Commit 12c5459fd89a42b4d31310266cbeec0bdc64580f

Authored by Richard Huang
2 parents 6a3b5483 b5e043d0

[dali_1.0.34] Merge branch 'tizen'

Change-Id: Idf8cc91fda1a4d9fd4aa9b1402b65ed4cccee486
examples/atlas/atlas-example.cpp
... ... @@ -165,7 +165,7 @@ public:
165 165 {
166 166 if( gesture.state == Gesture::Continuing )
167 167 {
168   - actor.MoveBy( Vector3( gesture.displacement ) );
  168 + actor.TranslateBy( Vector3( gesture.displacement ) );
169 169 }
170 170 }
171 171  
... ... @@ -221,7 +221,7 @@ void RunTest( Application& application )
221 221 application.MainLoop(Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
222 222 }
223 223  
224   -// Entry point for Linux & SLP applications
  224 +// Entry point for Linux & Tizen applications
225 225 //
226 226 int main( int argc, char **argv )
227 227 {
... ...
examples/blocks/blocks-example.cpp
... ... @@ -346,7 +346,7 @@ private:
346 346 mPaddleImage.SetSize( mPaddleFullSize );
347 347  
348 348 mWobbleProperty = mPaddle.RegisterProperty(WOBBLE_PROPERTY_NAME, 0.0f);
349   - Constraint wobbleConstraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
  349 + Constraint wobbleConstraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
350 350 LocalSource(mWobbleProperty),
351 351 WobbleConstraint(10.0f));
352 352 mPaddle.ApplyConstraint(wobbleConstraint);
... ...
examples/bubble-effect/bubble-effect-example.cpp
... ... @@ -49,6 +49,25 @@ const unsigned int NUM_BUBBLE_SHAPE_IMAGES( sizeof( BUBBLE_SHAPE_IMAGES ) / size
49 49  
50 50 const Vector2 DEFAULT_BUBBLE_SIZE( 10.f, 30.f );
51 51 const unsigned int DEFAULT_NUMBER_OF_BUBBLES( 1000 );
  52 +
  53 +/**
  54 + * @brief Load an image, scaled-down to no more than the stage dimensions.
  55 + *
  56 + * Uses image scaling mode ImageAttributes::ScaleToFill to resize the image at
  57 + * load time to cover the entire stage with pixels with no borders,
  58 + * and filter mode ImageAttributes::BoxThenLinear to sample the image with
  59 + * maximum quality.
  60 + */
  61 +ResourceImage LoadStageFillingImage( const char * const imagePath )
  62 +{
  63 + Size stageSize = Stage::GetCurrent().GetSize();
  64 + ImageAttributes attributes;
  65 + attributes.SetSize( stageSize.x, stageSize.y );
  66 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  67 + attributes.SetScalingMode( ImageAttributes::ScaleToFill );
  68 + return ResourceImage::New( imagePath, attributes );
  69 +}
  70 +
52 71 }// end LOCAL_STUFF
53 72  
54 73 // This example shows the usage of BubbleEmitter which displays lots of moving bubbles on the stage.
... ... @@ -114,7 +133,7 @@ private:
114 133 ResourceImage::New( BUBBLE_SHAPE_IMAGES[mCurrentBubbleShapeImageId] ),
115 134 DEFAULT_NUMBER_OF_BUBBLES,
116 135 DEFAULT_BUBBLE_SIZE);
117   - mBackgroundImage = ResourceImage::New( BACKGROUND_IMAGES[mCurrentBackgroundImageId] );
  136 + mBackgroundImage = LoadStageFillingImage( BACKGROUND_IMAGES[mCurrentBackgroundImageId] );
118 137 mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta );
119 138  
120 139 // Get the root actor of all bubbles, and add it to stage.
... ... @@ -235,7 +254,7 @@ private:
235 254 {
236 255 if(button == mChangeBackgroundButton)
237 256 {
238   - mBackgroundImage = ResourceImage::New( BACKGROUND_IMAGES[ ++mCurrentBackgroundImageId % NUM_BACKGROUND_IMAGES ] );
  257 + mBackgroundImage = LoadStageFillingImage( BACKGROUND_IMAGES[ ++mCurrentBackgroundImageId % NUM_BACKGROUND_IMAGES ] );
239 258  
240 259 mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta );
241 260  
... ...
examples/buttons/buttons-example.cpp
... ... @@ -484,7 +484,7 @@ void RunTest( Application&amp; application )
484 484 application.MainLoop();
485 485 }
486 486  
487   -// Entry point for Linux & SLP applications
  487 +// Entry point for Linux & Tizen applications
488 488 //
489 489 int main( int argc, char **argv )
490 490 {
... ...
examples/cluster/cluster-example.cpp
... ... @@ -524,7 +524,13 @@ public:
524 524 const char **paths = IMAGE_GROUPS[clusterType];
525 525 DALI_ASSERT_ALWAYS(paths);
526 526  
527   - // Add a background image to the cluster
  527 + // Add a background image to the cluster, limiting the loaded size by
  528 + // fitting it inside a quarter of the stage area with the conservative Box
  529 + // filter mode:
  530 + Dali::ImageAttributes backgroundAttributes;
  531 + backgroundAttributes.SetSize( Stage::GetCurrent().GetSize() * 0.5f );
  532 + backgroundAttributes.SetFilterMode( Dali::ImageAttributes::Box );
  533 + backgroundAttributes.SetScalingMode( Dali::ImageAttributes::ShrinkToFit );
528 534 Image bg = ResourceImage::New( CLUSTER_BACKGROUND_IMAGE_PATH );
529 535 ImageActor image = ImageActor::New(bg);
530 536 clusterActor.SetBackgroundImage(image);
... ... @@ -552,10 +558,12 @@ public:
552 558 actor.SetParentOrigin( ParentOrigin::CENTER );
553 559 actor.SetAnchorPoint( AnchorPoint::CENTER );
554 560  
555   - // Load the thumbnail
  561 + // Load the thumbnail at quarter of screen width or standard size if that is smaller:
556 562 ImageAttributes attribs = ImageAttributes::New();
557   - attribs.SetSize(CLUSTER_IMAGE_THUMBNAIL_WIDTH, CLUSTER_IMAGE_THUMBNAIL_HEIGHT);
558   - attribs.SetScalingMode(Dali::ImageAttributes::ShrinkToFit);
  563 + Size stageQuarter = Stage::GetCurrent().GetSize() * 0.25f;
  564 + attribs.SetSize( std::min( stageQuarter.x, CLUSTER_IMAGE_THUMBNAIL_WIDTH), std::min( stageQuarter.y, CLUSTER_IMAGE_THUMBNAIL_HEIGHT ) );
  565 + attribs.SetFilterMode( Dali::ImageAttributes::BoxThenLinear );
  566 + attribs.SetScalingMode(Dali::ImageAttributes::ShrinkToFit );
559 567  
560 568 // Add a shadow image child actor
561 569 Image shadowImage = ResourceImage::New( CLUSTER_SHADOW_IMAGE_PATH, attribs );
... ... @@ -720,12 +728,12 @@ public:
720 728  
721 729 constraint = Constraint::New<float>( angleXAxisProperty,
722 730 Source(mScrollView, scrollOvershootProperty),
723   - Source(mView, Actor::Property::ROTATION),
  731 + Source(mView, Actor::Property::ORIENTATION),
724 732 ShearEffectConstraint(stageSize, SHEAR_EFFECT_MAX_OVERSHOOT, Vector2::XAXIS) );
725 733 shaderEffect.ApplyConstraint(constraint);
726 734 constraint = Constraint::New<float>( angleYAxisProperty,
727 735 Source(mScrollView, scrollOvershootProperty),
728   - Source(mView, Actor::Property::ROTATION),
  736 + Source(mView, Actor::Property::ORIENTATION),
729 737 ShearEffectConstraint(stageSize, SHEAR_EFFECT_MAX_OVERSHOOT, Vector2::YAXIS) );
730 738 shaderEffect.ApplyConstraint(constraint);
731 739  
... ... @@ -752,7 +760,7 @@ public:
752 760  
753 761 Property::Index anglePerUnit = shaderEffect.GetPropertyIndex( shaderEffect.GetAnglePerUnitPropertyName() );
754 762 shaderEffect.ApplyConstraint( Constraint::New<Vector2>( anglePerUnit,
755   - Source(mView, Actor::Property::ROTATION),
  763 + Source(mView, Actor::Property::ORIENTATION),
756 764 CarouselEffectOrientationConstraint( angleSweep ) ) );
757 765  
758 766 break;
... ... @@ -865,7 +873,7 @@ void RunTest(Application&amp; app)
865 873 app.MainLoop();
866 874 }
867 875  
868   -// Entry point for Linux & SLP applications
  876 +// Entry point for Linux & Tizen applications
869 877 //
870 878 int main(int argc, char **argv)
871 879 {
... ...
examples/cube-transition-effect/cube-transition-effect-example.cpp
... ... @@ -85,6 +85,25 @@ const float CUBE_DISPLACEMENT_CROSS(30.f);
85 85  
86 86 // The duration of the current image staying on screen when slideshow is on
87 87 const int VIEWINGTIME = 2000; // 2 seconds
  88 +
  89 +/**
  90 + * @brief Load an image, scaled-down to no more than the stage dimensions.
  91 + *
  92 + * Uses image scaling mode ImageAttributes::ScaleToFill to resize the image at
  93 + * load time to cover the entire stage with pixels with no borders,
  94 + * and filter mode ImageAttributes::BoxThenLinear to sample the image with
  95 + * maximum quality.
  96 + */
  97 +ResourceImage LoadStageFillingImage( const char * const imagePath )
  98 +{
  99 + Size stageSize = Stage::GetCurrent().GetSize();
  100 + ImageAttributes attributes;
  101 + attributes.SetSize( stageSize.x, stageSize.y );
  102 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  103 + attributes.SetScalingMode( ImageAttributes::ScaleToFill );
  104 + return ResourceImage::New( imagePath, attributes );
  105 +}
  106 +
88 107 } // namespace
89 108  
90 109 class CubeTransitionApp : public ConnectionTracker
... ... @@ -266,7 +285,7 @@ void CubeTransitionApp::OnInit( Application&amp; application )
266 285 // show the first image
267 286 mImageConstraint = Constraint::New<Vector3>( Actor::Property::SCALE, LocalSource( Actor::Property::SIZE ), ParentSource( Actor::Property::SIZE ), ScaleToFitKeepAspectRatioConstraint() );
268 287  
269   - mCurrentImage = ImageActor::New( ResourceImage::New( IMAGES[mIndex] ) );
  288 + mCurrentImage = ImageActor::New( LoadStageFillingImage( IMAGES[mIndex] ) );
270 289 mCurrentImage.SetPositionInheritanceMode( USE_PARENT_POSITION );
271 290 mCurrentImage.ApplyConstraint( mImageConstraint );
272 291 mParent.Add( mCurrentImage );
... ... @@ -308,8 +327,9 @@ void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture&amp; gesture )
308 327  
309 328 void CubeTransitionApp::GoToNextImage()
310 329 {
311   - ResourceImage image = ResourceImage::New( IMAGES[ mIndex ] );
  330 + ResourceImage image = LoadStageFillingImage( IMAGES[ mIndex ] );
312 331 mNextImage = ImageActor::New( image );
  332 +
313 333 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION);
314 334 mNextImage.ApplyConstraint( mImageConstraint );
315 335 mCurrentEffect.SetTargetImage(mNextImage);
... ... @@ -417,7 +437,7 @@ void CubeTransitionApp::OnKeyEvent(const KeyEvent&amp; event)
417 437 }
418 438 }
419 439  
420   -// Entry point for Linux & SLP applications
  440 +// Entry point for Linux & Tizen applications
421 441 int main( int argc, char **argv )
422 442 {
423 443 Application application = Application::New( &argc, &argv );
... ...
examples/dissolve-effect/dissolve-effect-example.cpp
... ... @@ -71,6 +71,25 @@ const int VIEWINGTIME = 2000; // 2 seconds
71 71 const float TRANSITION_DURATION = 2.5f; //2.5 second
72 72  
73 73 const float INITIAL_DEPTH = -10.0f;
  74 +
  75 +/**
  76 + * @brief Load an image, scaled-down to no more than the stage dimensions.
  77 + *
  78 + * Uses image scaling mode ImageAttributes::ScaleToFill to resize the image at
  79 + * load time to cover the entire stage with pixels with no borders,
  80 + * and filter mode ImageAttributes::BoxThenLinear to sample the image with
  81 + * maximum quality.
  82 + */
  83 +ResourceImage LoadStageFillingImage( const char * const imagePath )
  84 +{
  85 + Size stageSize = Stage::GetCurrent().GetSize();
  86 + ImageAttributes attributes;
  87 + attributes.SetSize( stageSize.x, stageSize.y );
  88 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  89 + attributes.SetScalingMode( ImageAttributes::ScaleToFill );
  90 + return ResourceImage::New( imagePath, attributes );
  91 +}
  92 +
74 93 } // namespace
75 94  
76 95 class DissolveEffectApp : public ConnectionTracker
... ... @@ -235,7 +254,7 @@ void DissolveEffectApp::OnInit( Application&amp; application )
235 254 mSizeConstraint= Constraint::New<Vector3>( Actor::Property::SCALE, LocalSource( Actor::Property::SIZE ), ParentSource( Actor::Property::SIZE ), ScaleToFitKeepAspectRatioConstraint() );
236 255  
237 256 // show the first image
238   - mCurrentImage = ImageActor::New( ResourceImage::New( IMAGES[mIndex] ) );
  257 + mCurrentImage = ImageActor::New( LoadStageFillingImage( IMAGES[mIndex] ) );
239 258 mCurrentImage.SetPositionInheritanceMode(USE_PARENT_POSITION_PLUS_LOCAL_POSITION);
240 259 mCurrentImage.ApplyConstraint( mSizeConstraint );
241 260 mParent.Add( mCurrentImage );
... ... @@ -263,7 +282,7 @@ void DissolveEffectApp::OnPanGesture( Actor actor, const PanGesture&amp; gesture )
263 282 mIndex = (mIndex + NUM_IMAGES -1)%NUM_IMAGES;
264 283 }
265 284  
266   - Image image = ResourceImage::New( IMAGES[ mIndex ] );
  285 + Image image = LoadStageFillingImage( IMAGES[ mIndex ] );
267 286 mNextImage = ImageActor::New( image );
268 287 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION_PLUS_LOCAL_POSITION);
269 288 mNextImage.ApplyConstraint( mSizeConstraint );
... ... @@ -375,7 +394,7 @@ bool DissolveEffectApp::OnTimerTick()
375 394 if(mSlideshow)
376 395 {
377 396 mIndex = (mIndex + 1)%NUM_IMAGES;
378   - Image image = ResourceImage::New( IMAGES[ mIndex ] );
  397 + Image image = LoadStageFillingImage( IMAGES[ mIndex ] );
379 398 mNextImage = ImageActor::New( image );
380 399 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION_PLUS_LOCAL_POSITION);
381 400 mNextImage.ApplyConstraint( mSizeConstraint );
... ... @@ -410,7 +429,7 @@ bool DissolveEffectApp::OnTimerTick()
410 429 return false; //return false to stop the timer
411 430 }
412 431  
413   -// Entry point for Linux & SLP applications
  432 +// Entry point for Linux & Tizen applications
414 433 int main( int argc, char **argv )
415 434 {
416 435 Application application = Application::New( &argc, &argv );
... ...
examples/hello-world/hello-world-example.cpp
... ... @@ -79,7 +79,7 @@ void RunTest( Application&amp; application )
79 79 application.MainLoop();
80 80 }
81 81  
82   -// Entry point for Linux & SLP applications
  82 +// Entry point for Linux & Tizen applications
83 83 //
84 84 int main( int argc, char **argv )
85 85 {
... ...
examples/image-scaling-irregular-grid/image-scaling-irregular-grid-example.cpp
... ... @@ -183,6 +183,7 @@ Image CreateImage(const std::string&amp; filename, unsigned int width, unsigned int
183 183  
184 184 attributes.SetSize( width, height );
185 185 attributes.SetScalingMode( scalingMode );
  186 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
186 187 Image image = ResourceImage::New( filename, attributes );
187 188 return image;
188 189 }
... ... @@ -359,6 +360,9 @@ public:
359 360 mContentLayer.Add( mScrollView );
360 361 mScrollView.Add( imageField );
361 362 mGridActor = imageField;
  363 +
  364 + // Scroll to top of grid so first images loaded are on-screen:
  365 + mScrollView.ScrollTo( Vector3( 0, -1000000, 0 ) );
362 366 }
363 367  
364 368 /**
... ...
examples/item-view/item-view-example.cpp
... ... @@ -99,6 +99,10 @@ const char* IMAGE_PATHS[] = {
99 99  
100 100 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATHS) / sizeof(char*);
101 101  
  102 +const unsigned int IMAGE_WIDTH = 256;
  103 +const unsigned int IMAGE_HEIGHT = 256;
  104 +const unsigned int NUM_IMAGE_PER_ROW_IN_ATLAS = 8;
  105 +
102 106 AlphaFunction ALPHA_FUNCTIONS[] = { AlphaFunctions::Linear,
103 107 AlphaFunctions::EaseIn,
104 108 AlphaFunctions::EaseOut };
... ... @@ -312,6 +316,7 @@ public:
312 316 stage.Add( mReplaceButton );
313 317  
314 318 // Create the item view actor
  319 + mImageAtlas = CreateImageAtlas();
315 320 mItemView = ItemView::New(*this);
316 321 mItemView.SetParentOrigin(ParentOrigin::CENTER);
317 322 mItemView.SetAnchorPoint(AnchorPoint::CENTER);
... ... @@ -876,8 +881,12 @@ public: // From ItemFactory
876 881 virtual Actor NewItem(unsigned int itemId)
877 882 {
878 883 // Create an image actor for this item
879   - Image image = ResourceImage::New( IMAGE_PATHS[itemId % NUM_IMAGES] );
880   - Actor actor = ImageActor::New(image);
  884 + unsigned int imageId = itemId % NUM_IMAGES;
  885 + ImageActor::PixelArea pixelArea( (imageId%NUM_IMAGE_PER_ROW_IN_ATLAS)*IMAGE_WIDTH,
  886 + (imageId/NUM_IMAGE_PER_ROW_IN_ATLAS)*IMAGE_HEIGHT,
  887 + IMAGE_WIDTH,
  888 + IMAGE_HEIGHT );
  889 + Actor actor = ImageActor::New(mImageAtlas, pixelArea);
881 890 actor.SetPosition( INITIAL_OFFSCREEN_POSITION );
882 891  
883 892 // Add a border image child actor
... ... @@ -936,6 +945,23 @@ public: // From ItemFactory
936 945 private:
937 946  
938 947 /**
  948 + * Create an Atlas to tile the images inside.
  949 + */
  950 + Atlas CreateImageAtlas()
  951 + {
  952 + const unsigned int atlas_width = IMAGE_WIDTH*NUM_IMAGE_PER_ROW_IN_ATLAS;
  953 + const unsigned int atlas_height = IMAGE_HEIGHT*ceil( static_cast<float>(NUM_IMAGES)/ static_cast<float>(NUM_IMAGE_PER_ROW_IN_ATLAS));
  954 + Atlas atlas = Atlas::New(atlas_width, atlas_height, Pixel::RGB888);
  955 +
  956 + for( unsigned int i = 0; i < NUM_IMAGES; i++ )
  957 + {
  958 + atlas.Upload( IMAGE_PATHS[i], (i%NUM_IMAGE_PER_ROW_IN_ATLAS)*IMAGE_WIDTH, (i/NUM_IMAGE_PER_ROW_IN_ATLAS)*IMAGE_HEIGHT );
  959 + }
  960 +
  961 + return atlas;
  962 + }
  963 +
  964 + /**
939 965 * Sets/Updates the title of the View
940 966 * @param[in] title The new title for the view.
941 967 */
... ... @@ -1107,6 +1133,7 @@ private:
1107 1133  
1108 1134 ItemView mItemView;
1109 1135 Image mBorderImage;
  1136 + Atlas mImageAtlas;
1110 1137 unsigned int mCurrentLayout;
1111 1138 float mDurationSeconds;
1112 1139  
... ...
examples/logging/logging-example.cpp
... ... @@ -763,7 +763,7 @@ void RunTest( Application&amp; application )
763 763 application.MainLoop();
764 764 }
765 765  
766   -// Entry point for Linux & SLP applications
  766 +// Entry point for Linux & Tizen applications
767 767 //
768 768 int main( int argc, char **argv )
769 769 {
... ...
examples/magnifier/magnifier-example.cpp
... ... @@ -422,7 +422,7 @@ void RunTest( Application&amp; application )
422 422 application.MainLoop();
423 423 }
424 424  
425   -// Entry point for Linux & SLP applications
  425 +// Entry point for Linux & Tizen applications
426 426 //
427 427 int main( int argc, char **argv )
428 428 {
... ...
examples/motion-blur/motion-blur-example.cpp
... ... @@ -88,9 +88,25 @@ const Vector3 BUTTON_TITLE_LABEL_INSTRUCTIONS_POPUP_SIZE_CONSTRAINT( 1.0f, 1.0f,
88 88 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
89 89  
90 90 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
91   -} // unnamed namespace
92 91  
  92 +/**
  93 + * @brief Load an image, scaled-down to no more than the dimensions passed in.
  94 + *
  95 + * Uses ImageAttributes::ShrinkToFit which ensures the resulting image is
  96 + * smaller than or equal to the specified dimensions while preserving its
  97 + * original aspect ratio.
  98 + */
  99 +ResourceImage LoadImageFittedInBox( const char * const imagePath, uint32_t maxWidth, uint32_t maxHeight )
  100 +{
  101 + // Load the image nicely scaled-down to fit within the specified max width and height:
  102 + ImageAttributes attributes;
  103 + attributes.SetSize( maxWidth, maxHeight);
  104 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  105 + attributes.SetScalingMode( ImageAttributes::ShrinkToFit );
  106 + return ResourceImage::New( imagePath, attributes );
  107 +}
93 108  
  109 +} // unnamed namespace
94 110  
95 111  
96 112 //
... ... @@ -187,10 +203,15 @@ public:
187 203 // Motion blurred actor
188 204 //
189 205  
190   - Image image = ResourceImage::New( MOTION_BLUR_ACTOR_IMAGE1 );
  206 + // Scale down actor to fit on very low resolution screens with space to interact:
  207 + Size stageSize = Stage::GetCurrent().GetSize();
  208 + mMotionBlurActorSize = Size( std::min( stageSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( stageSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
  209 + mMotionBlurActorSize = Size( std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
  210 +
  211 + Image image = LoadImageFittedInBox( MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
191 212 mMotionBlurImageActor = ImageActor::New(image);
192 213 mMotionBlurImageActor.SetParentOrigin( ParentOrigin::CENTER );
193   - mMotionBlurImageActor.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
  214 + mMotionBlurImageActor.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
194 215  
195 216 mContentLayer.Add( mMotionBlurImageActor );
196 217  
... ... @@ -207,8 +228,8 @@ public:
207 228  
208 229 mMotionBlurImageActor2 = ImageActor::New(image);
209 230 mMotionBlurImageActor2.SetParentOrigin( ParentOrigin::CENTER );
210   - mMotionBlurImageActor2.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
211   - mMotionBlurImageActor2.SetPosition(MOTION_BLUR_ACTOR_WIDTH * 1.1f, 0.0f);
  231 + mMotionBlurImageActor2.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
  232 + mMotionBlurImageActor2.SetPosition(mMotionBlurActorSize.x * 1.1f, 0.0f);
212 233 mMotionBlurImageActor.Add( mMotionBlurImageActor2 );
213 234  
214 235 // Create shader used for doing motion blur
... ... @@ -225,8 +246,8 @@ public:
225 246  
226 247 mMotionBlurImageActor3 = ImageActor::New(image);
227 248 mMotionBlurImageActor3.SetParentOrigin( ParentOrigin::CENTER );
228   - mMotionBlurImageActor3.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
229   - mMotionBlurImageActor3.SetPosition(-MOTION_BLUR_ACTOR_WIDTH * 1.1f, 0.0f);
  249 + mMotionBlurImageActor3.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
  250 + mMotionBlurImageActor3.SetPosition(-mMotionBlurActorSize.x * 1.1f, 0.0f);
230 251 mMotionBlurImageActor.Add( mMotionBlurImageActor3 );
231 252  
232 253 // Create shader used for doing motion blur
... ... @@ -243,8 +264,8 @@ public:
243 264  
244 265 mMotionBlurImageActor4 = ImageActor::New(image);
245 266 mMotionBlurImageActor4.SetParentOrigin( ParentOrigin::CENTER );
246   - mMotionBlurImageActor4.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
247   - mMotionBlurImageActor4.SetPosition(0.0f, MOTION_BLUR_ACTOR_HEIGHT * 1.1f);
  267 + mMotionBlurImageActor4.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
  268 + mMotionBlurImageActor4.SetPosition(0.0f, mMotionBlurActorSize.y * 1.1f);
248 269 mMotionBlurImageActor.Add( mMotionBlurImageActor4 );
249 270  
250 271 // Create shader used for doing motion blur
... ... @@ -261,8 +282,8 @@ public:
261 282  
262 283 mMotionBlurImageActor5 = ImageActor::New(image);
263 284 mMotionBlurImageActor5.SetParentOrigin( ParentOrigin::CENTER );
264   - mMotionBlurImageActor5.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
265   - mMotionBlurImageActor5.SetPosition(0.0f, -MOTION_BLUR_ACTOR_HEIGHT * 1.1f);
  285 + mMotionBlurImageActor5.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
  286 + mMotionBlurImageActor5.SetPosition(0.0f, -mMotionBlurActorSize.y * 1.1f);
266 287 mMotionBlurImageActor.Add( mMotionBlurImageActor5 );
267 288  
268 289 // Create shader used for doing motion blur
... ... @@ -312,7 +333,7 @@ public:
312 333 else
313 334 {
314 335 // set the rotation to match the orientation
315   - mView.SetRotation( Degree( -orientation ), Vector3::ZAXIS );
  336 + mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
316 337 mView.SetSize( targetSize );
317 338 }
318 339 }
... ... @@ -478,7 +499,7 @@ public:
478 499 mCurrentImage = 0;
479 500 }
480 501  
481   - Image blurImage = ResourceImage::New( MOTION_BLUR_ACTOR_IMAGES[mCurrentImage] );
  502 + Image blurImage = LoadImageFittedInBox( MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
482 503 mMotionBlurImageActor.SetImage(blurImage);
483 504 }
484 505  
... ... @@ -498,6 +519,7 @@ private:
498 519 // Motion blur
499 520 MotionBlurEffect mMotionBlurEffect;
500 521 ImageActor mMotionBlurImageActor;
  522 + Size mMotionBlurActorSize;
501 523  
502 524 #ifdef MULTIPLE_MOTION_BLURRED_ACTORS
503 525 MotionBlurEffect mMotionBlurEffect2;
... ... @@ -537,7 +559,7 @@ void RunTest(Application&amp; app)
537 559 app.MainLoop();
538 560 }
539 561  
540   -// Entry point for Linux & SLP applications
  562 +// Entry point for Linux & Tizen applications
541 563 //
542 564 int main(int argc, char **argv)
543 565 {
... ...
examples/motion-stretch/motion-stretch-example.cpp
... ... @@ -225,7 +225,7 @@ public:
225 225 else
226 226 {
227 227 // set the rotation to match the orientation
228   - mView.SetRotation( Degree( -orientation ), Vector3::ZAXIS );
  228 + mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
229 229 mView.SetSize( targetSize );
230 230 }
231 231 }
... ... @@ -435,7 +435,7 @@ void RunTest(Application&amp; app)
435 435 app.MainLoop();
436 436 }
437 437  
438   -// Entry point for Linux & SLP applications
  438 +// Entry point for Linux & Tizen applications
439 439 //
440 440 int main(int argc, char **argv)
441 441 {
... ...
examples/new-window/new-window-example.cpp
... ... @@ -262,7 +262,7 @@ FrameBufferImage NewWindowController::CreateFrameBufferForImage(const char* imag
262 262 cameraActor.SetNearClippingPlane(1.0f);
263 263 cameraActor.SetAspectRatio(FBOSize.width / FBOSize.height);
264 264 cameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor
265   - cameraActor.SetRotation(Quaternion(M_PI, Vector3::YAXIS));
  265 + cameraActor.SetOrientation(Quaternion(M_PI, Vector3::YAXIS));
266 266 cameraActor.SetPosition(0.0f, 0.0f, ((FBOSize.height * 0.5f) / tanf(Math::PI * 0.125f)));
267 267 stage.Add(cameraActor);
268 268  
... ... @@ -449,7 +449,7 @@ void RunTest(Application&amp; app)
449 449 app.MainLoop(Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
450 450 }
451 451  
452   -// Entry point for Linux & SLP applications
  452 +// Entry point for Linux & Tizen applications
453 453 //
454 454  
455 455 int main(int argc, char **argv)
... ...
examples/path-animation/path-animation.cpp
... ... @@ -247,7 +247,7 @@ public:
247 247 {
248 248 mAnimation.Pause();
249 249 mAnimation.Clear();
250   - mActor.SetRotation( Quaternion() );
  250 + mActor.SetOrientation( Quaternion() );
251 251 }
252 252  
253 253 mAnimation.Animate( mActor, mPath, mForward );
... ...
examples/radial-menu/radial-sweep-view-impl.cpp
... ... @@ -270,7 +270,7 @@ void RadialSweepViewImpl::Activate( Animation anim, float offsetTime, float dura
270 270 mStencilActor.SetSize(mDiameter, mDiameter);
271 271 }
272 272  
273   - mStencilActor.SetRotation( Degree(mInitialAngle), Vector3::ZAXIS );
  273 + mStencilActor.SetOrientation( Degree(mInitialAngle), Vector3::ZAXIS );
274 274 mStencilActor.SetProperty( mRotationAngleIndex, static_cast<float>(mInitialSector) );
275 275  
276 276 if( mRotateActors )
... ...
examples/refraction-effect/refraction-effect-example.cpp
... ... @@ -65,6 +65,24 @@ struct LightOffsetConstraint
65 65 float mRadius;
66 66 };
67 67  
  68 +/**
  69 + * @brief Load an image, scaled-down to no more than the stage dimensions.
  70 + *
  71 + * Uses image scaling mode ImageAttributes::ScaleToFill to resize the image at
  72 + * load time to cover the entire stage with pixels with no borders,
  73 + * and filter mode ImageAttributes::BoxThenLinear to sample the image with
  74 + * maximum quality.
  75 + */
  76 +ResourceImage LoadStageFillingImage( const char * const imagePath )
  77 +{
  78 + Size stageSize = Stage::GetCurrent().GetSize();
  79 + ImageAttributes attributes;
  80 + attributes.SetSize( stageSize.x, stageSize.y );
  81 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  82 + attributes.SetScalingMode( ImageAttributes::ScaleToFill );
  83 + return ResourceImage::New( imagePath, attributes );
  84 +}
  85 +
68 86 } // namespace
69 87  
70 88 /************************************************************************************************
... ... @@ -338,7 +356,7 @@ private:
338 356 mNoEffect = NoEffect::New(); // used in the other situations, basic render shader
339 357 // Create the mesh from the obj file and add to stage
340 358 mMaterial = Material::New( "Material" ) ;
341   - mMaterial.SetDiffuseTexture(ResourceImage::New(TEXTURE_IMAGES[mCurrentTextureId]));
  359 + mMaterial.SetDiffuseTexture( LoadStageFillingImage( TEXTURE_IMAGES[mCurrentTextureId] ) );
342 360 CreateSurface( MESH_FILES[mCurrentMeshId] );
343 361  
344 362 // Connect the callback to the touch signal on the mesh actor
... ... @@ -371,7 +389,7 @@ private:
371 389 bool OnChangeTexture( Toolkit::Button button )
372 390 {
373 391 mCurrentTextureId = ( mCurrentTextureId + 1 ) % NUM_TEXTURE_IMAGES;
374   - mMaterial.SetDiffuseTexture(ResourceImage::New(TEXTURE_IMAGES[mCurrentTextureId]));
  392 + mMaterial.SetDiffuseTexture( LoadStageFillingImage( TEXTURE_IMAGES[mCurrentTextureId] ) );
375 393  
376 394 return true;
377 395 }
... ...
examples/scroll-view/scroll-view-example.cpp
... ... @@ -315,7 +315,7 @@ private:
315 315 {
316 316 for(int column = 0;column<imageColumns;column++)
317 317 {
318   - ImageActor image = CreateImage( GetNextImagePath() );
  318 + ImageActor image = CreateImage( GetNextImagePath(), imageSize.x, imageSize.y );
319 319  
320 320 image.SetParentOrigin( ParentOrigin::CENTER );
321 321 image.SetAnchorPoint( AnchorPoint::CENTER );
... ... @@ -562,7 +562,8 @@ private:
562 562 ImageAttributes attributes;
563 563  
564 564 attributes.SetSize(width, height);
565   - attributes.SetScalingMode(ImageAttributes::ShrinkToFit);
  565 + attributes.SetScalingMode(ImageAttributes::ScaleToFill);
  566 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
566 567 Image img = ResourceImage::New(filename, attributes);
567 568 ImageActor actor = ImageActor::New(img);
568 569 actor.SetName( filename );
... ...
examples/shadow-bone-lighting/shadow-bone-lighting-example.cpp
... ... @@ -189,7 +189,7 @@ public:
189 189 mView.SetPosition(Vector3(0.0f, 0.0f, -50));
190 190  
191 191 mContents.SetPosition(mTranslation);
192   - mContents.SetRotation(CalculateWorldRotation(Radian(mLongitudinal), Radian(mAxisTilt)));
  192 + mContents.SetOrientation(CalculateWorldRotation(Radian(mLongitudinal), Radian(mAxisTilt)));
193 193 mContents.SetScale(mPinchScale, mPinchScale, mPinchScale);
194 194  
195 195 mPanGestureDetector = PanGestureDetector::New();
... ... @@ -232,7 +232,7 @@ public:
232 232 mLightAnchor = Actor::New();
233 233 mLightAnchor.SetParentOrigin(ParentOrigin::CENTER);
234 234 mLightAnchor.SetAnchorPoint(AnchorPoint::CENTER);
235   - mLightAnchor.SetRotation(CalculateWorldRotation(Radian(mLightLongitudinal), Radian(mLightAxisTilt)));
  235 + mLightAnchor.SetOrientation(CalculateWorldRotation(Radian(mLightLongitudinal), Radian(mLightAxisTilt)));
236 236  
237 237 // Work out a scaling factor as the initial light position was calculated for desktop
238 238 // Need to scale light position as scene actor size is based on stage size (i.e. much bigger on device)
... ... @@ -286,9 +286,9 @@ public:
286 286  
287 287 Property::Index angleIndex = mImageActor2.RegisterProperty("angle", Property::Value(30.0f));
288 288 Source angleSrc( mImageActor2, angleIndex );
289   - mImageActor1.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::ROTATION, angleSrc,
  289 + mImageActor1.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::ORIENTATION, angleSrc,
290 290 RotationConstraint(-1.0f)));
291   - mImageActor3.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::ROTATION, angleSrc,
  291 + mImageActor3.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::ORIENTATION, angleSrc,
292 292 RotationConstraint(+1.0f)));
293 293  
294 294 mSceneAnimation = Animation::New(2.5f);
... ... @@ -343,7 +343,7 @@ public:
343 343 mLightLongitudinal += gesture.displacement.x/4.0f;
344 344 mLightAxisTilt -= gesture.displacement.y/6.0f;
345 345 mLightAxisTilt = Clamp<float>(mLightAxisTilt, -90.0f, 90.0f);
346   - mLightAnchor.SetRotation(CalculateWorldRotation(Radian(mLightLongitudinal), Radian(mLightAxisTilt)));
  346 + mLightAnchor.SetOrientation(CalculateWorldRotation(Radian(mLightLongitudinal), Radian(mLightAxisTilt)));
347 347 break;
348 348 }
349 349  
... ... @@ -359,7 +359,7 @@ public:
359 359 mLongitudinal += gesture.displacement.x/4.0f;
360 360 mAxisTilt -= gesture.displacement.y/6.0f;
361 361 mAxisTilt = Clamp<float>(mAxisTilt, -90.0f, 90.0f);
362   - mContents.SetRotation(CalculateWorldRotation(Radian(mLongitudinal), Radian(mAxisTilt)));
  362 + mContents.SetOrientation(CalculateWorldRotation(Radian(mLongitudinal), Radian(mAxisTilt)));
363 363 break;
364 364 }
365 365  
... ... @@ -368,7 +368,7 @@ public:
368 368 mObjectLongitudinal += gesture.displacement.x/4.0f;
369 369 mObjectAxisTilt -= gesture.displacement.y/6.0f;
370 370 mObjectAxisTilt = Clamp<float>(mObjectAxisTilt, -90.0f, 90.0f);
371   - mSceneActor.SetRotation(CalculateWorldRotation(Radian(mObjectLongitudinal), Radian(mObjectAxisTilt)));
  371 + mSceneActor.SetOrientation(CalculateWorldRotation(Radian(mObjectLongitudinal), Radian(mObjectAxisTilt)));
372 372 break;
373 373 }
374 374 }
... ... @@ -460,7 +460,7 @@ public:
460 460 // Align scene so that light anchor orientation is Z Axis
461 461 mAxisTilt = -mLightAxisTilt;
462 462 mLongitudinal = -mLightLongitudinal;
463   - mContents.SetRotation(CalculateWorldRotation(Radian(mLongitudinal), Radian(mAxisTilt)));
  463 + mContents.SetOrientation(CalculateWorldRotation(Radian(mLongitudinal), Radian(mAxisTilt)));
464 464  
465 465 return true;
466 466 }
... ...
examples/text-view/text-view-example.cpp
... ... @@ -150,7 +150,7 @@ public:
150 150  
151 151 Toolkit::TextView textView = Toolkit::TextView::New( tableString.text );
152 152 textView.SetStyleToCurrentText( textStyle );
153   - textView.SetRotation( Dali::Degree( tableString.orientation ), Vector3( 0.0f, 0.0f, 1.0f ) );
  153 + textView.SetOrientation( Dali::Degree( tableString.orientation ), Vector3( 0.0f, 0.0f, 1.0f ) );
154 154  
155 155 Toolkit::Alignment alignmentContainer = Toolkit::Alignment::New( tableString.horizontalAlignment, tableString.verticalAlignment );
156 156 alignmentContainer.SetPadding( Toolkit::Alignment::Padding( tableString.padding, tableString.padding, tableString.padding, tableString.padding ) );
... ... @@ -189,7 +189,7 @@ void RunTest( Application&amp; application )
189 189 application.MainLoop();
190 190 }
191 191  
192   -// Entry point for Linux & SLP applications
  192 +// Entry point for Linux & Tizen applications
193 193 //
194 194 int main( int argc, char **argv )
195 195 {
... ...
packaging/com.samsung.dali-demo.spec
... ... @@ -2,7 +2,7 @@
2 2  
3 3 Name: com.samsung.dali-demo
4 4 Summary: The OpenGLES Canvas Core Demo
5   -Version: 1.0.33
  5 +Version: 1.0.34
6 6 Release: 1
7 7 Group: System/Libraries
8 8 License: Apache-2.0
... ...
resources/scripts/animation.json
... ... @@ -59,7 +59,7 @@
59 59 "duration": 10.0,
60 60 "properties": [{
61 61 "actor": "image", // referenced actors must exist on stage
62   - "property": "rotation",
  62 + "property": "orientation",
63 63 "value": [0, 0, -45],
64 64 "alpha-function": "EASE_IN_OUT",
65 65 "time-period": {
... ... @@ -90,7 +90,7 @@
90 90 "styles": ["basic-text"],
91 91 "position": [0, -120, 0],
92 92 "size": [200, 200, 1],
93   - "rotation": [0, 0, 30],
  93 + "orientation": [0, 0, 30],
94 94 "signals": [{
95 95 "name": "touched",
96 96 "action": "play",
... ... @@ -102,7 +102,7 @@
102 102 "parent-origin": "CENTER",
103 103 "anchor-point": "CENTER",
104 104 "size": [200, 200, 1],
105   - "rotation": [0, 0, 39],
  105 + "orientation": [0, 0, 39],
106 106 "position": [-150, -50, 0],
107 107 "text": "or me",
108 108 "signals": [{
... ...
shared/view.h
... ... @@ -142,10 +142,14 @@ Dali::Layer CreateView( Dali::Application&amp; application,
142 142 // Add the view to the stage before setting the background.
143 143 stage.Add( view );
144 144  
145   - // Set background image.
146   - if ( ! backgroundImagePath.empty() )
  145 + // Set background image, loading it at screen resolution:
  146 + if ( !backgroundImagePath.empty() )
147 147 {
148   - Dali::Image backgroundImage = Dali::ResourceImage::New( backgroundImagePath );
  148 + Dali::ImageAttributes backgroundAttributes;
  149 + backgroundAttributes.SetSize( stage.GetSize() );
  150 + backgroundAttributes.SetFilterMode( Dali::ImageAttributes::BoxThenLinear );
  151 + backgroundAttributes.SetScalingMode( Dali::ImageAttributes::ScaleToFill );
  152 + Dali::Image backgroundImage = Dali::ResourceImage::New( backgroundImagePath, backgroundAttributes );
149 153 Dali::ImageActor backgroundImageActor = Dali::ImageActor::New( backgroundImage );
150 154 view.SetBackground( backgroundImageActor );
151 155 }
... ...