Commit 0d076a4f2a8fe30919944ba37a626d32f1947316

Authored by Andrew Cox
1 parent dcc7e265

Image scaling and filtering on load across all applicable demos

Signed-off-by: Andrew Cox <andrew.cox@partner.samsung.com>
Change-Id: I7629356cb2678ee8eda85eff0cbef6a530ab7a17
examples/bubble-effect/bubble-effect-example.cpp
@@ -49,6 +49,25 @@ const unsigned int NUM_BUBBLE_SHAPE_IMAGES( sizeof( BUBBLE_SHAPE_IMAGES ) / size @@ -49,6 +49,25 @@ const unsigned int NUM_BUBBLE_SHAPE_IMAGES( sizeof( BUBBLE_SHAPE_IMAGES ) / size
49 49
50 const Vector2 DEFAULT_BUBBLE_SIZE( 10.f, 30.f ); 50 const Vector2 DEFAULT_BUBBLE_SIZE( 10.f, 30.f );
51 const unsigned int DEFAULT_NUMBER_OF_BUBBLES( 1000 ); 51 const unsigned int DEFAULT_NUMBER_OF_BUBBLES( 1000 );
  52 +
  53 +/**
  54 + * @brief Load an image, scaled-down to no more than the stage dimensions.
  55 + *
  56 + * Uses image scaling mode ImageAttributes::ScaleToFill to resize the image at
  57 + * load time to cover the entire stage with pixels with no borders,
  58 + * and filter mode ImageAttributes::BoxThenLinear to sample the image with
  59 + * maximum quality.
  60 + */
  61 +ResourceImage LoadStageFillingImage( const char * const imagePath )
  62 +{
  63 + Size stageSize = Stage::GetCurrent().GetSize();
  64 + ImageAttributes attributes;
  65 + attributes.SetSize( stageSize.x, stageSize.y );
  66 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  67 + attributes.SetScalingMode( ImageAttributes::ScaleToFill );
  68 + return ResourceImage::New( imagePath, attributes );
  69 +}
  70 +
52 }// end LOCAL_STUFF 71 }// end LOCAL_STUFF
53 72
54 // This example shows the usage of BubbleEmitter which displays lots of moving bubbles on the stage. 73 // This example shows the usage of BubbleEmitter which displays lots of moving bubbles on the stage.
@@ -114,7 +133,7 @@ private: @@ -114,7 +133,7 @@ private:
114 ResourceImage::New( BUBBLE_SHAPE_IMAGES[mCurrentBubbleShapeImageId] ), 133 ResourceImage::New( BUBBLE_SHAPE_IMAGES[mCurrentBubbleShapeImageId] ),
115 DEFAULT_NUMBER_OF_BUBBLES, 134 DEFAULT_NUMBER_OF_BUBBLES,
116 DEFAULT_BUBBLE_SIZE); 135 DEFAULT_BUBBLE_SIZE);
117 - mBackgroundImage = ResourceImage::New( BACKGROUND_IMAGES[mCurrentBackgroundImageId] ); 136 + mBackgroundImage = LoadStageFillingImage( BACKGROUND_IMAGES[mCurrentBackgroundImageId] );
118 mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta ); 137 mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta );
119 138
120 // Get the root actor of all bubbles, and add it to stage. 139 // Get the root actor of all bubbles, and add it to stage.
@@ -235,7 +254,7 @@ private: @@ -235,7 +254,7 @@ private:
235 { 254 {
236 if(button == mChangeBackgroundButton) 255 if(button == mChangeBackgroundButton)
237 { 256 {
238 - mBackgroundImage = ResourceImage::New( BACKGROUND_IMAGES[ ++mCurrentBackgroundImageId % NUM_BACKGROUND_IMAGES ] ); 257 + mBackgroundImage = LoadStageFillingImage( BACKGROUND_IMAGES[ ++mCurrentBackgroundImageId % NUM_BACKGROUND_IMAGES ] );
239 258
240 mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta ); 259 mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta );
241 260
examples/cluster/cluster-example.cpp
@@ -524,7 +524,13 @@ public: @@ -524,7 +524,13 @@ public:
524 const char **paths = IMAGE_GROUPS[clusterType]; 524 const char **paths = IMAGE_GROUPS[clusterType];
525 DALI_ASSERT_ALWAYS(paths); 525 DALI_ASSERT_ALWAYS(paths);
526 526
527 - // Add a background image to the cluster 527 + // Add a background image to the cluster, limiting the loaded size by
  528 + // fitting it inside a quarter of the stage area with the conservative Box
  529 + // filter mode:
  530 + Dali::ImageAttributes backgroundAttributes;
  531 + backgroundAttributes.SetSize( Stage::GetCurrent().GetSize() * 0.5f );
  532 + backgroundAttributes.SetFilterMode( Dali::ImageAttributes::Box );
  533 + backgroundAttributes.SetScalingMode( Dali::ImageAttributes::ShrinkToFit );
528 Image bg = ResourceImage::New( CLUSTER_BACKGROUND_IMAGE_PATH ); 534 Image bg = ResourceImage::New( CLUSTER_BACKGROUND_IMAGE_PATH );
529 ImageActor image = ImageActor::New(bg); 535 ImageActor image = ImageActor::New(bg);
530 clusterActor.SetBackgroundImage(image); 536 clusterActor.SetBackgroundImage(image);
@@ -552,10 +558,12 @@ public: @@ -552,10 +558,12 @@ public:
552 actor.SetParentOrigin( ParentOrigin::CENTER ); 558 actor.SetParentOrigin( ParentOrigin::CENTER );
553 actor.SetAnchorPoint( AnchorPoint::CENTER ); 559 actor.SetAnchorPoint( AnchorPoint::CENTER );
554 560
555 - // Load the thumbnail 561 + // Load the thumbnail at quarter of screen width or standard size if that is smaller:
556 ImageAttributes attribs = ImageAttributes::New(); 562 ImageAttributes attribs = ImageAttributes::New();
557 - attribs.SetSize(CLUSTER_IMAGE_THUMBNAIL_WIDTH, CLUSTER_IMAGE_THUMBNAIL_HEIGHT);  
558 - attribs.SetScalingMode(Dali::ImageAttributes::ShrinkToFit); 563 + Size stageQuarter = Stage::GetCurrent().GetSize() * 0.25f;
  564 + attribs.SetSize( std::min( stageQuarter.x, CLUSTER_IMAGE_THUMBNAIL_WIDTH), std::min( stageQuarter.y, CLUSTER_IMAGE_THUMBNAIL_HEIGHT ) );
  565 + attribs.SetFilterMode( Dali::ImageAttributes::BoxThenLinear );
  566 + attribs.SetScalingMode(Dali::ImageAttributes::ShrinkToFit );
559 567
560 // Add a shadow image child actor 568 // Add a shadow image child actor
561 Image shadowImage = ResourceImage::New( CLUSTER_SHADOW_IMAGE_PATH, attribs ); 569 Image shadowImage = ResourceImage::New( CLUSTER_SHADOW_IMAGE_PATH, attribs );
examples/cube-transition-effect/cube-transition-effect-example.cpp
@@ -85,6 +85,25 @@ const float CUBE_DISPLACEMENT_CROSS(30.f); @@ -85,6 +85,25 @@ const float CUBE_DISPLACEMENT_CROSS(30.f);
85 85
86 // The duration of the current image staying on screen when slideshow is on 86 // The duration of the current image staying on screen when slideshow is on
87 const int VIEWINGTIME = 2000; // 2 seconds 87 const int VIEWINGTIME = 2000; // 2 seconds
  88 +
  89 +/**
  90 + * @brief Load an image, scaled-down to no more than the stage dimensions.
  91 + *
  92 + * Uses image scaling mode ImageAttributes::ScaleToFill to resize the image at
  93 + * load time to cover the entire stage with pixels with no borders,
  94 + * and filter mode ImageAttributes::BoxThenLinear to sample the image with
  95 + * maximum quality.
  96 + */
  97 +ResourceImage LoadStageFillingImage( const char * const imagePath )
  98 +{
  99 + Size stageSize = Stage::GetCurrent().GetSize();
  100 + ImageAttributes attributes;
  101 + attributes.SetSize( stageSize.x, stageSize.y );
  102 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  103 + attributes.SetScalingMode( ImageAttributes::ScaleToFill );
  104 + return ResourceImage::New( imagePath, attributes );
  105 +}
  106 +
88 } // namespace 107 } // namespace
89 108
90 class CubeTransitionApp : public ConnectionTracker 109 class CubeTransitionApp : public ConnectionTracker
@@ -266,7 +285,7 @@ void CubeTransitionApp::OnInit( Application&amp; application ) @@ -266,7 +285,7 @@ void CubeTransitionApp::OnInit( Application&amp; application )
266 // show the first image 285 // show the first image
267 mImageConstraint = Constraint::New<Vector3>( Actor::Property::SCALE, LocalSource( Actor::Property::SIZE ), ParentSource( Actor::Property::SIZE ), ScaleToFitKeepAspectRatioConstraint() ); 286 mImageConstraint = Constraint::New<Vector3>( Actor::Property::SCALE, LocalSource( Actor::Property::SIZE ), ParentSource( Actor::Property::SIZE ), ScaleToFitKeepAspectRatioConstraint() );
268 287
269 - mCurrentImage = ImageActor::New( ResourceImage::New( IMAGES[mIndex] ) ); 288 + mCurrentImage = ImageActor::New( LoadStageFillingImage( IMAGES[mIndex] ) );
270 mCurrentImage.SetPositionInheritanceMode( USE_PARENT_POSITION ); 289 mCurrentImage.SetPositionInheritanceMode( USE_PARENT_POSITION );
271 mCurrentImage.ApplyConstraint( mImageConstraint ); 290 mCurrentImage.ApplyConstraint( mImageConstraint );
272 mParent.Add( mCurrentImage ); 291 mParent.Add( mCurrentImage );
@@ -308,8 +327,9 @@ void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture&amp; gesture ) @@ -308,8 +327,9 @@ void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture&amp; gesture )
308 327
309 void CubeTransitionApp::GoToNextImage() 328 void CubeTransitionApp::GoToNextImage()
310 { 329 {
311 - ResourceImage image = ResourceImage::New( IMAGES[ mIndex ] ); 330 + ResourceImage image = LoadStageFillingImage( IMAGES[ mIndex ] );
312 mNextImage = ImageActor::New( image ); 331 mNextImage = ImageActor::New( image );
  332 +
313 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION); 333 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION);
314 mNextImage.ApplyConstraint( mImageConstraint ); 334 mNextImage.ApplyConstraint( mImageConstraint );
315 mCurrentEffect.SetTargetImage(mNextImage); 335 mCurrentEffect.SetTargetImage(mNextImage);
examples/dissolve-effect/dissolve-effect-example.cpp
@@ -71,6 +71,25 @@ const int VIEWINGTIME = 2000; // 2 seconds @@ -71,6 +71,25 @@ const int VIEWINGTIME = 2000; // 2 seconds
71 const float TRANSITION_DURATION = 2.5f; //2.5 second 71 const float TRANSITION_DURATION = 2.5f; //2.5 second
72 72
73 const float INITIAL_DEPTH = -10.0f; 73 const float INITIAL_DEPTH = -10.0f;
  74 +
  75 +/**
  76 + * @brief Load an image, scaled-down to no more than the stage dimensions.
  77 + *
  78 + * Uses image scaling mode ImageAttributes::ScaleToFill to resize the image at
  79 + * load time to cover the entire stage with pixels with no borders,
  80 + * and filter mode ImageAttributes::BoxThenLinear to sample the image with
  81 + * maximum quality.
  82 + */
  83 +ResourceImage LoadStageFillingImage( const char * const imagePath )
  84 +{
  85 + Size stageSize = Stage::GetCurrent().GetSize();
  86 + ImageAttributes attributes;
  87 + attributes.SetSize( stageSize.x, stageSize.y );
  88 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  89 + attributes.SetScalingMode( ImageAttributes::ScaleToFill );
  90 + return ResourceImage::New( imagePath, attributes );
  91 +}
  92 +
74 } // namespace 93 } // namespace
75 94
76 class DissolveEffectApp : public ConnectionTracker 95 class DissolveEffectApp : public ConnectionTracker
@@ -235,7 +254,7 @@ void DissolveEffectApp::OnInit( Application&amp; application ) @@ -235,7 +254,7 @@ void DissolveEffectApp::OnInit( Application&amp; application )
235 mSizeConstraint= Constraint::New<Vector3>( Actor::Property::SCALE, LocalSource( Actor::Property::SIZE ), ParentSource( Actor::Property::SIZE ), ScaleToFitKeepAspectRatioConstraint() ); 254 mSizeConstraint= Constraint::New<Vector3>( Actor::Property::SCALE, LocalSource( Actor::Property::SIZE ), ParentSource( Actor::Property::SIZE ), ScaleToFitKeepAspectRatioConstraint() );
236 255
237 // show the first image 256 // show the first image
238 - mCurrentImage = ImageActor::New( ResourceImage::New( IMAGES[mIndex] ) ); 257 + mCurrentImage = ImageActor::New( LoadStageFillingImage( IMAGES[mIndex] ) );
239 mCurrentImage.SetPositionInheritanceMode(USE_PARENT_POSITION_PLUS_LOCAL_POSITION); 258 mCurrentImage.SetPositionInheritanceMode(USE_PARENT_POSITION_PLUS_LOCAL_POSITION);
240 mCurrentImage.ApplyConstraint( mSizeConstraint ); 259 mCurrentImage.ApplyConstraint( mSizeConstraint );
241 mParent.Add( mCurrentImage ); 260 mParent.Add( mCurrentImage );
@@ -263,7 +282,7 @@ void DissolveEffectApp::OnPanGesture( Actor actor, const PanGesture&amp; gesture ) @@ -263,7 +282,7 @@ void DissolveEffectApp::OnPanGesture( Actor actor, const PanGesture&amp; gesture )
263 mIndex = (mIndex + NUM_IMAGES -1)%NUM_IMAGES; 282 mIndex = (mIndex + NUM_IMAGES -1)%NUM_IMAGES;
264 } 283 }
265 284
266 - Image image = ResourceImage::New( IMAGES[ mIndex ] ); 285 + Image image = LoadStageFillingImage( IMAGES[ mIndex ] );
267 mNextImage = ImageActor::New( image ); 286 mNextImage = ImageActor::New( image );
268 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION_PLUS_LOCAL_POSITION); 287 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION_PLUS_LOCAL_POSITION);
269 mNextImage.ApplyConstraint( mSizeConstraint ); 288 mNextImage.ApplyConstraint( mSizeConstraint );
@@ -375,7 +394,7 @@ bool DissolveEffectApp::OnTimerTick() @@ -375,7 +394,7 @@ bool DissolveEffectApp::OnTimerTick()
375 if(mSlideshow) 394 if(mSlideshow)
376 { 395 {
377 mIndex = (mIndex + 1)%NUM_IMAGES; 396 mIndex = (mIndex + 1)%NUM_IMAGES;
378 - Image image = ResourceImage::New( IMAGES[ mIndex ] ); 397 + Image image = LoadStageFillingImage( IMAGES[ mIndex ] );
379 mNextImage = ImageActor::New( image ); 398 mNextImage = ImageActor::New( image );
380 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION_PLUS_LOCAL_POSITION); 399 mNextImage.SetPositionInheritanceMode(USE_PARENT_POSITION_PLUS_LOCAL_POSITION);
381 mNextImage.ApplyConstraint( mSizeConstraint ); 400 mNextImage.ApplyConstraint( mSizeConstraint );
examples/image-scaling-irregular-grid/image-scaling-irregular-grid-example.cpp
@@ -183,6 +183,7 @@ Image CreateImage(const std::string&amp; filename, unsigned int width, unsigned int @@ -183,6 +183,7 @@ Image CreateImage(const std::string&amp; filename, unsigned int width, unsigned int
183 183
184 attributes.SetSize( width, height ); 184 attributes.SetSize( width, height );
185 attributes.SetScalingMode( scalingMode ); 185 attributes.SetScalingMode( scalingMode );
  186 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
186 Image image = ResourceImage::New( filename, attributes ); 187 Image image = ResourceImage::New( filename, attributes );
187 return image; 188 return image;
188 } 189 }
@@ -359,6 +360,9 @@ public: @@ -359,6 +360,9 @@ public:
359 mContentLayer.Add( mScrollView ); 360 mContentLayer.Add( mScrollView );
360 mScrollView.Add( imageField ); 361 mScrollView.Add( imageField );
361 mGridActor = imageField; 362 mGridActor = imageField;
  363 +
  364 + // Scroll to top of grid so first images loaded are on-screen:
  365 + mScrollView.ScrollTo( Vector3( 0, -1000000, 0 ) );
362 } 366 }
363 367
364 /** 368 /**
examples/motion-blur/motion-blur-example.cpp
@@ -88,9 +88,25 @@ const Vector3 BUTTON_TITLE_LABEL_INSTRUCTIONS_POPUP_SIZE_CONSTRAINT( 1.0f, 1.0f, @@ -88,9 +88,25 @@ const Vector3 BUTTON_TITLE_LABEL_INSTRUCTIONS_POPUP_SIZE_CONSTRAINT( 1.0f, 1.0f,
88 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f; 88 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
89 89
90 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation. 90 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
91 -} // unnamed namespace  
92 91
  92 +/**
  93 + * @brief Load an image, scaled-down to no more than the dimensions passed in.
  94 + *
  95 + * Uses ImageAttributes::ShrinkToFit which ensures the resulting image is
  96 + * smaller than or equal to the specified dimensions while preserving its
  97 + * original aspect ratio.
  98 + */
  99 +ResourceImage LoadImageFittedInBox( const char * const imagePath, uint32_t maxWidth, uint32_t maxHeight )
  100 +{
  101 + // Load the image nicely scaled-down to fit within the specified max width and height:
  102 + ImageAttributes attributes;
  103 + attributes.SetSize( maxWidth, maxHeight);
  104 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  105 + attributes.SetScalingMode( ImageAttributes::ShrinkToFit );
  106 + return ResourceImage::New( imagePath, attributes );
  107 +}
93 108
  109 +} // unnamed namespace
94 110
95 111
96 // 112 //
@@ -187,10 +203,15 @@ public: @@ -187,10 +203,15 @@ public:
187 // Motion blurred actor 203 // Motion blurred actor
188 // 204 //
189 205
190 - Image image = ResourceImage::New( MOTION_BLUR_ACTOR_IMAGE1 ); 206 + // Scale down actor to fit on very low resolution screens with space to interact:
  207 + Size stageSize = Stage::GetCurrent().GetSize();
  208 + mMotionBlurActorSize = Size( std::min( stageSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( stageSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
  209 + mMotionBlurActorSize = Size( std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
  210 +
  211 + Image image = LoadImageFittedInBox( MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
191 mMotionBlurImageActor = ImageActor::New(image); 212 mMotionBlurImageActor = ImageActor::New(image);
192 mMotionBlurImageActor.SetParentOrigin( ParentOrigin::CENTER ); 213 mMotionBlurImageActor.SetParentOrigin( ParentOrigin::CENTER );
193 - mMotionBlurImageActor.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT); 214 + mMotionBlurImageActor.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
194 215
195 mContentLayer.Add( mMotionBlurImageActor ); 216 mContentLayer.Add( mMotionBlurImageActor );
196 217
@@ -207,8 +228,8 @@ public: @@ -207,8 +228,8 @@ public:
207 228
208 mMotionBlurImageActor2 = ImageActor::New(image); 229 mMotionBlurImageActor2 = ImageActor::New(image);
209 mMotionBlurImageActor2.SetParentOrigin( ParentOrigin::CENTER ); 230 mMotionBlurImageActor2.SetParentOrigin( ParentOrigin::CENTER );
210 - mMotionBlurImageActor2.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);  
211 - mMotionBlurImageActor2.SetPosition(MOTION_BLUR_ACTOR_WIDTH * 1.1f, 0.0f); 231 + mMotionBlurImageActor2.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
  232 + mMotionBlurImageActor2.SetPosition(mMotionBlurActorSize.x * 1.1f, 0.0f);
212 mMotionBlurImageActor.Add( mMotionBlurImageActor2 ); 233 mMotionBlurImageActor.Add( mMotionBlurImageActor2 );
213 234
214 // Create shader used for doing motion blur 235 // Create shader used for doing motion blur
@@ -225,8 +246,8 @@ public: @@ -225,8 +246,8 @@ public:
225 246
226 mMotionBlurImageActor3 = ImageActor::New(image); 247 mMotionBlurImageActor3 = ImageActor::New(image);
227 mMotionBlurImageActor3.SetParentOrigin( ParentOrigin::CENTER ); 248 mMotionBlurImageActor3.SetParentOrigin( ParentOrigin::CENTER );
228 - mMotionBlurImageActor3.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);  
229 - mMotionBlurImageActor3.SetPosition(-MOTION_BLUR_ACTOR_WIDTH * 1.1f, 0.0f); 249 + mMotionBlurImageActor3.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
  250 + mMotionBlurImageActor3.SetPosition(-mMotionBlurActorSize.x * 1.1f, 0.0f);
230 mMotionBlurImageActor.Add( mMotionBlurImageActor3 ); 251 mMotionBlurImageActor.Add( mMotionBlurImageActor3 );
231 252
232 // Create shader used for doing motion blur 253 // Create shader used for doing motion blur
@@ -243,8 +264,8 @@ public: @@ -243,8 +264,8 @@ public:
243 264
244 mMotionBlurImageActor4 = ImageActor::New(image); 265 mMotionBlurImageActor4 = ImageActor::New(image);
245 mMotionBlurImageActor4.SetParentOrigin( ParentOrigin::CENTER ); 266 mMotionBlurImageActor4.SetParentOrigin( ParentOrigin::CENTER );
246 - mMotionBlurImageActor4.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);  
247 - mMotionBlurImageActor4.SetPosition(0.0f, MOTION_BLUR_ACTOR_HEIGHT * 1.1f); 267 + mMotionBlurImageActor4.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
  268 + mMotionBlurImageActor4.SetPosition(0.0f, mMotionBlurActorSize.y * 1.1f);
248 mMotionBlurImageActor.Add( mMotionBlurImageActor4 ); 269 mMotionBlurImageActor.Add( mMotionBlurImageActor4 );
249 270
250 // Create shader used for doing motion blur 271 // Create shader used for doing motion blur
@@ -261,8 +282,8 @@ public: @@ -261,8 +282,8 @@ public:
261 282
262 mMotionBlurImageActor5 = ImageActor::New(image); 283 mMotionBlurImageActor5 = ImageActor::New(image);
263 mMotionBlurImageActor5.SetParentOrigin( ParentOrigin::CENTER ); 284 mMotionBlurImageActor5.SetParentOrigin( ParentOrigin::CENTER );
264 - mMotionBlurImageActor5.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);  
265 - mMotionBlurImageActor5.SetPosition(0.0f, -MOTION_BLUR_ACTOR_HEIGHT * 1.1f); 285 + mMotionBlurImageActor5.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
  286 + mMotionBlurImageActor5.SetPosition(0.0f, -mMotionBlurActorSize.y * 1.1f);
266 mMotionBlurImageActor.Add( mMotionBlurImageActor5 ); 287 mMotionBlurImageActor.Add( mMotionBlurImageActor5 );
267 288
268 // Create shader used for doing motion blur 289 // Create shader used for doing motion blur
@@ -478,7 +499,7 @@ public: @@ -478,7 +499,7 @@ public:
478 mCurrentImage = 0; 499 mCurrentImage = 0;
479 } 500 }
480 501
481 - Image blurImage = ResourceImage::New( MOTION_BLUR_ACTOR_IMAGES[mCurrentImage] ); 502 + Image blurImage = LoadImageFittedInBox( MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
482 mMotionBlurImageActor.SetImage(blurImage); 503 mMotionBlurImageActor.SetImage(blurImage);
483 } 504 }
484 505
@@ -498,6 +519,7 @@ private: @@ -498,6 +519,7 @@ private:
498 // Motion blur 519 // Motion blur
499 MotionBlurEffect mMotionBlurEffect; 520 MotionBlurEffect mMotionBlurEffect;
500 ImageActor mMotionBlurImageActor; 521 ImageActor mMotionBlurImageActor;
  522 + Size mMotionBlurActorSize;
501 523
502 #ifdef MULTIPLE_MOTION_BLURRED_ACTORS 524 #ifdef MULTIPLE_MOTION_BLURRED_ACTORS
503 MotionBlurEffect mMotionBlurEffect2; 525 MotionBlurEffect mMotionBlurEffect2;
examples/refraction-effect/refraction-effect-example.cpp
@@ -65,6 +65,24 @@ struct LightOffsetConstraint @@ -65,6 +65,24 @@ struct LightOffsetConstraint
65 float mRadius; 65 float mRadius;
66 }; 66 };
67 67
  68 +/**
  69 + * @brief Load an image, scaled-down to no more than the stage dimensions.
  70 + *
  71 + * Uses image scaling mode ImageAttributes::ScaleToFill to resize the image at
  72 + * load time to cover the entire stage with pixels with no borders,
  73 + * and filter mode ImageAttributes::BoxThenLinear to sample the image with
  74 + * maximum quality.
  75 + */
  76 +ResourceImage LoadStageFillingImage( const char * const imagePath )
  77 +{
  78 + Size stageSize = Stage::GetCurrent().GetSize();
  79 + ImageAttributes attributes;
  80 + attributes.SetSize( stageSize.x, stageSize.y );
  81 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
  82 + attributes.SetScalingMode( ImageAttributes::ScaleToFill );
  83 + return ResourceImage::New( imagePath, attributes );
  84 +}
  85 +
68 } // namespace 86 } // namespace
69 87
70 /************************************************************************************************ 88 /************************************************************************************************
@@ -338,7 +356,7 @@ private: @@ -338,7 +356,7 @@ private:
338 mNoEffect = NoEffect::New(); // used in the other situations, basic render shader 356 mNoEffect = NoEffect::New(); // used in the other situations, basic render shader
339 // Create the mesh from the obj file and add to stage 357 // Create the mesh from the obj file and add to stage
340 mMaterial = Material::New( "Material" ) ; 358 mMaterial = Material::New( "Material" ) ;
341 - mMaterial.SetDiffuseTexture(ResourceImage::New(TEXTURE_IMAGES[mCurrentTextureId])); 359 + mMaterial.SetDiffuseTexture( LoadStageFillingImage( TEXTURE_IMAGES[mCurrentTextureId] ) );
342 CreateSurface( MESH_FILES[mCurrentMeshId] ); 360 CreateSurface( MESH_FILES[mCurrentMeshId] );
343 361
344 // Connect the callback to the touch signal on the mesh actor 362 // Connect the callback to the touch signal on the mesh actor
@@ -371,7 +389,7 @@ private: @@ -371,7 +389,7 @@ private:
371 bool OnChangeTexture( Toolkit::Button button ) 389 bool OnChangeTexture( Toolkit::Button button )
372 { 390 {
373 mCurrentTextureId = ( mCurrentTextureId + 1 ) % NUM_TEXTURE_IMAGES; 391 mCurrentTextureId = ( mCurrentTextureId + 1 ) % NUM_TEXTURE_IMAGES;
374 - mMaterial.SetDiffuseTexture(ResourceImage::New(TEXTURE_IMAGES[mCurrentTextureId])); 392 + mMaterial.SetDiffuseTexture( LoadStageFillingImage( TEXTURE_IMAGES[mCurrentTextureId] ) );
375 393
376 return true; 394 return true;
377 } 395 }
examples/scroll-view/scroll-view-example.cpp
@@ -315,7 +315,7 @@ private: @@ -315,7 +315,7 @@ private:
315 { 315 {
316 for(int column = 0;column<imageColumns;column++) 316 for(int column = 0;column<imageColumns;column++)
317 { 317 {
318 - ImageActor image = CreateImage( GetNextImagePath() ); 318 + ImageActor image = CreateImage( GetNextImagePath(), imageSize.x, imageSize.y );
319 319
320 image.SetParentOrigin( ParentOrigin::CENTER ); 320 image.SetParentOrigin( ParentOrigin::CENTER );
321 image.SetAnchorPoint( AnchorPoint::CENTER ); 321 image.SetAnchorPoint( AnchorPoint::CENTER );
@@ -562,7 +562,8 @@ private: @@ -562,7 +562,8 @@ private:
562 ImageAttributes attributes; 562 ImageAttributes attributes;
563 563
564 attributes.SetSize(width, height); 564 attributes.SetSize(width, height);
565 - attributes.SetScalingMode(ImageAttributes::ShrinkToFit); 565 + attributes.SetScalingMode(ImageAttributes::ScaleToFill);
  566 + attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
566 Image img = ResourceImage::New(filename, attributes); 567 Image img = ResourceImage::New(filename, attributes);
567 ImageActor actor = ImageActor::New(img); 568 ImageActor actor = ImageActor::New(img);
568 actor.SetName( filename ); 569 actor.SetName( filename );
shared/view.h
@@ -142,10 +142,14 @@ Dali::Layer CreateView( Dali::Application&amp; application, @@ -142,10 +142,14 @@ Dali::Layer CreateView( Dali::Application&amp; application,
142 // Add the view to the stage before setting the background. 142 // Add the view to the stage before setting the background.
143 stage.Add( view ); 143 stage.Add( view );
144 144
145 - // Set background image.  
146 - if ( ! backgroundImagePath.empty() ) 145 + // Set background image, loading it at screen resolution:
  146 + if ( !backgroundImagePath.empty() )
147 { 147 {
148 - Dali::Image backgroundImage = Dali::ResourceImage::New( backgroundImagePath ); 148 + Dali::ImageAttributes backgroundAttributes;
  149 + backgroundAttributes.SetSize( stage.GetSize() );
  150 + backgroundAttributes.SetFilterMode( Dali::ImageAttributes::BoxThenLinear );
  151 + backgroundAttributes.SetScalingMode( Dali::ImageAttributes::ScaleToFill );
  152 + Dali::Image backgroundImage = Dali::ResourceImage::New( backgroundImagePath, backgroundAttributes );
149 Dali::ImageActor backgroundImageActor = Dali::ImageActor::New( backgroundImage ); 153 Dali::ImageActor backgroundImageActor = Dali::ImageActor::New( backgroundImage );
150 view.SetBackground( backgroundImageActor ); 154 view.SetBackground( backgroundImageActor );
151 } 155 }