Commit 44f5a0739be75d2b101c5df7abe6d9f4f3c0b0e6
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Gerrit Code Review
Merge "Use Handle::GetCurrentProperty instead of Devel API" into devel/master
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4 deletions
examples/blocks/blocks-example.cpp
| @@ -25,8 +25,6 @@ | @@ -25,8 +25,6 @@ | ||
| 25 | #include <dali-toolkit/dali-toolkit.h> | 25 | #include <dali-toolkit/dali-toolkit.h> |
| 26 | #include "shared/view.h" | 26 | #include "shared/view.h" |
| 27 | 27 | ||
| 28 | -#include <dali/devel-api/object/handle-devel.h> | ||
| 29 | - | ||
| 30 | using namespace Dali; | 28 | using namespace Dali; |
| 31 | using namespace Dali::Toolkit; | 29 | using namespace Dali::Toolkit; |
| 32 | using namespace DemoHelper; | 30 | using namespace DemoHelper; |
| @@ -744,7 +742,7 @@ private: | @@ -744,7 +742,7 @@ private: | ||
| 744 | void OnHitPaddle(PropertyNotification& source) | 742 | void OnHitPaddle(PropertyNotification& source) |
| 745 | { | 743 | { |
| 746 | Actor delegate = Actor::DownCast(source.GetTarget()); | 744 | Actor delegate = Actor::DownCast(source.GetTarget()); |
| 747 | - Vector3 collisionVector = DevelHandle::GetCurrentProperty< Vector3 >( delegate, source.GetTargetProperty() ); | 745 | + Vector3 collisionVector = delegate.GetCurrentProperty< Vector3 >( source.GetTargetProperty() ); |
| 748 | Vector3 ballRelativePosition(mBall.GetCurrentPosition() - mPaddle.GetCurrentPosition()); | 746 | Vector3 ballRelativePosition(mBall.GetCurrentPosition() - mPaddle.GetCurrentPosition()); |
| 749 | ballRelativePosition.Normalize(); | 747 | ballRelativePosition.Normalize(); |
| 750 | 748 | ||
| @@ -779,7 +777,7 @@ private: | @@ -779,7 +777,7 @@ private: | ||
| 779 | void OnHitBrick(PropertyNotification& source) | 777 | void OnHitBrick(PropertyNotification& source) |
| 780 | { | 778 | { |
| 781 | Actor brick = Actor::DownCast(source.GetTarget()); | 779 | Actor brick = Actor::DownCast(source.GetTarget()); |
| 782 | - Vector3 collisionVector = DevelHandle::GetCurrentProperty< Vector3 >( brick, source.GetTargetProperty() ); | 780 | + Vector3 collisionVector = brick.GetCurrentProperty< Vector3 >( source.GetTargetProperty() ); |
| 783 | 781 | ||
| 784 | const float normalVelocity = fabsf(mBallVelocity.Dot(collisionVector)); | 782 | const float normalVelocity = fabsf(mBallVelocity.Dot(collisionVector)); |
| 785 | mBallVelocity += collisionVector * normalVelocity * 2.0f; | 783 | mBallVelocity += collisionVector * normalVelocity * 2.0f; |