game-utils.cpp
1.48 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali/devel-api/adaptor-framework/file-stream.h>
#include <dali/integration-api/debug.h>
#include <inttypes.h>
#include <stdio.h>
#include "game-utils.h"
namespace GameUtils
{
bool LoadFile(const char* filename, ByteArray& bytes)
{
Dali::FileStream fileStream(filename, Dali::FileStream::READ | Dali::FileStream::BINARY);
FILE* fin = fileStream.GetFile();
if(fin)
{
if(fseek(fin, 0, SEEK_END))
{
return false;
}
bytes.resize(ftell(fin));
std::fill(bytes.begin(), bytes.end(), 0);
if(fseek(fin, 0, SEEK_SET))
{
return false;
}
size_t result = fread(bytes.data(), 1, bytes.size(), fin);
return (result != 0);
}
return false;
}
size_t HashString(const char* str)
{
size_t hash = 5381;
int c;
while((c = *str++))
{
hash = ((hash << 5) + hash) + c;
}
return hash;
}
} // namespace GameUtils