beat-control.cpp
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/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "beat-control.h"
#include "beat-control-impl.h"
namespace Demo
{
BeatControl::BeatControl()
{
}
BeatControl::BeatControl(const BeatControl& beatControl)
: Control(beatControl)
{
}
BeatControl& BeatControl::operator=(const BeatControl& rhs)
{
if(&rhs != this)
{
Control::operator=(rhs);
}
return *this;
}
BeatControl::~BeatControl()
{
}
BeatControl BeatControl::New()
{
BeatControl beatControl = Internal::BeatControl::New();
return beatControl;
}
BeatControl BeatControl::New(const std::string& url)
{
BeatControl beatControl = Internal::BeatControl::New();
return beatControl;
}
BeatControl BeatControl::DownCast(BaseHandle handle)
{
return Control::DownCast<BeatControl, Internal::BeatControl>(handle);
}
void BeatControl::StartBounceAnimation()
{
GetImpl(*this).StartBounceAnimation();
}
void BeatControl::StartXAnimation()
{
GetImpl(*this).StartXAnimation();
}
void BeatControl::StartYAnimation()
{
GetImpl(*this).StartYAnimation();
}
void BeatControl::StartFadeAnimation()
{
GetImpl(*this).StartFadeAnimation();
}
BeatControl::BeatControl(Internal::BeatControl& implementation)
: Control(implementation)
{
}
BeatControl::BeatControl(Dali::Internal::CustomActor* internal)
: Control(internal)
{
VerifyCustomActorPointer<Internal::BeatControl>(internal);
}
} //namespace Demo