CMakeLists.txt
1.53 KB
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SET(EXAMPLES_SRC_DIR ${ROOT_SRC_DIR}/examples)
# Get all subdirectory names from EXAMPLES_SRC_DIR
MACRO(SUBDIRLIST result curdir)
FILE(GLOB children RELATIVE ${curdir} ${curdir}/*)
SET(dirlist "")
FOREACH(child ${children})
IF(IS_DIRECTORY ${curdir}/${child})
LIST(APPEND dirlist ${child})
ENDIF()
ENDFOREACH()
SET(${result} ${dirlist})
ENDMACRO()
SUBDIRLIST(SUBDIRS ${EXAMPLES_SRC_DIR})
SET(SCENE_LOADER_DIR "scene-loader")
IF (NOT "${ENABLE_SCENE_LOADER}" )
IF ( ${SCENE_LOADER_DIR} IN_LIST SUBDIRS )
LIST( REMOVE_ITEM SUBDIRS ${SCENE_LOADER_DIR} )
ENDIF()
ENDIF()
FOREACH(EXAMPLE ${SUBDIRS})
# Generate source files for shaders
SET(SHADER_SOURCE_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/shaders/")
SET(SHADER_GENERATED_DIR "${EXAMPLES_SRC_DIR}/${EXAMPLE}/generated/")
SET(PARENT_CMAKE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../")
IF (EXISTS ${SHADER_SOURCE_DIR})
EXECUTE_PROCESS( COMMAND bash -c "${PARENT_CMAKE_SOURCE_DIR}/shader-generator.sh ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR} --skip")
SET_PROPERTY( DIRECTORY APPEND PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
"${SHADER_GENERATED_DIR}" )
ENDIF()
FILE(GLOB SRCS "${EXAMPLES_SRC_DIR}/${EXAMPLE}/*.cpp")
SET(SRCS ${SRCS} "${ROOT_SRC_DIR}/shared/resources-location.cpp")
IF(SHARED)
ADD_LIBRARY(${EXAMPLE}.example SHARED ${SRCS})
ELSE()
ADD_EXECUTABLE(${EXAMPLE}.example ${SRCS})
ENDIF()
TARGET_LINK_LIBRARIES(${EXAMPLE}.example ${REQUIRED_LIBS})
INSTALL(TARGETS ${EXAMPLE}.example DESTINATION ${BINDIR})
ENDFOREACH(EXAMPLE)