line-mesh.vert
539 Bytes
attribute mediump vec2 aPosition1;
attribute mediump vec2 aPosition2;
attribute lowp vec3 aColor;
uniform mediump mat4 uMvpMatrix;
uniform mediump vec3 uSize;
uniform mediump float uMorphAmount;
varying lowp vec3 vColor;
void main()
{
mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);
mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);
vColor = aColor;
vertexPosition.xyz *= uSize;
vertexPosition = uMvpMatrix * vertexPosition;
gl_Position = vertexPosition;
}