game-utils.cpp
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/*
* Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <inttypes.h>
#include <stdio.h>
#include "game-utils.h"
namespace GameUtils
{
bool LoadFile( const char* filename, ByteArray& bytes )
{
FILE* fin = fopen( filename, "rb" );
fseek( fin, 0, SEEK_END );
bytes.resize( ftell( fin ) );
std::fill( bytes.begin(), bytes.end(), 0 );
fseek( fin, 0, SEEK_SET );
size_t result = fread( bytes.data(), 1, bytes.size(), fin );
fclose( fin );
return (result != 0);
}
size_t HashString( const char* str )
{
size_t hash = 5381;
int c;
while( ( c = *str++ ) )
{
hash = ((hash << 5) + hash) + c;
}
return hash;
}
}