Commit 465d3a8e629449de946e9541faddec4ee52b7465

Authored by David Steele
1 parent d989ffd2

Removed BitmapLoader references

Change-Id: I3b5ef31b0f8655a59c14fbabb1fa98c31699ff3c
examples/cube-transition-effect/cube-transition-effect-example.cpp
... ... @@ -394,9 +394,9 @@ bool CubeTransitionApp::OnTimerTick()
394 394 Texture CubeTransitionApp::LoadStageFillingTexture( const char* filepath )
395 395 {
396 396 ImageDimensions dimensions( Stage::GetCurrent().GetSize().x, Stage::GetCurrent().GetSize().y );
397   - BitmapLoader loader = BitmapLoader::New( filepath, dimensions, FittingMode::SCALE_TO_FILL );
398   - loader.Load();
399   - PixelData pixelData = loader.GetPixelData();
  397 + Devel::PixelBuffer pixelBuffer = LoadImageFromFile( filepath, dimensions, FittingMode::SCALE_TO_FILL );
  398 + PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
  399 +
400 400 Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
401 401 texture.Upload( pixelData );
402 402 return texture;
... ...
examples/renderer-stencil/renderer-stencil-example.cpp
... ... @@ -17,7 +17,6 @@
17 17  
18 18 // EXTERNAL INCLUDES
19 19 #include <dali-toolkit/dali-toolkit.h>
20   -#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
21 20  
22 21 // INTERNAL INCLUDES
23 22 #include "renderer-stencil-shaders.h"
... ...
shared/utility.h
... ... @@ -19,33 +19,25 @@
19 19 */
20 20  
21 21 #include <dali/dali.h>
22   -#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
23 22 #include <dali/public-api/rendering/geometry.h>
24 23 #include <dali/public-api/rendering/texture.h>
  24 +#include <dali/devel-api/adaptor-framework/image-loading.h>
25 25  
26 26 namespace DemoHelper
27 27 {
28 28  
29   -Dali::PixelData LoadPixelData( const char* imagePath,
30   - Dali::ImageDimensions size,
31   - Dali::FittingMode::Type fittingMode,
32   - Dali::SamplingMode::Type samplingMode )
33   -{
34   - Dali::BitmapLoader loader = Dali::BitmapLoader::New( imagePath, size, fittingMode, samplingMode );
35   - loader.Load();
36   - return loader.GetPixelData();
37   -}
38   -
39 29 Dali::Texture LoadTexture( const char* imagePath,
40 30 Dali::ImageDimensions size = Dali::ImageDimensions(),
41 31 Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT,
42 32 Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT )
43 33 {
44   - Dali::PixelData pixelData = LoadPixelData(imagePath, size, fittingMode, samplingMode);
  34 + Dali::Devel::PixelBuffer pixelBuffer = LoadImageFromFile(imagePath, size, fittingMode, samplingMode);
45 35 Dali::Texture texture = Dali::Texture::New( Dali::TextureType::TEXTURE_2D,
46   - pixelData.GetPixelFormat(),
47   - pixelData.GetWidth(),
48   - pixelData.GetHeight() );
  36 + pixelBuffer.GetPixelFormat(),
  37 + pixelBuffer.GetWidth(),
  38 + pixelBuffer.GetHeight() );
  39 +
  40 + Dali::PixelData pixelData = Dali::Devel::PixelBuffer::Convert(pixelBuffer);
49 41 texture.Upload( pixelData );
50 42  
51 43 return texture;
... ...