Commit 020cc51564a0ee0b4bb74b4cdafc246787478b56

Authored by Paul Wisbey
2 parents 1bd2ed2a 3f600edd

Merge remote-tracking branch 'origin/tizen' into new_text

Conflicts:
	examples/item-view/item-view-example.cpp
	examples/path-animation/path-animation.cpp

Change-Id: I6a266274f476748bf34a97652964f501f44fe00c
... ... @@ -39,7 +39,7 @@ T.O.C.
39 39  
40 40 To build the repository enter the 'build/tizen' folder:
41 41  
42   - cd dali-toolkit/build/tizen
  42 + cd dali-demo/build/tizen
43 43  
44 44 Then run the following commands:
45 45  
... ...
demo/dali-table-view.cpp
... ... @@ -248,7 +248,7 @@ void DaliTableView::Initialize( Application& application )
248 248 mScrollView.SetParentOrigin( ParentOrigin::CENTER );
249 249 // Note: Currently, changing mScrollView to use SizeMode RELATIVE_TO_PARENT
250 250 // will cause scroll ends to appear in the wrong position.
251   - mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::Property::Size, Dali::ParentSource( Dali::Actor::Property::Size ), Dali::RelativeToConstraint( SCROLLVIEW_RELATIVE_SIZE ) ) );
  251 + mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::Property::SIZE, Dali::ParentSource( Dali::Actor::Property::SIZE ), Dali::RelativeToConstraint( SCROLLVIEW_RELATIVE_SIZE ) ) );
252 252 mScrollView.SetAxisAutoLock( true );
253 253 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
254 254 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
... ... @@ -470,8 +470,8 @@ Actor DaliTableView::CreateTile( const std::string&amp; name, const std::string&amp; tit
470 470 TextLabel label = TextLabel::New();
471 471 label.SetParentOrigin( ParentOrigin::TOP_LEFT );
472 472 label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
473   - label.SetProperty( TextLabel::PROPERTY_MULTI_LINE, true );
474   - label.SetProperty( TextLabel::PROPERTY_TEXT, title );
  473 + label.SetProperty( TextLabel::Property::MULTI_LINE, true );
  474 + label.SetProperty( TextLabel::Property::TEXT, title );
475 475 label.SetColor( Color::BLACK );
476 476 tile.Add( label );
477 477  
... ... @@ -715,9 +715,9 @@ void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage dis
715 715 dfActor.SetPosition( actorPos );
716 716  
717 717 // Define bubble horizontal parallax and vertical wrapping
718   - Constraint animConstraint = Constraint::New < Vector3 > ( Actor::Property::Position,
  718 + Constraint animConstraint = Constraint::New < Vector3 > ( Actor::Property::POSITION,
719 719 Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
720   - Dali::ParentSource( Dali::Actor::Property::Size ),
  720 + Dali::ParentSource( Dali::Actor::Property::SIZE ),
721 721 AnimateBubbleConstraint( actorPos, Random::Range( -0.85f, 0.25f ), randSize ) );
722 722 dfActor.ApplyConstraint( animConstraint );
723 723  
... ... @@ -728,7 +728,7 @@ void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage dis
728 728 Vector3 toPos( actorPos );
729 729 toPos.y -= ( size.y + randSize );
730 730 keyframes.Add( 1.0f, toPos );
731   - animation.AnimateBetween( Property( dfActor, Actor::Property::Position ), keyframes );
  731 + animation.AnimateBetween( Property( dfActor, Actor::Property::POSITION ), keyframes );
732 732 animation.SetLooping( true );
733 733 animation.Play();
734 734 mBackgroundAnimations.push_back( animation );
... ... @@ -926,5 +926,3 @@ bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent&amp; event )
926 926 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
927 927 return true;
928 928 }
929   -
930   -
... ...
examples/blocks/blocks-example.cpp
... ... @@ -346,7 +346,7 @@ private:
346 346 mPaddleImage.SetSize( mPaddleFullSize );
347 347  
348 348 mWobbleProperty = mPaddle.RegisterProperty(WOBBLE_PROPERTY_NAME, 0.0f);
349   - Constraint wobbleConstraint = Constraint::New<Quaternion>( Actor::Property::Rotation,
  349 + Constraint wobbleConstraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
350 350 LocalSource(mWobbleProperty),
351 351 WobbleConstraint(10.0f));
352 352 mPaddle.ApplyConstraint(wobbleConstraint);
... ... @@ -359,16 +359,16 @@ private:
359 359 const float margin(BALL_SIZE.width * stageSize.width * 0.5f);
360 360  
361 361 // Set up notifications for ball's collisions against walls.
362   - PropertyNotification leftNotification = mBall.AddPropertyNotification( Actor::Property::PositionX, LessThanCondition(margin) );
  362 + PropertyNotification leftNotification = mBall.AddPropertyNotification( Actor::Property::POSITION_X, LessThanCondition(margin) );
363 363 leftNotification.NotifySignal().Connect( this, &ExampleController::OnHitLeftWall );
364 364  
365   - PropertyNotification rightNotification = mBall.AddPropertyNotification( Actor::Property::PositionX, GreaterThanCondition(stageSize.width - margin) );
  365 + PropertyNotification rightNotification = mBall.AddPropertyNotification( Actor::Property::POSITION_X, GreaterThanCondition(stageSize.width - margin) );
366 366 rightNotification.NotifySignal().Connect( this, &ExampleController::OnHitRightWall );
367 367  
368   - PropertyNotification topNotification = mBall.AddPropertyNotification( Actor::Property::PositionY, LessThanCondition(margin) );
  368 + PropertyNotification topNotification = mBall.AddPropertyNotification( Actor::Property::POSITION_Y, LessThanCondition(margin) );
369 369 topNotification.NotifySignal().Connect( this, &ExampleController::OnHitTopWall );
370 370  
371   - PropertyNotification bottomNotification = mBall.AddPropertyNotification( Actor::Property::PositionY, GreaterThanCondition(stageSize.height + margin) );
  371 + PropertyNotification bottomNotification = mBall.AddPropertyNotification( Actor::Property::POSITION_Y, GreaterThanCondition(stageSize.height + margin) );
372 372 bottomNotification.NotifySignal().Connect( this, &ExampleController::OnHitBottomWall );
373 373  
374 374 // Set up notification for ball colliding against paddle.
... ... @@ -376,10 +376,10 @@ private:
376 376 stage.Add(delegate);
377 377 Property::Index property = delegate.RegisterProperty(COLLISION_PROPERTY_NAME, Vector3::ZERO);
378 378 Constraint constraint = Constraint::New<Vector3>( property,
379   - Source(mBall, Actor::Property::Position),
380   - Source(mPaddle, Actor::Property::Position),
381   - Source(mBall, Actor::Property::Size),
382   - Source(mPaddle, Actor::Property::Size),
  379 + Source(mBall, Actor::Property::POSITION),
  380 + Source(mPaddle, Actor::Property::POSITION),
  381 + Source(mBall, Actor::Property::SIZE),
  382 + Source(mPaddle, Actor::Property::SIZE),
383 383 CollisionCircleRectangleConstraint( -Vector3(0.0f, mPaddleHitMargin.height * 0.575f, 0.0f),-Vector3(mPaddleHitMargin) ));
384 384 delegate.ApplyConstraint(constraint);
385 385  
... ... @@ -599,10 +599,10 @@ private:
599 599 // Add a constraint on the brick between it and the ball generating a collision-property
600 600 Property::Index property = brick.RegisterProperty(COLLISION_PROPERTY_NAME, Vector3::ZERO);
601 601 Constraint constraint = Constraint::New<Vector3>( property,
602   - Source(mBall, Actor::Property::Position),
603   - Source(brick, Actor::Property::Position),
604   - Source(mBall, Actor::Property::Size),
605   - Source(brick, Actor::Property::Size),
  602 + Source(mBall, Actor::Property::POSITION),
  603 + Source(brick, Actor::Property::POSITION),
  604 + Source(mBall, Actor::Property::SIZE),
  605 + Source(brick, Actor::Property::SIZE),
606 606 CollisionCircleRectangleConstraint(BRICK_COLLISION_MARGIN));
607 607 brick.ApplyConstraint(constraint);
608 608  
... ... @@ -639,7 +639,7 @@ private:
639 639 }
640 640  
641 641 mBallAnimation = Animation::New(MAX_ANIMATION_DURATION);
642   - mBallAnimation.AnimateBy( Property( mBall, Actor::Property::Position ), mBallVelocity * MAX_ANIMATION_DURATION);
  642 + mBallAnimation.AnimateBy( Property( mBall, Actor::Property::POSITION ), mBallVelocity * MAX_ANIMATION_DURATION);
643 643 mBallAnimation.Play();
644 644 }
645 645  
... ... @@ -661,8 +661,8 @@ private:
661 661  
662 662 mDragActor = actor;
663 663 mDragAnimation = Animation::New(0.25f);
664   - mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::Scale), Vector3(1.1f, 1.1f, 1.0f), AlphaFunctions::EaseOut);
665   - mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::Color), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunctions::EaseOut);
  664 + mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.1f, 1.1f, 1.0f), AlphaFunctions::EaseOut);
  665 + mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 0.0f), AlphaFunctions::EaseOut);
666 666 mDragAnimation.Play();
667 667 }
668 668 }
... ... @@ -687,8 +687,8 @@ private:
687 687 if(point.state==TouchPoint::Up) // Stop dragging
688 688 {
689 689 mDragAnimation = Animation::New(0.25f);
690   - mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::Scale), Vector3(1.0f, 1.0f, 1.0f), AlphaFunctions::EaseIn);
691   - mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::Color), Vector4(1.0f, 1.0f, 1.0f, 1.0f), AlphaFunctions::EaseOut);
  690 + mDragAnimation.AnimateTo( Property(mDragActor, Actor::Property::SCALE), Vector3(1.0f, 1.0f, 1.0f), AlphaFunctions::EaseIn);
  691 + mDragAnimation.AnimateTo( Property(mPaddleHandle, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 1.0f), AlphaFunctions::EaseOut);
692 692 mDragAnimation.Play();
693 693 mDragActor.Reset();
694 694 }
... ... @@ -745,8 +745,8 @@ private:
745 745 mBallVelocity = Vector3::ZERO;
746 746  
747 747 Animation shrink = Animation::New(0.5f);
748   - shrink.AnimateTo( Property(mPaddle, Actor::Property::SizeWidth), mPaddleFullSize.x * f + mPaddleHitMargin.x);
749   - shrink.AnimateTo( Property(mPaddleImage, Actor::Property::SizeWidth), mPaddleFullSize.x * f );
  748 + shrink.AnimateTo( Property(mPaddle, Actor::Property::SIZE_WIDTH), mPaddleFullSize.x * f + mPaddleHitMargin.x);
  749 + shrink.AnimateTo( Property(mPaddleImage, Actor::Property::SIZE_WIDTH), mPaddleFullSize.x * f );
750 750  
751 751 shrink.FinishedSignal().Connect( this, &ExampleController::OnPaddleShrunk );
752 752 shrink.Play();
... ... @@ -763,7 +763,7 @@ private:
763 763 mBall.SetPosition( mBallStartPosition );
764 764 mBall.SetColor( Vector4(1.0f, 1.0f, 1.0f, 0.1f) );
765 765 Animation appear = Animation::New(0.5f);
766   - appear.AnimateTo( Property(mBall, Actor::Property::Color), Vector4(1.0f, 1.0f, 1.0f, 1.0f) );
  766 + appear.AnimateTo( Property(mBall, Actor::Property::COLOR), Vector4(1.0f, 1.0f, 1.0f, 1.0f) );
767 767 appear.Play();
768 768  
769 769 if(!mLives)
... ... @@ -830,7 +830,7 @@ private:
830 830  
831 831 // fade brick (destroy)
832 832 Animation destroyAnimation = Animation::New(0.5f);
833   - destroyAnimation.AnimateTo( Property( brick, Actor::Property::ColorAlpha ), 0.0f, AlphaFunctions::EaseIn );
  833 + destroyAnimation.AnimateTo( Property( brick, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunctions::EaseIn );
834 834 destroyAnimation.Play();
835 835 destroyAnimation.FinishedSignal().Connect( this, &ExampleController::OnBrickDestroyed );
836 836 mDestroyAnimationMap[destroyAnimation] = brick;
... ...
examples/cluster/cluster-example.cpp
... ... @@ -707,7 +707,7 @@ public:
707 707 Vector2 shearCenter( Vector2(position.x + size.width * shearAnchor.x, position.y + size.height * shearAnchor.y) );
708 708 Property::Index centerProperty = shaderEffect.GetPropertyIndex(shaderEffect.GetCenterPropertyName());
709 709 Constraint constraint = Constraint::New<Vector2>( centerProperty,
710   - Source(mView, Actor::Property::Size),
  710 + Source(mView, Actor::Property::SIZE),
711 711 ShearEffectCenterConstraint(stageSize, shearCenter) );
712 712 shaderEffect.ApplyConstraint(constraint);
713 713  
... ... @@ -720,12 +720,12 @@ public:
720 720  
721 721 constraint = Constraint::New<float>( angleXAxisProperty,
722 722 Source(mScrollView, scrollOvershootProperty),
723   - Source(mView, Actor::Property::Rotation),
  723 + Source(mView, Actor::Property::ROTATION),
724 724 ShearEffectConstraint(stageSize, SHEAR_EFFECT_MAX_OVERSHOOT, Vector2::XAXIS) );
725 725 shaderEffect.ApplyConstraint(constraint);
726 726 constraint = Constraint::New<float>( angleYAxisProperty,
727 727 Source(mScrollView, scrollOvershootProperty),
728   - Source(mView, Actor::Property::Rotation),
  728 + Source(mView, Actor::Property::ROTATION),
729 729 ShearEffectConstraint(stageSize, SHEAR_EFFECT_MAX_OVERSHOOT, Vector2::YAXIS) );
730 730 shaderEffect.ApplyConstraint(constraint);
731 731  
... ... @@ -752,7 +752,7 @@ public:
752 752  
753 753 Property::Index anglePerUnit = shaderEffect.GetPropertyIndex( shaderEffect.GetAnglePerUnitPropertyName() );
754 754 shaderEffect.ApplyConstraint( Constraint::New<Vector2>( anglePerUnit,
755   - Source(mView, Actor::Property::Rotation),
  755 + Source(mView, Actor::Property::ROTATION),
756 756 CarouselEffectOrientationConstraint( angleSweep ) ) );
757 757  
758 758 break;
... ... @@ -779,7 +779,7 @@ public:
779 779 // dont apply shader effect to scrollview as it might override internal shaders for bounce effect etc
780 780 for( std::vector<ClusterInfo>::iterator i = mClusterInfo.begin(); i != mClusterInfo.end(); ++i )
781 781 {
782   - Constraint constraint = Constraint::New<float>(Actor::Property::PositionZ, SphereEffectOffsetConstraint(SPHERE_EFFECT_POSITION_Z));
  782 + Constraint constraint = Constraint::New<float>(Actor::Property::POSITION_Z, SphereEffectOffsetConstraint(SPHERE_EFFECT_POSITION_Z));
783 783 constraint.SetRemoveAction(Constraint::Discard);
784 784 Cluster cluster = i->mCluster;
785 785 SetShaderEffectRecursively( cluster, shaderEffect );
... ...
examples/cube-transition-effect/cube-transition-effect-example.cpp
... ... @@ -259,7 +259,7 @@ void CubeTransitionApp::OnInit( Application&amp; application )
259 259 mViewTimer.TickSignal().Connect( this, &CubeTransitionApp::OnTimerTick );
260 260  
261 261 // show the first image
262   - mImageConstraint = Constraint::New<Vector3>( Actor::Property::Scale, LocalSource( Actor::Property::Size ), ParentSource( Actor::Property::Size ), ScaleToFitKeepAspectRatioConstraint() );
  262 + mImageConstraint = Constraint::New<Vector3>( Actor::Property::SCALE, LocalSource( Actor::Property::SIZE ), ParentSource( Actor::Property::SIZE ), ScaleToFitKeepAspectRatioConstraint() );
263 263  
264 264 mCurrentImage = ImageActor::New( ResourceImage::New( IMAGES[mIndex] ) );
265 265 mCurrentImage.SetPositionInheritanceMode( USE_PARENT_POSITION );
... ...
examples/dissolve-effect/dissolve-effect-example.cpp
... ... @@ -228,7 +228,7 @@ void DissolveEffectApp::OnInit( Application&amp; application )
228 228 mParent.SetPositionInheritanceMode( USE_PARENT_POSITION );
229 229 mContent.Add( mParent );
230 230  
231   - mSizeConstraint= Constraint::New<Vector3>( Actor::Property::Scale, LocalSource( Actor::Property::Size ), ParentSource( Actor::Property::Size ), ScaleToFitKeepAspectRatioConstraint() );
  231 + mSizeConstraint= Constraint::New<Vector3>( Actor::Property::SCALE, LocalSource( Actor::Property::SIZE ), ParentSource( Actor::Property::SIZE ), ScaleToFitKeepAspectRatioConstraint() );
232 232  
233 233 // show the first image
234 234 mCurrentImage = ImageActor::New( ResourceImage::New( IMAGES[mIndex] ) );
... ...
examples/item-view/item-view-example.cpp
... ... @@ -959,11 +959,11 @@ private:
959 959 mMenu.Add( tableView );
960 960  
961 961 Slider slider = Slider::New();
962   - slider.SetProperty( Slider::LOWER_BOUND_PROPERTY, 0.0f );
963   - slider.SetProperty( Slider::UPPER_BOUND_PROPERTY, 3.0f );
964   - slider.SetProperty( Slider::VALUE_PROPERTY, mDurationSeconds );
965   - slider.SetProperty( Slider::VALUE_PRECISION_PROPERTY, 2 );
966   - slider.SetProperty( Slider::SHOW_POPUP_PROPERTY, true );
  962 + slider.SetProperty( Slider::Property::LOWER_BOUND, 0.0f );
  963 + slider.SetProperty( Slider::Property::UPPER_BOUND, 3.0f );
  964 + slider.SetProperty( Slider::Property::VALUE, mDurationSeconds );
  965 + slider.SetProperty( Slider::Property::VALUE_PRECISION, 2 );
  966 + slider.SetProperty( Slider::Property::SHOW_POPUP, true );
967 967 slider.ValueChangedSignal().Connect( this, &ItemViewExample::SliderValueChange );
968 968 tableView.AddChild( slider, TableView::CellPosition( 0, 0 ) );
969 969 tableView.SetRelativeHeight( 0, 0.5f );
... ...
examples/magnifier/magnifier-example.cpp
... ... @@ -240,11 +240,11 @@ public:
240 240 overlay.Add( mMagnifier );
241 241  
242 242 // Apply constraint to animate the position of the magnifier.
243   - Constraint constraint = Constraint::New<Vector3>(Actor::Property::Position,
244   - LocalSource(Actor::Property::Size),
245   - LocalSource(Actor::Property::ParentOrigin),
246   - LocalSource(Actor::Property::AnchorPoint),
247   - ParentSource(Actor::Property::Size),
  243 + Constraint constraint = Constraint::New<Vector3>(Actor::Property::POSITION,
  244 + LocalSource(Actor::Property::SIZE),
  245 + LocalSource(Actor::Property::PARENT_ORIGIN),
  246 + LocalSource(Actor::Property::ANCHOR_POINT),
  247 + ParentSource(Actor::Property::SIZE),
248 248 ConfinementConstraint(ParentOrigin::CENTER, Vector2::ONE * MAGNIFIER_INDENT, Vector2::ONE * MAGNIFIER_INDENT));
249 249 constraint.SetRemoveAction(Constraint::Discard);
250 250 mMagnifier.ApplyConstraint( constraint );
... ... @@ -260,15 +260,15 @@ public:
260 260 ContinueAnimation();
261 261  
262 262 // Apply constraint to animate the position of the magnifier.
263   - constraint = Constraint::New<Vector3>(Actor::Property::Position,
264   - LocalSource(Actor::Property::Size),
  263 + constraint = Constraint::New<Vector3>(Actor::Property::POSITION,
  264 + LocalSource(Actor::Property::SIZE),
265 265 LocalSource(mAnimationTimeProperty),
266 266 MagnifierPathConstraint(mStageSize, mStageSize * 0.5f));
267 267 mBouncingMagnifier.ApplyConstraint( constraint );
268 268  
269 269 // Apply constraint to animate the source of the magnifier.
270 270 constraint = Constraint::New<Vector3>(mBouncingMagnifier.GetPropertyIndex( Toolkit::Magnifier::SOURCE_POSITION_PROPERTY_NAME ),
271   - LocalSource(Actor::Property::Size),
  271 + LocalSource(Actor::Property::SIZE),
272 272 LocalSource(mAnimationTimeProperty),
273 273 MagnifierPathConstraint(mStageSize));
274 274 mBouncingMagnifier.ApplyConstraint( constraint );
... ... @@ -355,7 +355,7 @@ public:
355 355 if(!mMagnifierShown)
356 356 {
357 357 Animation animation = Animation::New(MAGNIFIER_DISPLAY_DURATION);
358   - animation.AnimateTo(Property(mMagnifier, Actor::Property::Scale), Vector3::ONE, AlphaFunctions::EaseIn);
  358 + animation.AnimateTo(Property(mMagnifier, Actor::Property::SCALE), Vector3::ONE, AlphaFunctions::EaseIn);
359 359 animation.Play();
360 360 mMagnifierShown = true;
361 361 }
... ... @@ -369,7 +369,7 @@ public:
369 369 if(mMagnifierShown)
370 370 {
371 371 Animation animation = Animation::New(MAGNIFIER_DISPLAY_DURATION);
372   - animation.AnimateTo(Property(mMagnifier, Actor::Property::Scale), Vector3::ZERO, AlphaFunctions::EaseOut);
  372 + animation.AnimateTo(Property(mMagnifier, Actor::Property::SCALE), Vector3::ZERO, AlphaFunctions::EaseOut);
373 373 animation.Play();
374 374 mMagnifierShown = false;
375 375 }
... ...
examples/motion-blur/motion-blur-example.cpp
... ... @@ -349,7 +349,7 @@ public:
349 349 mActorTapMovementAnimation = Animation::New( animDuration );
350 350 if ( mMotionBlurImageActor )
351 351 {
352   - mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageActor, Actor::Property::Position), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) );
  352 + mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageActor, Actor::Property::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) );
353 353 }
354 354 mActorTapMovementAnimation.SetEndAction( Animation::Bake );
355 355 mActorTapMovementAnimation.Play();
... ...
examples/motion-stretch/motion-stretch-example.cpp
... ... @@ -261,7 +261,7 @@ public:
261 261 mActorTapMovementAnimation = Animation::New( animDuration );
262 262 if ( mMotionStretchImageActor )
263 263 {
264   - mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::Position), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) );
  264 + mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) );
265 265 }
266 266 mActorTapMovementAnimation.SetEndAction( Animation::Bake );
267 267 mActorTapMovementAnimation.Play();
... ...
examples/path-animation/path-animation.cpp
... ... @@ -44,84 +44,61 @@ class PathController : public ConnectionTracker
44 44 public:
45 45  
46 46 PathController( Application& application )
47   - : mApplication( application )
48   - {
  47 +: mApplication( application )
  48 +{
49 49 // Connect to the Application's Init signal
50 50 mApplication.InitSignal().Connect( this, &PathController::Create );
51   - }
  51 +}
52 52  
53 53 ~PathController()
54 54 {
55 55 // Nothing to do here.
56 56 }
57 57  
58   - /**
59   - * One-time setup in response to Application InitSignal.
60   - */
61   - void Create( Application& application )
  58 + /*
  59 + * Create a control composed of a label and an slider
  60 + * @param[in] label The text to be displayed ny the label
  61 + * @param[in] size The size of the slider
  62 + * @param[in] callback Pointer to the callback function to be called when user moves the slider
  63 + */
  64 + Actor CreateVectorComponentControl( const std::string& label, const Vector3& size, bool(PathController::*callback)(Slider,float) )
62 65 {
63   - // Get a handle to the stage:
64   - Stage stage = Stage::GetCurrent();
65   -
66   - // Connect to input event signals:
67   - stage.KeyEventSignal().Connect(this, &PathController::OnKeyEvent);
68   -
69   - // Create a default view with a default tool bar:
70   - Toolkit::View view; ///< The View instance.
71   - Toolkit::ToolBar toolBar; ///< The View's Toolbar.
72   - mContentLayer = DemoHelper::CreateView( mApplication,
73   - view,
74   - toolBar,
75   - BACKGROUND_IMAGE,
76   - TOOLBAR_IMAGE,
77   - "" );
78   -
79   - mContentLayer.TouchedSignal().Connect(this, &PathController::OnTouchLayer);
80   -
81   - //Path
82   - mPath = Dali::Path::New();
83   - mPath.AddPoint( Vector3( 10.0f, stage.GetSize().y*0.5f, 0.0f ));
84   - mPath.AddPoint( Vector3( stage.GetSize().x*0.5f, stage.GetSize().y*0.3f, 0.0f ));
85   - mPath.GenerateControlPoints(0.25f);
86   - DrawPath( 200u );
87   -
88   - //Actor
89   - ImageAttributes attributes;
90   - Image img = ResourceImage::New(ACTOR_IMAGE, attributes );
91   - mActor = ImageActor::New( img );
92   - mActor.SetPosition( Vector3( 10.0f, stage.GetSize().y*0.5f, 0.0f ) );
93   - mActor.SetAnchorPoint( AnchorPoint::CENTER );
94   - mActor.SetSize( 100, 50, 1 );
95   - stage.Add( mActor );
96   -
97   - mForward = Vector3::XAXIS;
98   - CreateAnimation();
  66 + return Actor(); // TODO
99 67 }
100 68  
101 69 /**
102   - * Create an actor representing a control point of the curve
103   - * @param[in] name Name of the actor
104   - * @param[in] size Size of the containing actor
105   - * @param[in] imageSize Size of the imageActor
106   - * @param[in] color Color of the imageActor
  70 + * Crate all the GUI controls
107 71 */
108   - Actor CreateControlPoint(const std::string& name, const Vector3& size, const Vector3& imageSize, const Vector4& color )
  72 + void CreateControls()
109 73 {
110   - Actor actor = Actor::New();
111   - actor.SetParentOrigin( ParentOrigin::TOP_LEFT);
112   - actor.SetAnchorPoint( AnchorPoint::CENTER );
113   - actor.SetSize( size );
114   - actor.SetName( name );
115   - actor.TouchedSignal().Connect(this, &PathController::OnTouchPoint);
116   -
117   - ImageActor imageActor = Toolkit::CreateSolidColorActor(color);
118   - imageActor.SetColor(Vector4(1.0f,0.0f,0.0f,1.0f));
119   - imageActor.SetParentOrigin( ParentOrigin::CENTER);
120   - imageActor.SetAnchorPoint( AnchorPoint::CENTER );
121   - imageActor.SetSize( imageSize );
122   - actor.Add(imageActor );
123   -
124   - return actor;
  74 + Stage stage = Stage::GetCurrent();
  75 +
  76 + //TextInput
  77 + Dali::Layer controlsLayer = Dali::Layer::New();
  78 + controlsLayer.SetSize( stage.GetSize().x, stage.GetSize().y*0.3f, 0.0 );
  79 + controlsLayer.SetPosition( 0.0f, stage.GetSize().y*0.8f, 0.0f );
  80 + controlsLayer.SetAnchorPoint( AnchorPoint::TOP_LEFT);
  81 + controlsLayer.SetParentOrigin( ParentOrigin::TOP_LEFT);
  82 + controlsLayer.TouchedSignal().Connect(this, &PathController::OnTouchGuiLayer);
  83 + stage.Add( controlsLayer );
  84 +
  85 + Vector3 textInputSize( stage.GetSize().x, stage.GetSize().y*0.04f, 0.0f );
  86 + Actor control0 = CreateVectorComponentControl("x:", textInputSize, &PathController::OnSliderXValueChange );
  87 + control0.SetY( stage.GetSize().y*0.05f );
  88 + control0.SetAnchorPoint(AnchorPoint::TOP_LEFT);
  89 + controlsLayer.Add( control0 );
  90 +
  91 + Actor control1 = CreateVectorComponentControl("y:", textInputSize, &PathController::OnSliderYValueChange );
  92 + control1.SetAnchorPoint(AnchorPoint::TOP_LEFT);
  93 + control1.SetParentOrigin( ParentOrigin::BOTTOM_LEFT );
  94 + control1.SetPosition(0.0f,stage.GetSize().y*0.01,0.0f);
  95 + control0.Add( control1 );
  96 +
  97 + Actor control2 =CreateVectorComponentControl("z:", textInputSize, &PathController::OnSliderZValueChange );
  98 + control2.SetAnchorPoint(AnchorPoint::TOP_LEFT);
  99 + control2.SetParentOrigin( ParentOrigin::BOTTOM_LEFT );
  100 + control2.SetPosition(0.0f,stage.GetSize().y*0.01,0.0f);
  101 + control1.Add( control2 );
125 102 }
126 103  
127 104 /**
... ... @@ -191,50 +168,107 @@ public:
191 168  
192 169  
193 170 //Create actors representing interpolation points
  171 + index = 0;
194 172 for( size_t i(0); i<pointCount; ++i )
195 173 {
196   - if( !mKnot[i] )
  174 + if( !mControlPoint[index] )
197 175 {
198   - std::string name( "Knot");
199   - name.push_back(i);
200   - mKnot[i] = CreateControlPoint( name, Vector3(150.0f,150.0f,0.0f), Vector3(20.0f,20.0f,0.0f), Vector4(0.0f,0.0f,0.0f,1.0f) );
201   - mContentLayer.Add(mKnot[i] );
  176 + mControlPoint[index] = Toolkit::CreateSolidColorActor(Vector4(1.0f,1.0f,1.0f,1.0f));
  177 + mControlPoint[index].SetParentOrigin( ParentOrigin::TOP_LEFT);
  178 + mControlPoint[index].SetAnchorPoint( AnchorPoint::CENTER );
  179 + mControlPoint[index].SetSize( 20.0f, 20.0f );
  180 + mContentLayer.Add(mControlPoint[index]);
202 181 }
203 182  
204   - mKnot[i].SetPosition( mPath.GetPoint(i) );
  183 + std::string name( "Knot");
  184 + name.push_back(i);
  185 + mControlPoint[index].SetName( name );
  186 + mControlPoint[index].SetPosition( mPath.GetPoint(i) );
  187 + mControlPoint[index].SetColor( Vector4(0.0f,0.0f,0.0f,1.0f));
  188 + ++index;
205 189 }
206 190  
207 191 //Create actors representing control points
208 192 size_t controlPointCount=2*(pointCount-1);
209 193 for( size_t i(0); i<controlPointCount; ++i )
210 194 {
211   - if( !mControlPoint[i])
  195 + if( !mControlPoint[index])
212 196 {
213   - std::string name( "ControlPoint");
214   - name.push_back(i);
215   - mControlPoint[i] = CreateControlPoint( name, Vector3(150.0f,150.0f,0.0f), Vector3(20.0f,20.0f,0.0f), Vector4(1.0f,0.0f,0.0f,1.0f) );
216   - mContentLayer.Add(mControlPoint[i] );
  197 + mControlPoint[index] = Toolkit::CreateSolidColorActor(Vector4(1.0f,1.0f,1.0f,1.0f));
  198 + mControlPoint[index].SetParentOrigin( ParentOrigin::TOP_LEFT);
  199 + mControlPoint[index].SetAnchorPoint( AnchorPoint::CENTER );
  200 + mControlPoint[index].SetSize( 20.0f, 20.0f );
  201 + mContentLayer.Add(mControlPoint[index]);
217 202 }
218   -
219   - mControlPoint[i].SetPosition( mPath.GetControlPoint(i) );
  203 + std::string name( "ControlPoint");
  204 + name.push_back(i);
  205 + mControlPoint[index].SetName( name );
  206 + mControlPoint[index].SetPosition( mPath.GetControlPoint(i) );
  207 + mControlPoint[index].SetColor( Vector4(1.0f,0.0f,0.0f,1.0f));
  208 + ++index;
220 209 }
221 210 }
222 211  
223   - bool OnTouchPoint(Actor actor, const TouchEvent& event)
  212 + /**
  213 + * Create the path animation.
  214 + */
  215 + void CreateAnimation()
224 216 {
225   - if(event.GetPointCount()>0)
  217 + if( !mAnimation )
226 218 {
227   - const TouchPoint& point = event.GetPoint(0);
  219 + mAnimation = Animation::New( 2.0f );
  220 + }
  221 + else
  222 + {
  223 + mAnimation.Pause();
  224 + mAnimation.Clear();
  225 + mActor.SetRotation( Quaternion() );
  226 + }
228 227  
229   - if(point.state==TouchPoint::Down)
  228 + mAnimation.Animate( mActor, mPath, mForward );
  229 + mAnimation.SetLooping( true );
  230 + mAnimation.Play();
  231 + }
  232 +
  233 + /**
  234 + * Get closest control point.void
  235 + * @param[in] point Point from where the distance is computed
  236 + * @return The closest actor if the distance is beyond 0.5cm or an uninitialized actor otherwise
  237 + */
  238 + Actor GetClosestActor(const Vector3& point)
  239 + {
  240 + size_t pointCount = mPath.GetPointCount();
  241 + size_t controlPointCount = 3*pointCount - 2;
  242 + Actor result;
  243 + float minDistance = 1.0/0.0;
  244 +
  245 + for( size_t i(0); i<controlPointCount; ++i )
  246 + {
  247 + Vector3 v = mControlPoint[i].GetCurrentPosition() - point;
  248 + float distance = v.LengthSquared();
  249 + if( distance < minDistance )
230 250 {
231   - // Start dragging
232   - mDragActor = actor;
  251 + result = mControlPoint[i];
  252 + minDistance = distance;
233 253 }
234 254 }
235   - return false;
  255 +
  256 + Vector2 dpi = Dali::Stage::GetCurrent().GetDpi();
  257 + float distanceTreshold = 0.2f * dpi.x * 0.2f * dpi.x;
  258 +
  259 + if( minDistance < distanceTreshold )
  260 + {
  261 + return result;
  262 + }
  263 + else
  264 + {
  265 + return Actor();
  266 + }
236 267 }
237 268  
  269 + /**
  270 + * Callback called when the background layer is touched
  271 + */
238 272 bool OnTouchLayer(Actor actor, const TouchEvent& event)
239 273 {
240 274 if(event.GetPointCount()>0)
... ... @@ -246,56 +280,110 @@ public:
246 280 //Stop dragging
247 281 mDragActor.Reset();
248 282 }
249   - else if(!mDragActor && point.state==TouchPoint::Down && mPath.GetPointCount()<10 )
  283 + else if(point.state==TouchPoint::Down)
250 284 {
251   - // Add new point
252   - const TouchPoint& point = event.GetPoint(0);
253   - Vector3 newPoint = Vector3(point.screen.x, point.screen.y, 0.0f);
254   -
255   - size_t pointCount = mPath.GetPointCount();
256   - Vector3 lastPoint = mPath.GetPoint( pointCount-1);
257   - mPath.AddPoint( newPoint );
258   -
259   - Vector3 displacement = (newPoint-lastPoint)/8;
260   -
261   - mPath.AddControlPoint( lastPoint + displacement );
262   - mPath.AddControlPoint( newPoint - displacement);
  285 + Vector3 touchPoint = Vector3(event.GetPoint(0).screen.x, event.GetPoint(0).screen.y, 0.0f);
  286 + if(!mDragActor )
  287 + {
  288 + mDragActor = GetClosestActor( touchPoint );
  289 + if( !mDragActor && mPath.GetPointCount() < 10 )
  290 + {
  291 + // Add new point
  292 + Vector3 lastPoint = mPath.GetPoint( mPath.GetPointCount()-1);
  293 + mPath.AddPoint( touchPoint );
  294 + Vector3 displacement = (touchPoint-lastPoint)/8;
  295 + mPath.AddControlPoint( lastPoint + displacement );
  296 + mPath.AddControlPoint( touchPoint - displacement);
  297 +
  298 + DrawPath( 200u );
  299 + CreateAnimation();
  300 + }
  301 + }
  302 + }
  303 + else if( mDragActor && point.state==TouchPoint::Motion )
  304 + {
  305 + Vector3 touchPoint = Vector3(event.GetPoint(0).screen.x, event.GetPoint(0).screen.y, 0.0f);
  306 + std::string actorName(mDragActor.GetName());
  307 + if( actorName.compare(0, 4, "Knot") == 0)
  308 + {
  309 + int index = actorName[4];
  310 + mPath.GetPoint(index) = touchPoint;
  311 + }
  312 + else
  313 + {
  314 + int index = actorName[12];
  315 + mPath.GetControlPoint(index) = touchPoint;
  316 + }
263 317  
264 318 DrawPath( 200u );
265 319 CreateAnimation();
266 320 }
267   - else
268   - {
269   - if( mDragActor )
270   - {
271   - const TouchPoint& point = event.GetPoint(0);
272   - Vector3 newPosition = Vector3(point.screen.x, point.screen.y, 0.0f);
  321 + }
273 322  
274   - std::string actorName(mDragActor.GetName());
  323 + return true;
  324 + }
275 325  
276   - if( actorName.compare(0, 4, "Knot") == 0)
277   - {
278   - int index = actorName[4];
279   - mPath.GetPoint(index) = newPosition;
280   - }
281   - else
282   - {
283   - int index = actorName[12];
284   - mPath.GetControlPoint(index) = newPosition;
285   - }
  326 + bool OnTouchGuiLayer(Actor actor, const TouchEvent& event)
  327 + {
  328 + mDragActor.Reset();
  329 + return false;
  330 + }
  331 + /**
  332 + * Callback called when user changes slider X
  333 + * @param[in] slider The slider that has generated the signal
  334 + * @param[in] value The new value
  335 + */
  336 + bool OnSliderXValueChange( Slider s, float value)
  337 + {
  338 + if( fabs( value ) - Math::MACHINE_EPSILON_1000 < 0.0f )
  339 + {
  340 + mForward.x = 0.0f;
  341 + }
  342 + else
  343 + {
  344 + mForward.x = value;
  345 + }
286 346  
287   - DrawPath( 200u );
288   - CreateAnimation();
289   - }
290   - }
  347 + CreateAnimation();
  348 + return true;
  349 + }
  350 +
  351 + bool OnSliderYValueChange( Slider s, float value)
  352 + {
  353 + if( fabs( value ) - Math::MACHINE_EPSILON_1000 < 0.0f )
  354 + {
  355 + mForward.y = 0.0f;
291 356 }
292   - return false;
  357 + else
  358 + {
  359 + mForward.y = value;
  360 + }
  361 + CreateAnimation();
  362 + return true;
293 363 }
294 364  
295   - /**
296   - * Main key event handler.
297   - * Quit on escape key.
298   - */
  365 + /**
  366 + * Create the path animation.
  367 + */
  368 + bool OnSliderZValueChange( Slider s, float value)
  369 + {
  370 + if( fabs( value ) - Math::MACHINE_EPSILON_1000 < 0.0f )
  371 + {
  372 + mForward.z = 0.0f;
  373 + }
  374 + else
  375 + {
  376 + mForward.z = value;
  377 + }
  378 +
  379 + CreateAnimation();
  380 + return true;
  381 + }
  382 +
  383 + /**
  384 + * Main key event handler.
  385 + * Quit on escape key.
  386 + */
299 387 void OnKeyEvent(const KeyEvent& event)
300 388 {
301 389 if( event.state == KeyEvent::Down )
... ... @@ -309,24 +397,45 @@ public:
309 397 }
310 398  
311 399 /**
312   - * Create the path animation.
  400 + * One-time setup in response to Application InitSignal.
313 401 */
314   - void CreateAnimation()
  402 + void Create( Application& application )
315 403 {
316   - if( !mAnimation )
317   - {
318   - mAnimation = Animation::New( 2.0f );
319   - }
320   - else
321   - {
322   - mAnimation.Pause();
323   - mAnimation.Clear();
324   - mActor.SetRotation( Quaternion() );
325   - }
  404 + // Get a handle to the stage:
  405 + Stage stage = Stage::GetCurrent();
326 406  
327   - mAnimation.Animate( mActor, mPath, mForward );
328   - mAnimation.SetLooping( true );
329   - mAnimation.Play();
  407 + // Connect to input event signals:
  408 + stage.KeyEventSignal().Connect(this, &PathController::OnKeyEvent);
  409 +
  410 + // Create a default view with a default tool bar:
  411 + Toolkit::View view; ///< The View instance.
  412 + Toolkit::ToolBar toolBar; ///< The View's Toolbar.
  413 + mContentLayer = DemoHelper::CreateView( mApplication,
  414 + view,
  415 + toolBar,
  416 + BACKGROUND_IMAGE,
  417 + TOOLBAR_IMAGE,
  418 + "" );
  419 +
  420 + mContentLayer.TouchedSignal().Connect(this, &PathController::OnTouchLayer);
  421 +
  422 + //Path
  423 + mPath = Dali::Path::New();
  424 + mPath.AddPoint( Vector3( 10.0f, stage.GetSize().y*0.5f, 0.0f ));
  425 + mPath.AddPoint( Vector3( stage.GetSize().x*0.5f, stage.GetSize().y*0.5f, 0.0f ));
  426 + mPath.GenerateControlPoints(0.25f);
  427 + DrawPath( 200u );
  428 +
  429 + //Actor
  430 + ImageAttributes attributes;
  431 + Image img = ResourceImage::New(ACTOR_IMAGE, attributes );
  432 + mActor = ImageActor::New( img );
  433 + mActor.SetAnchorPoint( AnchorPoint::CENTER );
  434 + mActor.SetSize( 100, 50, 1 );
  435 + stage.Add( mActor );
  436 +
  437 + CreateAnimation();
  438 + CreateControls();
330 439 }
331 440  
332 441 private:
... ... @@ -340,13 +449,14 @@ private:
340 449 Animation mAnimation; ///< Path animation
341 450  
342 451 MeshActor mMeshPath; ///< Mesh actor for the path
343   - MeshActor mMeshHandlers; ///< Mesh actor for the segments connecting points and control points
344   - Actor mKnot[10]; ///< ImageActors for the interpolation points
345   - Actor mControlPoint[18]; ///< ImageActors for the control points
  452 + MeshActor mMeshHandlers; ///< Mesh actor for the handlers of the path
  453 +
  454 + Actor mControlPoint[28]; ///< ImageActors represeting control points of the path
346 455  
347 456 Actor mDragActor; ///< Reference to the actor currently being dragged
348 457 };
349 458  
  459 +
350 460 void RunTest( Application& application )
351 461 {
352 462 PathController test( application );
... ...
examples/radial-menu/radial-sweep-view-impl.cpp
... ... @@ -362,17 +362,17 @@ void RadialSweepViewImpl::CreateStencil( Degree initialSector )
362 362  
363 363 // Constrain the vertices of the square mesh to sweep out a sector as the
364 364 // rotation angle is animated.
365   - mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(1, AnimatableVertex::Property::Position),
  365 + mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(1, AnimatableVertex::Property::POSITION),
366 366 srcStart, srcStart, SquareFanConstraint(0)));
367   - mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(2, AnimatableVertex::Property::Position),
  367 + mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(2, AnimatableVertex::Property::POSITION),
368 368 srcStart, srcRot, SquareFanConstraint(0)));
369   - mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(3, AnimatableVertex::Property::Position),
  369 + mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(3, AnimatableVertex::Property::POSITION),
370 370 srcStart, srcRot, SquareFanConstraint(1)));
371   - mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(4, AnimatableVertex::Property::Position),
  371 + mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(4, AnimatableVertex::Property::POSITION),
372 372 srcStart, srcRot, SquareFanConstraint(2)));
373   - mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(5, AnimatableVertex::Property::Position),
  373 + mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(5, AnimatableVertex::Property::POSITION),
374 374 srcStart, srcRot, SquareFanConstraint(3)));
375   - mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(6, AnimatableVertex::Property::Position),
  375 + mMesh.ApplyConstraint(Constraint::New<Vector3>( mMesh.GetPropertyIndex(6, AnimatableVertex::Property::POSITION),
376 376 srcStart, srcRot, SquareFanConstraint(4)));
377 377  
378 378 mStencilActor.SetDrawMode( DrawMode::STENCIL );
... ...
examples/scroll-view/scroll-view-example.cpp
... ... @@ -210,7 +210,7 @@ public:
210 210  
211 211 // Hack to force screen refresh.
212 212 Animation animation = Animation::New(1.0f);
213   - animation.AnimateTo(Property(mContentLayer, Actor::Property::Position), Vector3::ZERO );
  213 + animation.AnimateTo(Property(mContentLayer, Actor::Property::POSITION), Vector3::ZERO );
214 214 animation.Play();
215 215 }
216 216  
... ...
examples/shadow-bone-lighting/shadow-bone-lighting-example.cpp
... ... @@ -269,9 +269,9 @@ public:
269 269  
270 270 Property::Index angleIndex = mImageActor2.RegisterProperty("angle", Property::Value(30.0f));
271 271 Source angleSrc( mImageActor2, angleIndex );
272   - mImageActor1.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::Rotation, angleSrc,
  272 + mImageActor1.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::ROTATION, angleSrc,
273 273 RotationConstraint(-1.0f)));
274   - mImageActor3.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::Rotation, angleSrc,
  274 + mImageActor3.ApplyConstraint(Constraint::New<Quaternion>( Actor::Property::ROTATION, angleSrc,
275 275 RotationConstraint(+1.0f)));
276 276  
277 277 mSceneAnimation = Animation::New(2.5f);
... ...
examples/text-field/text-field-example.cpp
... ... @@ -78,10 +78,10 @@ public:
78 78 field.SetBackgroundColor( Color::BLACK );
79 79 layout.SetTopPanel( field );
80 80  
81   - field.SetProperty( TextField::PROPERTY_TEXT, "A Quick Brown Fox Jumps Over The Lazy Dog" );
  81 + field.SetProperty( TextField::Property::TEXT, "A Quick Brown Fox Jumps Over The Lazy Dog" );
82 82  
83 83 // TODO
84   - //Property::Value fieldText = field.GetProperty( TextField::PROPERTY_TEXT );
  84 + //Property::Value fieldText = field.GetProperty( TextField::Property::TEXT );
85 85 //std::cout << "Got text from field: " << fieldText.Get< std::string >() << std::endl;
86 86 }
87 87  
... ...
examples/text-label-multi-language/text-label-multi-language-example.cpp
... ... @@ -74,11 +74,11 @@ public:
74 74 TextLabel label = TextLabel::New();
75 75 label.SetParentOrigin( ParentOrigin::CENTER );
76 76  
77   - label.SetProperty( TextLabel::PROPERTY_MULTI_LINE, true );
  77 + label.SetProperty( TextLabel::Property::MULTI_LINE, true );
78 78  
79 79 const std::string text = language.languageName + " " + language.languageRomanName + " " + language.text;
80 80  
81   - label.SetProperty( TextLabel::PROPERTY_TEXT, text );
  81 + label.SetProperty( TextLabel::Property::TEXT, text );
82 82 mLayout.AddLabel( label );
83 83  
84 84 mLayout.TouchedSignal().Connect( this, &TextLabelMultiLanguageExample::OnTouchEvent );
... ...
examples/text-label/text-label-example.cpp
... ... @@ -80,10 +80,10 @@ public:
80 80 mLabel.SetBackgroundColor( Color::BLACK );
81 81 centerLayout.Add( mLabel );
82 82  
83   - mLabel.SetProperty( TextLabel::PROPERTY_MULTI_LINE, true );
84   - mLabel.SetProperty( TextLabel::PROPERTY_TEXT, "A Quick Brown Fox Jumps Over The Lazy Dog" );
  83 + mLabel.SetProperty( TextLabel::Property::MULTI_LINE, true );
  84 + mLabel.SetProperty( TextLabel::Property::TEXT, "A Quick Brown Fox Jumps Over The Lazy Dog" );
85 85  
86   - Property::Value labelText = mLabel.GetProperty( TextLabel::PROPERTY_TEXT );
  86 + Property::Value labelText = mLabel.GetProperty( TextLabel::Property::TEXT );
87 87 std::cout << "Displaying text: \"" << labelText.Get< std::string >() << "\"" << std::endl;
88 88 }
89 89  
... ... @@ -105,20 +105,20 @@ public:
105 105 case KEY_ZERO: // fall through
106 106 case KEY_ONE:
107 107 {
108   - mLabel.SetProperty( TextLabel::PROPERTY_RENDERING_BACKEND, event.keyCode - 10 );
  108 + mLabel.SetProperty( TextLabel::Property::RENDERING_BACKEND, event.keyCode - 10 );
109 109 break;
110 110 }
111 111 case KEY_M:
112 112 {
113   - bool multiLine = mLabel.GetProperty<bool>( TextLabel::PROPERTY_MULTI_LINE );
114   - mLabel.SetProperty( TextLabel::PROPERTY_MULTI_LINE, !multiLine );
  113 + bool multiLine = mLabel.GetProperty<bool>( TextLabel::Property::MULTI_LINE );
  114 + mLabel.SetProperty( TextLabel::Property::MULTI_LINE, !multiLine );
115 115 break;
116 116 }
117 117 case KEY_L:
118 118 {
119 119 const Language& language = LANGUAGES[ mLanguageId ];
120 120  
121   - mLabel.SetProperty( TextLabel::PROPERTY_TEXT, language.text );
  121 + mLabel.SetProperty( TextLabel::Property::TEXT, language.text );
122 122  
123 123 if( ++mLanguageId >= NUMBER_OF_LANGUAGES )
124 124 {
... ...
shared/view.h
... ... @@ -65,7 +65,7 @@ Dali::Layer CreateToolbar( Dali::Toolkit::ToolBar&amp; toolBar,
65 65 Dali::Layer toolBarLayer = Dali::Layer::New();
66 66 toolBarLayer.SetAnchorPoint( Dali::AnchorPoint::TOP_CENTER );
67 67 toolBarLayer.SetParentOrigin( Dali::ParentOrigin::TOP_CENTER );
68   - toolBarLayer.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::Property::Size, Dali::ParentSource( Dali::Actor::Property::Size ), Dali::SourceWidthFixedHeight( style.mToolBarHeight ) ) );
  68 + toolBarLayer.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::Property::SIZE, Dali::ParentSource( Dali::Actor::Property::SIZE ), Dali::SourceWidthFixedHeight( style.mToolBarHeight ) ) );
69 69 toolBarLayer.SetSize( 0.0f, style.mToolBarHeight );
70 70  
71 71 // Raise tool bar layer to the top.
... ...