game-container.h
2.01 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#ifndef GAME_CONTAINER_H
#define GAME_CONTAINER_H
/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <dali/public-api/common/dali-vector.h>
/**
* GameContainer is a vector which owns heap-allocated objects.
* Unlike vector this will call delete on the stored pointers during destruction.
* For example, you can define a vector of heap-allocated Node objects:
* @code
* typedef GameContainer< GameEntity* > EntityArray;
*
* EntityArray entites;
* entites.PushBack( new GameEntity() );
* // container is now responsible for calling delete on GameEntity
*
* @endcode
*/
template<class T>
class GameContainer : public Dali::Vector<T>
{
public:
typedef typename Dali::Vector<T>::Iterator Iterator;
typedef typename Dali::Vector<T>::ConstIterator ConstIterator;
/**
* Create a owner container.
*/
GameContainer()
{
}
/**
* Non-virtual destructor; GameCache<T> is not suitable as base class.
*/
~GameContainer()
{
Clear();
Dali::VectorBase::Release();
}
/**
* Destroy all of the elements in the container.
*/
void Clear()
{
ConstIterator end = Dali::Vector<T>::End();
for(Iterator iter = Dali::Vector<T>::Begin(); iter != end; ++iter)
{
delete(*iter);
}
Dali::Vector<T>::Clear();
}
private:
// Undefined copy constructor.
GameContainer(const GameContainer&);
// Undefined assignment operator.
GameContainer& operator=(const GameContainer&);
};
#endif // GAMECACHE_H