Commit 396d6abe098c199fb715df1820caad8bf4fb97aa
1 parent
7ee9a52a
Added animated uniforms to mesh example
Change-Id: Ie04949472ff608b4a83a34e511e352ce693af453
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1 changed file
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52 additions
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3 deletions
examples/mesh/mesh-example.cpp
| ... | ... | @@ -36,6 +36,7 @@ attribute highp vec2 aTexCoord; |
| 36 | 36 | varying mediump vec2 vTexCoord; |
| 37 | 37 | uniform mediump mat4 uMvpMatrix; |
| 38 | 38 | uniform mediump vec3 uSize; |
| 39 | +uniform lowp vec4 uFadeColor; | |
| 39 | 40 | |
| 40 | 41 | void main() |
| 41 | 42 | { |
| ... | ... | @@ -51,10 +52,11 @@ const char* FRAGMENT_SHADER = MAKE_SHADER( |
| 51 | 52 | varying mediump vec2 vTexCoord; |
| 52 | 53 | uniform lowp vec4 uColor; |
| 53 | 54 | uniform sampler2D sTexture; |
| 55 | +uniform lowp vec4 uFadeColor; | |
| 54 | 56 | |
| 55 | 57 | void main() |
| 56 | 58 | { |
| 57 | - gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor; | |
| 59 | + gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * uFadeColor; | |
| 58 | 60 | } |
| 59 | 61 | ); |
| 60 | 62 | |
| ... | ... | @@ -101,7 +103,6 @@ public: |
| 101 | 103 | // Hide the indicator bar |
| 102 | 104 | application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE ); |
| 103 | 105 | |
| 104 | - | |
| 105 | 106 | mImage = ResourceImage::New( MATERIAL_SAMPLE ); |
| 106 | 107 | mSampler = Sampler::New( mImage, "sTexture"); |
| 107 | 108 | mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); |
| ... | ... | @@ -110,14 +111,60 @@ public: |
| 110 | 111 | mMaterial.AddSampler( mSampler ); |
| 111 | 112 | |
| 112 | 113 | mGeometry = Geometry::New(); // Don't need to set a vertex buffer - it's a quad by default. |
| 114 | + | |
| 113 | 115 | mRenderer = Renderer::New( mGeometry, mMaterial ); |
| 114 | 116 | |
| 115 | 117 | mMeshActor = Actor::New(); |
| 116 | 118 | mMeshActor.AddRenderer( mRenderer ); |
| 117 | 119 | mMeshActor.SetSize(400, 400); |
| 118 | - mMeshActor.SetParentOrigin( ParentOrigin::CENTER ); | |
| 120 | + | |
| 121 | + Property::Index fadeColorIndex = mMeshActor.RegisterProperty( "fade-color", Color::GREEN ); | |
| 122 | + mMeshActor.AddUniformMapping( fadeColorIndex, std::string("uFadeColor") ); | |
| 123 | + | |
| 124 | + fadeColorIndex = mRenderer.RegisterProperty( "fade-color", Color::MAGENTA ); | |
| 125 | + mRenderer.AddUniformMapping( fadeColorIndex, std::string("uFadeColor" ) ); | |
| 126 | + mRenderer.SetDepthIndex(0); | |
| 127 | + | |
| 128 | + mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER ); | |
| 129 | + mMeshActor.SetAnchorPoint( AnchorPoint::TOP_CENTER ); | |
| 119 | 130 | stage.Add( mMeshActor ); |
| 120 | 131 | |
| 132 | + | |
| 133 | + mRenderer2 = Renderer::New( mGeometry, mMaterial ); | |
| 134 | + | |
| 135 | + mMeshActor2 = Actor::New(); | |
| 136 | + mMeshActor2.AddRenderer( mRenderer2 ); | |
| 137 | + mMeshActor2.SetSize(400, 400); | |
| 138 | + | |
| 139 | + mMeshActor2.RegisterProperty( "a-n-other-property", Color::GREEN ); | |
| 140 | + Property::Index fadeColorIndex2 = mMeshActor2.RegisterProperty( "another-fade-color", Color::GREEN ); | |
| 141 | + mMeshActor2.AddUniformMapping( fadeColorIndex2, std::string("uFadeColor") ); | |
| 142 | + | |
| 143 | + mRenderer2.RegisterProperty( "a-n-other-property", Vector3::ZERO ); | |
| 144 | + mRenderer2.RegisterProperty( "winning-formula", 8008.135f ); | |
| 145 | + fadeColorIndex2 = mRenderer2.RegisterProperty( "another-fade-color", Color::GREEN ); | |
| 146 | + mRenderer2.AddUniformMapping( fadeColorIndex2, std::string("uFadeColor" ) ); | |
| 147 | + mRenderer2.SetDepthIndex(0); | |
| 148 | + | |
| 149 | + mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER ); | |
| 150 | + mMeshActor2.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER ); | |
| 151 | + stage.Add( mMeshActor2 ); | |
| 152 | + | |
| 153 | + | |
| 154 | + Animation animation = Animation::New(5); | |
| 155 | + KeyFrames keyFrames = KeyFrames::New(); | |
| 156 | + keyFrames.Add(0.0f, Vector4::ZERO); | |
| 157 | + keyFrames.Add(1.0f, Vector4( 1.0f, 0.0f, 1.0f, 1.0f )); | |
| 158 | + | |
| 159 | + KeyFrames keyFrames2 = KeyFrames::New(); | |
| 160 | + keyFrames2.Add(0.0f, Vector4::ZERO); | |
| 161 | + keyFrames2.Add(1.0f, Color::GREEN); | |
| 162 | + | |
| 163 | + animation.AnimateBetween( Property( mRenderer, fadeColorIndex ), keyFrames, AlphaFunctions::Sin ); | |
| 164 | + animation.AnimateBetween( Property( mRenderer2, fadeColorIndex2 ), keyFrames2, AlphaFunctions::Sin2x ); | |
| 165 | + animation.SetLooping(true); | |
| 166 | + animation.Play(); | |
| 167 | + | |
| 121 | 168 | stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));; |
| 122 | 169 | } |
| 123 | 170 | |
| ... | ... | @@ -155,6 +202,8 @@ private: |
| 155 | 202 | Geometry mGeometry; |
| 156 | 203 | Renderer mRenderer; |
| 157 | 204 | Actor mMeshActor; |
| 205 | + Renderer mRenderer2; | |
| 206 | + Actor mMeshActor2; | |
| 158 | 207 | }; |
| 159 | 208 | |
| 160 | 209 | void RunTest( Application& application ) | ... | ... |