motion-stretch-example.cpp
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/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <iomanip>
#include <sstream>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
#include <dali/dali.h>
#include "shared/view.h"
using namespace Dali;
using namespace Dali::Toolkit;
namespace // unnamed namespace
{
////////////////////////////////////////////////////
//
// Demo setup parameters
//
const float MOTION_STRETCH_ACTOR_WIDTH = 256; // actor size on screen
const float MOTION_STRETCH_ACTOR_HEIGHT = 256; // ""
const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
const char* MOTION_STRETCH_ACTOR_IMAGE1(DEMO_IMAGE_DIR "image-with-border-1.jpg");
const char* MOTION_STRETCH_ACTOR_IMAGE2(DEMO_IMAGE_DIR "image-with-border-2.jpg");
const char* MOTION_STRETCH_ACTOR_IMAGE3(DEMO_IMAGE_DIR "image-with-border-3.jpg");
const char* MOTION_STRETCH_ACTOR_IMAGE4(DEMO_IMAGE_DIR "image-with-border-4.jpg");
const char* MOTION_STRETCH_ACTOR_IMAGE5(DEMO_IMAGE_DIR "image-with-border-5.jpg");
const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
MOTION_STRETCH_ACTOR_IMAGE1,
MOTION_STRETCH_ACTOR_IMAGE2,
MOTION_STRETCH_ACTOR_IMAGE3,
MOTION_STRETCH_ACTOR_IMAGE4,
MOTION_STRETCH_ACTOR_IMAGE5,
};
const int NUM_ACTOR_ANIMATIONS = 4;
const int NUM_CAMERA_ANIMATIONS = 2;
const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
const char* TOOLBAR_IMAGE(DEMO_IMAGE_DIR "top-bar.png");
const char* LAYOUT_IMAGE(DEMO_IMAGE_DIR "icon-change.png");
const char* LAYOUT_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-change-selected.png");
const char* APPLICATION_TITLE("Motion Stretch");
const char* EFFECTS_OFF_ICON(DEMO_IMAGE_DIR "icon-effects-off.png");
const char* EFFECTS_OFF_ICON_SELECTED(DEMO_IMAGE_DIR "icon-effects-off-selected.png");
const char* EFFECTS_ON_ICON(DEMO_IMAGE_DIR "icon-effects-on.png");
const char* EFFECTS_ON_ICON_SELECTED(DEMO_IMAGE_DIR "icon-effects-on-selected.png");
// These values depend on the button background image
const Vector4 BUTTON_IMAGE_BORDER(Vector4::ONE * 3.0f);
const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
const Vector3 BUTTON_SIZE_CONSTRAINT(0.24f, 0.09f, 1.0f);
// move this button down a bit so it is visible on target and not covered up by toolbar
const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
} // unnamed namespace
//
class MotionStretchExampleApp : public ConnectionTracker
{
public:
/**
* DeviceOrientation describes the four different
* orientations the device can be in based on accelerometer reports.
*/
enum DeviceOrientation
{
PORTRAIT = 0,
LANDSCAPE = 90,
PORTRAIT_INVERSE = 180,
LANDSCAPE_INVERSE = 270
};
/**
* Constructor
* @param application class, stored as reference
*/
MotionStretchExampleApp(Application& app)
: mApplication(app),
mActorEffectsEnabled(false),
mCurrentActorAnimation(0),
mCurrentImage(0),
mOrientation(PORTRAIT)
{
// Connect to the Application's Init signal
app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
}
~MotionStretchExampleApp()
{
// Nothing to do here; everything gets deleted automatically
}
/**
* This method gets called once the main loop of application is up and running
*/
void OnInit(Application& app)
{
// The Init signal is received once (only) during the Application lifetime
Window window = app.GetWindow();
window.KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
// Creates a default view with a default tool bar.
// The view is added to the window.
mContentLayer = DemoHelper::CreateView(mApplication,
mView,
mToolBar,
BACKGROUND_IMAGE_PATH,
TOOLBAR_IMAGE,
APPLICATION_TITLE);
// Ensure the content layer is a square so the touch area works in all orientations
Vector2 windowSize = window.GetSize();
float size = std::max(windowSize.width, windowSize.height);
mContentLayer.SetProperty(Actor::Property::SIZE, Vector2(size, size));
//Add an slideshow icon on the right of the title
mActorEffectsButton = Toolkit::PushButton::New();
mActorEffectsButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON);
mActorEffectsButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED);
mActorEffectsButton.ClickedSignal().Connect(this, &MotionStretchExampleApp::OnEffectButtonClicked);
mToolBar.AddControl(mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_CENTER, DemoHelper::DEFAULT_PLAY_PADDING);
// Creates a mode button.
// Create a effect toggle button. (right of toolbar)
Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
layoutButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE);
layoutButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED);
layoutButton.ClickedSignal().Connect(this, &MotionStretchExampleApp::OnLayoutButtonClicked);
layoutButton.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
mToolBar.AddControl(layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT, DemoHelper::DEFAULT_MODE_SWITCH_PADDING);
// Input
mTapGestureDetector = TapGestureDetector::New();
mTapGestureDetector.Attach(mContentLayer);
mTapGestureDetector.DetectedSignal().Connect(this, &MotionStretchExampleApp::OnTap);
// set initial orientation
Dali::Window winHandle = app.GetWindow();
winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT);
winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE);
winHandle.AddAvailableOrientation(Dali::WindowOrientation::PORTRAIT_INVERSE);
winHandle.AddAvailableOrientation(Dali::WindowOrientation::LANDSCAPE_INVERSE);
winHandle.ResizeSignal().Connect(this, &MotionStretchExampleApp::OnWindowResized);
// set initial orientation
Rotate(PORTRAIT);
///////////////////////////////////////////////////////
//
// Motion stretched actor
//
mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGE1;
mMotionStretchImageView = ImageView::New();
mMotionStretchImageView.SetProperty(Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect);
mMotionStretchImageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mMotionStretchImageView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
mMotionStretchImageView.SetProperty(Actor::Property::SIZE, Vector2(MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT));
// Add stretch padding
mMotionStretchImageView.SetProperty(Actor::Property::UPDATE_AREA_HINT, Vector4(0, 0, MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT)*1.25f);
mContentLayer.Add(mMotionStretchImageView);
// Create shader used for doing motion stretch
Toolkit::SetMotionStretchProperties(mMotionStretchImageView);
}
//////////////////////////////////////////////////////////////
//
// Device Orientation Support
//
//
void OnWindowResized(Window window, Window::WindowSize size)
{
Rotate(size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT);
}
void Rotate(DeviceOrientation orientation)
{
// Resize the root actor
const Vector2 targetSize = mApplication.GetWindow().GetSize();
if(mOrientation != orientation)
{
mOrientation = orientation;
// check if actor is on window
if(mView.GetParent())
{
// has parent so we expect it to be on window, start animation
mRotateAnimation = Animation::New(ORIENTATION_DURATION);
mRotateAnimation.AnimateTo(Property(mView, Actor::Property::SIZE_WIDTH), targetSize.width);
mRotateAnimation.AnimateTo(Property(mView, Actor::Property::SIZE_HEIGHT), targetSize.height);
mRotateAnimation.Play();
}
else
{
mView.SetProperty(Actor::Property::SIZE, targetSize);
}
}
else
{
// for first time just set size
mView.SetProperty(Actor::Property::SIZE, targetSize);
}
}
//////////////////////////////////////////////////////////////
//
// Actor Animation
//
//
// move to point on screen that was tapped
void OnTap(Actor actor, const TapGesture& tapGesture)
{
Vector3 destPos;
float originOffsetX, originOffsetY;
// rotate offset (from top left origin to centre) into actor space
Vector2 windowSize = mApplication.GetWindow().GetSize();
actor.ScreenToLocal(originOffsetX, originOffsetY, windowSize.width * 0.5f, windowSize.height * 0.5f);
// get dest point in local actor space
const Vector2& localPoint = tapGesture.GetLocalPoint();
destPos.x = localPoint.x - originOffsetX;
destPos.y = localPoint.y - originOffsetY;
destPos.z = 0.0f;
float tapMovementAnimDuration = 0.5f;
mActorTapMovementAnimation = Animation::New(tapMovementAnimDuration);
if(mMotionStretchImageView)
{
mActorTapMovementAnimation.AnimateTo(Property(mMotionStretchImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(tapMovementAnimDuration));
}
mActorTapMovementAnimation.SetEndAction(Animation::BAKE);
mActorTapMovementAnimation.Play();
// perform some spinning etc
if(mActorEffectsEnabled)
{
switch(mCurrentActorAnimation)
{
// spin around y
case 0:
{
float animDuration = 1.0f;
mActorAnimation = Animation::New(animDuration);
mActorAnimation.AnimateBy(Property(mMotionStretchImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::YAXIS), AlphaFunction::EASE_IN_OUT);
mActorAnimation.SetEndAction(Animation::BAKE);
mActorAnimation.Play();
}
break;
// spin around z
case 1:
{
float animDuration = 1.0f;
mActorAnimation = Animation::New(animDuration);
mActorAnimation.AnimateBy(Property(mMotionStretchImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::ZAXIS), AlphaFunction::EASE_IN_OUT);
mActorAnimation.SetEndAction(Animation::BAKE);
mActorAnimation.Play();
}
break;
// spin around y and z
case 2:
{
float animDuration = 1.0f;
mActorAnimation = Animation::New(animDuration);
mActorAnimation.AnimateBy(Property(mMotionStretchImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::YAXIS), AlphaFunction::EASE_IN_OUT);
mActorAnimation.AnimateBy(Property(mMotionStretchImageView, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f)), Vector3::ZAXIS), AlphaFunction::EASE_IN_OUT);
mActorAnimation.SetEndAction(Animation::BAKE);
mActorAnimation.Play();
}
break;
// scale
case 3:
{
float animDuration = 1.0f;
mActorAnimation = Animation::New(animDuration);
mActorAnimation.AnimateBy(Property(mMotionStretchImageView, Actor::Property::SCALE), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod(0.0f, 1.0f));
mActorAnimation.SetEndAction(Animation::BAKE);
mActorAnimation.Play();
}
break;
default:
break;
}
mCurrentActorAnimation++;
if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
{
mCurrentActorAnimation = 0;
}
}
}
void ToggleActorEffects()
{
if(!mActorEffectsEnabled)
{
mActorEffectsEnabled = true;
mActorEffectsButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON);
mActorEffectsButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED);
}
else
{
mActorEffectsEnabled = false;
mActorEffectsButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON);
mActorEffectsButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED);
}
}
//////////////////////////////////////////////////////////////
//
// Input handlers
//
//
bool OnLayoutButtonClicked(Toolkit::Button button)
{
ChangeImage();
return true;
}
bool OnEffectButtonClicked(Toolkit::Button button)
{
ToggleActorEffects();
return true;
}
/**
* Main key event handler
*/
void OnKeyEvent(const KeyEvent& event)
{
if(event.GetState() == KeyEvent::DOWN)
{
if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
mApplication.Quit();
}
}
}
//////////////////////////////////////////////////////////////
//
// Misc
//
//
void ChangeImage()
{
mCurrentImage++;
if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
{
mCurrentImage = 0;
}
mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage];
mMotionStretchImageView.SetProperty(Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect);
}
private:
Application& mApplication; ///< Application instance
Toolkit::Control mView;
Toolkit::ToolBar mToolBar;
Layer mContentLayer; ///< Content layer (contains actor for this stretch demo)
PushButton mActorEffectsButton; ///< The actor effects toggling Button.
// Motion stretch
Property::Map mMotionStretchEffect;
ImageView mMotionStretchImageView;
// animate actor to position where user taps screen
Animation mActorTapMovementAnimation;
// show different animations to demonstrate stretch effect working on an object only movement basis
bool mActorEffectsEnabled;
Animation mActorAnimation;
int mCurrentActorAnimation;
// offer a selection of images that user can cycle between
int mCurrentImage;
TapGestureDetector mTapGestureDetector;
DeviceOrientation mOrientation; ///< Current Device orientation
Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
};
int DALI_EXPORT_API main(int argc, char** argv)
{
Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
MotionStretchExampleApp test(app);
app.MainLoop();
return 0;
}