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() |
| 101 | - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "SIN" ) | 102 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::SIN ) |
| 102 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 103 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| 103 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.5f + 0.1f * i) | 104 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.5f + 0.1f * i) |
| 104 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.25f ) ); | 105 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.25f ) ); |
| 105 | - layoutTransitionData.AddPropertyAnimator( children[i], map ); | 106 | + layoutTransitionData.AddPropertyAnimator( container.GetChildAt( i ), map ); |
| 106 | } | 107 | } |
| 107 | 108 | ||
| 108 | return layoutTransitionData; | 109 | return layoutTransitionData; |
| 109 | } | 110 | } |
| 110 | 111 | ||
| 111 | -LayoutTransitionData CreateOnChildAddTransition( Control& parent, ImageView& child ) | 112 | +// Create add child transition. An added child grows from (0, 0) to its full size and instantly appears in its position |
| 113 | +LayoutTransitionData CreateOnChildAddTransition( Control& parent ) | ||
| 112 | { | 114 | { |
| 113 | auto layoutTransitionData = LayoutTransitionData::New(); | 115 | auto layoutTransitionData = LayoutTransitionData::New(); |
| 114 | 116 | ||
| @@ -116,7 +118,7 @@ LayoutTransitionData CreateOnChildAddTransition( Control& parent, ImageView& chi | @@ -116,7 +118,7 @@ LayoutTransitionData CreateOnChildAddTransition( Control& parent, ImageView& chi | ||
| 116 | Property::Map map; | 118 | Property::Map map; |
| 117 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | 119 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; |
| 118 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | 120 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() |
| 119 | - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "LINEAR") | 121 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR ) |
| 120 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 122 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| 121 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | 123 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) |
| 122 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) ); | 124 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) ); |
| @@ -125,62 +127,129 @@ LayoutTransitionData CreateOnChildAddTransition( Control& parent, ImageView& chi | @@ -125,62 +127,129 @@ LayoutTransitionData CreateOnChildAddTransition( Control& parent, ImageView& chi | ||
| 125 | // New child is growing | 127 | // New child is growing |
| 126 | { | 128 | { |
| 127 | Property::Map map; | 129 | Property::Map map; |
| 130 | + map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_ADD; | ||
| 128 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | 131 | map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; |
| 129 | - map["initialValue"] = Vector3( 0.0f, 0.0f, 0 ); | 132 | + map[ LayoutTransitionData::AnimatorKey::INITIAL_VALUE ] = Vector3( 0.0f, 0.0f, 0 ); |
| 130 | map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f, 100.0f, 0 ); | 133 | map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f, 100.0f, 0 ); |
| 131 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | 134 | map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() |
| 132 | - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "LINEAR") | 135 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR ) |
| 133 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 136 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| 134 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | 137 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) |
| 135 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | 138 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); |
| 136 | - layoutTransitionData.AddPropertyAnimator( child, map ); | 139 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); |
| 137 | } | 140 | } |
| 138 | 141 | ||
| 139 | // Want new children instantly appear in their positions | 142 | // Want new children instantly appear in their positions |
| 140 | { | 143 | { |
| 141 | Property::Map map; | 144 | Property::Map map; |
| 142 | - map[ LayoutTransitionData::AnimatorKey::PROPERTY] = Actor::Property::POSITION; | ||
| 143 | - map[ LayoutTransitionData::AnimatorKey::ANIMATOR] = Property::Map() | ||
| 144 | - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "LINEAR") | 145 | + map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_ADD; |
| 146 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | ||
| 147 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 148 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR ) | ||
| 145 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | 149 | .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() |
| 146 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | 150 | .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) |
| 147 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) ); | 151 | .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) ); |
| 148 | - layoutTransitionData.AddPropertyAnimator( child, map ); | 152 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); |
| 149 | } | 153 | } |
| 150 | 154 | ||
| 151 | return layoutTransitionData; | 155 | return layoutTransitionData; |
| 152 | } | 156 | } |
| 153 | 157 | ||
| 154 | -LayoutTransitionData CreateOnChildRemoveTransition(std::vector< Toolkit::ImageView >& images) | 158 | +// Create remove child transition. Remaining children shake around their positions |
| 159 | +LayoutTransitionData CreateOnChildRemoveTransition( Control& container ) | ||
| 155 | { | 160 | { |
| 156 | auto layoutTransitionData = LayoutTransitionData::New(); | 161 | auto layoutTransitionData = LayoutTransitionData::New(); |
| 162 | + | ||
| 157 | // Apply animation to remaining children | 163 | // Apply animation to remaining children |
| 158 | - for (unsigned int i = 0; i < images.size(); i++) | 164 | + Property::Map map; |
| 165 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | ||
| 166 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 167 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::SIN ) | ||
| 168 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 169 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f) | ||
| 170 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f)); | ||
| 171 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 172 | + | ||
| 173 | + return layoutTransitionData; | ||
| 174 | +} | ||
| 175 | + | ||
| 176 | +// Create child focus transition. A focus gained child grows 115% and focus lost child gets its original size back | ||
| 177 | +LayoutTransitionData CreateOnChildFocusTransition( Control& parent ) | ||
| 178 | +{ | ||
| 179 | + auto layoutTransitionData = LayoutTransitionData::New(); | ||
| 180 | + | ||
| 159 | { | 181 | { |
| 160 | - { | ||
| 161 | - Property::Map map; | ||
| 162 | - map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = "position"; | ||
| 163 | - map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 164 | - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "SIN") | ||
| 165 | - .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 166 | - .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f) | ||
| 167 | - .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f)); | ||
| 168 | - layoutTransitionData.AddPropertyAnimator( images[i], map ); | ||
| 169 | - } | 182 | + Property::Map map; |
| 183 | + map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_FOCUS_GAINED; | ||
| 184 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | ||
| 185 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 115.0f, 115.0f, 0 ); | ||
| 186 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 187 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 188 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | ||
| 189 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | ||
| 190 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 191 | + } | ||
| 192 | + | ||
| 193 | + { | ||
| 194 | + Property::Map map; | ||
| 195 | + map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_FOCUS_LOST; | ||
| 196 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | ||
| 197 | + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f, 100.0f, 0 ); | ||
| 198 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 199 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 200 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | ||
| 201 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | ||
| 202 | + layoutTransitionData.AddPropertyAnimator( Actor(), map ); | ||
| 170 | } | 203 | } |
| 171 | 204 | ||
| 172 | return layoutTransitionData; | 205 | return layoutTransitionData; |
| 173 | } | 206 | } |
| 174 | 207 | ||
| 175 | -void CreateChildImageViewAndAdd( Control& container, int index, std::vector< Toolkit::ImageView >& images ) | 208 | +// An example of custom default transition, ease in for position animation, ease out for size animation |
| 209 | +LayoutTransitionData CreateCustomDefaultTransition( Control& parent ) | ||
| 176 | { | 210 | { |
| 177 | - Toolkit::ImageView imageView; | ||
| 178 | - CreateChildImageView( imageView, index, Size( 100.0f, 100.0f ) ); | ||
| 179 | - auto layout = DevelControl::GetLayout( container ); | ||
| 180 | - layout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( container, imageView ) ); | 211 | + auto layoutTransitionData = LayoutTransitionData::New(); |
| 212 | + | ||
| 213 | + { | ||
| 214 | + Property::Map map; | ||
| 215 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION; | ||
| 216 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 217 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::EASE_IN ) | ||
| 218 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 219 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | ||
| 220 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | ||
| 221 | + layoutTransitionData.AddPropertyAnimator( parent, map ); | ||
| 222 | + } | ||
| 181 | 223 | ||
| 224 | + { | ||
| 225 | + Property::Map map; | ||
| 226 | + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; | ||
| 227 | + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() | ||
| 228 | + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::EASE_OUT ) | ||
| 229 | + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() | ||
| 230 | + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) | ||
| 231 | + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); | ||
| 232 | + layoutTransitionData.AddPropertyAnimator( parent, map ); | ||
| 233 | + } | ||
| 234 | + | ||
| 235 | + return layoutTransitionData; | ||
| 236 | +} | ||
| 237 | + | ||
| 238 | +bool OnImageTouchCallback( Actor actor, const TouchData& event ) | ||
| 239 | +{ | ||
| 240 | + KeyInputFocusManager manager = KeyInputFocusManager::Get(); | ||
| 241 | + manager.SetFocus( Control::DownCast( actor ) ); | ||
| 242 | + return true; | ||
| 243 | +} | ||
| 244 | + | ||
| 245 | +void CreateChildAndAdd( Demo::AnimationExample& animationExample, Control& container ) | ||
| 246 | +{ | ||
| 247 | + Toolkit::ImageView imageView; | ||
| 248 | + CreateChild( imageView, container.GetChildCount(), Size( 100.0f, 100.0f ) ); | ||
| 249 | + imageView.TouchSignal().Connect( &animationExample, &OnImageTouchCallback ); | ||
| 182 | container.Add( imageView ); | 250 | container.Add( imageView ); |
| 183 | - images.push_back( imageView ); | 251 | + |
| 252 | + DevelControl::GetLayout( imageView ).SetTransitionData( Toolkit::LayoutTransitionData::ON_LAYOUT_CHANGE, CreateCustomDefaultTransition( imageView ) ); | ||
| 184 | } | 253 | } |
| 185 | 254 | ||
| 186 | } // namespace | 255 | } // namespace |
| @@ -249,17 +318,25 @@ void AnimationExample::Create() | @@ -249,17 +318,25 @@ void AnimationExample::Create() | ||
| 249 | mHorizontalLayout.SetOrientation( LinearLayout::Orientation::HORIZONTAL ); | 318 | mHorizontalLayout.SetOrientation( LinearLayout::Orientation::HORIZONTAL ); |
| 250 | mHorizontalLayout.SetAlignment( LinearLayout::Alignment::CENTER_HORIZONTAL | LinearLayout::Alignment::CENTER_VERTICAL ); | 319 | mHorizontalLayout.SetAlignment( LinearLayout::Alignment::CENTER_HORIZONTAL | LinearLayout::Alignment::CENTER_VERTICAL ); |
| 251 | mHorizontalLayout.SetAnimateLayout(true); | 320 | mHorizontalLayout.SetAnimateLayout(true); |
| 321 | + mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer ) ); | ||
| 322 | + mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mAnimationContainer ) ); | ||
| 323 | + mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( mAnimationContainer ) ); | ||
| 324 | + | ||
| 252 | DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout ); | 325 | DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout ); |
| 253 | 326 | ||
| 254 | mGridLayout = Grid::New(); | 327 | mGridLayout = Grid::New(); |
| 255 | mGridLayout.SetAnimateLayout(true); | 328 | mGridLayout.SetAnimateLayout(true); |
| 256 | mGridLayout.SetNumberOfColumns(2); | 329 | mGridLayout.SetNumberOfColumns(2); |
| 330 | + mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer ) ); | ||
| 331 | + mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mAnimationContainer ) ); | ||
| 332 | + mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( mAnimationContainer ) ); | ||
| 257 | 333 | ||
| 258 | - CreateChildImageViewAndAdd( mAnimationContainer, 0, mImages ); | 334 | + CreateChildAndAdd( *this, mAnimationContainer ); |
| 259 | stage.Add( mAnimationContainer ); | 335 | stage.Add( mAnimationContainer ); |
| 260 | } | 336 | } |
| 261 | 337 | ||
| 262 | -// Remove controls added by this example from stage | 338 | +// Remove controls added by this example from stage mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer ) ); |
| 339 | + | ||
| 263 | void AnimationExample::Remove() | 340 | void AnimationExample::Remove() |
| 264 | { | 341 | { |
| 265 | if ( mAnimationContainer ) | 342 | if ( mAnimationContainer ) |
| @@ -269,7 +346,6 @@ void AnimationExample::Remove() | @@ -269,7 +346,6 @@ void AnimationExample::Remove() | ||
| 269 | UnparentAndReset( mSelectGridButton ); | 346 | UnparentAndReset( mSelectGridButton ); |
| 270 | UnparentAndReset( mShakeButton ); | 347 | UnparentAndReset( mShakeButton ); |
| 271 | UnparentAndReset( mAnimationContainer); | 348 | UnparentAndReset( mAnimationContainer); |
| 272 | - mImages.clear(); | ||
| 273 | } | 349 | } |
| 274 | } | 350 | } |
| 275 | 351 | ||
| @@ -277,14 +353,9 @@ bool AnimationExample::OnRemoveClicked( Button button ) | @@ -277,14 +353,9 @@ bool AnimationExample::OnRemoveClicked( Button button ) | ||
| 277 | { | 353 | { |
| 278 | DALI_LOG_INFO( gLayoutFilter, Debug::Verbose, "AnimationExample::OnRemoveClicked\n"); | 354 | DALI_LOG_INFO( gLayoutFilter, Debug::Verbose, "AnimationExample::OnRemoveClicked\n"); |
| 279 | 355 | ||
| 280 | - if (mImages.size() > 1) | 356 | + if ( mAnimationContainer.GetChildCount() > 1 ) |
| 281 | { | 357 | { |
| 282 | - auto layout = DevelControl::GetLayout( mAnimationContainer ); | ||
| 283 | - layout.SetTransitionData(LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mImages ) ); | ||
| 284 | - | ||
| 285 | - ImageView imageView = mImages.back(); | ||
| 286 | - mAnimationContainer.Remove( imageView ); | ||
| 287 | - mImages.pop_back(); | 358 | + mAnimationContainer.Remove( mAnimationContainer.GetChildAt( mAnimationContainer.GetChildCount() - 1 ) ); |
| 288 | } | 359 | } |
| 289 | return true; | 360 | return true; |
| 290 | } | 361 | } |
| @@ -296,12 +367,12 @@ bool AnimationExample::OnSelectGridClicked( Button button ) | @@ -296,12 +367,12 @@ bool AnimationExample::OnSelectGridClicked( Button button ) | ||
| 296 | 367 | ||
| 297 | if ( !mGridSet ) | 368 | if ( !mGridSet ) |
| 298 | { | 369 | { |
| 299 | - mGridLayout.SetTransitionData( LayoutTransitionData::ON_OWNER_SET, CreateOnSetLayoutTransition( mAnimationContainer, mImages ) ); | 370 | + mGridLayout.SetTransitionData( LayoutTransitionData::ON_OWNER_SET, CreateOnSetLayoutTransition( mAnimationContainer ) ); |
| 300 | DevelControl::SetLayout( mAnimationContainer, mGridLayout ); | 371 | DevelControl::SetLayout( mAnimationContainer, mGridLayout ); |
| 301 | } | 372 | } |
| 302 | else | 373 | else |
| 303 | { | 374 | { |
| 304 | - mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_OWNER_SET, CreateOnSetLayoutTransition( mAnimationContainer, mImages ) ); | 375 | + mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_OWNER_SET, CreateOnSetLayoutTransition( mAnimationContainer ) ); |
| 305 | DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout ); | 376 | DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout ); |
| 306 | } | 377 | } |
| 307 | 378 | ||
| @@ -311,9 +382,9 @@ bool AnimationExample::OnSelectGridClicked( Button button ) | @@ -311,9 +382,9 @@ bool AnimationExample::OnSelectGridClicked( Button button ) | ||
| 311 | 382 | ||
| 312 | bool AnimationExample::OnAddClicked( Button button ) | 383 | bool AnimationExample::OnAddClicked( Button button ) |
| 313 | { | 384 | { |
| 314 | - if (mImages.size() < 4) | 385 | + if( mAnimationContainer.GetChildCount() < 4 ) |
| 315 | { | 386 | { |
| 316 | - CreateChildImageViewAndAdd( mAnimationContainer, mImages.size(), mImages ); | 387 | + CreateChildAndAdd( *this, mAnimationContainer ); |
| 317 | } | 388 | } |
| 318 | return true; | 389 | return true; |
| 319 | } | 390 | } |
examples/layouting/animation-example.h
| @@ -61,7 +61,6 @@ private: | @@ -61,7 +61,6 @@ private: | ||
| 61 | PushButton mAddButton; | 61 | PushButton mAddButton; |
| 62 | PushButton mSelectGridButton; | 62 | PushButton mSelectGridButton; |
| 63 | PushButton mShakeButton; | 63 | PushButton mShakeButton; |
| 64 | - std::vector< Toolkit::ImageView > mImages; | ||
| 65 | Control mAnimationContainer; | 64 | Control mAnimationContainer; |
| 66 | Grid mGridLayout; | 65 | Grid mGridLayout; |
| 67 | LinearLayout mHorizontalLayout; | 66 | LinearLayout mHorizontalLayout; |