Commit 3c57c11765182a683f272a0c6179d30fc6d2f66d
1 parent
a64aa950
Added precision to shader variables.
Change-Id: I6a60c432fac7a1da6c2f478c81bec18efdf29c94 Signed-off-by: David Steele <david.steele@partner.samsung.com>
Showing
1 changed file
with
6 additions
and
6 deletions
examples/new-window/new-window-example.cpp
| @@ -24,7 +24,7 @@ class NewWindowController; | @@ -24,7 +24,7 @@ class NewWindowController; | ||
| 24 | 24 | ||
| 25 | namespace | 25 | namespace |
| 26 | { | 26 | { |
| 27 | -const char * gModelFile = DALI_MODEL_DIR "AlbumCute.dae"; | 27 | +const char * gModelFile = DALI_MODEL_DIR "AlbumCute.dali-bin"; |
| 28 | const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-2.jpg" ); | 28 | const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-2.jpg" ); |
| 29 | const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" ); | 29 | const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" ); |
| 30 | const char * const LOSE_CONTEXT_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" ); | 30 | const char * const LOSE_CONTEXT_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" ); |
| @@ -39,12 +39,12 @@ Application gApplication; | @@ -39,12 +39,12 @@ Application gApplication; | ||
| 39 | NewWindowController* gNewWindowController(NULL); | 39 | NewWindowController* gNewWindowController(NULL); |
| 40 | 40 | ||
| 41 | const char*const FRAG_SHADER= | 41 | const char*const FRAG_SHADER= |
| 42 | - "uniform float alpha;\n" | 42 | + "uniform mediump float alpha;\n" |
| 43 | "\n" | 43 | "\n" |
| 44 | "void main()\n" | 44 | "void main()\n" |
| 45 | "{\n" | 45 | "{\n" |
| 46 | - " vec4 fragColor = texture2D(sTexture, vTexCoord);\n" | ||
| 47 | - " vec4 fxColor = texture2D(sEffect, vTexCoord);\n" | 46 | + " mediump vec4 fragColor = texture2D(sTexture, vTexCoord);\n" |
| 47 | + " mediump vec4 fxColor = texture2D(sEffect, vTexCoord);\n" | ||
| 48 | " gl_FragColor = mix(fragColor,fxColor, alpha);\n" | 48 | " gl_FragColor = mix(fragColor,fxColor, alpha);\n" |
| 49 | "}\n"; | 49 | "}\n"; |
| 50 | 50 | ||
| @@ -449,7 +449,7 @@ void NewWindowController::OnModelLoaded( Model model ) | @@ -449,7 +449,7 @@ void NewWindowController::OnModelLoaded( Model model ) | ||
| 449 | { | 449 | { |
| 450 | if( model.GetLoadingState() == ResourceLoadingSucceeded ) | 450 | if( model.GetLoadingState() == ResourceLoadingSucceeded ) |
| 451 | { | 451 | { |
| 452 | - std::cout << "Succeeded loading collada model" << std::endl; | 452 | + std::cout << "Succeeded loading model" << std::endl; |
| 453 | mModelActor = ModelActorFactory::BuildActorTree(mModel, ""); // Gets root actor | 453 | mModelActor = ModelActorFactory::BuildActorTree(mModel, ""); // Gets root actor |
| 454 | mModelActor.SetSize(250.0f, 250.0f); | 454 | mModelActor.SetSize(250.0f, 250.0f); |
| 455 | mModelActor.SetPosition(0.0f, 200.0f, 70.0f); | 455 | mModelActor.SetPosition(0.0f, 200.0f, 70.0f); |
| @@ -468,7 +468,7 @@ void NewWindowController::OnModelLoaded( Model model ) | @@ -468,7 +468,7 @@ void NewWindowController::OnModelLoaded( Model model ) | ||
| 468 | } | 468 | } |
| 469 | else | 469 | else |
| 470 | { | 470 | { |
| 471 | - std::cout << "Failed loading collada model" << std::endl; | 471 | + std::cout << "Failed loading model" << std::endl; |
| 472 | mApplication.Quit(); | 472 | mApplication.Quit(); |
| 473 | } | 473 | } |
| 474 | } | 474 | } |