Commit 53b755595342929e2f00544774b49e4dbce99fbe

Authored by Anton Obzhirov
1 parent 82d0f0ee

Add focus transition in the layout animation demo.

Change-Id: I89b4521ec1dd3387222fc8d8f4cc6ab6ce024c4d
examples/layouting/animation-example.cpp
@@ -22,6 +22,7 @@ @@ -22,6 +22,7 @@
22 #include <dali-toolkit/devel-api/controls/control-devel.h> 22 #include <dali-toolkit/devel-api/controls/control-devel.h>
23 #include <dali-toolkit/devel-api/layouting/linear-layout.h> 23 #include <dali-toolkit/devel-api/layouting/linear-layout.h>
24 #include <dali-toolkit/devel-api/layouting/grid.h> 24 #include <dali-toolkit/devel-api/layouting/grid.h>
  25 +#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
25 26
26 #include <dali/integration-api/debug.h> 27 #include <dali/integration-api/debug.h>
27 28
@@ -59,24 +60,24 @@ Debug::Filter* gLayoutFilter = Debug::Filter::New( Debug::NoLogging, false, &quot;LOG @@ -59,24 +60,24 @@ Debug::Filter* gLayoutFilter = Debug::Filter::New( Debug::NoLogging, false, &quot;LOG
59 60
60 const unsigned int NUMBER_OF_RESOURCES = sizeof(IMAGE_PATH) / sizeof(char*); 61 const unsigned int NUMBER_OF_RESOURCES = sizeof(IMAGE_PATH) / sizeof(char*);
61 62
62 -// Helper function to create ImageViews with given filename and size.  
63 -void CreateChildImageView( ImageView& imageView, int index, Size size ) 63 +// Helper function
  64 +void CreateChild( ImageView& child, int index, Size size )
64 { 65 {
65 - imageView = ImageView::New(); 66 + child = ImageView::New();
66 Property::Map imagePropertyMap; 67 Property::Map imagePropertyMap;
67 imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; 68 imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE;
68 imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = IMAGE_PATH[ index ]; 69 imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = IMAGE_PATH[ index ];
69 imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = size.width; 70 imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = size.width;
70 imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = size.height; 71 imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = size.height;
71 - imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imagePropertyMap ); 72 + child.SetProperty( Toolkit::ImageView::Property::IMAGE, imagePropertyMap );
72 std::string name = "ImageView"; 73 std::string name = "ImageView";
73 name.append( 1, '0' + index ); 74 name.append( 1, '0' + index );
74 - imageView.SetName( name );  
75 - imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT );  
76 - imageView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); 75 + child.SetName( name );
  76 + child.SetAnchorPoint( AnchorPoint::TOP_LEFT );
77 } 77 }
78 78
79 -LayoutTransitionData CreateOnSetLayoutTransition( Control& parent, std::vector< Toolkit::ImageView >& children ) 79 +// Create set layout transition. A parent opacity increases 'ease in out' from semi-transparent to fully opaque and children pulse in order
  80 +LayoutTransitionData CreateOnSetLayoutTransition( Control& container )
80 { 81 {
81 auto layoutTransitionData = LayoutTransitionData::New(); 82 auto layoutTransitionData = LayoutTransitionData::New();
82 Property::Map map; 83 Property::Map map;
@@ -84,31 +85,32 @@ LayoutTransitionData CreateOnSetLayoutTransition( Control&amp; parent, std::vector&lt; @@ -84,31 +85,32 @@ LayoutTransitionData CreateOnSetLayoutTransition( Control&amp; parent, std::vector&lt;
84 map[ LayoutTransitionData::AnimatorKey::INITIAL_VALUE ] = 0.5f; 85 map[ LayoutTransitionData::AnimatorKey::INITIAL_VALUE ] = 0.5f;
85 map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = 1.0f; 86 map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = 1.0f;
86 map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() 87 map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
87 - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "EASE_IN_OUT" ) 88 + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::EASE_IN_OUT )
88 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() 89 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
89 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.25f ) 90 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.25f )
90 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); 91 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) );
91 92
92 // Apply to parent only 93 // Apply to parent only
93 - layoutTransitionData.AddPropertyAnimator( parent, map ); 94 + layoutTransitionData.AddPropertyAnimator( container, map );
94 95
95 - for( size_t i = 0; i < children.size(); i++ ) 96 + for( size_t i = 0; i < container.GetChildCount(); i++ )
96 { 97 {
97 Property::Map map; 98 Property::Map map;
98 map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; 99 map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE;
99 map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f * 1.2f, 100.0f * 1.2f, 0 ); 100 map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f * 1.2f, 100.0f * 1.2f, 0 );
100 map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() 101 map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
101 - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "SIN" ) 102 + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::SIN )
102 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() 103 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
103 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.5f + 0.1f * i) 104 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.5f + 0.1f * i)
104 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.25f ) ); 105 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.25f ) );
105 - layoutTransitionData.AddPropertyAnimator( children[i], map ); 106 + layoutTransitionData.AddPropertyAnimator( container.GetChildAt( i ), map );
106 } 107 }
107 108
108 return layoutTransitionData; 109 return layoutTransitionData;
109 } 110 }
110 111
111 -LayoutTransitionData CreateOnChildAddTransition( Control& parent, ImageView& child ) 112 +// Create add child transition. An added child grows from (0, 0) to its full size and instantly appears in its position
  113 +LayoutTransitionData CreateOnChildAddTransition( Control& parent )
112 { 114 {
113 auto layoutTransitionData = LayoutTransitionData::New(); 115 auto layoutTransitionData = LayoutTransitionData::New();
114 116
@@ -116,7 +118,7 @@ LayoutTransitionData CreateOnChildAddTransition( Control&amp; parent, ImageView&amp; chi @@ -116,7 +118,7 @@ LayoutTransitionData CreateOnChildAddTransition( Control&amp; parent, ImageView&amp; chi
116 Property::Map map; 118 Property::Map map;
117 map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; 119 map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE;
118 map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() 120 map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
119 - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "LINEAR") 121 + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR )
120 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() 122 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
121 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) 123 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f )
122 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) ); 124 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) );
@@ -125,62 +127,129 @@ LayoutTransitionData CreateOnChildAddTransition( Control&amp; parent, ImageView&amp; chi @@ -125,62 +127,129 @@ LayoutTransitionData CreateOnChildAddTransition( Control&amp; parent, ImageView&amp; chi
125 // New child is growing 127 // New child is growing
126 { 128 {
127 Property::Map map; 129 Property::Map map;
  130 + map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_ADD;
128 map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE; 131 map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE;
129 - map["initialValue"] = Vector3( 0.0f, 0.0f, 0 ); 132 + map[ LayoutTransitionData::AnimatorKey::INITIAL_VALUE ] = Vector3( 0.0f, 0.0f, 0 );
130 map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f, 100.0f, 0 ); 133 map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f, 100.0f, 0 );
131 map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map() 134 map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
132 - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "LINEAR") 135 + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR )
133 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() 136 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
134 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) 137 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f )
135 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) ); 138 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) );
136 - layoutTransitionData.AddPropertyAnimator( child, map ); 139 + layoutTransitionData.AddPropertyAnimator( Actor(), map );
137 } 140 }
138 141
139 // Want new children instantly appear in their positions 142 // Want new children instantly appear in their positions
140 { 143 {
141 Property::Map map; 144 Property::Map map;
142 - map[ LayoutTransitionData::AnimatorKey::PROPERTY] = Actor::Property::POSITION;  
143 - map[ LayoutTransitionData::AnimatorKey::ANIMATOR] = Property::Map()  
144 - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "LINEAR") 145 + map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_ADD;
  146 + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION;
  147 + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
  148 + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::LINEAR )
145 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map() 149 .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
146 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f ) 150 .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f )
147 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) ); 151 .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.0f ) );
148 - layoutTransitionData.AddPropertyAnimator( child, map ); 152 + layoutTransitionData.AddPropertyAnimator( Actor(), map );
149 } 153 }
150 154
151 return layoutTransitionData; 155 return layoutTransitionData;
152 } 156 }
153 157
154 -LayoutTransitionData CreateOnChildRemoveTransition(std::vector< Toolkit::ImageView >& images) 158 +// Create remove child transition. Remaining children shake around their positions
  159 +LayoutTransitionData CreateOnChildRemoveTransition( Control& container )
155 { 160 {
156 auto layoutTransitionData = LayoutTransitionData::New(); 161 auto layoutTransitionData = LayoutTransitionData::New();
  162 +
157 // Apply animation to remaining children 163 // Apply animation to remaining children
158 - for (unsigned int i = 0; i < images.size(); i++) 164 + Property::Map map;
  165 + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION;
  166 + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
  167 + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::SIN )
  168 + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
  169 + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f)
  170 + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f));
  171 + layoutTransitionData.AddPropertyAnimator( Actor(), map );
  172 +
  173 + return layoutTransitionData;
  174 +}
  175 +
  176 +// Create child focus transition. A focus gained child grows 115% and focus lost child gets its original size back
  177 +LayoutTransitionData CreateOnChildFocusTransition( Control& parent )
  178 +{
  179 + auto layoutTransitionData = LayoutTransitionData::New();
  180 +
159 { 181 {
160 - {  
161 - Property::Map map;  
162 - map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = "position";  
163 - map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()  
164 - .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, "SIN")  
165 - .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()  
166 - .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f)  
167 - .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f));  
168 - layoutTransitionData.AddPropertyAnimator( images[i], map );  
169 - } 182 + Property::Map map;
  183 + map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_FOCUS_GAINED;
  184 + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE;
  185 + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 115.0f, 115.0f, 0 );
  186 + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
  187 + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
  188 + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f )
  189 + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) );
  190 + layoutTransitionData.AddPropertyAnimator( Actor(), map );
  191 + }
  192 +
  193 + {
  194 + Property::Map map;
  195 + map[ LayoutTransitionData::AnimatorKey::CONDITION ] = LayoutTransitionData::Condition::ON_FOCUS_LOST;
  196 + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE;
  197 + map[ LayoutTransitionData::AnimatorKey::TARGET_VALUE ] = Vector3( 100.0f, 100.0f, 0 );
  198 + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
  199 + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
  200 + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f )
  201 + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) );
  202 + layoutTransitionData.AddPropertyAnimator( Actor(), map );
170 } 203 }
171 204
172 return layoutTransitionData; 205 return layoutTransitionData;
173 } 206 }
174 207
175 -void CreateChildImageViewAndAdd( Control& container, int index, std::vector< Toolkit::ImageView >& images ) 208 +// An example of custom default transition, ease in for position animation, ease out for size animation
  209 +LayoutTransitionData CreateCustomDefaultTransition( Control& parent )
176 { 210 {
177 - Toolkit::ImageView imageView;  
178 - CreateChildImageView( imageView, index, Size( 100.0f, 100.0f ) );  
179 - auto layout = DevelControl::GetLayout( container );  
180 - layout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( container, imageView ) ); 211 + auto layoutTransitionData = LayoutTransitionData::New();
  212 +
  213 + {
  214 + Property::Map map;
  215 + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::POSITION;
  216 + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
  217 + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::EASE_IN )
  218 + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
  219 + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f )
  220 + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) );
  221 + layoutTransitionData.AddPropertyAnimator( parent, map );
  222 + }
181 223
  224 + {
  225 + Property::Map map;
  226 + map[ LayoutTransitionData::AnimatorKey::PROPERTY ] = Actor::Property::SIZE;
  227 + map[ LayoutTransitionData::AnimatorKey::ANIMATOR ] = Property::Map()
  228 + .Add( LayoutTransitionData::AnimatorKey::ALPHA_FUNCTION, AlphaFunction::EASE_OUT )
  229 + .Add( LayoutTransitionData::AnimatorKey::TIME_PERIOD, Property::Map()
  230 + .Add( LayoutTransitionData::AnimatorKey::DELAY, 0.0f )
  231 + .Add( LayoutTransitionData::AnimatorKey::DURATION, 0.5f ) );
  232 + layoutTransitionData.AddPropertyAnimator( parent, map );
  233 + }
  234 +
  235 + return layoutTransitionData;
  236 +}
  237 +
  238 +bool OnImageTouchCallback( Actor actor, const TouchData& event )
  239 +{
  240 + KeyInputFocusManager manager = KeyInputFocusManager::Get();
  241 + manager.SetFocus( Control::DownCast( actor ) );
  242 + return true;
  243 +}
  244 +
  245 +void CreateChildAndAdd( Demo::AnimationExample& animationExample, Control& container )
  246 +{
  247 + Toolkit::ImageView imageView;
  248 + CreateChild( imageView, container.GetChildCount(), Size( 100.0f, 100.0f ) );
  249 + imageView.TouchSignal().Connect( &animationExample, &OnImageTouchCallback );
182 container.Add( imageView ); 250 container.Add( imageView );
183 - images.push_back( imageView ); 251 +
  252 + DevelControl::GetLayout( imageView ).SetTransitionData( Toolkit::LayoutTransitionData::ON_LAYOUT_CHANGE, CreateCustomDefaultTransition( imageView ) );
184 } 253 }
185 254
186 } // namespace 255 } // namespace
@@ -249,17 +318,25 @@ void AnimationExample::Create() @@ -249,17 +318,25 @@ void AnimationExample::Create()
249 mHorizontalLayout.SetOrientation( LinearLayout::Orientation::HORIZONTAL ); 318 mHorizontalLayout.SetOrientation( LinearLayout::Orientation::HORIZONTAL );
250 mHorizontalLayout.SetAlignment( LinearLayout::Alignment::CENTER_HORIZONTAL | LinearLayout::Alignment::CENTER_VERTICAL ); 319 mHorizontalLayout.SetAlignment( LinearLayout::Alignment::CENTER_HORIZONTAL | LinearLayout::Alignment::CENTER_VERTICAL );
251 mHorizontalLayout.SetAnimateLayout(true); 320 mHorizontalLayout.SetAnimateLayout(true);
  321 + mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer ) );
  322 + mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mAnimationContainer ) );
  323 + mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( mAnimationContainer ) );
  324 +
252 DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout ); 325 DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout );
253 326
254 mGridLayout = Grid::New(); 327 mGridLayout = Grid::New();
255 mGridLayout.SetAnimateLayout(true); 328 mGridLayout.SetAnimateLayout(true);
256 mGridLayout.SetNumberOfColumns(2); 329 mGridLayout.SetNumberOfColumns(2);
  330 + mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer ) );
  331 + mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mAnimationContainer ) );
  332 + mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_ADD, CreateOnChildAddTransition( mAnimationContainer ) );
257 333
258 - CreateChildImageViewAndAdd( mAnimationContainer, 0, mImages ); 334 + CreateChildAndAdd( *this, mAnimationContainer );
259 stage.Add( mAnimationContainer ); 335 stage.Add( mAnimationContainer );
260 } 336 }
261 337
262 -// Remove controls added by this example from stage 338 +// Remove controls added by this example from stage mGridLayout.SetTransitionData( LayoutTransitionData::ON_CHILD_FOCUS, CreateOnChildFocusTransition( mAnimationContainer ) );
  339 +
263 void AnimationExample::Remove() 340 void AnimationExample::Remove()
264 { 341 {
265 if ( mAnimationContainer ) 342 if ( mAnimationContainer )
@@ -269,7 +346,6 @@ void AnimationExample::Remove() @@ -269,7 +346,6 @@ void AnimationExample::Remove()
269 UnparentAndReset( mSelectGridButton ); 346 UnparentAndReset( mSelectGridButton );
270 UnparentAndReset( mShakeButton ); 347 UnparentAndReset( mShakeButton );
271 UnparentAndReset( mAnimationContainer); 348 UnparentAndReset( mAnimationContainer);
272 - mImages.clear();  
273 } 349 }
274 } 350 }
275 351
@@ -277,14 +353,9 @@ bool AnimationExample::OnRemoveClicked( Button button ) @@ -277,14 +353,9 @@ bool AnimationExample::OnRemoveClicked( Button button )
277 { 353 {
278 DALI_LOG_INFO( gLayoutFilter, Debug::Verbose, "AnimationExample::OnRemoveClicked\n"); 354 DALI_LOG_INFO( gLayoutFilter, Debug::Verbose, "AnimationExample::OnRemoveClicked\n");
279 355
280 - if (mImages.size() > 1) 356 + if ( mAnimationContainer.GetChildCount() > 1 )
281 { 357 {
282 - auto layout = DevelControl::GetLayout( mAnimationContainer );  
283 - layout.SetTransitionData(LayoutTransitionData::ON_CHILD_REMOVE, CreateOnChildRemoveTransition( mImages ) );  
284 -  
285 - ImageView imageView = mImages.back();  
286 - mAnimationContainer.Remove( imageView );  
287 - mImages.pop_back(); 358 + mAnimationContainer.Remove( mAnimationContainer.GetChildAt( mAnimationContainer.GetChildCount() - 1 ) );
288 } 359 }
289 return true; 360 return true;
290 } 361 }
@@ -296,12 +367,12 @@ bool AnimationExample::OnSelectGridClicked( Button button ) @@ -296,12 +367,12 @@ bool AnimationExample::OnSelectGridClicked( Button button )
296 367
297 if ( !mGridSet ) 368 if ( !mGridSet )
298 { 369 {
299 - mGridLayout.SetTransitionData( LayoutTransitionData::ON_OWNER_SET, CreateOnSetLayoutTransition( mAnimationContainer, mImages ) ); 370 + mGridLayout.SetTransitionData( LayoutTransitionData::ON_OWNER_SET, CreateOnSetLayoutTransition( mAnimationContainer ) );
300 DevelControl::SetLayout( mAnimationContainer, mGridLayout ); 371 DevelControl::SetLayout( mAnimationContainer, mGridLayout );
301 } 372 }
302 else 373 else
303 { 374 {
304 - mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_OWNER_SET, CreateOnSetLayoutTransition( mAnimationContainer, mImages ) ); 375 + mHorizontalLayout.SetTransitionData( LayoutTransitionData::ON_OWNER_SET, CreateOnSetLayoutTransition( mAnimationContainer ) );
305 DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout ); 376 DevelControl::SetLayout( mAnimationContainer, mHorizontalLayout );
306 } 377 }
307 378
@@ -311,9 +382,9 @@ bool AnimationExample::OnSelectGridClicked( Button button ) @@ -311,9 +382,9 @@ bool AnimationExample::OnSelectGridClicked( Button button )
311 382
312 bool AnimationExample::OnAddClicked( Button button ) 383 bool AnimationExample::OnAddClicked( Button button )
313 { 384 {
314 - if (mImages.size() < 4) 385 + if( mAnimationContainer.GetChildCount() < 4 )
315 { 386 {
316 - CreateChildImageViewAndAdd( mAnimationContainer, mImages.size(), mImages ); 387 + CreateChildAndAdd( *this, mAnimationContainer );
317 } 388 }
318 return true; 389 return true;
319 } 390 }
examples/layouting/animation-example.h
@@ -61,7 +61,6 @@ private: @@ -61,7 +61,6 @@ private:
61 PushButton mAddButton; 61 PushButton mAddButton;
62 PushButton mSelectGridButton; 62 PushButton mSelectGridButton;
63 PushButton mShakeButton; 63 PushButton mShakeButton;
64 - std::vector< Toolkit::ImageView > mImages;  
65 Control mAnimationContainer; 64 Control mAnimationContainer;
66 Grid mGridLayout; 65 Grid mGridLayout;
67 LinearLayout mHorizontalLayout; 66 LinearLayout mHorizontalLayout;